Cormyr and the Dalelands

General Category => Suggestions & Ideas => Suggestions Archive => Topic started by: Yaldabaoth on May 04, 2015, 02:22 PM

Title: Hold and Mass Hold
Post by: Yaldabaoth on May 04, 2015, 02:22 PM
Is there something I am missing here?  Why did the Hold series of spells get a duration nerf?  I can't help but feel that these spells weren't really suffering from balance issues, especially considering the fact that most spawns on this server are outright immune to them.
Title: Hold and Mass Hold
Post by: Vincent07 on May 12, 2015, 01:06 PM
All forms of paralysis had their durations cut.  Boss level creatures are immune, as are any undead and golems.  But that is hardly "most" spawns on the server.
I may consider lengthening the duration if the proper focus feats are taken, similar to what I did with the summons.