Is there something I am missing here? Why did the Hold series of spells get a duration nerf? I can't help but feel that these spells weren't really suffering from balance issues, especially considering the fact that most spawns on this server are outright immune to them.
All forms of paralysis had their durations cut. Boss level creatures are immune, as are any undead and golems. But that is hardly "most" spawns on the server.
I may consider lengthening the duration if the proper focus feats are taken, similar to what I did with the summons.