Cormyr and the Dalelands

General Category => General Discussion => Topic started by: Fire Wraith on Sep 12, 2014, 12:16 AM

Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Fire Wraith on Sep 12, 2014, 12:16 AM
So after last night's dungeon run (wherein my character got her face pounded in, by an area of my own design), some questions arose from other players, but also some future thoughts, and I figured I'd see what people think.

First (and I'm going to put this up elsewhere), both Dead Magic and Wild Magic zones exist in certain areas on CD.  These affect PCs and NPCs equally - if a PC can't cast in one, neither could an NPC with the same stats. The reason some NPCs can cast anyway is because CD adheres to FR lore, and according to 3rd Edition rules, an area where the Weave is dead, isn't necessarily dead for the Shadow Weave. This, then, is the explanation why that Shadow Golem is pwning your face in the dead magic zone. :)

Second, it occured to me that as it stands, all the treasure on CD can be found in pretty much any dungeon of the appropriate level. What if instead, there were certain treasure tables that only were linked to certain themes of areas - like Netherese treasures for Netherese Ruins, Elven ones for Elven Ruins, Dwarven for Dwarven, etc. So assuming people like that idea, it's something we're going to add, along with more areas of those themes.

Also, maybe, Boss specific treasure tables. >.>


Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: The Red Mage on Sep 12, 2014, 12:38 AM
Yes.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: thorien on Sep 12, 2014, 06:55 AM
Sounds good, but I'm not sure if it will not render loot too predictable and possibly impair some areas. On the other hand, that may require adding more items, which means - more work for you. ;)
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Garage Trashcan on Sep 12, 2014, 07:21 AM
Yes.

Also +10 for cows falling from the sky in Sakkors.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Valimar Dragonbane on Sep 12, 2014, 08:43 AM
I'd be for that, as long as there's a certain logic behind it.  After all, grave robbers will still steal stuff from the original location and die elsewhere, so it shouldn't be impossible to find (as example) an elven artifact in a human-dominated area.  Now, they should be slightly more rare following that line of thought.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: sinisteromnibus on Sep 12, 2014, 12:33 PM
Fire Wraith Avatar
So after last night's dungeon run (wherein my character got her face pounded in, by an area of my own design), some questions arose from other players, but also some future thoughts, and I figured I'd see what people think.

First (and I'm going to put this up elsewhere), both Dead Magic and Wild Magic zones exist in certain areas on CD.  These affect PCs and NPCs equally - if a PC can't cast in one, neither could an NPC with the same stats. The reason some NPCs can cast anyway is because CD adheres to FR lore, and according to 3rd Edition rules, an area where the Weave is dead, isn't necessarily dead for the Shadow Weave. This, then, is the explanation why that Shadow Golem is pwning your face in the dead magic zone. :)

Second, it occured to me that as it stands, all the treasure on CD can be found in pretty much any dungeon of the appropriate level. What if instead, there were certain treasure tables that only were linked to certain themes of areas - like Netherese treasures for Netherese Ruins, Elven ones for Elven Ruins, Dwarven for Dwarven, etc. So assuming people like that idea, it's something we're going to add, along with more areas of those themes.

Also, maybe, Boss specific treasure tables. >.>


Since the server is striving to adhere more to FR lore and that's an important factor on CD, I think a move towards more specific loot tables for dungeons will actually be really beneficial for a few reasons:

1. As mentioned, it just makes more sense for Netherese items to drop in Netherese areas - which means those with an interest in the Netherese or a Netherese background will be drawn to these areas. This should lead to people rping with those they don't normally and help cause more meaningful, fun interactions between players. Always a plus.

2. There are some dungeons that are just easier than others - a good example is Sakkor vs. say...the red dragon in the Storm Horns. By limiting what drops in one dungeon players are encouraged to seek out others that may be more difficult - thus requiring a party. So, as things stand right now I could probably farm the red dragon and get the items that I need with some patience instead of risking a more dangerous dungeon. It would be good if, instead, I had to find a group capable of doing those dungeons in order to get different (not necessarily better) loot.

3. Finding Netherese items or eldritch draconic items in some places just doesn't make sense and is very immersion breaking. Why is this Netherese bastard sword in the hands of duergar? What's with this dragon's blood that just dropped off a Netherese golem? Etc.

So yeah, this seems like a cool idea if it's not too much trouble to implement. Also, boss-specific loot tables would be awesome.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Deleted on Sep 12, 2014, 05:54 PM
Yes! Yes! Yes! and make all the loot weaker by a +1 across all tiers pretty please! :)
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Deleted on Sep 12, 2014, 06:13 PM
If we make all the loot weaker, then we'll have to do an item wipe and NO.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Vincent07 on Sep 12, 2014, 07:31 PM
We aren't necessarily talking about altering tables in all existing areas, simply adding some more flavor to new areas.  Older areas may at some point see a revision, but this is a very large undertaking and not at the top of the list.

As Bella stated, powering down stuff would, for balance reasons, necessitate a wipe.  There will be no wipes. Period.  We operate in a high-magic setting.  Some of the what seem to be 'powerful' items will make more sense with the upcoming content.

As to the mechanics of this proposed system:
This would mean that items of various flavor would need to be created for the specific tables.  
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Colin Mack on Sep 12, 2014, 09:12 PM
I like this idea. *nods*
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Mystic Warden on Sep 13, 2014, 08:01 AM
Me, too.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: allatum on Sep 13, 2014, 08:55 AM
I like flavor, but I wouldn't want to see the loot tables go the way of how GC's was. Filled with copies and copies of junk swords that had awesome descriptions, and stupid alignment/class/race restrictions.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Atomic Twinkie on Sep 13, 2014, 11:57 AM
This sword is pure evil! Forged from a piece of the Shard of Pure Evil!

Alignment Restriction: True Neutral

>_> But I love setting specific lootzz
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: trylobyte on Sep 13, 2014, 02:15 PM
The only potential issue I can see with this is the lack of certain 'thematic' areas making some loot a lot harder to get, as it now has fewer places to drop from.  I also put forward that, as collectors of powerful artifacts without discrimination, dragons and liches have the potential to give -anything- in the appropriate loot tiers.  Other than those two bits though, I fully support this idea - It'll give people reasons to go to some of the lesser-explored thematic dungeons, such as the drow treehouse, the old dwarf tomb east of Highmoon, or Orvaskyte Keep.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: morwen on Sep 13, 2014, 02:32 PM
The idea sounds like it can help a lot. You may want to revisit the treasure for a place called Deepgrave. I'd never been in it. The reason being any time I asked people about it, I was told "It's too hard and there's no loot." Like almost literally that regardless who I asked.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Deleted on Sep 13, 2014, 03:35 PM
Deepgrave has no loot?  Ooookay.  Nayu used to farm that place solo for gold and XP for scrolls and supplies, from what I remember.  Usually, our groups made quite a bit from there.  Granted, it's longer than most care for, but it was worth it.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: trylobyte on Sep 13, 2014, 03:35 PM
morwen Avatar
The idea sounds like it can help a lot. You may want to revisit the treasure for a place called Deepgrave. I'd never been in it. The reason being any time I asked people about it, I was told "It's too hard and there's no loot." Like almost literally that regardless who I asked.
Deepgrave is its own issue entirely, I think.  It's a very good thematic dungeon, one of the best on the server I think, but it's incredibly long, suffers from a 'Giant Space Flea' of a boss, and you can't get the really good loot unless you know the secret combination to find the actual final boss, who is several dozen times harder than everything else in the dungeon except the Space Flea.  It's far easier, faster, and more profitable to hit other dungeons for literally everything Deepgrave could give you.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Deleted on Sep 13, 2014, 03:37 PM
The "secret combination" isn't that hard to figure out, though.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Atomic Twinkie on Sep 13, 2014, 03:37 PM
Accept the space flea*

Space flea is love. Space flea is life.
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: Deleted on Sep 13, 2014, 04:14 PM
Either way, that discussion should be continued in the dungeon feedback forum.  :D
Title: Explanations and Thoughts on Dungeon Flavor/Treasure/Etc.
Post by: enarian123 on Sep 15, 2014, 11:27 AM
I love the idea myself.  And if we did add a little something to some of the higher tiered runs we have no, some might be used instead of just knolls and and giants