Tempest
(From Complete Adventurer p. 81, converted for NWN by Fox, Vincent, Fire Wraith. Work In Progress)
A tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as "dancing" to describe the movement of a tempest and their two blades, but mastery of this fighting style is not about dancing, nor is it about impressing anyone—least of all poets. A tempest focuses on learning the secrets of fighting for a single purpose: the destruction of their enemies.
Typically hardy individualists, tempests rarely learn their skills through formal training. Instead, they master their art through constant application of its disciplines and experimentation on their foes. Similarly, no matter how famous a tempest becomes, it's rare for one to take on students. Their art, they say, is one that can be learned but never taught.
Hit die: d10
Proficiencies: No additional proficiencies are granted.
Skill points: 4 + int modifier
Primary saving throw(s): Fortitude
Base attack bonus: +1/level
Skills: Discipline, Concentration, Heal, Listen, Lore, Parry, Ride, Sleight of Hand, Spot, Tumble
Requirements
To qualify as a tempest, a character must fulfill all of the following criteria:
Base Attack Bonus: +6
Feats: Dodge, Two-Weapon Fighting or Dual-Wield, Improved Two-Weapon Fighting, Mobility, Spring Attack
Class: One level in any base class other than Bard, Cleric, Druid, Favored Soul, Sorcerer, Swordmage, Warlock, or Wizard; or one level in any prestige class that does not advance arcane or divine spellcasting.*
*Full list of eligible classes:
- Barbarian
- Fighter
- Green Knight
- Monk
- Paladin
- Ranger
- Rogue
- Assassin
- Battlerager
- Blackguard
- Divine Champion
- Dragon Disciple
- Duelist
- Harper Agent
- Invisible Blade
- Knight Errant
- Shadowdancer
- Unyielding Defender
- Weapon Master
Level Progression
Level | BAB | Saves
| Feats | Hitpoints |
| Fort | Ref
| Will |
|
1st
| +1
| +1
| +0
| +0
| Tempest Defense I
| 10
|
2nd
| +2
| +2
| +0
| +0
| Tempest Ambidexterity I
| 20
|
3rd
| +3
| +3
| +1
| +1
| Tempest Defense II, Two-Weapon Versatility
| 30
|
4th
| +4
| +4
| +1
| +1
| Improved Whirlwind Attack, Tempest Ambidexterity II
| 40
|
5th
| +5
| +5
| +2
| +2
| Tempest Defense III, Tempest Flurry
| 50
|
Class Features
Tempest DefenseWhen wielding a double weapon or two weapons, a tempest gains a +1 bonus to their Dodge Armor Class. This bonus increases to +2 at 3rd level and +3 at 5th level. The character loses this ability when fighting in medium or heavy armor. This dodge AC bonus stacks with all other class dodge AC bonuses up to +10, but will not stack with Swordmage, Bladesinger, or Demonic Servitor's class AC bonuses.
Tempest AmbidexterityFor a tempest of 2nd level or higher, their attack penalties for fighting with a double weapon or two weapons are lessened by 1 (from –4 to –3, or from –2 to –1 if the off-hand weapon is a light weapon). At 4th level, the attack penalties are lessened by another 1 (from –3 to –2, or to +0 if the off-hand weapon is a light weapon). The character loses this ability when fighting in medium or heavy armor.
Two-Weapon VersatilityWhen a tempest of 3rd level or higher fights with two weapons, the effects of Weapon Focus, Weapon Specialization, Improved Critical, Epic Weapon Focus, and Epic Weapon Specialization of their main weapon are applied to their off-hand weapon. For example, a tempest who wields a longsword in their main hand and a short sword in their off-hand and who has the Weapon Focus (longsword) feat will gain the effects of Weapon Focus (shortsword).
Tempest FlurryWhen wielding a double weapon or two weapons and not wearing medium or heavy armor, the tempest can become a whirlwind of destruction, momentarily gaining 1 extra attack for 1 turn. This ability can be used once every 6 minutes.