Cormyr and the Dalelands

General Category => General Discussion => Topic started by: vhunelar on Dec 16, 2017, 12:39 AM

Title: De Rules [total]
Post by: vhunelar on Dec 16, 2017, 12:39 AM
Hi there!



Quick question - some players have mentioned there are updates to the rules/mechanics which have come over the years the server has existed, such as a fairly large change in the levelling procedure.  I think I have found all the information on updates now in the admin annoucements area - but just to clear so I'm not missing important rules or mechanics changes - are there any rule changes/updates I may have missed doing this?



Thanks much,

v

Title: De Rules [total]
Post by: Not Batman on Dec 16, 2017, 05:42 AM
Nope, everything is up to date there.
Title: De Rules [total]
Post by: vhunelar on Dec 16, 2017, 12:07 PM
Cheers!
Title: De Rules [total]
Post by: Misty on Dec 16, 2017, 05:35 PM
For updated mechanics and such, there are Quite a lot that you won't find in the admin section. You'll want to look through this, and even it doesn't have changes going back long enough to the old forum that died.

forums.cormyrdalelands.com/index.php?topic=20
Title: De Rules [total]
Post by: vhunelar on Dec 16, 2017, 11:18 PM
Oh?  Well thank you very much in that case!

Any idea of what changes might have been on this old forum that I should know about?
Title: De Rules [total]
Post by: Misty on Dec 17, 2017, 07:35 AM
Run into a lot of it myself, and I could be wrong about them not being mentioned, but a few things I can think of.. (I never saw or played on the old forums)

Level 1 Shield spell gives Shield AC, not Deflection. It also seems to last longer.
Mage Armor gives purely +4 Armor AC, not 1 of each.
Protection vs Alignment doesn't give mind immunity.
Circle of Death is not capped to 9. It's either caster/level, or around level 20.
Premonition is /+7 rather than /+5
Lesser Planar Binding, Planar Binding, Greater Planar Binding, Planar Ally and Gate all give alignment (Generally custom) based summons. GPB/Gate are -very- potent compared to default.
Summon Monster I-VI are buffed compared to default. VII-IX are completely overshadowed and unmodified.
Mordenkainen's sword is custom.
Mentioned, but understated. You can type /flytool to get a custom ability that works as the flying widget, but without the need to use an item. So you can fly if you've got the spell and are shapeshifted for instance.
Greater Sanctuary has a will save to it (Though it's much higher than normal)
Scrolls use your caster level rather than the scroll level for resisting dispels. (They still cast at the level of the scroll for the effect)

Likely more I'm forgetting, or just never run into though.
Title: De Rules [total]
Post by: Mystic Warden on Dec 17, 2017, 12:00 PM
Shield actually lasts 10 minutes/lvl.

The duration of Displacement was changed to 1 min./lvl

Improved Invisibility only gives 30% miss chance. (So it does not make Displacement fully obsolate.)

The duration of Alter Self was also increased, to facilitate role-playing better. Although if you get wings with it the fly widget disappears much sooner than the actual appearance change on your toon ends.
Title: De Rules [total]
Post by: Vincent07 on Dec 17, 2017, 12:33 PM
There are a host of spell changes over the years that we never kept a running list for.   Many spell descriptions are out of date and will be fixed with the next hak change.   I could try to put together a full list of spell changes.  Might take a bit though.
Title: De Rules [total]
Post by: vhunelar on Dec 17, 2017, 01:08 PM
Very interesting systems and scripts in place.

My compliments to the builders in a big, big way.