...because now they need to be turned on every time. It's really annying when bow-based char has to move in combat more than few meters. On the other servers you just turn them off/on whenever you like, they do not turn off automatically.
I wasn't aware we did anything that changed that. vincent, you have any idea what could be causing that?
Fairly sure it's kind of standard in NWN1. It happens with power attack, expertise, defensive casting, et al. It works differently in NWN2 though.
If I recall correctly, all three of those allatum mentioned disengage when you move. I know I've seen it happen with Expertise for sure. Power Attack and Defensive Casting I haven't done much with here.
Oh, I know it's standard in NWN1, that's why topic is in suggestions instead of bugs.

TL;DR version :
--Blackboxed Combat Engine
--NWNX is super finicky and laggy and whatever generally not worth it
--Entire server would have to be rescripted to be compatible with new combat "codes" since it wasn't built around it like other servers were.
Well, you can change the scripts

The NPCs and so on will still continue to function normally!
Well, you can change the scripts

The NPCs and so on will still continue to function normally!
Read as: "I volunteer myself as tribute!"
You hear that, Vincent? He just volunteered to rescript the entire server.
I did not

Though I could certainly get you help in what to change!
Yeah, this is default behaviour. While there are some NWNX things I'd like to do... that we never built around them to begin with is the problem. I'd have to rescript a LOT to put it in. I'm not sure at this juncture that it's worth the time investment. I'm not against looking into it though, especially if I could find some decent documentation on the subject.
You could always talk with scripter of Sinfar, they have it there.

It's not just a scripting matter though. You have to implement the NWNX engine, which to my knowledge means inserting it into most of the key scripts in the module. Think of it this way, NWNX is in many cases altering core functions of the game engine, and to do that it must invade the majority of the game's scripts like a parasite. This is not a quick or simple process.
You could always talk with scripter of Sinfar, they have it there.

I'm guessing he'll throw in the yiff and the BDSM free of charge?
Fairly sure it's kind of standard in NWN1. It happens with power attack, expertise, defensive casting, et al. It works differently in NWN2 though.
This is how it is normally in NWN1. If other servers have it different they worked it out via scripting or a hak of some sort.
You could always talk with scripter of Sinfar, they have it there.

I'm guessing he'll throw in the yiff and the BDSM free of charge?
I guess it's a professional risk.
I'm guessing he'll throw in the yiff and the BDSM free of charge?
I guess it's a professional risk.
In all fairness we have our share of pervy outfits in the clothing section here.
We have some skimpy stuff yes. But we do not have the erect models, or the futa models... or the various extra boob sizes, the stripper heels etc. Mostly things I'd rather not put on CD.
I agree, but there is one thing on Sinfar, which is totally awesome for me... My fighter with walrus head, pipe and shades.

I demand more boobs and stripper heels!
Ce totally wants the stripper heels and then boot models there are some awesome clothes you can make.. I wouldn't want all of them just the shoes really and the heels that are two coloured.
Some of us just go to pornhub, but whatever.
Some of us just go to pornhub, but whatever.
Don't be that guy. The "
my smut is more respectable than your smut" guy. That's just silly.
We can probably skip the futa stuff for immersion/lore reasons if nothing else, but there's nothing wrong with some more kinky wardrobe options!

Overall NWNX implementation is something we want to do, but it's a large undertaking. Unfortunately we started with a code base prior to 2006, which complicates things like this a little.
As far as graphic detail of models, we made a call a long time ago as to where to draw the line for what was going to go in CD and what wasn't. This is based on where we set the age/tone limit. Basically, we included nudity for aesthetic reasons, but it's not overtly "sexualized" nudity, hence the lack of erect models, for instance. It's a compromise, and one based on the fact that we don't want to make anyone feel as if they have to incorporate any sexual overtones or undertones into their roleplay here. Those who choose to do so are free to do so (as long as it's kept reasonably private, so those who don't care to are able to avoid it), but specific support for it isn't our focus, either.
I'm gonna fuck bitches in the street. No doubt.
I personally think, every single server has something too offer another. Styss, by far had, and will continue too have (RIP) the best variation of the BG class, as it was the most terribly, undermined, under done class of classic good trumps evil make ever seen. (Sorry folks, do your looking, BG is an exact mirror of the Paladin, simply called Anti-Paladin's in PnP. Gasp the idea of an evil paladin).
From Sinfar, would love too see as Thorien suggested Rapid Shot/Flurry of blows/Expertise kept in place upon moving. Maybe some of their clothing options (Excluding you know, massive horse dick, triple Z tits, and the likes. Like actual..clothes.)
Amia: Would love too see Monk's flurry working with quarter staff.
Styss/Amia: Their variation of the BG or at least some love given to them, sorry but I really find this class was undermined, under loved, and quickly whipped up as in a "Shit...we forgot too add that...scramble."
Now, the good by far out weighs the bad, as I've yet too see any server that offers the diversity outside the norm for PRC's, it's one of it's biggest sellers, other than the stellar rp that people find here. In the end, these are just the fancy buttons too an already great toy, so I'm sorry if any offense was offered.
I would love if there was more documentation on NWNX stuff, as I would love to do some of it, but a lot of it seems to require diving in blindly.
Amia: Would love too see Monk's flurry working with quarter staff.
This.. this .. so much this... I have wanted a staff wielding monk for so long (one that didn't negate one the Flurry ability)
Amia: Would love too see Monk's flurry working with quarter staff.
This.. this .. so much this... I have wanted a staff wielding monk for so long (one that didn't negate one the Flurry ability)
I'm looking into this. The old copy of nwnx_cool I found didn't work properly. Looking into newer options, once I have time.
It's a compromise, and one based on the fact that we don't want to make anyone feel as if they have to incorporate any sexual overtones or undertones into their roleplay here. Those who choose to do so are free to do so (as long as it's kept reasonably private, so those who don't care to are able to avoid it), but specific support for it isn't our focus, either.
This. We don't need anyone to be "called out" for their preferences. If you have an issue with a player, please take it to an admin.