For that to work FW I think that crafted gear would not to be able to at the very least rival gear found in chests etc. Just a thought.
For that to work FW I think that crafted gear would not to be able to at the very least rival gear found in chests etc. Just a thought.
Don't mean to go against the idea but if it does not rivalize any tiers nobody will really use them.
Let's just say there's a reason a lot of us dropped our crafting feats when the new system went in.
The crafting system has to be a viable alternative considering the many ingredients one has to collect in order to make an item, which is often in excess of getting lucky just once on a pre-made item. This also does not take into account, unless I am mistaken, that the number of properties a crafted item may have is actually smaller than pre-made ones. From +3 on, and even on a couple +2 items you can get more bonuses on a single item than I believe even the highest level crafter can put on one himself with 3 or more ingredients that person had to find over time and invest a feat for.
Personally as it stands, I see no reason and have been outright told that it is directly pointless to take up any form of crafting as it is not worth it. That destroys the value of a crafting system no matter how good it is.
The crafting system does let you create equivalent items. It doesn't let you create -better- items, nor does it let you min-max to the point of exceeding the system. For instance, if you make a Tier 3 weapon, it will be (for example) +3 with 1d6 elemental or such. You can't reduce the enhancement to add more damage.
What you can do, though, is insure that the item is customized to you, and has the abilities you want. Finding something that does the same thing in the loot table may be exceedingly hard, if not impossible in the case of unusual weapons/etc.
If people think that's useless, then, hey, great, I wasted a bunch of my time scripting it. But hopefully someone at least finds it worth their time and interest.
Okay. It's -not- useless. Most of us dropped our crafting feats because it wasn't -active-. Honestly, the Forge Ring seems awesome compared to what you currently have available in loot. The availability to customize rings? Yes please! Now, I'd like to see more variety in the armor/weapon enchantment gems, but that's a personal thing.
That said, the crafting system was never intended to rival what is found in loot. Part of the reason we switched to the automated system is to remove a lot of the confusion over what is acceptable as crafted gear, what isn't, and what power level they should be at.
I am working thru the crafting system bugs with FW. There are some things that I can craft that you would never see in the chests. I am pretty excited about what I can craft. I would like a few more things added to the system but, right now I can craft some pretty neat things. Before this system there where no items that gave paladins spells slots guess what I can craft something now. (one of the bugs so it doesn't work yet but you get my point). I would love to be able to turn some of the items I have into reagents. I have been waiting for this system for years and I am so excited for it.
So it sounds like its still a work in progress? I am still new so please do not take offense to what I am saying, I am only repeating what I hear, if its a work in progress then great, I cannot wait to see what comes, If you wanted to create something that could make items better...perhaps have a chance of failure on the item and in that you could only add 1 effect at a time, so say you add only +3 to the sword, thats a 99% chance, then you add Keen, thats a 75% chance of success, then you add 1D6 fire damage, thats a 50% chance, then you wanna add Massive Crits, thats a 25% chance, then you wanna really take a risk and add something like a spell slot....its a 2% chance of success. It would also cost a good bit of gold per enchantment.
Most of the enchantments are working. Right now the only one I have discovered not working are the spell slots.
Also apparently cloaks cannot be enchanted? Arion tried and it wouldnt let him.
Rings, armor, weapons right now.
Craft Wondrous Item is currently not supported.
So it sounds like its still a work in progress? I am still new so please do not take offense to what I am saying, I am only repeating what I hear, if its a work in progress then great, I cannot wait to see what comes, If you wanted to create something that could make items better...perhaps have a chance of failure on the item and in that you could only add 1 effect at a time, so say you add only +3 to the sword, thats a 99% chance, then you add Keen, thats a 75% chance of success, then you add 1D6 fire damage, thats a 50% chance, then you wanna add Massive Crits, thats a 25% chance, then you wanna really take a risk and add something like a spell slot....its a 2% chance of success. It would also cost a good bit of gold per enchantment.
I am really against this. Enchanting is not a failure risk in D&D. Either you have the ability to spellcast and enchant items based on your caster level (or tier is how I believe it is currently implemented), or you don't. Pathfinder introduced a failure chance, and that was only if you tried to add an ability that you did not have the prerequisite spell for.
I like the crafting system for enchanting it adds a lot of flavor to the server. The only thing that I would like to see is that people who are blacksmiths could log on and do something with all the admantine bars and mithril bars that they have collected over the years. I still can not do anything with that stuff if I have put skill points into craft armor and craft weapon. Its almost as if I waisted all those skill points for nothing. So I would like to see some type of system implemented much like you have done for the enchanting. Yes it would probably mean more work but I think it would be worth doing.
Working on the blacksmithing stuff!
I would like to share another idea

What we could also try is to build an option to pulverize magical loot for a random number of a small stack of inventory items that can, once reaching 100 stacks, be converted into a (tier 3) crafting ingredient of one's choice. 250 stacks could be turned into a tier 4 crafting ingredient. Tier 5 crafting ingredients would still have to be found via loot.
This would bring a *lot* more crafting ingredients into circulation and likely boost the attention directed towards the blossoming system.
Okay. It's -not- useless. Most of us dropped our crafting feats because it wasn't -active-.
This. It is hard to get experiences with the system when it is not existing. The most helpful against this would be to get the system live for the currently missing craft item types so it can be much more intensively live-tested and feedbacked by the community. Even artificially increasing the crafting shard drops in the loots to give enough "fuel" for the crafters and see what's working and what is not. Later the intended long-time balance between crafting components and items can be adjusted in the loot drops.
I said "wasn't active," meaning past tense. It's currently active, if buggy, for Forge Ring and Craft Arms & Armor. We haven't discussed implementing Wondrous Items yet (since that feat is rather broad ranged).
The shards have been dropping for nearly a year, iirc. Some characters have been saving them up.
I would like to share another idea
What we could also try is to build an option to pulverize magical loot for a random number of a small stack of inventory items that can, once reaching 100 stacks, be converted into a (tier 3) crafting ingredient of one's choice. 250 stacks could be turned into a tier 4 crafting ingredient. Tier 5 crafting ingredients would still have to be found via loot.
This would bring a *lot* more crafting ingredients into circulation and likely boost the attention directed towards the blossoming system.
The problem is that we have limited high level shards (T4 is still fairly high level) intentionally. Maybe implementing this for T3 is feasible. It's an idea at least.

Split from the Dungeon Gating thread, so we don't de-rail that thought.
One thought was to possibly put in a system where people could break down/disenchant/shatter/etc existing magical items of a certain tier, for a chance at getting (random) enchanting shards. This would change a number of dynamics though, and we'd have to look at it carefully. (For one, probably would mean a massive decrease in T3/T4+ items available in Hawk's. For two, might also mean a massive increase in the presence or use of crafted gear.)
I said "wasn't active," meaning past tense. It's currently active, if buggy, for Forge Ring and Craft Arms & Armor. We haven't discussed implementing Wondrous Items yet (since that feat is rather broad ranged).
The shards have been dropping for nearly a year, iirc. Some characters have been saving them up.
Oh... The Craft Wonderous Items does nothing? <.<' If it does not, can it be swapped for working feat?
Yes, you can submit a relevel request to level down, take another feat, and level back up.
I left LETO out since you can't take CWI at 1st level and we tend to prefer relevels over LETOs for feat swaps

Uhm. Feat swaps are the primary type of LETO. It's skills that are done via relevel.
Uhm. Feat swaps are the primary type of LETO. It's skills that are done via relevel.
Actually it's true for both lol, Leto is only truly nessecary if you took those things at level 1
With craft wonder you can still craft rings.
Rings shouldn't be Craft Wondrous. It's Forge Ring.
Uhm. Feat swaps are the primary type of LETO. It's skills that are done via relevel.
Actually it's true for both lol, Leto is only truly nessecary if you took those things at level 1
Actually, no. If you're only swapping out one or two feats, you should NOT request a relevel. Relevels are for multiple feat changes along with skills changes. Relevels are actually rather time-consuming for the staff member who has to wait around for the character to finish releveling so that they can re-award the DM XP. A LETO request takes me 5 min max to process.
Rings shouldn't be Craft Wondrous. It's Forge Ring.
It was mentioned when Ring crafting was back in the game that Craft Wondrous Items feat enables Ring crafting, and the future intention is to meld Ring crafting under the Wondrous items category.
Rings shouldn't be Craft Wondrous. It's Forge Ring.
It was mentioned when Ring crafting was back in the game that Craft Wondrous Items feat enables Ring crafting, and the future intention is to meld Ring crafting under the Wondrous items category.
FW even states it in the Crafting Forum thread about creating rings.
Huh. Well, that's my mistake then!

Yeah, I'll be removing the extra craft feats to simplify the system at some point.
Probably just going to be Craft Arms and Armor, and Craft Wonderous Item.
What about Brew Potion, Scribe Scroll and Craft Wand? Will they remain or will they be merged, too?
Those are default and will remain unaltered.
I'm specifically referencing our custom crafting feats.
Sounds good and streamlined. I like it.
Yes - in the next hak update, craft ring and craft wondrous will be merged. For the time being, the two are interchangeable in the scripts.