I like that traps of a certain difficulty can only be removed by rogues, but I'm wondering if that can be expanded to include assassins? It is a class skill for them, after all.
I thought Assassins could disarm them, but not Search for them like Rogues could? (IE, Rogue and assassin both can Disarm, but only Rogue can Search for them over DC 35)
Might be wrong on that, Bela's the first character in 10+ years that's done traps for me.
~BR
I thought they could too, but most of my assassins have had their start as rogues.
I thought Assassins could disarm them, but not Search for them like Rogues could? (IE, Rogue and assassin both can Disarm, but only Rogue can Search for them over DC 35)
Might be wrong on that, Bela's the first character in 10+ years that's done traps for me.
~BR
Other way around. Anyone can Search for traps, but you have to have at least one level of Rogue to disarm them above a certain DC.
As to the question: I don't believe this can be changed, as I think that is a core coding mechanism of NWN itself.
Huh, you know in all these years I have never known it was a default NWN thing. All this time I thought it was something implemented here at CD. Not sure why I had that idea. In any case, too bad.
Nope, it's definitely not something we added.
Interesting thought: could an assassin craft and set a trap with a difficulty so high he himself could neither spot it or disarm it? "Uhhh, guys? Watch your step.....I'm not sure where I set that up."
Party: wait, what? Didn't you make that trap?
Assassin: yessss
Party: and you literally just one second ago set it up on the floor, I mean we watched you.
Assassin: that's also a yessssss
Party: well how in the nine hells can you not find it now? How is that even possible?
Assassin: because I'm that awesome, that's how!
That would be hilarious. Though you can automatically spot any trap you place, and you can disarm any trap because it changes the Disarm DC for you.
~BR
Ya, I thought that was the case. Still, it was a funny thought.
This and the fact they have more skillpoints are one of the few things the rogue class has, compared to SD and assassin.
Interesting note though. Even though non-rogues cannot disable traps over DC 35, they can reclaim them if they can make the check. Assuming the trap can be reclaimed that is.
I always found this odd myself, not that I've done much trap disarming on this server. On previous servers, I brought it up, but they couldn't give me an answer on why my 20 levels of assassin couldn't disable traps that a fighter with 3 rogue levels too tumble/UMD dump and the odd skill points could with gear. Now that I know it's hard coded, makes me want too kick nwn in the ass for such a stupid, unfixable mistake

It's because in PnP, only a Rogue can disarm specific traps. I understand why they did it, but I wish they'd left a switch in classes.2da to allow us to set other classes as trap capable.