Cormyr and the Dalelands

General Category => Suggestions & Ideas => Suggestions Archive => Topic started by: modronlove on Jan 28, 2015, 10:18 AM

Title: Assassins and traps
Post by: modronlove on Jan 28, 2015, 10:18 AM
I like that traps of a certain difficulty can only be removed by rogues, but I'm wondering if that can be expanded to include assassins?  It is a class skill for them, after all.  
Title: Assassins and traps
Post by: Nokteronoth on Jan 28, 2015, 11:21 AM
I thought Assassins could disarm them, but not Search for them like Rogues could? (IE, Rogue and assassin both can Disarm, but only Rogue can Search for them over DC 35)

Might be wrong on that, Bela's the first character in 10+ years that's done traps for me.

~BR
Title: Assassins and traps
Post by: Valimar Dragonbane on Jan 28, 2015, 12:40 PM
I thought they could too, but most of my assassins have had their start as rogues.
Title: Assassins and traps
Post by: Edge on Jan 28, 2015, 01:19 PM
Nokteronoth Avatar
I thought Assassins could disarm them, but not Search for them like Rogues could? (IE, Rogue and assassin both can Disarm, but only Rogue can Search for them over DC 35)

Might be wrong on that, Bela's the first character in 10+ years that's done traps for me.

~BR
Other way around. Anyone can Search for traps, but you have to have at least one level of Rogue to disarm them above a certain DC.

As to the question: I don't believe this can be changed, as I think that is a core coding mechanism of NWN itself.
Title: Assassins and traps
Post by: modronlove on Jan 28, 2015, 01:58 PM
Huh, you know in all these years I have never known it was a default NWN thing.  All this time I thought it was something implemented here at CD.  Not sure why I had that idea.  In any case, too bad.
Title: Assassins and traps
Post by: Edge on Jan 28, 2015, 02:00 PM
Nope, it's definitely not something we added.
Title: Assassins and traps
Post by: Nokteronoth on Jan 28, 2015, 03:37 PM

Special: Rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the set trap skill a character gets a +2 synergy bonus on disable trap checks.



The official description has an error. Any class can disarm a DC 35 trap. Rogue is the only class capable of disarming traps with a DC greater than 35.
I'll be damned, the normal Trap article is written badly though.


Check: Detecting a trap is an opposed test, pitting the character's search check against a difficulty class equal to the set trap skill check, plus the strength of the trap. Only rogues may detect traps with a DC greater than 35.

However, from the Search page on NWN Wiki it seems to be that you can only detect a trap with a Search check of over 35 if you're a rogue, too.


Relevant Link as to how to remove the DC 35 limitation. It's hardcoded, and can't be changed, sadly.

~BR

Title: Assassins and traps
Post by: modronlove on Jan 28, 2015, 05:19 PM
Interesting thought:  could an assassin craft and set a trap with a difficulty so high he himself could neither spot it or disarm it?   "Uhhh, guys?  Watch your step.....I'm not sure where I set that up."
Party: wait, what?  Didn't you make that trap?
Assassin: yessss
Party: and you literally just one second ago set it up on the floor, I mean we watched you.
Assassin: that's also a yessssss
Party: well how in the nine hells can you not find it now? How is that even possible?
Assassin: because I'm that awesome, that's how!
Title: Assassins and traps
Post by: Nokteronoth on Jan 28, 2015, 06:09 PM
That would be hilarious. Though you can automatically spot any trap you place, and you can disarm any trap because it changes the Disarm DC for you.

~BR
Title: Assassins and traps
Post by: modronlove on Jan 28, 2015, 06:26 PM
Ya, I thought that was the case.  Still, it was a funny thought.
Title: Assassins and traps
Post by: aceheart on Jan 28, 2015, 08:29 PM
This and the fact they have more skillpoints are one of the few things the rogue class has, compared to SD and assassin.
Title: Assassins and traps
Post by: Vincent07 on Jan 29, 2015, 08:36 PM
Interesting note though.  Even though non-rogues cannot disable traps over DC 35, they can reclaim them if they can make the check.  Assuming the trap can be reclaimed that is.
Title: Assassins and traps
Post by: nightmother on May 12, 2015, 09:34 AM
I always found this odd myself, not that I've done much trap disarming on this server. On previous servers, I brought it up, but they couldn't give me an answer on why my 20 levels of assassin couldn't disable traps that a fighter with 3 rogue levels too tumble/UMD dump and the odd skill points could with gear. Now that I know it's hard coded, makes me want too kick nwn in the ass for such a stupid, unfixable mistake :P
Title: Assassins and traps
Post by: Vincent07 on May 12, 2015, 01:15 PM
It's because in PnP, only a Rogue can disarm specific traps.  I understand why they did it, but I wish they'd left a switch in classes.2da to allow us to set other classes as trap capable.