Cormyr and the Dalelands

General Category => Suggestions & Ideas => Suggestions Archive => Topic started by: Ebola Lola on Feb 04, 2014, 02:43 AM

Title: Leveling Caps Suggestion/rant
Post by: Ebola Lola on Feb 04, 2014, 02:43 AM
Alright Ill just start off anything this is a suggestion but its a little rant like as well, so I apologize in advance. I do not mean any disrespect to any of the Admins, DMs, any other staff members and players.

I do not understand why we need all the xp caps. I can understand the cap into epic levels but the caps at lower levels are just an inconvenience to newer players making it very clear that we will not catch up to players that have been around for awhile. I myself spend quite a bit of time each day on the server and never seem to get anywhere. I have been on a few events but not as many as it would take to get past most of the caps that are in place. I do not like having a vault full of characters that I have to make for something to do because there is not a way to advance to any sort of level of being about to say " Oh look at me I made it to this level and now I'm sorta kick ass and can do this place on my own."  I do not know if it is because of the type of class I play or not. If that is the case then the server should be balanced out so people that play non caster or non tank classes can get higher up as well.

Do not get me wrong I do not think we should be a level 40 in a day type server but at least make it so people can all become a higher level with out having to rely totally on an event that they never know if they are going to be able to make or get to join in on. The system we have right now would work better if there were more events being ran or if the amount of exp that was given was higher.

I feel as though all the time I spend on the server is pretty much wasted because I'm capped or there is no one around to really RP with. There is no point in going out to hunt monsters if there is no xp to gain. Its not worth risking dying to get maybe some loot that will sell for 5k gp or whatever. I know that I die at least 4 times a day so thats almost 10k gp a death that goes down the drain at each death. There is no way for a lower level to get that much loot a day to make up dying so much.

So I guess what Im trying to get at is, can we get rid of the lower level caps and start them at say lvl 22 or something like that? What would be so bad about letting every one catch up to the higher level toons. Yes I know it will not catch us up to all of them because some are very high level but at least letting us get to level 20 21 with out making us depend on an event to get us there would be very nice.  Then the Dms will not feel so pressured to run events when they are tapped out or just have no small ideas and they can focus on plots that have more personal meaning to players, can help them get to epic levels via plot. I can understand that this idea wouldn't work if there were 50+ players on the server at all times but we have a smaller community with players with vaults full of characters that are stuck so they keep making new ones because they are board but will not leave because they are dedicated to the server and love it.

I'm sure I am not the only one that feels like their no help to other PCs when out on events or adventuring or when you get bullied by a higher level and can not do nothing about it because you know if you try to roll something you lose or try to fight them you get spanked. I will not name names but I have seen this a few times since I've been playing here. Some players that are higher level use that to pick fights or just pick on lower levels.  I just feel like that if we all had a chance to be higher level as well a lot of things would change.

I do not think each monster should give 10000xp a kill but people that spend a lot of time on the server should have the chance to earn something with out being hindered by caps. Make it fair for all of us, If the RPers want to go out hunting they have the same chance at leveling up to a high level as well as the hunters have at gaining levels.

I do more hunting then I do Rping in events because I do not get in on -Most- of the events that are ran and just sitting around RPing with out a DM to give you exp doesn't really get you anywhere fast. I do a lot of that as well so I'm getting no where with all the hours a day I spend here.

Alright I just had to get this out there.. I just wanted to see if the caps can be taken out or if a different system for leveling can be put in to even it all out for everyone.

Xoxo
Lola

End of mini rant... This can be locked after my post if needed to not cause a flaming war
Title: Leveling Caps Suggestion/rant
Post by: Not Batman on Feb 04, 2014, 03:00 AM
The exp system was changed recently for just such reasons as you've listed. The EXP system is something that will never change in a very drastic way, but there are several ways you can help yourself level faster. The in game quests provide a good bit of experience, comparable to a DM event. Ask around about the Painting, Mirror, Egg and Slaad tower quests, picking the right time to do these quests can shoot you through to level 13 rather quickly. You also gain your RP EXP by just being active, this doesn't mean only roleplay, going out and fighting monsters will still net you experience point gains.
Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 04, 2014, 06:13 AM
Players have shot up from levels 14 to epic in around 5-6 months time before and now. That's warp speed. The experience cap is suppose to make your character more relatable and believable as he or she gains strength/ knowledge/ allies/ enemies/ accomplishments. You get gradually stronger. You don't just spend a month roaming around dying, respawning, killing, dying, respawning and suddenly can cast Hellball(even though that may make more sense than sitting around and suddenly acquiring the knowledge for epic spells).

Level 14 is about the mid range for a character here to be able to willfully participate everywhere. You've earned yourself a place, have some experience and knowledge, but you're not a highly specialized, skilled expert like someone else. Levels aren't just more hitpoints/ skills/ ab/ ac. They should mean something. They mean a lot less these days than they did, but they have a few strands of integrity left.

It's troublesome, worrying, and somewhat tiresomely funny that someone thinks you need to be at least level 22 to fit in. I've had a lot of friends that left because of this same "eternally trailing behind" feeling, but there's really nothing you can do about it except trying to make your character and story as compelling as possible.

I'd rather the server cap be level 21, like I've said over and over. I think characters have too much access to higher powers(gear and spells are too strong) and the power creep of it is only going to get worse. Trying to get players to respect the strength of any NPC is futile at the moment. People aren't afraid of Archdevils, Demon Lords, Elder Dragons, Liches, or anything anymore. And I mean that ICly. There's just no fear left. It's because we give too much and take too little. Our little sandbox is filled to the brim with toys, ones which we can use to create nice castles, creatures, and stories, but in the back of our head, we all know it only takes one measily swipe of a hand to finish any story or slay any creature.  Giving them toys faster will only result in poorer quality sand castles and stories.


tl;dr- If you're playing this server for levels and cool gear, you'll be disappointed 9/10 of your time for years and years. Play somewhere else, imo, that is built to support that kind of playstyle much better. You should be concerned about your character's plot. Whether or not it's a good choice or bad, as long as it is an entertaining one for people, then you're doing a good job. Talking to people doesn't get you anywhere fast? That depends on who you speak to and what you say to them. You'll move as fast as you want. You push your own current here, don't wait to get swept up in it, or you'll sink like a stone.
Title: Leveling Caps Suggestion/rant
Post by: onivel on Feb 04, 2014, 10:48 AM
Ebola,

I have been here since inception  and have only ever made it to epic with one character. You can meet/pass existing players depending on the amount you play compared to them. Those that are on a lot will level faster. That is basic cause and effect. The caps do make things start to even out some once you hit the teens.  When I first started all XP above lvl 10- came from events / DM reward. There was no fairy trickle. Then the screws got loosened, and we had people rocket up way faster than the server is built to accommodate. The current system is a compromise between. It is still too fast or too slow depending on who you ask. Its an issue that will never satisfy the sever as a whole... hell it will never satisfy even a majority of people. It is what it is though, and not likely to change in the near future.
Title: Leveling Caps Suggestion/rant
Post by: tenorgeneral on Feb 04, 2014, 11:09 AM
Personally, I'd rather the cap be 20...  But that's just me.  

As for leveling stuff...  I think the primary issue I've had in the past with the leveling scheme here is similar to Lola's in a few ways.  Mostly, when you're a new player and you have no higher level toons, it can be very frustrating to be in a DM event and contribute very little (especially if you're not a frontliner, broken build which can benefit from party buffs extremely well).  I also have to agree with her that it becomes very tedious, very fast, in that you can rocket up to 13 or 14 and then you get stuck at those levels for a certain amount of time minimum (which kind of...  irks my sense of realism honestly, because an adventurer who goes out and kills slightly below CR monsters for 2 hours a day, should and would be gaining way more xp than someone who walks around the city all day, doing a profession, or even making skill checks to achieve social goals, as skill check DC is what determines CR of social type encounters and for talking to NPC commoners, the DCs are really low.)  

In any case, the problem is really more that you still have to just wait around to get your Fairy xp, which is a huge killer of motivation (gonna drop some psych knowledge right quick, so bear with me).  Leveling a PC is at its core a pleasure and reward seeking behavior, which here, for the first 14 levels is directly related to your efforts and play time doing cool, adventuring things, which partially explains why people can and do rocket to 14th fairly quickly.  However, when you suddenly introduce a new aspect to leveling which makes it impossible to level your PC by hunting which then gradually overtakes hunting as the source of xp, the impact of it is to punish those people who would use their PC in a manner that adventures should act, and to reward those who spend more time on the server, even if it is way less time hunting (which, in all fantasy RPGs is the main source of xp.  killing monsters that is.).  Even if the intent is not to punish, the psychological effect is one of punishment, as it is a negative change to the ability of a person to level their character in the manner they know is the way PCs are supposed to level.  Now, you may ask, why is it so damn important to level?

Welp, it's really important because...  the CR of everything on the server is hugely advanced beyond the PNP CR and abilities of the same monsters.  Hell, the weakest real dragon on the server does....  over 120 damage average with her breath weapon, every few rounds, which is over the average for the -most- powerful dragons' breath weapons in PNP, and her HP are way over the 660 average of the most powerful dragons in PNP, and to top it off...  she has the caster level of the oldest of dragons, with AC ridiculously higher than that of the oldest, most hardy dragons.  This means you have to be way over what you'd need to be in PNP or even base NWN to have a chance against these monsters.

Still, you might say, this is one NPC enemy.  Yes, she is, but, and this is a huge but, she's an example, and not even one of the more ridiculous ones.  I could go on for a while about the various ways in which NPCs have been boosted, but it wouldn't make my point any more.  The fact of the matter is, unless you're willing to hunt trolls, Witch Lords' and the moonsea ride until you hit 20 from fairy and a smattering of events, you're going to be sitting on your butt, discussing things, and hoping to make a tiny bit of difference in DM events where everyone else is throwing around huge stat bonuses and skill-rolls (from the wide availability of skill boosting, stacking bonuses), at which point, you're still gaining similar amounts of xp once you hit your hunting cap for the level.

Personally, I'd say there is an easy solution for this, given that the number of skill-boosting items won't be reduced, per server policy, and given that to compete at any of the interesting dungeons, you have to be in a massive party of APL 18+, or a close to epic ECL, I would think a softcap fairy which increases the amount of xp you can hunt, but say 10 points a tick, and say allows you to gain a max of...  say 2 k huntable per week (or whatever is more amenable).  This would slow level progression, but would also preserve the feeling of achievement, as you'd never really be reduced to weeks of straight waiting on an xp tick to level, and you could actually advance with dungeon-related, or combat related RP, as PCs have been designed to advance for all of the time the Faerunian RP setting has been around.

As for making your own plot here, well, I don't know about any changes to server policies of god-moding, but I've sure seen a lot of what even the most lenient DMs would consider to be god-moding in terms of RP and such since returning.  So I guess my question for story-lines is:  Do you no longer need a DM to speak for NPCs your PC might be interacting with?  
Title: Leveling Caps Suggestion/rant
Post by: Valimar Dragonbane on Feb 04, 2014, 11:27 AM
I'm going to do a quick chime in here - the fairy xp cap has been massively lowered.  Monster XP can now be gained for a goodly amount of the teen levels.

Also, the aforementioned pre-scripted quests.
Title: Leveling Caps Suggestion/rant
Post by: Kymus on Feb 04, 2014, 11:57 AM
Feel you, Lola. I'm not the best RP person, and I'm def not one to approach others that I do not know and start RP with them. Before the auto fairy XP system was in place, it was very difficult for me to level since I'd just be off on my own. I'm just naturally introverted and shy when it comes to dynamic conversation, so all that is a hindrance to my RP ability (and generally playing characters that aren't that chatty doesn't help much). The fairy is a godsend for me, since the friends I used to play with don't play on here anymore (it's been many years.. >_<).

To echo what others have said, the level caps are for encouraging character growth. I hate to say it, but I think it is a bit of a good thing (the level to which is of course debatable). I've been playing like an addict lately (I did say it was like crack) and I've shot my characters up to nearly lv 10 in maybe a week's time. I know that lv 10 isn't comparable to lv 14 or lv 18, etc. but before the fairy XP, I was stuck... forever... at just the first soft cap, and that's because it's difficult for me to say "hey, I don't know this person, but I'm going to start a conversation with them". So again, always by myself.

I feel like I'm sorta jumping around and not answering things one by one... sorry.. >_<

Anyway, on one hand, I see the benefit of the xp caps because they slow down level progression and that in turn allows you to spend more time with your character and that in turn means more growth. On this server, that's paramount, as I'm sure you know.

On the other hand, it's not a perfect system. It's difficult for people like myself that are socially awkward and can't just chat it up with people (seriously, I don't yak this much outside of the forum :P). This is also tough for those that play at odd times, etc. Basically, those that experience RP challenging of some sort.

As for adventuring once you're capped. This may vary from person to person. I personally don't mind. I'll play all day even after my XP is capped. But that may be because of the characters I use; they're better suited for that. I'll throw you a PM with some suggestions for money making. I'm sure there are others on here that are better at making money when they're poor, but maybe I can help too?

As for earning something while capped, I think that, again, depends on the individual and the character. I have a lot of fun going to certain dungeons because the loot is rewarding (good chance of finding something useful and at least some semi-rare items). This may not be as rewarding for you (or it may be that you feel your characters aren't strong enough, etc.), so if that's the case, then I'm not being much help >_>;;.
Title: Leveling Caps Suggestion/rant
Post by: ThayanKnight on Feb 04, 2014, 12:04 PM
As previously stated, the system just recently was updated to allow the cap to be more manageable in the teens. Is it perfect? Nope, there's not a perfect system out there or we'd all use it. But it is one of the better systems. My playtime hours are generally off prime time server hours, thus I get to see very few DM events (unless I schedule them and/or make the fiance irate). The fairy is great for that, and keep you earning something. Still yet, since we a re discussing, I would like to throw in a couple of the suggestions I enjoy.

-Have a weekly maximum of DM XP. This would keep a nice balance. If you do a lot of quests, your fairy XP would reduce so that you can earn the same amounts through both avenues rather than them stacking so the ones who are in every quest don't rocket up.

-After meeting the level cap on hunting xp, all enemies that would normally give xp, give 1 xp just to have some gain, no matter how small.
Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 04, 2014, 12:14 PM
ThayanKnight Avatar
-After meeting the level cap on hunting xp, all enemies that would normally give xp, give 1 xp just to have some gain, no matter how small.

I like this idea, still. Some people think it would cause people to be out and about all the time farming xp to level. Is that such a bad thing when it is soooo much easier to start DM events or adhocs for people when their out and about doing something? And how much XP per level are we talking with 1 XP per kill? A few hundred? A day or twos worth if someone farms heavily. An extra 20-50 if someone does a dungeon a day?

Could cap this at around level 18 or so, and only have bosses drop a small XP bonus for level 18 beyond. Otherwise, you need to get personal/ server plots moving to prep for ascension.
Title: Leveling Caps Suggestion/rant
Post by: Ebola Lola on Feb 04, 2014, 12:58 PM
Thanks everyone, I still think the caps could/should be changed. I spend A LOT of hours (7-13 a day some days more) on the server, and I still miss events, I have done most of the low level quests and I'm only lvl 10 still. as for the fairy I only see it a few times when Im on and 10xp 3 times a day isnt going to get me over the cap in a timely manner. Its not about having cool gear or anything like that. Its about being able to RP and no always be the weak one for the rest of time. By the time you reach level 14 the people that was 14 are now 18. I do not know how people are leveling so quickly :S. I do spend a lot of time here and I can not level fast and Im always looking for a way to gain what little ground I can.

I like adventuring around the server finding cool stuff and new hunting spots but I stumble onto a lot nasty buggers that kill me in two hits. I would just like to have it balanced out so we do not have to have a DM hold our hand or have to find a higher level to help us all the time. Yes I know some places need groups and thats alright but going into the goblin place takes an army around me so i stay alive. By the time i can kill the goblins on my own they give me nothing.  Im just saying it suck is all.

And as for talking to the right people in RP, well I try to talk to everyone I see, now if their toon ICly is nice or not that isnt something I can control lol. Though It seems that most do not like my main girl (lvl 11), and I only have one other I play. So its a little disheartening to spend as much time as i do on CD to not get really anywhere :(
Title: Leveling Caps Suggestion/rant
Post by: ThayanKnight on Feb 04, 2014, 01:17 PM
The fairy should kick in every 6-10 minutes assuming you are actively RPing or doing something. For a max of 300/day
Title: Leveling Caps Suggestion/rant
Post by: Ebola Lola on Feb 04, 2014, 01:31 PM
Well Im starting to think making clothing isnt active enough :S or walking around the server/towns seeing everything :(
Title: Leveling Caps Suggestion/rant
Post by: daphne on Feb 04, 2014, 01:33 PM
Some notes on the fairy:

You should be getting 300 xp per day if you play and are active for four hours. This means being on the server (not in the OOC room) and moving around or talking. If you are out hunting you still get the fairy. If you aren't then something is wrong although I have never seem the fairy mess up for one person and not the other.

Some notes on leveling:

READ the forums!  POST on the forums! We have posted events where we go out looking for players cause not enough signed up. That is dm-granted XP ripe for the taking. And you may be able to help influence plots and get xp just for forum posts. I have done this in the past and have a couple of active threads where I will be granting more upon conclusion. But it also helps to get your character more known by others and fleshed out

You can also post quest requests. I try to make responses to all of them even if the response is 'sorry cant help'.

Involve other people!  The servers primary goal is NOT to see how many epic characters we can create but to tell stories. No story worth reading IMHO only has one character. You are far more likely to get picked up in quests and find things to do with other people.

A specific - I know that in the couple of auctions I have run some people expressed dissatisfaction. It is disheartening to see something you fancy and then have the second bid top your total wealth. Believe me I share your pain - Carys really wanted a plushie!  I have received some suggestions tho so that next time I can guarantee there will be some nifty stuff that everyone will have a chance at r regardless of wealth.

I personally find the rate of leveling to be ok - but that is just me. I hope that people take some of these thoughts and can use them to increase their own personal satisfaction.
Title: Leveling Caps Suggestion/rant
Post by: Yaldabaoth on Feb 04, 2014, 03:26 PM
Ebola Lola Avatar
Well Im starting to think making clothing isnt active enough :S or walking around the server/towns seeing everything :(
Another thing I have noticed is that what, exactly, you are doing seems to affect how much the xp tics fire.  I don't know if this is intentional, but if you are RPing with other players, running dungeons with other players present, etc, you get fairies at a much faster rate.  I've noticed several times, running dungeons by myself, that i've gone an entire hour and only recieved three or four xp tics.  When i'm sitting around RPing with people I get many more tics.

Mind you, i've played here since 2009 and still have yet to hit epic with even a single character, so take my advice with a grain of salt.
Title: Leveling Caps Suggestion/rant
Post by: Lumnakar on Feb 04, 2014, 03:45 PM
Yaldabaoth Avatar
... played here since 2009 ...

What a newbie...

Oh wait, I've never had an epic either. Let's be friends. Best friends!
Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 04, 2014, 04:02 PM
Lumnakar Avatar
Yaldabaoth Avatar
... played here since 2009 ...
What a newbie...

Oh wait, I've never had an epic either. Let's be friends. Best friends!

On and off since rebirth. No epics. Mostly my fault, though. So many characters.
Title: Leveling Caps Suggestion/rant
Post by: Dismus on Feb 04, 2014, 04:17 PM
It took me 4 years post rebirth to get my first epic. With only focusing on one pc for 3 years of that and it wasn't even that pc that got epic. The rate now is so much better and I will never ever complain about it.
Title: Leveling Caps Suggestion/rant
Post by: SOC_Tessa on Feb 04, 2014, 05:19 PM
ThayanKnight Avatar
-Have a weekly maximum of DM XP. This would keep a nice balance. If you do a lot of quests, your fairy XP would reduce so that you can earn the same amounts through both avenues rather than them stacking so the ones who are in every quest don't rocket up.

-After meeting the level cap on hunting xp, all enemies that would normally give xp, give 1 xp just to have some gain, no matter how small.
I support both these trains of thought. I love quests, even just purely from the angle that you get to do something unique from the normal scripted dungeons and for story involvement, but it can be abused by hopping on the quest train constantly and gaining very quickly in addition to the fairy ticks. I like the proposal for making them a quicker alternate path than a boost.

Some sort of hunting incentive would be welcomed, if only to encourage and create more excuses to go do things instead of sit around the square. Maybe as Thayan suggests, a small amount like 1 xp per kill and capping it to the same auto fairy limit per day would ensure it doesn't get abused.

----

Those things aside, I've found levelling much more "faster" when you focus more about your character growth than achieving "level X". Might be a personal thing, but I've several characters and the higher level ones aren't there because I ground 300 fairy xp daily for five hours, but because I had fun playing them and all the XP gains were happening in the background without me noticing. There are ways to be involved that aren't level dependent.
Title: Leveling Caps Suggestion/rant
Post by: Vincent07 on Feb 04, 2014, 06:15 PM
When we put the server together, and I originally set the XP caps, they started at level 7.  The hard cap fell in at 13, and from that point on, there was ZERO XP gained from killing creatures.  It was all from DM quest events.  There was no auto faery.  Furthermore, passing level 20 required a DM run event that should have been sort of the culmination of your PCs journey to that point.  On occasion those events ended in a permanent death.  We set the system up in this way with the full expectation of a slow leveling curve.  Ideally going 3-20 would take 2-3 years time.

Obviously that has all changed over the years.  We revised the caps, allowed huntable XP beyond level 13, and have since revised yet again to allow more.  We added in the auto faery script, something we swore we would NEVER do, to compensate for players on when DMs were not, so XP gain was more uniform.  

But as it has been since the beginning, our system is reliant on DM activity and players getting involved in DM run events for progression. (Both in terms of XP gain and storyline.)  Under the current system, assuming you get all the huntable XP you can, it will take around 900 days worth of faery ticks to go from 3-20, as a non-ECL.  Given good DM activity, I've seen people shoot up to the 20 cap in 6-8 months.  Furthermore, as a general rule, we don't approve ascensions until a PC has existed for 8-12 months at LEAST.  This is to give time to develop a story, personality, friendships etc.   Time to impact the world.

The current system of 7k/level allows for a nice gradual curve up from 3-30, with a sanity check before epic levels are reached.  CD is a slower progression server, it always has been, and I have no further plans to speed it up beyond what it has been set to at present.  
Title: Leveling Caps Suggestion/rant
Post by: Masque on Feb 04, 2014, 06:18 PM
Maybe this is off the mark but the main things I took from the initial post is the lack of perceived progression that is being blamed on the experience cap. My response may be controversial but I often see people attributing lack of progress to the rate upon which there character can grow in experience when it is actually the contributing factors that are causing the stagnation.

In this case - lack of people to roleplay with and lack of events to get involved in coupled with dungeons that may be above what your optimization level can effectively deal with can often lead to perceptions the server is against you. These are not very easily measured nor is there a an easy remedy for this.

To take an example I play this game to tell stories and play a hero or villain in a fairy-esque tale setting with goblins and dragons. Now if my character is engaged with these activities and these stories are tailored to his capabilities I am entertained. It doesn't really matter if you're level 3 or if you're level 40 because the stories will scale appropriately.

The issue on a PW with this however is that

A) Your personal preference may not be to play the struggling hero surviving by his wits and getting excited over a +1 longsword in this case a slow levelling cap frustrates people. On the other hand some people absolutely love this aspect and get bored at the higher levels and on the uhh third hand some people like both.

B) The story may not be aimed at your level range and so you are unable to contribute meaningfully towards it you are essentially relegated to the role of bag carrier in someone else's epic tale. Now the slow levelling cap will mean you're unable to get to a point where you can contribute for a long time and so get bored with this. This usually causes resentment and is a great cause of the new/old divide that can spring up on servers.

This is really an issue unique to PWs and isn't present in the traditional PnP campaign where the party is usually all of equal level (or there about) so it is understandable DMs struggle with mixed parties to an extent as the DnD ruleset simply never took the idea really into account.

Being a higher level wouldn't necessarily facilitate a solution to the primary issues you're having and believe me I do sympathise I have seen a lot of new players go through this.

My genuine advice would be to try and stick with it because the longer you play here the more people you will get to know and the more doors that will eventually open for roleplay.
Title: Leveling Caps Suggestion/rant
Post by: Yaldabaoth on Feb 04, 2014, 07:15 PM
Lumnakar Avatar
Yaldabaoth Avatar
... played here since 2009 ...
What a newbie...

Oh wait, I've never had an epic either. Let's be friends. Best friends!
I...I thought we were?  :'(
Title: Leveling Caps Suggestion/rant
Post by: Ebola Lola on Feb 04, 2014, 07:40 PM
Thanks everyone for your input, I just wanted to know if there were options on changing the caps and what not. :) I would just like to feel like ive achieved something once in awhile with out having to rely on others all the time thats all.
Title: Leveling Caps Suggestion/rant
Post by: Not Batman on Feb 04, 2014, 07:41 PM
Vincent07 Avatar
 CD is a slower progression server, it always has been, and I have no further plans to speed it up beyond what it has been set to at present.  
And with that put in mind, of all of the RP focused servers that I have played on, CD is a nice middle grade. Longest I've seen was Deepingdale Moonsea where it took me bloody like eight months to hit level 15, you can hit 20 in that time if you're lucky here. Roleplay servers generally are a nice bit slower than most servers, universally. Prisoners of the Mist was the worst system I'd seen, due in part mostly to punishing you for grinding, reducing your exp if you killed too many mobs. Looking at the other options, CD is pretty generous
Title: Leveling Caps Suggestion/rant
Post by: Edge on Feb 04, 2014, 09:28 PM
Dismus Avatar
It took me 4 years post rebirth to get my first epic. With only focusing on one pc for 3 years of that and it wasn't even that pc that got epic. The rate now is so much better and I will never ever complain about it.
Know this feeling. I've got two or three floating in the mid-teens but Kestal is my only Epic, and only just barely.
Title: Leveling Caps Suggestion/rant
Post by: Fire Wraith on Feb 05, 2014, 01:55 AM
I won't rehash what others have said, but should just add that in my personal viewpoint, levels really aren't the important thing - the story, and the character, are what matters.  That said, levels should reflect/reward participation and investment, and reflect character development.  I want everyone to be able to feel they can adequately participate without having to spend months and months, but I also want people who've been around for months/years to feel like the time investment means something.

What I don't want to see is lots of mindless xp grinding while the character/story gets ignored.  CD isn't meant to be a server where you power-level up to the level cap, and only then start actually playing the 'real' game.

I do sometimes feel like our current level cap is too high, and the gap in characters is too big between the initial participation threshold, and the upper ranges of epics.  This cuts both ways though - I find myself wanting to look for an excuse to delevel my level-capped main character, because she's too powerful to participate in most things without having to constantly find excuses for her to pull her punches.  That said, I think we've made a reasonable compromise in where the level cap lies, and how fast people can move to get there.  

Some will certainly level faster than others, but let me assure you, leveling is not a race - it's about what you do along the way.  The fun I've had with Eve isn't about the fact that she's level 30, it's all the stories and interactions she's had along the way, and hopefully will continue to have even though she's not going any further levelwise.  She'd be just as much fun if she lost ten levels tomorrow (possibly even more so, just because I feel like I'd have more opportunity to participate, and more incentive to do so).
Title: Leveling Caps Suggestion/rant
Post by: Garage Trashcan on Feb 05, 2014, 10:17 AM
Since everyone else has said what needs to be said, I'll just throw some suggestions out there:

I've been in your place of being on 6-15 hours a day at times. It doesn't help. It drains you and makes you become obsessed with leveling (or you already were, and this is why you're doing it). It's how I forced one of my characters into epic levels after I'd pretty much long stopped playing him, because I felt he "deserved" it. It makes you bitter, depressed, and exhausted doing this. So here's my tips.

Don't get on if there's nothing to do. If you check the server and only see 3 (or even 15 people) people on, none of whom you interact with regularly, don't get on. Yes, sure, you're missing XP, but it'll be XP you forced down your own throat and not actually EARNED. If you're involved in great RP, you're not even going to notice the XP ticking in your chatbox. If you feel you'll be bored, you're just digging yourself into a deeper hole. Don't get on if you think it'll just be a snorefest. It's why when I'm on, I'm usually just OOC in tells because I'm either not motivated to RP at the time, or there's just nothing else to do. Read a book, stream Anime/TV, just don't force yourself to play because you want to "catch up" to everyone else. Catch-Up syndrome destroys you.

If you really want a faster leveling experience, take a look at Sigil: Planar Legends. I've looked at it and, personally, it's not my taste (in part because I'm so used to CD's system, I don't feel like changing). SPL has no caps until level 20, which you can reach in a few weeks of playing (and SURPRISE: People complain THIS is too slow). No one will ever be happy. I'm good friends with Raahnar and he's got a good head on his shoulders. He's done a good job with building the server back up. There are people here who play at both servers and a number of people who used to play here play there, and vice versa. You'll likely find a very similar community of people.

But most of all, focus on the STORY of your character, not the numbers on your character sheet. I've had a lot of interesting characters who I never bothered leveling because by god were they boring to RP for whatever reason. Play what you find fun. Play when you'll find fun. Don't turn playing into a job or a chore and you'll be much happier with yourself and your experience here.
Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 05, 2014, 10:19 AM
+1
Title: Leveling Caps Suggestion/rant
Post by: ThayanKnight on Feb 05, 2014, 11:08 AM
Fire Wraith Avatar
I find myself wanting to look for an excuse to delevel my level-capped main character, because she's too powerful to participate in most things without having to constantly find excuses for her to pull her punches.
I certainly don't have any character's at the level cap, however I can understand the feeling. I worked (obviously not as long as some others) to get my one epic there and now that he is, he's not nearly as entertaining.
Title: Leveling Caps Suggestion/rant
Post by: DubiousScroll on Feb 06, 2014, 01:51 AM
You kids and your not leveling fast enough.  In my day it took you a year and a half to reach epic levels and you LIKED IT.  

...In the snow, uphill, or something.
Title: Leveling Caps Suggestion/rant
Post by: Dismus on Feb 06, 2014, 11:56 AM
DubiousScroll Avatar
You kids and your not leveling fast enough.  In my day it took you a year and a half to reach epic levels and you LIKED IT.  

...In the snow, uphill, or something.
If you where lucky.
Title: Leveling Caps Suggestion/rant
Post by: Head Trauma on Feb 06, 2014, 04:17 PM
Need more DMs running things.
Title: Leveling Caps Suggestion/rant
Post by: carp6 on Feb 06, 2014, 04:59 PM
yeah more ad-hocs would be nice but....I do remember back in the day it took forever to gain xp.....so I am much like Dismus when saying I will not complain about the xp system and the way it is.
Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 06, 2014, 05:06 PM
I'm playing again, and I pretty much only run ad hocs, so hopefully I can sprinkle a little chaos here and there.
Title: Leveling Caps Suggestion/rant
Post by: Garage Trashcan on Feb 06, 2014, 09:46 PM
The extent of XP complaints:


Title: Leveling Caps Suggestion/rant
Post by: morwen on Feb 06, 2014, 11:27 PM
I used to loathe the system and I dropped CD back in like 08 or something because the DMs were all focused on their friends' dramas and not much inclined to helping anyone who didn't practically live on the server or else have connections.

It seems to me things are way different now and I see DMs old and new jump in and do things for people they barely know, just because.

So I would like to see Lola get xps for tinkering with outfits and I'd like to see some more imaginative monsters that challenge some of the epic characters but the xp seems fine other than that
Title: Leveling Caps Suggestion/rant
Post by: Vincent07 on Feb 07, 2014, 01:10 AM
morwen Avatar
I'd like to see some more imaginative monsters that challenge some of the epic characters



I have some things on the way in that regard.  <.<
Title: Leveling Caps Suggestion/rant
Post by: Not Batman on Feb 07, 2014, 03:15 AM
The exp system has a message for you all.


Title: Leveling Caps Suggestion/rant
Post by: The Red Mage on Feb 07, 2014, 07:24 AM
Hot.
Title: Leveling Caps Suggestion/rant
Post by: Lumnakar on Feb 07, 2014, 07:40 AM
+1
Title: Leveling Caps Suggestion/rant
Post by: morwen on Feb 07, 2014, 10:54 AM
That's chaotic evil
Title: Leveling Caps Suggestion/rant
Post by: Vincent07 on Feb 07, 2014, 01:20 PM
I would say that image is more appropriate to some of the bosses I'm making...  *cough*

Either way, I'd say this thread has reached its conclusion.
Title: Leveling Caps Suggestion/rant
Post by: Wicked on Feb 07, 2014, 01:28 PM
This thread has hopefully reached a conclusion, but if people are looking for quests keep in mind I'm doing weekly quests anyone can sign up for. And I'm alternating, so people that go one week have to alt the next so everyone gets a chance.
Title: Leveling Caps Suggestion/rant
Post by: Dark Dreams on Mar 06, 2014, 09:41 PM
I like the caps right where they are. If they were to extend the caps as suggested, it would really dilute the accomplishments of epics that have taken literal years of gameplay to get where they are. It would be very discouraging for me personally if I logged in with Sin-Ra (level 23, four years active) and had her rub equal elbows with a character that's been around for nine months with not nearly as much of a development story (including my own lower level characters), it would feel pretty lousy to have spent all the time I have on her and have it mean nothing. I suspect this would be a common feeling among those who have put a large amount of time in to get where they are. Patience & perseverance. Develop your story... the levels will come as a result.