Cormyr and the Dalelands

General Category => General Discussion => Topic started by: falchions_and_cunning on Dec 02, 2025, 02:52 PM

Title: Taunting in NWN
Post by: falchions_and_cunning on Dec 02, 2025, 02:52 PM
Seeking confirmation/tips from others regarding the Taunt skill. It would be great rp with my current character, but I believe problematic in actual practical use.

It is my understanding that Taunt is a particularly clunky maneuver to pull off in NWN. I'm uncertain if the mechanic has been smoothed out in EE over the years. Secondly, since initiating a Taunt leaves a PC flat-footed, it sounds like it would do far more harm than good to use for light-armored roguish characters, since a disproportionate amount of your AC is going to be lost by going flat-footed (in close melee range no less). 
Title: Re: Taunting in NWN
Post by: SpacePope on Dec 02, 2025, 03:55 PM
It's kind of clunky yeah, though it can really tank an enemy's AC and there's not a lot of ways to do that, so it's particularly good in a group.
Title: Re: Taunting in NWN
Post by: Hollyfant on Dec 05, 2025, 05:18 AM
Quote from: mappinger on Dec 02, 2025, 02:52 PMit sounds like it would do far more harm than good to use for light-armored roguish characters, since a disproportionate amount of your AC is going to be lost by going flat-footed (in close melee range no less). 
Yes, that is indeed the case. In fact, you don't just need to be in close range, you need to be in actual combat. So your target is already taking swings at you.
Taunt can pair well with the Expertise feat, but that does make the process even more elaborate - you need to drop expertise to start doing some actual damage.