Cormyr and the Dalelands

General Category => Ask the Staff Anything => ServerQuestions => Topic started by: tarriel on Sep 27, 2015, 12:26 PM

Title: Questions
Post by: tarriel on Sep 27, 2015, 12:26 PM
So for someone with a blacksmith character:

What level of craft armor/weapon would be required for a character to forge something of Masterwork quality or of exotic materials? (Mithral, Adamantine, Silver, various alloys etc.) 

Also, would any of the feats be needed for work of that level? I know the craft weapon/wondrous feats are for magical items, so may not apply to just "Masterwork".
Title: Questions
Post by: Kymus on Sep 27, 2015, 09:46 PM
I'm likewise curious as to how skill points in craft weapon and craft armor affect the item made, if at all. Is a there a DC needed to craft certain items, or are just the feats and forge needed?
Title: Questions
Post by: Dismus on Sep 27, 2015, 11:56 PM
In the past you could craft masterwork items.
Title: Questions
Post by: sinisteromnibus on Sep 28, 2015, 01:20 AM
Last I heard the crafting skills are completely irrelevant now. An admin can probably clarify more, but with FW's custom crafting system pretty much the only thing that matters now is your investment in crafting feats and your caster level.
Title: Questions
Post by: Kymus on Sep 28, 2015, 08:46 AM
sinisteromnibus Avatar
Last I heard the crafting skills are completely irrelevant now. An admin can probably clarify more, but with FW's custom crafting system pretty much the only thing that matters now is your investment in crafting feats and your caster level.
That's what I kinda figured. Thanks :)
Title: Questions
Post by: Edge on Sep 28, 2015, 11:44 AM
The main issue with these sorts of skills, and the items you can make from them, is that they're either low-quality Masterwork stuff that a starting player can buy in their first five minutes on the server, or in the case of things like Mithral and Adamantine Armor, extremely high-level items that would require a check from a character of equivalent level (16+) to create.

So in the former case there's really no purpose other than novelty, and in the latter case it becomes an issue of cost of the in-game item and its (deliberate) semi-rarity in the loot versus the skill investment and ability to acquire necessary parts and resources, and that's something the staff has never quite gotten to working out.

There's been some suggestion, at least admin-side, of possibly implementing a system similar to Pathfinder's Master Craftsman ability that lets non-casters with extremely high (read: near-Epic and beyond) crafting skills to actually make magic items, but at this point the question becomes how such a skill would interact with our current crafting script mechanics and so forth.
Title: Questions
Post by: Deleted on Sep 28, 2015, 01:10 PM
Moved to the appropriate forum.  :)

My personal opinion is to require a minimum of 20 ranks in Craft Armor in order to forge Mithril or Adamantine armors.  The DC would then still be fairly high.  The rarity of the materials, and the amount of materials needed, would balance out with the frequency of the armors in loot drops.
Title: Questions
Post by: Dismus on Sep 28, 2015, 02:29 PM
For Norak to make a set of Adamantine armor it took like 40 bars of adamantine I believe and almost 6 months to collect that much.
Title: Questions
Post by: Deleted on Sep 28, 2015, 03:04 PM
Definitely need to examine the amount of materials required to craft adamantine and mithril armors.  The smithing system needed an overhaul anyway.
Title: Questions
Post by: onivel on Sep 28, 2015, 04:12 PM
Jay still has/uses the pair of Mithril Short Swords that Norak made for him and Rhea enchanted   : )

There are more powerful swords out there.. but he is attached to those.