An idea to discuss the Cormyr Dalelands custom changes to NWN Divine Shield to consider a possible fairness balance.
Table: Current AC bonus a Paladin, Cleric, or Blackguard would receive on taking Divine Shield with the equipment in the header row.
| CHA Score | +6 Shield (Epic) | +5 Shield | +4 Shield | +3 Shield | +2 Shield | +1 Shield | Two-hander or None (Sorcerer, Thuerge, Bard) |
| 20 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |
| 22 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
| 24 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 26 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 28 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 30 (18 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 32 (20 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 34 (22 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 36 (24 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 38 (26 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 40 (28 base) | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Points to consider:- Current set-up favors two-handed weapons and double-dipping CHA class types (Bard/Cleric, Sorcerer/Blackguard, Theurge with 16-18 CHA)
*Default NWN feat had to be balanced to stop these classes running around with ~+15 Dodge AC, understandably!- Clerics and Blackguards don't currently have any multi-class restrictions against taking three levels to grab Divine Shield for the full AC bonus
- Cleric and Theurge can triple dip into Divine Shield (~+5-10 AC), Epic Mage Armor (+10 AC), and Magic Vestment (Any Armor & Shield brought up to +5 AC enhancement)
- Sorcerer / Blackguard with light class-level investment can achieve Divine Shield (~+5-10 AC), Epic Mage Armor (+15 AC in this case)
- Only 18 CHA is required for max AC bonus, making it possible to any of these above classes, especially subraces
Canon feat from 3.5 Defenders of Faith:Divine Shield [Divine]
You can channel energy to make your shield more
effective for either offense or defense.
Prerequisites: Ability to turn or rebuke undead,
Cha 13+, Str 13+, Power Attack, Improved Shield Bash.
Benefit: Spend one of your turn/rebuke undead
attempts to channel energy into your shield, granting
it an enhancement bonus equal to your Charisma
modifier. This enhancement bonus applies both to the
shield's attacks and defense, and lasts for a number of
rounds equal to your Charisma modifier.Thoughts/Brainstorming from thread responses:
- Cap AC bonus on the Class that Turns Undead (Cleric Class Levels, Paladin Class Levels, Blackguard Class Levels) and raise the cap
-- investment=reward- Balance the "AC Gap" with special Shield Items usable by Epic Paladin but not Cleric
- Remove the cap / Send back to Dodge AC
-- this would lead to many people taking rogue for the Uncanny Dodge I, and wouldn't solve 3-Class-Level imbalance- Canon feat: Divine Shield applies to the Shield but caps at +20
-- not fair to those who planned build with a two-handerThe feat Divine Shield in its original form helps balance Paladins with other high AC Epic Mage Armor characters as a defensive hybrid in epic levels -- other servers often employ OOC multi-class restrictions to balance the above stated double and triple dipping. To achieve the potential AC bonus the paladin class carves up stats between STR, CHA, WIS, CON, and INT, foregoing skills points, damage, and Dev Crit. Paladins do not have the offensive capability or skills/feats of Weaponmasters, Sorcerers/Wizards, EK's, Clerics, Theurges, Rogues/Assassins, RDD's. Could use an adjustment to bring the paladin class type into a competitive range for Boss Fighting quests, etc, when the character peer group includes a majority of the previous superbuilds.
The goal is not to make paladin powerful -- it won't be, and I don't think people play the class for this reason. It's to add some survivability so the Base Class Type can enjoy going on quests with superbuilds, etc, without dying frequently to monsters who have been balanced against Full BAB casting builds and scroll weaponmasters.