Cormyr and the Dalelands

General Category => Suggestions & Ideas => Suggestions Archive => Topic started by: allatum on Dec 06, 2017, 04:53 PM

Title: Fixing Silverstar
Post by: allatum on Dec 06, 2017, 04:53 PM
Ever since the odd bugs with databases on CD turned into just not bothering, some classes have had rather prominent features broken. The one I know most about is Silverstar's "Moon's Hand"

Any Mace Wielded by a 3rd level Silverstar is treated as if it were a +1 enchantment +1d6 electrical weapon. At 6th level, the enchantment bonus increases to +2, and at 9th level the electrical damage increases to 1d10.


Now I don't expect an easy return of the whole on-equip script. However I imagine that it wouldn't be impossible to take parts of scripting from Greater Magic Weapon and convert Moon's Hand into an activated, self-targeting feat that could bestow these effects on a 24 hour duration, with an unlimited number of casts.
Title: Fixing Silverstar
Post by: Vincent07 on Dec 06, 2017, 10:15 PM
That will likely be the solution.  However, changing the feat to allow you to target/buff your weapon requires a hak change.
I could kludge it with a /command in the interim.
Title: Fixing Silverstar
Post by: allatum on Dec 07, 2017, 07:47 AM
Cool! Thanks a lot
Title: Fixing Silverstar
Post by: Goat on Dec 10, 2017, 08:04 PM
My name is Goat and I approve this message. (As a sexy Silverstar as well)