Can we stack these bad boys?
I'll scrap up a stack check script for x2_inc_craft if necessary.
The problem with stacking them, is that sometimes they will then take every scroll and make it into a scroll that you're trying to scribe.
The following has been tested and works as desired:
in "x2_inc_craft" replace line 554 [[DestroyObject (oSpellTarget);]] with this:
int nStack = GetItemStackSize( oSpellTarget );
if( nStack > 1 )
SetItemStackSize( oSpellTarget, --nStack );
else
DestroyObject( oSpellTarget );
You could also use the same exact code at line 468 for potions and 647 for wands.
Important Note: x2_inc_spellhook & x2_pc_craft must both be compiled and included in the module's list of compiled scripts.
Cool. I'll make the Baseitem.2da changes for the update then.
Thanks, dagesh, for joining CD.
No, really, you keep throwing things at us that were like, "This'll NEVER work!"
And then you're like, "Nope, it totally does. Here."