CD4 Hak Update v4.00a1 (v86.8193.35-40 Game Update)
Highlights
- Added Tempest.
- Combined Lingering Song and Extra Music into Empowered Music, with additional effects.
- Fixed Divine Champion to accept ranged weapon focus feats for its class requirements.
- Arcane and Divine Trickster now have their own sneak attack feat lines.
- Added Shape Mastery support for .35's Spell Targeting UI.
- Added missing Favored Enemy racial feats.
- Barbarian Rage, Divine Might, and Divine Shield are now instant feats.
- Use Magic Device's cost table has been rebalanced for our server's item values. T5 and T6 items will require higher UMD.
- Appraise increases the max sale price of items to stores by 1,000 GP for every 5 base ranks.
- Fixed many caster and metamagic feats not being available for selection on PRC caster levels.
- Added all base race sub-variants to character generation.
- Added thousands of new placeable, VFX, and item appearances.
- Added more armor appearances for special armors (Adamantine, Mithral Fullplate, Elven Chain, etc)
- Added new damage types.
- All characters of all genders, races, and phenotypes can now wear cloaks and robes in any fighting or sitting style. Some robes or cloaks might not animate correctly.
- Removed CaGUI. Players who still wish to use it can install it manually: neverwintervault.org/project/nwn1/other/gui/cagui-transparent-gui
- Buffed Halberd, Maul, and Whip weapon stats.
- Added two-handed Longspear.
- Added missing epic trap types: Holy, Tangle, Blob of Acid, Gas, Negative.
- PC widget, skin, languages and DM tools have been moved into their new "Dungeon Master Items" and "Player Character Items" palette categories.
Races:
- Added plant racial type.
- Added all standard racial type variants to character creation. The Subrace Setter is now only used for granting your starting gold, xp, and for setting up standardized exotic races.
Classes
- Added Tempest.
- Fixed Shadow Adept not granting Darkvision at level 7.
- Fixed Shadow Adept granting Greater Shield of Shadows early at level 4 instead of 8.
- Fixed Celestial Bloodline and Fiendish Bloodline not being selectable on level up for Aasimar and Tieflings on some classes.
- Removed the default monk eye glow. Level 20 monks will be given the Eye Color Control widget on login to apply eye glow effects.
- Lingering Song and Extra Music have been combined into a single feat: "Empowered Music".
Empowered Music replaces Lingering Song. If you had Extra Music but not Lingering Song, Extra Music will be changed into Empowered Music on login. If you have both Lingering Song (now Empowered Music) and Extra Music you will need to request a relevel or rebuild to change Extra Music to a different feat.
- Fixed Divine Champion to accept ranged weapons for its class requirements.
- Fixed Divine Champion's non-evil alignment class requirement.
- Divine Trickster and Arcane Trickster now have their own sneak attack feat lines. Existing Trickster PCs will have their pre-epic trickster sneak attack feats corrected on login. Epic Tricksters who had LETOed Improved Sneak Attack feats onto the character will need to request a relevel to redo their epic levels.
- Arcane Trickster and Divine Trickster are given the "Sneak Attack Mastery" feat at level 16, keeping their qualifications for Improved Sneak Attack.
- Fixed Shape Mastery not being available on various caster full caster PRCs who were missing it.
- Fixed Brew Potion, Craft Wand, Scribe Scroll either missing from selection or only being selectable at incorrect high levels on many caster PRCS for characters who meet the spell casting level requirements through caster PRC levels.
- Fixed Spell Focus, Greater Spell Focus, Epic Spell Focus feats missing from selection on many caster PRCs.
- Fixed Spell Penetration, Greater Spell Penetration, and Epic Spell Penetration feats missing from selection on many caster PRCs.
- Fixed spell metamagic feats missing from selection on many caster PRCs.
- Fixed Combat Casting and Epic Combat Casting feats missing from selection on many caster PRCs.
- Disabled being able to take Druid or Cleric levels with Favored Soul.
- Disabled being able to take Monk or Paladin levels if they and their associated PRCs did not make up for at least half of your class levels after HD 2.
Spells
- Added ShapeMastery column to spells.2da used by shape mastery compatible spells for altering the spell's Harms Allies targeting indicator flag.
- Corrected chill metal, vitrolic weapon, electrify metal, and sonic weapon's conjure VFX.
- Fixed Mass Haste being incorrectly set as Enchantment instead of Transmutation.
- Fixed incorrect innate level on various spells.
- Fixed incorrect somatic or verbal component flags on various spells.
- Fixed incorrect metamagic flags on various spells.
- Added new SpellDescriptors column to spells.2da.
Feats
- Fixed the use range of the Revive tool.
- Added monk's Abundant Step feat to replace sharing shadowdancer's Shadow Jump. Monks will automatically have their feats corrected on login.
- Added Natural Armor feats.
- Added Favored Enemy: Ooze feat.
- Added Favored Enemy: Plant feat.
- Removed deprecated CEP weapon feats from level up selection.
- Removed errant Favored Enemy: Outsider feat from various classes.
- Barbarian Rage, Divine Might and Divine Shield are now instant.
- Added Sneak Attack Mastery, which qualifies the character for Improved Sneak Attack.
- Added Alternate Form: Animal and Alternate Form: Hybrid feats.
Skills
- Updated Use Magic Device item value emulation table.
Maximum GP | Class DC | Race DC | Alignment DC |
1,000 | 1 | 5 | 10 |
4,800 | 5 | 10 | 15 |
20,000 | 10 | 15 | 20 |
50,000 | 15 | 20 | 25 |
100,000 | 20 | 25 | 30 |
250,000 | 25 | 30 | 35 |
500,000 | 30 | 35 | 40 |
- Appraise now increases the maximum sale price characters can sell items to pawn shops by 1,000 GP for every 5 base ranks.
Items
- Increased Blank Scroll stacksize to 100.
- Increased Empty Magical Bottle stacksize to 100.
- Enabled Cast Spell property on all non-creature item types.
- Enabled On Hit and On Hit: Cast Spell property on all ranged weapons. Permanent On Hit or On Hit: Cast Spell properties on ammunition will superceed the both properties on the weapon.
- Enabled all "Only Useable By" property types for scrolls and potions.
- Added Edit Container item property.
- Added more small and large item container appearances.
- Added new Miscellaneous Immunity item property types:
- Traps
- Blindness
- Deafness
- Slow
- Entangle
- Silence
- Stun
- Sleep
- Charm
- Dominate
- Confuse
- Curse
- Daze
- Decreased Ability Score
- Decreased Attack Modifier
- Decreased Damage
- Decreased Damage Immunity
- Decreased AC
- Decreased Movement Speed
- Decreased Saving Throws
- Decreased Spell Resistance
- Decreased Skill Modifier
- Petrification
- Taunt
- Animal Empathy
- Polymorph
- Scry
- Detect Alignment
Added 10 new property options for Quality and Material item properties as well as a new Custom Property item property that can be given custom names by setting string vars on the item.
STRREF_CUSTOMMATERIAL_{0-9}
STRREF_CUSTOMQUALITY_{0-9}
STRREF_CUSTOMPROPERTY_{0-9}
Eg:
Add these properties to your food item:
Material: STRREF_CUSTOMMATERIAL_0
Material: STRREF_CUSTOMMATERIAL_1
Quality: STRREF_CUSTOMQUALITY_0
Then set these string variables on that item:
STRREF_CUSTOMMATERIAL_0 Chocolate
STRREF_CUSTOMMATERIAL_1 Strawberries
STRREF_CUSTOMQUALITY_0 Mouth-watering
When examining the item's description in game, you would see:
- Added "Use Limitation: Use Magic Device cannot bypass requirements" item property.
- Added "Use Limitation: Must meet all requirements" item property.
- Added "Use Limitation: Item must remain equipped while spells are active" item property. Unequipping an item with this property will remove any buffs cast by the item.
- Added "Only Useable By: Skill" item property. This considers the character's modified skill rank, and can be bypassed with Class UMD emulation DCs.
- Added "Only Useable By: Ability" item property. This considers the character's modified ability score, and can be bypassed with Class UMD emulation DCs.
- Added "Only Useable By: Domain" item property. This currently uses Class UMD emulation DCs.
- Added "Returning" item property for ranged throwing weapons (throwing axes, shuriken, darts) and ammunition (arrows, bullets, bolts), which creates infinite ammo/ranged throwing weapons. When creating items with this property, you must set the item's stacksize to its maximum.
- Added "Eat" and "Drink" item cast spell properties for roleplay items.
- Added Value Increase and Value Decrease item properties for adjusting an item value's beyond the toolset's 32k limit.
- Increased Halberd's base damage from 1d10 to 1d12.
- Increased Maul's base damage from 1d10 to 1d12.
- Renamed Spear to Short Spear.
- Added large size two handed Long Spear with 1d10 x3 damage.
- Increased whip's damage from 1d2 to 1d4, increased critical multiplier from x2 to x3.
- Added alternate color versions of the default bioware containers (Magic Bags, Bags of Holding, Large Boxes) and their small 1x1 counterparts.
- Added 96 new belt icon appearances.
- Added 94 new book icon appearances.
- Added 70 new boot icon appearances.
- Added 56 new bracer icon appearances.
- Added 298 new gem icon appearances.
- Added 298 new gem icon appearances.
- Added 107 new amulet icon appearances.
- Added 252 new potion icon appearances.
- Added 86 new ring icon appearances.
- Added 60 new miscellaneous small icon appearances.
- Added 6 new miscellaneous thin icon appearances.
- Added 16 new trap icon appearances.
- Added 64 new grenade icon appearances.
- Added stackable "Coins" item type.
- Added "Miscellaneous Medium 3" item type with 181 new icon appearances.
- Added "Miscellaneous Small 3" item type with 179 new icon appearances.
- Restored various Bioware medium and small miscellaneous item icons that been overridden by custom content. These icons now exist in miscellaneous medium 3 and miscellaneous small 3.
- Added "Forageable Small" and "Forageable Thin" stackable item types.
- Added equippable 2 handed tools item type. (Shovel, brooms, pitchfork, rake, hoe)
- Added new Dungeon Master Items and Player Character item palette categories.
- Added Dragonscale armor appearance.
- Added more Elven Chain, Mithral Fullplate, Adamantine Breastplate and Adamantine Fullplate torso appearances.
- Added missing epic trap types: Holy, Tangle, Blob of Acid, Gas, Negative.
- Fixed cloaks:
- PlainWizard
- ManyStarred
- Aenea_Music
- Aenea_Patched
- Aenea_Mantle_Plain
- Aenea_Mantle_Jester
- People of the Black Blood
Added cloaks:
- Aenea_Mantle_Eyes_1
- Aenea_Plaid
- Aenea_Eyes_Cloak_1
- Aenea_Mantle
- Aenea_Prank
Added new female heels 191 and 192.
Added alternate colors for violins, guitars, and lutes in Torches and Fashion Accessory 1.
Added 3 Cormyr themed horns and banners under the Torch item appearances by Fire Wraith.
Added 3 new umbrellas in Fashion Accessory 3 by Fire Wraith.
Added 8 new umbrellas in Fashion Accessory 3 by Stitchino.
Added Philippa Eilhart's dress for female humans (robe 250).
Added a spikeless variant of human, elf, and halfling female chest 181.
Added missing CEP torch .mdls 125 and 126.
Added Gil-galad tower shield.
Added elven bathwater under the Torch item appearances.
Added CL 16 Heal item spell property.
Added Ghost Touch weapon item property which allows the weapon to bypass all concealment of incorporeal creatures.
Other- Added new damage types:
- Untyped*
- Poison
- Disease
- Hellfire
- Force
- Psionic
- Radiant
- Necrotic
- Vile
Added "Unconscious" and "Incapacitated" damage levels.
Disabled the "Recommended" button on character creation/level up.
Added new skin overlay progfx:
1254 VFX_DUR_SKIN_LAVA
1255 VFX_DUR_SKIN_SNOW
1256 VFX_DUR_SKIN_LEAVES
1257 VFX_DUR_SKIN_BLOOD
1258 VFX_DUR_SKIN_MARBLE_WHITE
1259 VFX_DUR_SKIN_MARBLE_BLACK
1260 VFX_DUR_SKIN_SANDSTONE
1261 VFX_DUR_SKIN_WATER
1262 VFX_DUR_SKIN_SHADOW
1263 VFX_DUR_SKIN_STONE
1264 VFX_DUR_SKIN_WOOD
1265 VFX_DUR_SKIN_MIRROR
1266 VFX_DUR_SKIN_ASH
1267 VFX_DUR_SKIN_MOSS
1268 VFX_DUR_SKIN_CRYSTAL_WHITE
1269 VFX_DUR_SKIN_CRYSTAL_RED
1270 VFX_DUR_SKIN_CRYSTAL_GREEN
1271 VFX_DUR_SKIN_CRYSTAL_YELLOW
1272 VFX_DUR_SKIN_CRYSTAL_BLUE
1273 VFX_DUR_SKIN_CRYSTAL_PURPLE
1274 VFX_DUR_SKIN_MAGGOTS
- Cloak wing visibility is now controlled via script instead of cloakmodel.2da. The result of this functionality is now we can force wings to be shown during PC flight regardless of cloak.
- Added cloak animations to all of Terallis' animations and to Vaei's leap animation.
- Fixed various quality issues with sliding feet or sliding characters with Terallis' animations.
- Added female support for Demonblade fighting animation set.
- Migrated all custom animations (fighting styles, alternate sitting animations) to base phenotypes, allowing for the removal of all custom phenotypes and duplicated robe and cloak models which resulted in trimming the hak filesize by over 1.2GB.
- All cloaks and robes now display with all animation sets, however not all cloaks or certain robe models (such as the trenchcoat) are animated with every custom animation at this time.
- Added winged flying animations accessible with /fly and /land for winged characters or characters capable of magical flight.
- Added old/elderly animations for NPCs.
- Added CHARACTER_WING and CHARACTER_TAIL columns to wingmodel.2da and tailmodel.2da to flag which wings and tails should be available in PC appearance editor scripts.
- Updated hair shader used on some custom heads, fixing .35 induced lack of transparency issues on hair strands and eyebrows.
- Added various area shaders configurable through area variables.
- Add resource override placeables and VFX.
- Improved visibility of Creeping Doom VFX.
- Added Shadguy's VFX collection:
5180 VFX_COM_HIT_PSYCHIC
5181 VFX_BEAM_COLD_LASH
5182 VFX_DN_ALPHA_10
5183 VFX_DN_ALPHA_20
5184 VFX_DN_ALPHA_30
5185 VFX_DN_ALPHA_40
5186 VFX_DN_ALPHA_60
5187 VFX_DN_ALPHA_70
5188 VFX_DN_ALPHA_80
5189 VFX_DN_ALPHA_90
5191 VFX_EYES_SNOWFURY_CCC_2011_DEC
5192 VFX_DUR_FOGBREATH_CCC_2011_DEC
5193 MIRV_COLD_ARROW
5194 MIRV_ELECTRICAL_ARROW
5195 MIRV_EVIL_ARROW
5196 MIRV_FLAME_ARROW
5197 MIRV_HOLY_ARROW
5198 MIRV_MIND_ARROW
5199 MIRV_ODD_ARROW
5200 MIRV_SONIC_ARROW
5201 MIRV_RING_SMALL
5202 MIRV_SHARDS_ICE
5203 MIRV_LOS
5204 MIRV_ECTO_ACID
5205 MIRV_ECTO_COLD
5206 MIRV_ECTO_ELEC
5207 MIRV_ECTO_EVIL
5208 MIRV_ECTO_FIRE
5209 MIRV_ECTO_HEAL
5210 MIRV_ECTO_HOLY
5211 MIRV_ECTO_MIND
5212 MIRV_ECTO_NATR
5213 MIRV_ECTO_ODD
5214 MIRV_ECTO_SONIC
5215 MIRV_FX_CHUNK_LG
5216 MIRV_FX_CHUNK_M
5217 MIRV_FX_ROCKCHUNK
5218 MIRV_FX_ROCKCHUNKLG
5219 MIRV_FX_ROCKCHUNKMED
5220 MIRV_FX_ROCKCHUNKSML
5221 MIRV_FX_SNOWBALL_DN
5222 MIRV_RED_M_CHUNK
5223 MIRV_PLC_CHUNK_CRYSTAL_C00_LIGHT
5224 MIRV_PLC_CHUNK_CRYSTAL_C10_YELLOW
5225 MIRV_PLC_CHUNK_CRYSTAL_C20_ORANGE
5226 MIRV_PLC_CHUNK_CRYSTAL_C30_RED
5227 MIRV_PLC_CHUNK_CRYSTAL_C40_PURPLE
5228 MIRV_PLC_CHUNK_CRYSTAL_C60_CYAN
5229 MIRV_PLC_CHUNK_CRYSTAL_C70_GREEN
5230 VFX_FNF_SUMMON_CELESTIAL_VALK
5231 VFX_FNF_SUMMON_GATE_RUBY
5232 VFX_FNF_SUMMON_CELESTIAL_EMERALD
5233 VFX_PERM_ELEMENTAL_SAVANT_WATER
5234 VFX_PERM_ELEMENTAL_SAVANT_FIRE
5235 VFX_FNF_SOUL_TRAP
5236 VFX_DUR_AURA_LAW
5237 VFX_DUR_SHIELD_OF_FAITH
5238 VFX_FNF_CALM_ANIMALS
5239 VFX_DUR_ENTROPIC_SHIELD
5240 VFX_DUR_FLOATING_DISK
5241 VFX_DUR_OBSCURING_MIST
5242 VFX_IMP_MAGIC_ROCK
5243 VFX_IMP_SHILLELAGH
5244 VFX_FNF_METEORSWARM_IMPACT
5246 VFX_FNF_ARMAGEDDON
5247 VFX_DUR_SPHERE_OF_ANHILIATION
5248 VFX_DUR_CHAOS_CLOAK
5249 VFX_AOE_DESECRATE_20
5250 VFX_AOE_DESECRATE_100
5251 VFX_FNF_INVISIBILITY_SPHERE
5252 VFX_DUR_DAYLIGHT
5253 VFX_DUR_SMP_FLAMESPHERE
5254 VFX_FNF_VAMPIRIC_DRAIN_PRC
5255 VFX_FNF_BLASPHEMY
5256 VFX_DUR_SHIELD_OF_LAW
5257 VFX_DUR_UNHOLY_AURA_SMP
5258 VFX_DUR_HOLY_AURA_SMP
5259 VFX_DUR_PROT_IRON_SKIN
5260 VFX_FNF_EARTHQUAKE_FISSURE
5261 VFX_FNF_ORDERS_WRATH
5262 VFX_DUR_RAINBOW_PATTERN
5263 VFX_FNF_HOLY_SMITE_BATMAN!
5264 VFX_FNF_PYRO_FIREWORKS_REDORANGE
5265 VFX_DUR_FIRE_SHIELD_COLD
5266 VFX_DUR_FIRE_SHIELD_HOT
5267 VFX_DUR_ACID_STORM
5269 VFX_FNF_IGREDRAZZARS_MIASMA
5270 VFX_DUR_GLITTERDUST_LOK
5271 VFX_IMP_GLITTERDUST_LOK
5273 VFX_FNF_LEECH_FIELD
5274 VFX_FNF_ANTILIFE
5276 VFX_IMP_MAGRED
5280 VFX_FNF_NEWWORD
5281 VFX_FNF_AWAKEN
5283 VFX_FNF_OTIL_COLDSPHERE
5284 VFX_DUR_SHADOWS_ANTILIGHT
5285 VFX_DUR_PROTECTION_ARROWS
5286 VFX_FNF_HELLFIRE
5287 VFX_FNF_HELLFIRESTORM
5288 VFX_DUR_BLUEGREEN_SHIELD_PROTECT
5289 VFX_IMP_REGENERATE_IMPACT
5292 VFX_IMP_FREEDOM
5294 VFX_DUR_LIGHTNING_SHELL
5295 VFX_IMP_DISENTIGRATION
5299 VFX_FNF_INSANITY
5301 VFX_DUR_PROTECTION_ENERGY_ACID
5302 VFX_DUR_PROTECTION_ENERGY_COLD
5303 VFX_DUR_PROTECTION_ENERGY_FIRE
5304 VFX_DUR_PROTECTION_ENERGY_ELECT
5305 VFX_DUR_PROTECTION_ENERGY_SONIC
5310 VFX_FNF_DEATH_WATCH
5311 VFX_IMP_FAERIE_FIRE
5312 VFX_DUR_RESISTANCE
5313 VFX_IMP_EPIC_GEM_EMERALD
5314 VFX_IMP_EPIC_GEM_SAPPHIRE
5315 VFX_IMP_EPIC_GEM_DIAMOND
5316 VFX_TN_DES_20
5317 VFX_TN_DES_100
5318 VFX_CON_20
5319 VFX_DES_20
5321 VFX_FNF_STOMP
5322 VFX_IMP_DN_MIRV_YEL
5323 VFX_IMP_DN_MIRV_RED
5324 VFX_IMP_DN_MIRV_GRN
5325 VFX_IMP_DN_MIRV_VIO
5326 VFX_IMP_DN_MIRV_CYA
5327 VFX_IMP_DN_MIRV_PUR
5328 VFX_IMP_DN_MIRV_MAG
5329 VFX_IMP_DN_MIRV_LAW
5330 VFX_IMP_DN_MIRV_ORA
5331 VFX_IMP_DN_MIRV_SPR
5332 VFX_IMP_DN_MIRV_STE
5333 VFX_IMP_DN_MIRV_BLACK
5334 VFX_IMP_SUPER_HEROISM_SOUNDFX
5335 VFX_IMP_MISDIRECTION
5336 VFX_IMP_HOLY_AID_GREEN
5337 VFX_IMP_HOLY_AID_CYAN
5338 VFX_IMP_HOLY_AID_ORANGE
5339 VFX_IMP_HOLY_AID_RED
5340 VFX_IMP_HOLY_AID_BLUE
5341 VFX_IMP_HOLY_AID_PURP
5342 VFX_IMP_HOLY_AID_SOUNDFX
5343 VFX_FNF_WORD_GREEN
5344 VFX_FNF_WORD_CYAN
5345 VFX_FNF_WORD_BLUE
5346 VFX_FNF_WORD_PURPLE
5347 VFX_FNF_WORD_RED
5348 VFX_FNF_WORD_ORANGE
5349 VFX_FNF_WORD_WHITE
5350 VFX_FNF_WORD_CYAN_DAZE
5351 VFX_FNF_WORD_BLACK_SLIGHT_VARIATIONS
5352 VFX_FNF_PW_STUN_GREEN
5353 VFX_FNF_PW_STUN_BLUE
5354 VFX_FNF_PW_STUN_PURPLE
5355 VFX_FNF_PW_STUN_RED
5356 VFX_FNF_PW_STUN_YELLOW
5357 VFX_FNF_PW_SILENCE
5358 VFX_FNF_PW_FALL
5359 VFX_FNF_PW_SLOW
5360 VFX_FNF_PW_BLIND
5361 VFX_FNF_PW_SLEEP
5362 VFX_FNF_PW_CONFUSE
5363 VFX_FNF_PW_DAZE
5364 VFX_FNF_PW_HOLD
5365 VFX_FNF_PW_FEAR
5366 VFX_FNF_PW_STUN_DN
5367 VFX_FNF_PW_KILL_DN
5368 VFX_FNF_TIME_STOP_RED
5369 VFX_FNF_TIME_STOP_ORANGE
5370 VFX_FNF_TIME_STOP_YELLOW
5371 VFX_FNF_TIME_STOP_GREEN
5372 VFX_FNF_TIME_STOP_BLUE
5373 VFX_FNF_TIME_STOP_PURPLE
5374 VFX_FNF_BLINDDEAF_RED
5375 VFX_FNF_BLINDDEAF_YELLOW
5376 VFX_FNF_BLINDDEAF_GREEN
5377 VFX_FNF_BLINDDEAF_CYAN
5378 VFX_FNF_BLINDDEAF_BLUE
5379 VFX_FNF_BLINDDEAF_PURPLE
5380 VFX_IMP_MAGICAL_VISION_GREEN
5381 VFX_IMP_MAGICAL_VISION_RED
5382 VFX_IMP_INFLICT_S_RED
5383 VFX_IMP_INFLICT_M_RED
5384 VFX_IMP_INFLICT_L_RED
5385 VFX_IMP_INFLICT_G_RED
5386 VFX_IMP_HEALING_S_VIO
5387 VFX_IMP_HEALING_S_MAG
5388 VFX_IMP_HEALING_S_ORA
5389 VFX_IMP_HEALING_S_LAW
5390 VFX_IMP_HEALING_S_SPR
5391 VFX_IMP_HEALING_S_SILENT
5392 VFX_IMP_HEALING_S_RED
5393 VFX_IMP_HEALING_M_PUR
5394 VFX_IMP_HEALING_M_MAG
5395 VFX_IMP_HEALING_M_YEL
5396 VFX_IMP_HEALING_M_CYA
5397 VFX_IMP_FALSE_LIFE
5398 VFX_IMP_HEALING_M_RED
5399 VFX_IMP_HEALING_L_ORA_SILENT
5400 VFX_IMP_HEALING_L_MAG
5401 VFX_IMP_HEALING_L_ORA
5402 VFX_IMP_HEALING_L_LAW
5403 VFX_IMP_HEALING_L_SPR
5404 VFX_IMP_HEALING_L_VIO
5405 VFX_IMP_HEALING_L_RED
5406 VFX_IMP_HEALING_G_MAG
5407 VFX_IMP_HEALING_G_LAW
5408 VFX_IMP_HEALING_G_SPR
5409 VFX_IMP_HEALING_G_VIO
5410 VFX_IMP_HEALING_G_RED
5411 VFX_IMP_HEALING_X_MAG
5412 VFX_IMP_HEALING_X_ORA
5413 VFX_IMP_HEALING_X_LAW
5414 VFX_IMP_HEALING_X_SPR
5415 VFX_IMP_HEALING_X_VIO
5416 VFX_IMP_REPEL_VERMIN
5417 VFX_IMP_MAGCYA
5418 VFX_IMP_MAGBLU
5419 VFX_IMP_MAGVIO
5420 VFX_IMP_MAGPUR
5421 VFX_IMP_MAGRED
5422 VFX_IMP_MAGMAG
5423 VFX_IMP_MAGORA
5424 VFX_IMP_MAGYEL
5425 VFX_IMP_MAGLAW
5426 VFX_IMP_MAGGRN
5427 VFX_IMP_TORNADO_L_SPR_XP_LEVELUP
5428 VFX_IMP_TORNADO_L_RED_SILENT
5429 VFX_IMP_TORNADO_L_MAG
5430 VFX_IMP_TORNADO_L_ORA
5431 VFX_IMP_TORNADO_L_LAW
5432 VFX_IMP_TORNADO_L_SPR
5433 VFX_IMP_TORNADO_L_VIO
5434 VFX_IMP_TORNADO_L_RED
5435 VFX_IMP_FLAME_M_CYAN
5436 VFX_IMP_FLAME_M_GREEN
5437 VFX_IMP_FLAME_M_MAGENTA
5438 VFX_IMP_FLAME_M_PURPLE
5439 VFX_DUR_SPELLTURNING_SILENT
5440 VFX_DUR_SPELLTURNING_MAGENTA
5441 VFX_DUR_SPELLTURNING_RED
5442 VFX_DUR_SPELLTURNING_YELLOW
5443 VFX_DUR_SPELLTURNING_GREEN
5444 VFX_DUR_SPELLTURNING_ORANGE
5445 VFX_DUR_SPELLTURNING_VIOLET
5446 VFX_DUR_SPELLTURNING_SPRINGGREEN
5447 VFX_DUR_SPELLTURNING_MAGENTA2_REMOVE
5448 VFX_DUR_MAGIC_RESISTANCE_GREEN
5449 VFX_DUR_MAGIC_RESISTANCE_DARKER_BLUE
5450 VFX_DUR_MAGIC_RESISTANCE_PURPLE
5451 VFX_DUR_MAGIC_RESISTANCE_ORANGE
5452 VFX_DUR_MAGIC_RESISTANCE_YELLOW
5453 VFX_DUR_MAGIC_RESISTANCE_SOUNDFX
5454 VFX_IMP_MAGIC_PROTECTION_CYAN
5455 VFX_IMP_MAGIC_PROTECTION_PURPLE
5456 VFX_IMP_MAGIC_PROTECTION_RED
5457 VFX_IMP_MAGIC_PROTECTION_YELLOW
5458 VFX_IMP_MAGIC_PROTECTION_GREEN
5459 VFX_IMP_MAGIC_PROTECTION_SOUNDFX
5460 VFX_FNF_STRIKE_HOLY_G
5461 VFX_FNF_STRIKE_HOLY_C
5462 VFX_FNF_STRIKE_HOLY_B
5463 VFX_FNF_STRIKE_HOLY_P
5464 VFX_FNF_STRIKE_HOLY_R
5465 VFX_FNF_STRIKE_HOLY_O
5466 VFX_FNF_STRIKE_HOLY_SOUNDFX
5467 VFX_IMP_ACF_ACTIVATE_WIDGET
5470 VFX_IMP_IMPROVE_ABILITY_SCORE_GREEN
5471 VFX_IMP_IMPROVE_ABILITY_SCORE_GREENYELLOW
5472 VFX_IMP_IMPROVE_ABILITY_SCORE_CYAN
5473 VFX_IMP_IMPROVE_ABILITY_SCORE_PURPLEGREEN
5474 VFX_IMP_IMPROVE_ABILITY_SCORE_BLUEPURPLE
5475 VFX_IMP_IMPROVE_ABILITY_SCORE_SOUNDFX
5476 VFX_IMP_REDUCE_ABILITY_SCORE_RED
5477 VFX_IMP_REDUCE_ABILITY_SCORE_YEL
5478 VFX_IMP_REDUCE_ABILITY_SCORE_ORA
5479 VFX_IMP_REDUCE_ABILITY_SCORE_GRN
5480 VFX_IMP_REDUCE_ABILITY_SCORE_CYA
5481 VFX_IMP_REDUCE_ABILITY_SCORE_BLU
5482 VFX_IMP_REDUCE_ABILITY_SCORE_PUR
5483 VFX_IMP_REDUCE_ABILITY_SCORE_SOUNDFX
5484 VFX_IMP_DETECT_ABBERATION
5485 VFX_IMP_DETECT_PERSON
5486 VFX_IMP_DETECT_UNDEAD
5487 VFX_IMP_DETECT_ANIMAL
5488 VFX_DUR_DARKNESS_2
5489 TOF_VFX_ALARM_AUDIBLE
5490 TOF_VFX_ALARM_MENTAL
5491 VFX_COM_HIT_NEGATIVE
5492 VFX_COM_HIT_POSITIVE
5493 VFX_IMP_UNSUMMON_RED
5494 VFX_IMP_UNSUMMON_YEL
5495 VFX_FNF_LOS_GREEN_10
5496 VFX_FNF_LOS_GREEN_20
5497 VFX_FNF_LOS_GREEN_30
5498 VFX_FNF_LOS_BLUE_10
5499 VFX_FNF_LOS_BLUE_20
5500 VFX_FNF_LOS_BLUE_30
5501 TOF_VFX_FNF_ALARM_DINGDONG
5502 VFX_IMP_LONGSTRIDER
5503 VFX_FNF_RUSTING_GRASP
5504 VFX_IMP_EXPRETREAT
5505 VFX_DUR_ROOTED_TO_SPOT
5506 VFX_IMP_DAWN
5507 VFX_DUR_MARK_OF_THE_HUNTER
5508 VFX_DUR_HEARD
5509 VFX_DUR_SEEN
5510 VFX_BEAM_ACID
5511 VFX_BEAM_FROST
5512 VFX_BEAM_BLAST_MEZ1
5513 VFX_BEAM_BLAST_MEZ2
5514 VFX_BEAM_THORNS
5515 VFX_BEAM_BRAMBLES
5516 VFX_BEAM_CHAINSTORM
5517 VFX_BEAM_NOISE_BLACK
5518 VFX_BEAM_NOISE_WHITE
5519 VFX_BEAM_DRAIN
5520 VFX_BEAM_LASER_GREEN
5521 VFX_BEAM_LASER_ORANGE
5522 VFX_BEAM_LASER_RED
5523 VFX_IMP_SOUND_SYMBOL_NEC
5524 VFX_IMP_SOUND_SYMBOL_EVO
5525 VFX_IMP_SOUND_SYMBOL_ENC
5526 VFX_IMP_SOUND_SYMBOL_DEATH
5527 VFX_IMP_SOUND_SYMBOL_INSANITY
5528 VFX_IMP_SOUND_SYMBOL_WEAKNESS
5529 VFX_IMP_SOUND_SYMBOL_STUNNING
5530 VFX_IMP_SOUND_SYMBOL_FEAR
5531 VFX_IMP_SOUND_SYMBOL_SLEEP
5532 VFX_IMP_SOUND_SYMBOL_PAIN
5533 VFX_FNF_MASS_CURE
5534 VFX_FNF_MASS_INFLICT
5535 VFX_IMP_HEALING_X_UNDEAD
5536 VFX_IMP_BONUS_STRENGTH
5537 VFX_IMP_BONUS_DEXTERITY
5538 VFX_IMP_BONUS_CONSTITUTION
5539 VFX_IMP_BONUS_INTELLIGENCE
5540 VFX_IMP_BONUS_WISDOM
5541 VFX_IMP_BONUS_CHARISMA
5542 VFX_DUR_BRIGHT_LIGHT_WHITE
5543 VFX_DUR_BRIGHT_LIGHT_RED
5544 VFX_DUR_BRIGHT_LIGHT_ORANGE
5545 VFX_DUR_BRIGHT_LIGHT_YELLOW
5546 VFX_DUR_BRIGHT_LIGHT_GREEN
5547 VFX_DUR_BRIGHT_LIGHT_BLUE
5548 VFX_DUR_BRIGHT_LIGHT_MAGENTA
5549 VFX_DUR_BRIGHT_LIGHT_RED_TO_ORANGE
5550 VFX_DUR_BRIGHT_LIGHT_ORANGE_TO_YELLOW
5551 VFX_DUR_BRIGHT_LIGHT_YELLOW_TO_GREEN
5552 VFX_DUR_BRIGHT_LIGHT_GREEN_TO_BLUE
5553 VFX_DUR_BRIGHT_LIGHT_BLUE_TO_MAGENTA
5554 VFX_DUR_BRIGHT_LIGHT_MAGENTA_TO_RED
5555 VFX_DUR_BRIGHT_LIGHT_CYAN
5556 VFX_DUR_BRIGHT_LIGHT_WHITE_PULSE_SLOW
5557 VFX_DUR_BRIGHT_LIGHT_RED_PULSE_SLOW
5558 VFX_DUR_BRIGHT_LIGHT_ORANGE_PULSE_SLOW
5559 VFX_DUR_BRIGHT_LIGHT_YELLOW_PULSE_SLOW
5560 VFX_DUR_BRIGHT_LIGHT_GREEN_PULSE_SLOW
5561 VFX_DUR_BRIGHT_LIGHT_BLUE_PULSE_SLOW
5562 VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_SLOW
5563 VFX_DUR_BRIGHT_LIGHT_CYAN_PULSE_SLOW
5564 VFX_DUR_BRIGHT_LIGHT_WHITE_PULSE_FAST
5565 VFX_DUR_BRIGHT_LIGHT_RED_PULSE_FAST
5566 VFX_DUR_BRIGHT_LIGHT_ORANGE_PULSE_FAST
5567 VFX_DUR_BRIGHT_LIGHT_YELLOW_PULSE_FAST
5568 VFX_DUR_BRIGHT_LIGHT_GREEN_PULSE_FAST
5569 VFX_DUR_BRIGHT_LIGHT_BLUE_PULSE_FAST
5570 VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_FAST
5571 VFX_DUR_BRIGHT_LIGHT_CYAN_PULSE_FAST
5572 VFX_DUR_BRIGHT_LIGHT_RED_ORANGE_DISCO
5573 VFX_DUR_BRIGHT_LIGHT_ORANGE_YELLOW_DISCO
5574 VFX_DUR_BRIGHT_LIGHT_YELLOW_GREEN_DISCO
5575 VFX_DUR_BRIGHT_LIGHT_GREEN_BLUE_DISCO
5576 VFX_DUR_BRIGHT_LIGHT_BLUE_MAGENTA_DISCO
5577 VFX_DUR_BRIGHT_LIGHT_MAGENTA_RED_DISCO
5578 VFX_DUR_BRIGHT_LIGHT_DISCO_DISCO_DISCO
5579 VFX_DUR_BRIGHT_LIGHT_WHITE_PULSE_STROBE
5580 VFX_DUR_BRIGHT_LIGHT_RED_PULSE_STROBE
5581 VFX_DUR_BRIGHT_LIGHT_ORANGE_PULSE_STROBE
5582 VFX_DUR_BRIGHT_LIGHT_YELLOW_PULSE_STROBE
5583 VFX_DUR_BRIGHT_LIGHT_GREEN_PULSE_STROBE
5584 VFX_DUR_BRIGHT_LIGHT_BLUE_PULSE_STROBE
5585 VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_STROBE
5586 VFX_DUR_BRIGHT_LIGHT_CYAN_PULSE_STROBE
5587 VFX_DUR_BRIGHT_LIGHT_BRASS
5588 VFX_DUR_BRIGHT_LIGHT_GOLD
5589 VFX_DUR_BRIGHT_LIGHT_LIME
5590 VFX_DUR_BRIGHT_LIGHT_TURQUOISE
5591 VFX_DUR_BRIGHT_LIGHT_INDIGO
5592 VFX_DUR_BRIGHT_LIGHT_VIOLET
5593 VFX_FNF_LOS_WHITE_10
5594 VFX_FNF_LOS_WHITE_20
5595 VFX_FNF_LOS_WHITE_30
5596 VFX_FNF_LOS_PURPLE_10
5597 VFX_FNF_LOS_PURPLE_20
5598 VFX_FNF_LOS_PURPLE_30
5599 VFX_DUR_BRIGHT_LIGHT_DISCO_SINGLE
5600 VFX_PRC_FNF_EARTHQUAKE
5601 PSI_IMP_ULTRABLAST
5602 PSI_DUR_TIMELESS_BODY
5603 PSI_DUR_TEMPORAL_ACCELERATION
5604 PSI_DUR_SHADOW_BODY
5605 PSI_FNF_PSYCHIC_CRUSH
5606 EPIC_DUR_FLEETNESS_OF_FOOT
5607 PSI_DUR_ENERGY_ADAPTATION_ALL
5608 VFX_FNF_SPELLF_EXP
5609 VFX_IMP_SPELLF_FLAME
5610 VFX_IMP_SPELLF_HEAL
5611 VFX_BEAM_SPELLFIRE
5612 PSI_FNF_CRISIS_OF_LIFE
5613 PSI_FNF_RECALL_AGONY
5614 PSI_DUR_SYNESTHETE
5615 PSI_IMP_CONCUSSION_BLAST
5616 PSI_DUR_BURST
5617 PSI_FNF_PSYCHIC_CHIRURGY
5618 PSI_FNF_ASTRAL_SEED
5619 PSI_DUR_INTELLECT_FORTRESS
5620 PSI_DUR_DISPELLING_BUFFER
5621 VFX_AOE_FORBIDDANCE
5622 VFX_DUR_CROWN_OF_GLORY
5623 VFX_DUR_ARMOR_OF_DARKNESS
5624 VFX_FNF_MAGIC_VESTAMENT
5625 VFX_DUR_FREEDOM_OF_MOVEMENT
5626 VFX_PRC_FNF_EARTHQUAKE
5627 VFX_DUR_TEMPORAL_STASIS
5628 VFX_DUR_RESILIENT_SPHERE
5629 VFX_DUR_DEATHWARD
5631 VFX_FNF_SCINTILLATING_PATTERN
5632 VFX_IMP_DRAGONBLAST
5633 VFX_FNF_DEEP_SLUMBER
5634 VFX_AOE_ZONE_OF_TRUTH
5635 VFX_FNF_BLINDDEAF_BLACK_LIGHTCORAL
5636 VFX_FNF_BLINDDEAF_BLACK_LAWNGREEN
5637 VFX_FNF_BLINDDEAF_BLACK_STEELBLUE
5638 VFX_FNF_BLINDDEAF_BLACK_PURPLE
5639 VFX_FNF_BLINDDEAF_BLACK_VIOLET
5640 VFX_FNF_BLINDDEAF_BLACK_ORANGE
5641 VFX_FNF_BLINDDEAF_BLACK_MAGENTA
5642 VFX_FNF_BLINDDEAF_BLACK_YELLOW
5643 VFX_FNF_BLINDDEAF_BLACK_CYAN
5644 VFX_FNF_BLINDDEAF_BLACK_WHITE
5645 VFX_FNF_BLINDDEAF_BLACK_BLUE
5646 VFX_FNF_BLINDDEAF_BLACK_GREEN
5647 VFX_FNF_BLINDDEAF_BLACK_RED
5648 VFX_FNF_POLAR_VORTEX_SILENT
5649 VFX_FNF_DISPEL_DISJUNCTION_BLUEGREEN_SILENT
5650 VFX_FNF_DISPEL_BLUEGREEN
5651 VFX_FNF_DISPEL_DISJUNCTION_BLUEGREEN
5652 VFX_FNF_DISPEL_GREATER_BLUEGREEN
5653 VFX_FNF_DISPEL_PURPLE
5654 VFX_FNF_DISPEL_DISJUNCTION_PURPLE
5655 VFX_FNF_DISPEL_GREATER_PURPLE
5656 VFX_FNF_DISPEL_LIGHTGREEN
5657 VFX_FNF_DISPEL_DISJUNCTION_LIGHTGREEN
5658 VFX_FNF_DISPEL_GREATER_LIGHTGREEN
5659 VFX_FNF_DISPEL_MAGENTA
5660 VFX_FNF_DISPEL_DISJUNCTION_MAGENTA
5661 VFX_FNF_DISPEL_GREATER_MAGENTA
5662 VFX_FNF_DISPEL_PALEORANGE
5663 VFX_FNF_DISPEL_DISJUNCTION_PALEORANGE
5664 VFX_FNF_DISPEL_GREATER_PALEORANGE
5665 VFX_FNF_DISPEL_SOUNDFX
5666 VFX_FNF_DISPEL_DISJUNCTION_SOUNDFX
5667 VFX_FNF_DISPEL_GREATER_SOUNDFX
5668 VFX_IMP_BREACH_BLUEGREEN
5669 VFX_IMP_DISPEL_BLUEGREEN
5670 VFX_IMP_BREACH_PURPLE
5671 VFX_IMP_DISPEL_PURPLE
5672 VFX_IMP_BREACH_LIGHTGREEN
5673 VFX_IMP_DISPEL_LIGHTGREEN
5674 VFX_IMP_BREACH_MAGENTA
5675 VFX_IMP_DISPEL_MAGENTA
5676 VFX_IMP_BREACH_PALEORANGE
5677 VFX_IMP_DISPEL_PALEORANGE
5678 VFX_IMP_BREACH_SOUNDFX
5679 VFX_IMP_DISPEL_SOUNDFX
5680 VFX_IMP_GOOD_HELP_LAWNGREEN
5681 VFX_IMP_GOOD_HELP_STEELBLUE
5682 VFX_IMP_GOOD_HELP_PURPLE
5683 VFX_IMP_GOOD_HELP_VIOLET
5684 VFX_IMP_GOOD_HELP_ORANGE
5685 VFX_IMP_GOOD_HELP_MAGENTA
5686 VFX_IMP_GOOD_HELP_YELLOW
5687 VFX_IMP_GOOD_HELP_CYAN
5688 VFX_IMP_GOOD_HELP_WHITE
5689 VFX_IMP_GOOD_HELP_BLUE
5690 VFX_IMP_GOOD_HELP_GREEN
5691 VFX_IMP_GOOD_HELP_RED
5692 VFX_IMP_GOOD_HELP_SOUNDFX
5693 VFX_IMP_LOK_AFK
5694 VFX_INTEROGATION_MARK_GREY
5695 VFX_INTEROGATION_MARK_YELLOW
5696 VFX_EXCLAMATION_MARK_GREY
5697 VFX_EXCLAMATION_MARK_YELLOW
5698 VFX_DOLLAR_MARK_GREY
5699 VFX_DOLLAR_MARK_YELLOW
5700 VFX_DUR_PROT_STONESKIN_LARGE_MODELS
5701 VFX_DUR_PROT_CIRCLEROCK
5702 VFX_INTEROGATION_MARK_GREEN
5703 VFX_EXCLAMATION_MARK_GREEN
5704 VFX_DOLLAR_MARK_GREEN
5705 VFX_INTEROGATION_MARK_BRONZE
5706 VFX_EXCLAMATION_MARK_BRONZE
5707 VFX_DOLLAR_MARK_BRONZE
5708 VFX_FNF_ACIDSTORM
5709 VFX_FNF_BLOODSTORM
5710 VFX_FNF_ICESTORM2
5711 VFX_IMP_DIVINE_STRIKE_ACID
5712 VFX_IMP_DIVINE_STRIKE_ICE
5713 VFX_IMP_LOOTED_ITEM_YELLOW
5714 VFX_DUR_PROT_GREATER_STONESKIN_MFX_ORIG
5715 VFX_DUR_PROT_PREMONITION_ALL_SIZE_TARGETS
5716 VFX_DUR_PROT_SHADOW_ARMOR_MFX_ORIG
5717 VFX_DUR_PROT_STONESKIN_MFX_ORIG
5718 VFX_FNF_ACIDBALL
5719 VFX_FNF_COLDBALL
5720 VFX_FNF_SONCBALL
5721 VFX_FNF_WATERBALL
5722 VFX_IMP_LOOTED_ITEM_RED
5723 VFX_IMP_LOOTED_ITEM_BLUE
5724 VFX_FNF_BALESTORM
5725 VFX_IMP_DIVINE_STRIKE_BALE
5726 VFX_FNF_BALEBALL
5727 VFX_FNF_BALEFUL_METEOR_SWARM
5728 VFX_FNF_BALEBALL2
5729 VFX_FNF_ACIDBALL2
5730 VFX_IMP_CHARM_0_CYAN
5731 VFX_IMP_CHARM_1_YELLOW
5732 VFX_IMP_CHARM_2_PINKORANGE
5733 VFX_IMP_CHARM_3_GREENYELLOW
5734 VFX_IMP_CHARM_4_REDISH
5735 VFX_FNF_IMPLOSION_0_RED
5736 VFX_FNF_IMPLOSION_1_GREEN
5737 VFX_FNF_IMPLOSION_2_WHITE
5738 VFX_FNF_IMPLOSION_3_PURPLE
5739 VFX_FNF_IMPLOSION_4_CYAN
5740 VFX_FNF_GAS_EXPLOSION_BALEFYRE
5741 VFX_BEAM_LIGHTNING_BLACK
5742 VFX_BEAM_LIGHTNING_GREEN
5743 VFX_COM_CHUNK_BROWN_SMALL
5744 VFX_COM_CHUNK_BROWN_MEDIUM
5745 VFX_COM_CHUNK_DUN_SMALL
5746 VFX_COM_CHUNK_DUN_MEDIUM
5747 VFX_COM_CHUNK_WHITE_SMALL
5748 VFX_COM_CHUNK_WHITE_MEDIUM
5749 VFX_IMP_INFINITY_ABJ_S1
5750 VFX_IMP_INFINITY_TRANS_S1
5751 VFX_IMP_INFINITY_TRANS_S2
5752 VFX_IMP_INFINITY_CONJ
5753 VFX_IMP_INFINITY_DIV_S1
5754 VFX_IMP_INFINITY_DIV_S2
5755 VFX_IMP_INFINITY_ENCH
5756 VFX_IMP_INFINITY_EVO
5757 VFX_IMP_INFINITY_ILLU
5758 VFX_IMP_INFINITY_NEC
5759 VFX_IMP_INFINITY_NEC_RED
5760 SCENE_CHESS_BOARD
5761 VFX_FNF_COMET_FALL
5762 VFX_DUR_PROT_PREMONITION_BLUE
5763 VFX_DUR_PROT_PREMONITION_BLACK
5764 VFX_DUR_PROT_PREMONITION_GREEN
5765 VFX_DUR_PROT_PREMONITION_ORANGE
5766 VFX_DUR_PROT_PREMONITION_PURPLE
5767 VFX_DUR_PROT_PREMONITION_PALE_VIOLET
5768 VFX_DUR_PROT_PREMONITION_RED
5769 VFX_DUR_PROT_PREMONITION_WHITE
5770 VFX_DUR_PROT_PREMONITION_YELLOW
5771 VFX_IMP_DEATH_WARD_BLUE
5772 VFX_IMP_DEATH_WARD_BLACK
5773 VFX_IMP_DEATH_WARD_CYAN
5774 VFX_IMP_DEATH_WARD_GREEN
5775 VFX_IMP_DEATH_WARD_ORANGE
5776 VFX_IMP_DEATH_WARD_PALE_VIOLET
5777 VFX_IMP_DEATH_WARD_RED
5778 VFX_IMP_DEATH_WARD_WHITE
5779 VFX_IMP_DEATH_WARD_YELLOW
5780 VFX_BEAM_LIGHTNING_RED
5781 VFX_BEAM_LIGHTNING_VIOLET
5782 VFX_INTEROGATION_MARK_BLACK
5783 VFX_EXCLAMATION_MARK_BLACK
5784 VFX_DOLLAR_MARK_BLACK
5785 VFX_INTEROGATION_MARK_BLUE
5786 VFX_EXCLAMATION_MARK_BLUE
5787 VFX_DOLLAR_MARK_BLUE
5788 VFX_INTEROGATION_MARK_CYAN
5789 VFX_EXCLAMATION_MARK_CYAN
5790 VFX_DOLLAR_MARK_CYAN
5791 VFX_INTEROGATION_MARK_MAGENTA
5792 VFX_EXCLAMATION_MARK_MAGENTA
5793 VFX_DOLLAR_MARK_MAGENTA
5794 VFX_INTEROGATION_MARK_ORANGE
5795 VFX_EXCLAMATION_MARK_ORANGE
5796 VFX_DOLLAR_MARK_ORANGE
5797 VFX_INTEROGATION_MARK_PURPLE
5798 VFX_EXCLAMATION_MARK_PURPLE
5799 VFX_DOLLAR_MARK_PURPLE
5800 VFX_INTEROGATION_MARK_RED
5801 VFX_EXCLAMATION_MARK_RED
5802 VFX_DOLLAR_MARK_RED
5803 VFX_INTEROGATION_MARK_WHITE
5804 VFX_EXCLAMATION_MARK_WHITE
5805 VFX_DOLLAR_MARK_WHITE
5806 VFX_BEAM_LIGHTNING_WHITE
5807 VFX_BEAM_LIGHTNING_YELLOW
5808 VFX_DUR_INFERNO2
5809 VFX_DUR_INFERNO2_CHEST
5810 VFX_DUR_INFERNO3
5811 VFX_DUR_INFERNO3_CHEST
5812 VFX_FNF_REVIVE_DRAGON_BLUE
5813 VFX_FNF_REVIVE_DRAGON_GREEN
5814 VFX_FNF_REVIVE_DRAGON_WHITE
5815 VFX_FNF_REVIVE_DRAGON_MAGENTA
5816 VFX_FNF_REVIVE_DRAGON_BLACK
5817 VFX_IMP_HOLY_AID_WHITE
5818 VFX_IMP_HOLY_AID_PALE_VIOLET
5819 VFX_IMP_HOLY_AID_VIOLET
5820 VFX_IMP_HOLY_AID_LIGHT_GREEN
5821 VFX_IMP_HOLY_AID_BLACK
5822 VFX_IMP_GOOD_HELP_BLACK
5823 VFX_IMP_GOOD_HELP_PALE_VIOLET
5824 VFX_IMP_MAGIC_PROTECTION_BLACK
5825 VFX_IMP_MAGIC_PROTECTION_ORANGE
5826 VFX_IMP_MAGIC_PROTECTION_PALE_VIOLET
5827 VFX_IMP_MAGIC_PROTECTION_VIOLET
5828 VFX_IMP_MAGIC_PROTECTION_LIGHT_GREEN
5829 VFX_IMP_MAGIC_PROTECTION_WHITE
5830 VFX_DUR_MAGIC_RESISTANCE_WHITE
5831 VFX_DUR_MAGIC_RESISTANCE_RED
5832 VFX_DUR_MAGIC_RESISTANCE_PALE_VIOLET
5833 VFX_DUR_MAGIC_RESISTANCE_BLACK
5834 VFX_IMP_RELIC_CODEX_COMBAT
5835 VFX_IMP_RELIC_CODEX_MAGIC
5836 VFX_IMP_RELIC_CODEX_STEALTH
5837 VFX_IMP_HEAD_HEAL_AUDRIL
5838 VFX_IMP_HEAD_HEAL_CHARESS_1_VIO
5839 VFX_IMP_HEAD_HEAL_CHARESS_2_BLA
5840 VFX_IMP_HEAD_HEAL_ELDATHA
5841 VFX_IMP_HEAD_HEAL_MITHRA
5842 VFX_IMP_HEAD_HEAL_NAIGDON
5843 VFX_IMP_HEAD_HEAL_SHINOOK
5844 VFX_IMP_HEAD_HEAL_SOONAMI
5845 VFX_IMP_HEAD_HEAL_UKOUSHEER
5846 VFX_IMP_HEALING_G_AUDRIL
5847 VFX_IMP_HEALING_G_CHARESS_1_VIO
5848 VFX_IMP_HEALING_G_CHARESS_2_BLA
5849 VFX_IMP_HEALING_G_ELDATHA
5850 VFX_IMP_HEALING_G_MITHRA
5851 VFX_IMP_HEALING_G_NAIGDON
5852 VFX_IMP_HEALING_G_SHINOOK
5853 VFX_IMP_HEALING_G_SOONAMI
5854 VFX_IMP_HEALING_L_AUDRIL
5855 VFX_IMP_HEALING_L_AYTAY
5856 VFX_IMP_HEALING_L_CHARESS_1_VIO
5857 VFX_IMP_HEALING_L_CHARESS_2_BLA
5858 VFX_IMP_HEALING_L_ELDATHA
5859 VFX_IMP_HEALING_L_MITHRA
5860 VFX_IMP_HEALING_L_NAIGDON
5861 VFX_IMP_HEALING_L_SHINOOK
5862 VFX_IMP_HEALING_L_SOONAMI
5863 VFX_IMP_HEALING_L_UKOUSHEER
5864 VFX_IMP_HEALING_M_AUDRIL
5865 VFX_IMP_HEALING_M_CHARESS_1_VIO
5866 VFX_IMP_HEALING_M_CHARESS_2_BLA
5867 VFX_IMP_HEALING_M_ELDATHA
5868 VFX_IMP_HEALING_M_MITHRA
5869 VFX_IMP_HEALING_M_NAIGDON
5870 VFX_IMP_HEALING_M_SHINOOK
5871 VFX_IMP_HEALING_M_SOONAMI
5872 VFX_IMP_HEALING_M_UKOUSHEER
5873 VFX_IMP_HEALING_S_AUDRIL
5874 VFX_IMP_HEALING_S_AYTAY
5875 VFX_IMP_HEALING_S_CHARESS_1_VIO
5876 VFX_IMP_HEALING_S_CHARESS_2_BLA
5877 VFX_IMP_HEALING_S_ELDATHA
5878 VFX_IMP_HEALING_S_MITHRA
5879 VFX_IMP_HEALING_S_NAIGDON
5880 VFX_IMP_HEALING_S_SHINOOK
5881 VFX_IMP_HEALING_S_SOONAMI
5882 VFX_IMP_HEALING_X_AUDRIL
5883 VFX_IMP_HEALING_X_AYTAY
5884 VFX_IMP_HEALING_X_CHARESS_1_VIO
5885 VFX_IMP_HEALING_X_CHARESS_2_BLA
5886 VFX_IMP_HEALING_X_ELDATHA
5887 VFX_IMP_HEALING_X_MITHRA
5888 VFX_IMP_HEALING_X_NAIGDON
5889 VFX_IMP_HEALING_X_SHINOOK
5890 VFX_IMP_HEALING_X_SOONAMI
5891 VFX_IMP_HEALING_X_UKOUSHEER
5892 VFX_DUR_PARALYZE_QUICKSAND
5893 VFX_FNF_BLAST_FROST
5894 VFX_FNF_BLAST_SAND
5895 VFX_FNF_BLAST_MUD
5896 VFX_IMP_SPELL_MANTLE_USE_CYAN
5897 VFX_IMP_SPELL_MANTLE_USE_GREEN
5898 VFX_IMP_SPELL_MANTLE_USE_LAWN_GREEN
5899 VFX_IMP_SPELL_MANTLE_USE_MAGENTA
5900 VFX_IMP_SPELL_MANTLE_USE_ORANGE
5901 VFX_IMP_SPELL_MANTLE_USE_PURPLE
5902 VFX_IMP_SPELL_MANTLE_USE_RED
5903 VFX_IMP_SPELL_MANTLE_USE_SPRING_GREEN
5904 VFX_IMP_SPELL_MANTLE_USE_STEEL_BLUE
5905 VFX_IMP_SPELL_MANTLE_USE_VIOLET
5906 VFX_IMP_SPELL_MANTLE_USE_YELLOW
5907 VFX_FNF_SANDSTORM
5908 VFX_IMP_DIVINE_STRIKE_SAND
5909 VFX_DUR_MIND_AFFECTING_NEGATIVE_GREEN
5910 VFX_DUR_MIND_AFFECTING_NEGATIVE_RED
5911 VFX_DUR_MIND_AFFECTING_POSITIVE_BLUE
5912 VFX_DUR_MIND_AFFECTING_POSITIVE_GREEN
5913 VFX_DUR_MIND_AFFECTING_POSITIVE_RED
5914 VFX_DUR_MIND_AFFECTING_DOMINATED_GREEN
5915 VFX_DUR_MIND_AFFECTING_DOMINATED_RED
5916 VFX_DUR_MIND_AFFECTING_DISABLED_GREEN
5917 VFX_DUR_MIND_AFFECTING_DISABLED_RED
5918 VFX_FNF_SUMMON_EPIC_UNDEAD_BLACK
5919 VFX_FNF_SUMMON_EPIC_UNDEAD_GREEN
5920 VFX_FNF_SUMMON_EPIC_UNDEAD_PURPLE
5921 VFX_FNF_SUMMON_MONSTER_2_RED_ORANGE
5922 VFX_FNF_SUMMON_MONSTER_2_RED_EVIL
5923 VFX_FNF_SUMMON_MONSTER_2_BLACK
5924 VFX_FNF_SUMMON_MONSTER_2_GREEN
5925 VFX_FNF_SUMMON_MONSTER_3_PURPLE
5926 VFX_FNF_SUMMON_MONSTER_3_GREEN
5927 VFX_IMP_UNSUMMON_RED
5928 VFX_IMP_UNSUMMON_GREEN
5929 VFX_IMP_UNSUMMON_YELLOW
5930 VFX_IMP_UNSUMMON_PURPLE
5931 VFX_IMP_UNSUMMON_BLACK
5932 VFX_FNF_MORTAR_EXPLOSION_90_CODI
5933 VFX_DUR_SMOKE_1_CODI
5934 VFX_DUR_ELEMENTAL_SHIELD_YELLOW
5935 VFX_DUR_ELEMENTAL_SHIELD_RED
5936 VFX_DUR_ELEMENTAL_SHIELD_GREEN
5937 VFX_DUR_ELEMENTAL_SHIELD_PURPLE
5938 VFX_DUR_ELEMENTAL_SHIELD_WHITE
5939 VFX_DUR_ELEMENTAL_SHIELD_BLACK
5940 VFX_DUR_IA_EXCLAIM_YELLOW
5941 VFX_DUR_IA_QUESTION_YELLOW
5942 VFX_DUR_IA_EXCLAIM_SILVER
5943 VFX_DUR_IA_EXCLAIM_BLUE
5944 VFX_DUR_IA_EXCLAIM_GREEN
5945 VFX_DUR_IA_EXCLAIM_PURPLE
5946 VFX_DUR_IA_EXCLAIM_RED
5947 VFX_DUR_IA_QUESTION_SILVER
5948 VFX_DUR_IA_QUESTION_BLUE
5949 VFX_DUR_IA_QUESTION_GREEN
5950 VFX_DUR_IA_QUESTION_PURPLE
5951 VFX_DUR_IA_QUESTION_RED
5952 VFX_DUR_PROTECTION_ELEMENTS_LAYONARA
5953 VFX_DUR_ICE_SLICK_MASS
5954 VFX_IMP_LOOTED_ITEM_GENERIC
5955 VFX_IMP_LOOTED_ITEM_GOLDPIECES
5956 VFX_IMP_LOOTED_ITEM_HEALKIT
5957 VFX_IMP_LOOTED_ITEM_POTION
5958 VFX_IMP_LOOTED_ITEM_SCROLL
5959 VFX_FNF_DRAGBREATHGROUND_ACID
5960 VFX_FNF_DRAGBREATHGROUND_COLD
5961 VFX_FNF_DRAGBREATHGROUND_ELEC
5962 VFX_FNF_DRAGBREATHGROUND_GAS
5963 VFX_FNF_DRAGBREATHGROUND_MIND
5964 VFX_FNF_DRAGBREATHGROUND_ODD
5965 VFX_DUR_PROT_AMETHYST_SKIN
5966 VFX_DUR_PROT_DIAMOND_SKIN
5967 VFX_DUR_PROT_EMERALD_SKIN
5968 VFX_DUR_PROT_RUBY_SKIN
5969 VFX_DUR_PROT_SAPPHIRE_SKIN
5970 VFX_DUR_PROT_TOPAZ_SKIN
5971 VFX_DUR_PROT_HOLY_SKIN
5972 VFX_DUR_PROT_BONE_SKIN
5973 VFX_DUR_PROT_IRON_SKIN
5974 VFX_DUR_CROWN_FIRE_IMBUE_ARROW
5975 VFX_DUR_PROT_SALT_SKIN
5976 VFX_IMP_LOOTED_ITEM_GYPSY
5977 VFX_IMP_REWARD_SPRITE_XP
5978 VFX_IMP_REWARD_SPRITE_PSP
5979 VFX_BEAM_GHOSTLY
5980 VFX_BEAM_SONIC
5981 VFX_BEAM_RAINBOW
5982 VFX_BEAM_PRISMATIC
6049 VFX_DUR_AURA_BARB_RAGE_FEAR_DN
6050 VFX_DUR_GLOBE_DN_DEMO_001
6051 VFX_DUR_GLOBE_DN_DEMO_002
6052 VFX_DUR_GLOBE_DN_DEMO_003b
6053 VFX_DUR_GLOBE_DN_DEMO_004b
6054 VFX_IMP_SHADOW_EVADE
6055 VFX_DUR_AURA_SHADOW_EVADE_TX
6056 VFX_DUR_AURA_SHADOW_EVADE_RX
6057 VFX_IMP_BATTLETIDE
6058 VFX_DUR_AURA_BATTLETIDE_TX
6059 VFX_DUR_AURA_BATTLETIDE_RX
6060 VFX_DUR_FREEDOM_OF_MOVEMENT_BLUE
6061 VFX_DUR_FREEDOM_OF_MOVEMENT_RED
6062 VFX_DUR_FREEDOM_OF_MOVEMENT_PURPLE
6063 VFX_DUR_AURA_ELEC
6064 VFX_DUR_AURA_ACID
6065 VFX_DUR_AURA_WHIRLWIND
6066 VFX_DUR_AURA_CONFUSE
6067 VFX_DUR_AURA_STUN
6068 VFX_DUR_AURA_SONIC
6069 VFX_DUR_CREEPING_DOOM
6070 VFX_DUR_GLITTERDUST_DN
6071 VFX_DUR_SPINNING_GEAR
6072 VFX_DUR_PROTECTION_NEUTRAL_MINOR
6073 VFX_DUR_PROTECTION_NEUTRAL_MAJOR
6074 VFX_DUR_TURNING_PAGE
6075 VFX_DUR_EYEBALL_OBSERVER
- Addded Shadguy's Persistent VFX:
148 VFX_MOB_RAGE_FEAR_AURA_DN
172 VFX_MOB_SHADOW_AURA
180 VFX_MOB_ACID
181 VFX_MOB_SONIC
183 VFX_MOB_CONFUSION
184 VFX_MOB_WHIRLWIND
200 VFX_PER_FOGFREEZE
201 VFX_PER_FOGYELLOW
202 VFX_PER_FOGPURPLE
207 VFX_PER_WALLFROST
208 VFX_PER_WALLGRN
209 VFX_PER_WALLYELLOW
210 VFX_PER_WALLPURPLE
211 VFX_PER_WALLRED
212 VFX_PER_WALLBLUE
213 VFX_PER_SHADOWS
224 VFX_PER_TOF_WALLPRISMATIC
226 VFX_PER_FOGBLACK
227 VFX_PER_FOGBLOOD
228 VFX_PER_WALLBLOOD
229 VFX_PER_WALLELEC
230 VFX_PER_WALLSCINTILLATING
232 VFX_PER_WALLBALE
233 VFX_PER_FOGBALE
235 VFX_PER_FOGWHITE
236 VFX_PER_FOGLIGHTGRAY
237 VFX_PER_FOGDARKGRAY
239 VFX_PER_ICE_SLICK
240 VFX_PER_ROLLING_STONES
241 VFX_PER_QUICKSAND
242 VFX_PER_STONEHOLD_DUST
243 VFX_PER_STONEHOLD_EARTH
244 VFX_PER_ICEHOLD
245 VFX_PER_WALLDUST
246 VFX_PER_FOGDUST
247 VFX_PER_WALLEARTH
248 VFX_PER_FOGEARTH
249 VFX_PER_WALLPRISMATIC
250 VFX_PER_FOGPRISMATIC
Placeables- Numbered all Portrait placeables.
- Removed "Witcher: Tabletop soccer" placeable.
- Removed the square shadows cast from flower patch placeables.
- Fixed transparency issues with the display case placeables.
- Removed the visible black scorch mark from the waterfall placeable.
- Fixed fullbright bioware web placeable.
- Removed the apple core.
- Added new placeables from Fire Wraith:
Path, Mossy Stone, Long Straight
Path, Mossy Stone, Long Curve
Path, Mossy Stone, Long X
Path, Mossy Stone, Long T
Path, Mossy Stone, Short X
Path, Mossy Stone, Short T
Path, Mossy Stone, Short Straight
Path, Mossy Stone, End
Path, Mossy Stone, Short Curve
Carpet, Royal Purple
Carpet, Royal Purple, Cormyr
Flag, Cormyr, Blue Dragons
Flag, Cormyr, Purple Dragons
World Map, Cormyr 1, Wall-Mounted
World Map, Cormyr 1, Floor
World Map, Cormyr 2, Wall-Mounted
World Map, Cormyr 2, Floor
World Map, Dalelands 1, Wall-Mounted
World Map, Dalelands 1, Floor
World Map, Dalelands 2, Wall-Mounted
World Map, Dalelands 2, Floor
World Map, Sea of Fallen Stars, Wall-Mounted
World Map, Sea of Fallen Stars, Floor
World Map, Heartlands 1, Wall-Mounted
World Map, Heartlands 1, Floor
World Map, Heartlands 2, Wall-Mounted
World Map, Heartlands 2, Floor
World Map, Heartlands 3, Wall-Mounted
World Map, Heartlands 3, Floor
World Map, Sword Coast, Wall-Mounted
World Map, Sword Coast, Floor
World Map, Thay, Wall-Mounted
World Map, Thay, Floor
World Map, Underdark, Wall-Mounted
World Map, Underdark, Floor
World Map, Kara Tur, Wall-Mounted
World Map, Kara Tur, Floor
World Map, Kara Tur, Wall-Mounted
World Map, Kara Tur, Floor
Banner, Purple
Banner, Cormyr, Purple Dragons, Large
Banner, Cormyr, Purple Dragons, Medium
Banner, Silver Dragon, Huge
Banner, Silver Dragon, Medium
Banner, Cormyr 1, Huge
Banner, Cormyr 1, Medium
Banner, Cormyr 2, Huge
Banner, Cormyr 2, Medium
Banner, Cormyr, Blue Dragons, Large
Banner, Cormyr, Blue Dragons, Medium
- Added various CEP2 placeables:
Splotch: Dirt 07
Splotch: Dirt 08
Splotch: Dirt 09
Splotch: Dirt 10
Splotch: Dirt 11
Splotch: Dirt 12
Splotch: Flowers, Purple
Splotch: Flowers, Red 1
Splotch: Flowers, Red 2
Splotch: Flowers, Yellow
Splotch: Grass 05
Splotch: Grass 06
Splotch: Hay 1
Splotch: Hay 2
Plant: Lilypads 02
Plant: Lilypads 03
Plant: Lilypads 04
Plant: Lilypads 05
Plant: Lilypads 06
Plant: Lilypads 07
Plant: Lilypads 08
Splotch: Sawdust 1
Splotch: Sawdust 2
Grave: Headstone 05
Grave: Headstone 06
Grave: Headstone 07
Grave: Headstone 08
Grave: Headstone 09
Grave: Headstone 10
Grave: Headstone 11
Grave: Headstone 12
Grave: Headstone 13
Grave: Headstone 14
Grave: Headstone 15
Grave: Headstone 16
Grave: Marker 01
Grave: Marker 02
Grave: Marker 03
Grave: Marker 04
Grave: Marker 05
Grave: Marker 06
Grave: Marker 07
Grave: Marker 08
Grave: Marker 09
Grave: Marker 10
Grave: Marker 11
Grave: Marker 12
Grave: Marker 13
Grave: Marker 14
Grave: Marker 15
Grave: Marker 16
Grave: Marker 17
Grave: Marker 18
Grave: Marker 19
Grave: Marker 20
Farm: Hay Pile
Academic: Lectern, Stone
Pillar 18
Pillar 19
Pillar 20
Pillar 21
Plant: Reeds 1
Plant: Reeds 2
Rock 10
Rock 11
Rock 12
Rock 13
Rock 14
Ice: Boulder 05
Ice: Boulder 06
Ice: Boulder 07
Ice: Boulder 08
Ice: Boulder 09
Ice: Boulder 10
Ice: Boulder 11
Ice: Boulder 12
Ice: Boulder 13
Boulder: Organic 3
Boulder: Organic 4
Boulder: Organic 5
Boulder: Organic 6
Ice: Rocks 1
Ice: Rocks 2
Ice: Rocks 3
Rocks: Organic 1
Rocks: Organic 2
Boulder: Desert 3
Chain: Anchor 1
Chain: Anchors
Rock: Desert 01
Rock: Desert 02
Rock: Desert 03
Rock: Desert 04
Rock: Desert 05
Rock: Desert 06
Rock: Desert 07
Rock: Desert 08
Rock: Desert 09
Rock: Desert 10
Rock: Desert 11
Rock: Desert 12
Rock: Desert 13
Rock: Desert 14
Rock: Desert 15
Rock: Desert 16
Rock: Desert 17
Rock: Desert 18
Rock: Desert 19
Rock: Desert 20
Rock: Desert 21
Rock: Desert 22
Rock: Desert 23
Rock: Desert 24
Rock: Desert 25
Rock: Desert 26
Bed: Drow 1
Bed: Drow 2
Bed: Drow 3
Pillar 24
Pillar 25
Pillar 26
Pillar 27
Pillar 28
Pillar 29
Pillar 30
Pillar 31
Pillar 32
Pillar 33
Pillar 34
Pillar 35
Pillar 36
Pillar 37
Pillar 38
Pillar 39
Pillar 40
Chain: Anchor 2
Chain: Anchor 3
Chain: Brazier
Chain: Diagonal 1
Chain: Diagonal 2
Chain: Diagonal 3
Chain: Vertical 1
Chain: Vertical 2
Plant: Fern 09
Plant: Fern 10
Plant: Fern 11
Plant: Grass Tuft 09
Plant: Grass Tuft 10
Plant: Grass Blade 2
Plant: Lilypads 09
Plant: Lilypads 10
Plant: Lilypads 11
Splotch: Moss 07
Splotch: Moss 08
Net 2
Net 3
Pillar 41
Rock: Forest 01
Rock: Forest 02
Rock: Forest 03
Rock: Forest 04
Rock: Forest 05
Rock: Forest 06
Rock: Forest 07
Rock: Forest 08
Rock: Forest 09
Rock: Forest 10
Rock: Forest 11
Rock: Forest 12
Rock: Forest 13
Rock: Forest 14
Rock: Forest 15
Rock: Forest 16
Rock: Forest 17
Rock: Forest 18
Rock: Forest 19
Rock: Forest 20
Rock: Forest 21
Rock: Forest 22
Splotch: Rocks
Rock 15
Rock 16
Rock 17
Rock 18
Rock 19
Boulder: Organic 7
Rock: Organic 01
Rock: Organic 02
Rock: Organic 03
Rock: Organic 04
Rock: Organic 05
Rock: Organic 06
Rock: Organic 07
Rock: Organic 08
Rock: Organic 09
Rock: Organic 10
Rock: Organic 11
Rock: Organic 12
Rock: Organic 13
Rock: Organic 14
Rock: Organic 15
Rock: Organic 16
Rock: Organic 17
Rock: Organic 18
Rock: Organic 19
Rock: Organic 20
Rock: Organic 21
Rock: Rural 01
Rock: Rural 02
Rock: Rural 03
Rock: Rural 04
Rock: Rural 05
Rock: Rural 06
Rock: Rural 07
Rock: Rural 08
Rock: Rural 09
Rock: Rural 10
Rock: Rural 11
Rock: Rural 12
Rock: Rural 13
Ship Anchor 2
Ship Anchor 3
Rock: Sea Coral 01
Rock: Sea Coral 02
Rock: Sea Cave 01
Rock: Sea Cave 02
Rock: Sea Cave 03
Rock: Sea Cave 04
Rock: Sea Cave 05
Rock: Sea Cave 06
Rock: Sea Cave 07
Rock: Sea Cave 08
Rock: Sea Cave 09
Stone: Underdark, Stalagmite 01
Stone: Underdark, Stalagmite 02
Stone: Underdark, Stalagmite 03
Stone: Underdark, Stalagmite 04
Stone: Underdark, Stalagmite 05
Stone: Underdark, Stalagmite 06
Stone: Underdark, Stalagmite 07
Stone: Underdark, Stalagmite 08
Stone: Underdark, Stalagmite 09
Stone: Underdark, Stalagmite 10
Stone: Underdark, Stalagmite 11
Stone: Underdark, Stalagmite 12
Stone: Underdark, Stalagmite 13
Stone: Underdark, Stalagmite 14
Stone: Underdark, Stalagmite 15
Stone: Underdark, Stalagmite 16
Stone: Underdark, Stalagmite 17
Stone: Underdark, Stalagmite 18
Stone: Underdark, Stalagmite 19
Stone: Underdark, Stalagmite 20
Stone: Underdark, Stalagmite 21
Stone: Underdark, Stalagmite 22
Stone: Underdark, Stalagmite 23
Light: Lamppost, Drow 1
Light: Lamppost, Drow 2
Light: Lamppost, Drow 3
Light: Lamppost, Drow 4
Light: Lamppost, Drow 5
Light: Lamppost, Drow 6
Rock: Underdark 01
Rock: Underdark 02
Rock: Underdark 03
Rock: Rural Winter 01
Rock: Rural Winter 02
Rock: Rural Winter 03
Rock: Rural Winter 04
Rock: Rural Winter 05
Splotch: Underdark 1
Splotch: Underdark 2
Splotch: Underdark 3
Light: Underdark Motes
Light: Underdark Motes (no ambient)
Rock: Sea Coral 03
Rock: Sea Coral 04
Rock: Sea Coral 05
Rock: Sea Coral 06
Rock: Sea Coral 07
Rock: Sea Coral 08
Rock: Sea Coral 09
Rock: Sea Coral 10
Rock: Sea Coral 11
Rock: Sea Coral 12
Rock: Sea Coral 13
Rock: Sea Coral 14
Rock: Sea Coral 15
Structure: Barn 1
Structure: Barn 2
Structure: Barn 2, Burnt
Structure: Blacksmith 1
Structure: Blacksmith 2
Structure: Blacksmith 2, Ruined
Structure: Boathouse 1
Structure: Boathouse 2
Structure: Castle Never
Structure: Church 1
Structure: Church 2
Structure: Deathgod's Vault
Structure: Inn
Structure: Inn, Ruined
Structure: Merchant 1
Structure: Merchant 1, Ruined
Structure: Merchant 2
Structure: Merchant 3
Structure: Merchant 4
Structure: Merchant 5
Structure: Riverkeep
Structure: Temple
Structure: Temple, Evil 1
Structure: Temple, Evil 2
Structure: Temple, Evil 3
Structure: Temple, Good 1
Structure: Temple, Good 2
Structure: Temple, Good 2, Ruined
Structure: Temple, Good 3
Structure: Temple, Good 4
Structure: Temple, Kelemvor
Structure: Thay 1
Structure: Thay 2
Structure: Thay 3
Structure: Theater
Structure: Theater, Snowy
Structure: Townhall
Structure: Windmill 1 Fan
Structure: Windmill 1
Structure: Windmill, Ruined
Structure: Coliseum
Structure: House, Dock 1
Structure: House, Dock 2
Structure: House, Dock 3
Structure: House, Dock 4
Structure: House, Dock 5
Structure: House, Dock 6
Structure: House, Mulsantir 1
Structure: House, Mulsantir 1, Snowy
Structure: House, Mulsantir 2
Structure: House, Mulsantir 2, Snowy
Structure: House, Mulsantir 3
Structure: House, Mulsantir 3, Snowy
Structure: House, Mulsantir 4
Structure: House, Mulsantir 4, Snowy
Structure: House, Mulsantir 5
Structure: House, Mulsantir 5, Snowy
Structure: House, Rural 1, Burnt
Structure: House, Rural 2, Burnt
Structure: House, Rural 3, Burnt
Structure: House, Rural 4, Burnt
Structure: House, Rural 5, Burnt
Structure: House, Rural 6, Burnt
Structure: House, Slum 1
Structure: House, Slum 2
Structure: House, Slum 3
Structure: House, Slum 4
Structure: House, Slum 5
Structure: House, Swamp 1
Structure: House, Swamp 1, Ruined
Structure: House, Swamp 1, Stilts
Structure: House, Swamp 2
Structure: House, Swamp 2, Ruined
Structure: House, Swamp 3
Structure: House, Swamp 3, Ruined
Structure: House, Swamp 4
Structure: House, Swamp 4, Ruined
Structure: House, Swamp 5
Structure: House, Swamp 5, Ruined
Structure: House, Swamp 6
Structure: House, Swamp 6, Ruined
Structure: House, Thatch 1
Structure: House, Thatch 2
Structure: House, Thatch 3
Structure: House, Thatch 4
Structure: House, Thatch 5
Structure: House, Thatch 6
Structure: House RMB 01
Structure: House RMB 02
Structure: House RMB 03
Structure: House RMB 04
Structure: House RMB 05
Structure: House RMB 06
Structure: House RMB 07
Structure: House RMB 08
Structure: House RMB 09
Structure: House RMB 10
Structure: House RMB 11
Structure: Hut 1
Library: Corner
Library: Intersect
Library: Ladder
Library: Post1
Library: Post2
Library: Wall1
Library: Wall2
Library: Wall3
Library: Wall4
Structure: Market Stall 02
Structure: Market Stall 03
Structure: Stable
Structure: Stalls
Statue: Angel v1
Statue: Angel v2
Statue: Angel, Crystal
Statue: Angel, Marble
Statue: Bard v1
Statue: Bard v2
Statue: Bard, Crystal
Statue: Bard, Marble
Statue: Dolphin v1
Statue: Dolphin v2
Statue: Dolphin, Crystal
Statue: Dolphin, Marble
Statue: Hero 1 v1
Statue: Hero 1 v2
Statue: Hero 1, Crystal
Statue: Hero 1, Marble
Statue: Hero 2 v1
Statue: Hero 2 v2
Statue: Hero 2, Crystal
Statue: Hero 2, Marble
Statue: Hero 3 v1
Statue: Hero 3 v2
Statue: Hero 3, Crystal
Statue: Hero 3, Marble
Statue: Monk 1 v1
Statue: Monk 1 v2
Statue: Monk 1, Crystal
Statue: Monk 1, Marble
Statue: Monk 2 v1
Statue: Monk 2 v2
Statue: Monk 2, Crystal
Statue: Monk 2, Marble
Statue: Preacher 1 v1
Statue: Preacher 1 v2
Statue: Preacher 1, Crystal
Statue: Preacher 1, Marble
Statue: Preacher 2 v1
Statue: Preacher 2 v2
Statue: Preacher 2, Crystal
Statue: Preacher 2, Marble
Statue: Totem 1 v1
Statue: Totem 1 v2
Statue: Totem 1, Crystal
Statue: Totem 1, Marble
Statue: Totem 2
Statue: Tyr v1
Statue: Tyr v2
Statue: Tyr, Crystal
Statue: Tyr, Marble
Structure: City Watch, Large
Structure: City Watch, Small
Structure: Crossroads Keep
WallSeg: CK 1
WallSeg: CK 2
WallSeg: CK 3
WallSeg: CK 4
WallSeg: CK 5
WallSeg: CK 6
WallSeg: CK 7
WallSeg: CK 8
WallSeg: CK 9
WallSeg: City A1
WallSeg: City A2
WallSeg: City B1
WallSeg: City B2
WallSeg: City C1
WallSeg: City C2
WallSeg: City D1
WallSeg: City E1
WallSeg: City F1
Wall: Estate 1
Wall: Estate 2
Wall: Fort 1
Wall: Fort 1, Snowy
Wall: Fort 2
Wall: Fort 2, Snowy
Wall: Fort 3
Wall: Fort 3, Snowy
Wall: Fort 4
Wall: Fort 4, Snowy
Wall: Fort 5
Wall: Fort 5, Snowy
WallSeg: M 01
WallSeg: M 02
WallSeg: M 03
WallSeg: M 04
WallSeg: M 05
WallSeg: M 06
WallSeg: M 07
WallSeg: M 08
WallSeg: M 09
WallSeg: M 10
WallSeg: M 11
WallSeg: M 12
WallSeg: M 13
WallSeg: M 14
WallSeg: M 15
WallSeg: M 16
WallSeg: M 17
WallSeg: M 18
WallSeg: M 19
WallSeg: M 20
WallSeg: M 21
WallSeg: M 22
WallSeg: M 23
WallSeg: M 24
WallSeg: M 25
WallSeg: M 26
WallSeg: SC 01
WallSeg: SC 02
WallSeg: SC 03
WallSeg: SC 04
WallSeg: SC 05
WallSeg: SC 06
WallSeg: SC 07
WallSeg: SC 08
WallSeg: SC 09
WallSeg: SC 10
WallSeg: SC 11
WallSeg: SC 12
WallSeg: SC 13
WallSeg: SC 14
WallSeg: SC 15
WallSeg: SC 16
WallSeg: SC 17
WallSeg: SC 18
WallSeg: SC 19
WallSeg: Thay 1
WallSeg: Thay 2
WallSeg: Thay 3
WallSeg: Thay 4
WallSeg: Thay 5
WallSeg: Thay 6
WallSeg: Thay 7
Fence: Iron A1
Fence: Iron A2
Fence: Iron B1
Fence: Iron C1
Fence: Wood A1
Fence: Wood A2
Fence: Wood A2, Snowy
Fence: Wood RA1
Fence: Wood RB1
Fence: Wood RC1
Fence: Wood RA1, Snowy
Fence: Wood RB1, Snowy
Fence: Wood RC1, Snowy
Fence: Wood RA2
Fence: Wood RB2
Fence: Wood RC2
Fence: Wood RA2, Snowy
Fence: Wood RB2, Snowy
Fence: Wood RC2, Snowy
Fence: Wood RA3
Fence: Wood RB3
Fence: Wood RC3
Fence: Wood RA3, Snowy
Fence: Wood RB3, Snowy
Fence: Wood RC3, Snowy
Fence: Wood RA4
Fence: Wood RB4
Fence: Wood RC4
Fence: Wood RA4, Snowy
Fence: Wood RB4, Snowy
Fence: Wood RC4, Snowy
Fence: Wood RA9
Fence: Wood RB9
Fence: Wood RC9
Fence: Wood RA9, Snowy
Fence: Wood RB9, Snowy
Fence: Wood RC9, Snowy
Fence: Rail SR 01
Fence: Rail SR 02
Fence: Rail SR 03
Fence: Rail SR 04
Fence: Rail SR 05
Fence: Rail SR 06
Fence: Rail SR 07
Fence: Rail SR 08
Fence: Rail SR 09
Fence: Rail SR 10
Structure: House, Thatch 1, Snowy
Structure: House, Thatch 2, Snowy
Structure: House, Thatch 3, Snowy
Structure: House, Thatch 4, Snowy
Structure: House, Thatch 5, Snowy
Structure: House, Thatch 6, Snowy
Elven: Twist Spire: D, D, D*
Elven: Twist Spire: A, R, S*
Elven: Twist Spire: S, BT, D*
Elven: Twist Spire: E, D, E*
Elven: Twist Spire: T, R, C*
Elven: Twist Spire: D, E, D*
Elven: Twist Spire: D, A, A*
Elven: Twist Spire: Gld, Sil, Sil*
Elven: Twist Spire: Grn, Sil, Sil*
Elven: Twist Spire: Sil, Gld, Blu*
Elven: Twist Spire: (large) D, D, D*
Elven: Twist Spire: (large) A, R, S*
Elven: Twist Spire: (large) S, BT, D*
Elven: Twist Spire: (large) E, D, E*
Elven: Twist Spire: (large) T, R, C*
Elven: Twist Spire: (large) D, E, D*
Elven: Twist Spire: (large) D, A, A*
Elven: Twist Spire: (large) Gld, Sil, Sil*
Elven: Twist Spire: (large) Grn, Sil, Sil*
Elven: Twist Spire: (large) Sil, Gld, Blu*
Workbench 1
Workbench 2
Workbench 3
Workbench 4
Workbench 5
Workbench 6
Workbench 7
Wall: City Elevation*
Wall: City Elevation End*
Wall: City Elevation Corner*
Wall: City Elevation Gate*
Wall: City Elevation X*
Wall: City Elevation T*
Vortex: Small - Blue, Dark*
Vortex: Small - Blue, Light*
Vortex: Small - Cyan*
Vortex: Small - Green*
Vortex: Small - Orange*
Vortex: Small - Purple*
Vortex: Small - Red*
Vortex: Small - Yellow*
Vortex: Small - White*
Vortex: Large - Blue, Dark*
Vortex: Large - Blue, Light*
Vortex: Large - Cyan*
Vortex: Large - Green*
Vortex: Large - Orange*
Vortex: Large - Purple*
Vortex: Large - Red*
Vortex: Large - Yellow*
Vortex: Large - White*
Tree: Cypress, Large*
Tree: Mirkwood, Medium*
Tree: Mirkwood, Small*
Tree: Mirkwood, Large*
Table 11
Table 12
Table 13
Table 14
Table 15
Table 16
Table 17
Table 18
Table 19
Table 20
Table 21
Table 22
Table 26
Statue: Wolf*
Statue: Valsharess: L*
Statue: Valsharess: S*
Sky: Sphere: The Starry Rift* (CCC-Cestus Dei)
Sign: Lolth: Gold*
Mech: Gear 1 and Shaft
Mech: Gear 1, Left, Small
Mech: Gear 1, Left, Medium
Mech: Gear 1, Left, Large
Mech: Gear 1, Left, Huge
Mech: Gear 1, Left, Gargantuan
Mech: Gear 1, Right, Small
Mech: Gear 1, Right, Medium
Mech: Gear 1, Right, Large
Mech: Gear 1, Right, Huge
Mech: Gear 1, Right, Gargantuan
Mech: Gear 1, Vertical, Small
Mech: Gear 1, Vertical, Medium
Mech: Gear 1, Vertical, Large
Mech: Gear 1, Vertical, Huge
Mech: Gear 1, Vertical, Gargantuan
Mech: Gear 1, Left, Tiny
Mech: Gear 1, Right, Tiny
Mech: Gear 1, Vertical, Tiny
Mech: Chain, Moving, Horizontal
Mech: Chain, Moving, Vertical
Book Row 1
Book Row 2
Book Row 3
Book Row 4
Book Row 5
Book Row 6
Book Row, Estate 1
Book Row, Estate 2
Book Row, Estate 3
Book Row, Estate 4
Book Row, Estate 5
Window: Bay*
Window: Day Lightshaft*
Window: Moon Lightshaft*
- Added Medieval City Tileset placeables:
Medieval: MC_MiningWell
Medieval: Horse statue, left
Medieval: Horse statue, right
Medieval: Horse banner
Medieval: Lion banner
Medieval: Lamp post 1
Medieval: Garden bench
Medieval: Lamp post 1, no glow
Medieval: Lamp post 2
Medieval: Lamp post 2, no glow
Medieval: Chair
Medieval: Lamp
Medieval: Lamp, no glow
Medieval: Clothes line
Medieval: Wall type A, part A
Medieval: Wall type A, part B
Medieval: Puddle ripples
Medieval: Lamp 2
Medieval: Lamp 2, no glow
- Added Txpple's light source placeables:
Light Source: Red, 01m
Light Source: Red, 03m
Light Source: Red, 06m
Light Source: Red, 09m
Light Source: Red, 12m
Light Source: Red, 15m
Light Source: Green, 01m
Light Source: Green, 03m
Light Source: Green, 06m
Light Source: Green, 09m
Light Source: Green, 12m
Light Source: Green, 15m
Light Source: Blue, 01m
Light Source: Blue, 03m
Light Source: Blue, 06m
Light Source: Blue, 09m
Light Source: Blue, 12m
Light Source: Blue, 15m
Light Source: Magenta, 01m
Light Source: Magenta, 03m
Light Source: Magenta, 06m
Light Source: Magenta, 09m
Light Source: Magenta, 12m
Light Source: Magenta, 15m
Light Source: Yellow, 01m
Light Source: Yellow, 03m
Light Source: Yellow, 06m
Light Source: Yellow, 09m
Light Source: Yellow, 12m
Light Source: Yellow, 15m
Light Source: White, 01m
Light Source: White, 03m
Light Source: White, 06m
Light Source: White, 09m
Light Source: White, 12m
Light Source: White, 15m
Light Source: Orange, 01m
Light Source: Orange, 03m
Light Source: Orange, 06m
Light Source: Orange, 09m
Light Source: Orange, 12m
Light Source: Orange, 15m
Light Source: Brown, 01m
Light Source: Brown, 03m
Light Source: Brown, 06m
Light Source: Brown, 09m
Light Source: Brown, 12m
Light Source: Brown, 15m
Light Source: Purple, 01m
Light Source: Purple, 03m
Light Source: Purple, 06m
Light Source: Purple, 09m
Light Source: Purple, 12m
Light Source: Purple, 15m
Light Source: Cyan, 01m
Light Source: Cyan, 03m
Light Source: Cyan, 06m
Light Source: Cyan, 09m
Light Source: Cyan, 12m
Light Source: Cyan, 15m
Light Source: Dark Green, 01m
Light Source: Dark Green, 03m
Light Source: Dark Green, 06m
Light Source: Dark Green, 09m
Light Source: Dark Green, 12m
Light Source: Dark Green, 15m
Light Source: Light Green, 01m
Light Source: Light Green, 03m
Light Source: Light Green, 06m
Light Source: Light Green, 09m
Light Source: Light Green, 12m
Light Source: Light Green, 15m
Light Source: Dark Red, 01m
Light Source: Dark Red, 03m
Light Source: Dark Red, 06m
Light Source: Dark Red, 09m
Light Source: Dark Red, 12m
Light Source: Dark Red, 15m
Light Source: Light Red, 01m
Light Source: Light Red, 03m
Light Source: Light Red, 06m
Light Source: Light Red, 09m
Light Source: Light Red, 12m
Light Source: Light Red, 15m
Light Source: Dark Blue, 01m
Light Source: Dark Blue, 03m
Light Source: Dark Blue, 06m
Light Source: Dark Blue, 09m
Light Source: Dark Blue, 12m
Light Source: Dark Blue, 15m
Light Source: Light Blue, 01m
Light Source: Light Blue, 03m
Light Source: Light Blue, 06m
Light Source: Light Blue, 09m
Light Source: Light Blue, 12m
Light Source: Light Blue, 15m
Light Source: Dark Yellow, 01m
Light Source: Dark Yellow, 03m
Light Source: Dark Yellow, 06m
Light Source: Dark Yellow, 09m
Light Source: Dark Yellow, 12m
Light Source: Dark Yellow, 15m
Light Source: Light Yellow, 01m
Light Source: Light Yellow, 03m
Light Source: Light Yellow, 06m
Light Source: Light Yellow, 09m
Light Source: Light Yellow, 12m
Light Source: Light Yellow, 15m
- Added Stonehammer's placeables from CCC September 2021:
SH Wall Hedge L 2000
SH Wall Hedge L 1000
SH Wall Hedge L 500
SH Wall Hedge XL 2000
SH Wall Hedge XL 1000
SH Wall Hedge XL 500
SH Wall Fence Rural 2000
SH Wall Fence Rural 1000
SH Wall Fence Rural 500
SH Wall Wood 1 2000
SH Wall Wood 1 1000
SH Wall Wood 1 500
SH Wall Wood 1 250
SH Wall Stone 1 2000
SH Wall Stone 1 1000
SH Wall Stone 1 500
SH Wall Stone 1 250
SH Wall OC Rural2c
SH Wall OC Rural2
SH Wall OC Rural2a
SH Wall OC Rural2b
SH Wall OC Rural Gateway
SH Tree 01 Full
SH Tree 01 Chopped
SH Tree 01 Stump
SH Tree 01 Stack Large
SH Tree 01 Stack Small
SH Forest 01
SH Bathtub Big 1
SH Bathtub Big 2
SH Bathtub Big 3
SH Bathtable 1
SH Bathtable 2
SH Bathtable 3
SH Bench Long 1
SH Bench Long 2
SH Bench Long 3
SH Bench Long 4
SH Tavern Bar Wood Drinks 1
SH Tavern Bar Wood Drinks 2
SH Tavern Bar Marble Drinks 1
SH Tavern Bar Marble Drinks 2
SH Tavern Bar Metal Drinks 1
SH Tavern Bar Metal Drinks 2
SH Tavern Bar Stone Drinks 1
SH Tavern Bar Stone Drinks 2
SH Tavern Bar Stone Drinks 3
SH Tavern Bar Stone Drinks 4
SH Tavern Bar Wood Clear 1
SH Tavern Bar Wood Clear 2
SH Cage Large Full 1
SH Cage Large Full 2
SH Cage Large Corner 1
SH Cage Large Corner 2
SH Cage Large Square
SH Cage Arena Round Post
SH Cage Arena Round Wall
SH Cage Round Small
SH Cage Round Cap Small
SH Cage Round Medium
SH Cage Round Large
SH Cage Round Portal
SH Cage Round Portal Door
SH twc Oven 1
SH twc Oven 2
SH Carpet Plain Rug 500x500
SH Carpet Plain Rug 500x1000
SH Carpet Plain Rug 500x2000
SH Carpet Plain Rug 1000x1000
SH Carpet Plain Red 500x500
SH Carpet Plain Red 500x1000
SH Carpet Plain Red 500x2000
SH Carpet Plain Red 1000x1000
SH Carpet Plain Red 1000x2000
SH Carpet Plain Red 2000x2000
SH Carpet Plain Black 500x500
SH Carpet Plain Black 500x1000
SH Carpet Plain Black 500x2000
SH Carpet Plain Black 1000x1000
SH Carpet Plain Black 1000x2000
SH Carpet Plain Black 2000x2000
SH Carpet Castle 04 500x1000
SH Carpet Castle 04 500x2000
SH Carpet Castle 04 1000x2000
SH Carpet Castle 04 1000x1000
SH Carpet Castle 04 2000x2000
SH Carpet Dais Throne 01
SH Carpet Dais Throne 02
SH Carpet Dais Throne 03
SH Carpet Dais Throne 04
SH Carpet Dais Throne 05
SH Carpet Dais Throne 06
SH Carpet Dais Throne 07
SH Carpet Dais Throne 08
SH Carpet Dais Throne 09
SH Carpet Dais Throne 10
SH Bed Dais 1
SH Bed Dais 2
SH Bed Dais 3
SH Bed Dais 4
SH Bed Dais 5
SH Chair Giant Head01
SH Chair Throne Bones
SH Chair Rock
SH Chair Mushroom
SH Chair twc convert 1
SH twc Lighthouse
SH Table twc Kitchen 01
SH Table twc Shop 1
SH Table Mushroom
SH Table Long Wood 1
SH Table Long Wood 2
SH Table Long Wood 3
SH Table Long Wood 4
SH Table Short Wood 1
SH Table Short Wood 2
SH Table Short Wood 3
SH Table Short Wood 4
SH Table Square Small 1
SH Table Square Small 2
SH Table Square Small 3
SH Table Square Small 4
SH Table Round Wood 1
SH Table Round Wood 2
SH Table Round Wood 3
SH Table Round Wood 4
SH Table Short Wood Drinks
SH Table Round Wood Drinks
SH Crate Stack OCO1
SH Display Case 01
SH Display Case 02
SH Display Case 03
SH Display Case 04
SH Display Case 05
SH Display Case 06
SH Display Case 07
SH Display Case 08
SH Display Case 09
SH Display Case 10
SH Dock Ramp Flat
SH Dock Ramp Low
SH Dock Ramp Basic
SH Dock Planks 1
SH Dock Planks 2
SH Banner White Lotus
SH Banner Black Lotus
Creatures- Removed invalid "Maelephant" creature appearance.
- Fixed missing "Hollyphant" creature appearance.
- Fixed female vampire's open mouth.
- Fixed human female large phenotype heads 25, 26, 27.
- Fixed human male head 28.
- Removed many large phenotype heads that were broken.
- Compiled all uncompiled heads.
- Fixed light colored hair on heads reflecting the environment map, making the hair look grey/metallic/shiny.
- Added twosided flag to dafena's heads.
Tilesets
- Fixed shadow issues on the rural tileset beach tiles.
- Removed Medieval City (tcm01), which was superceeded by Medieval City 2 when it was added to the basegame in 8393.15.
- Removed Medieval Rural (trm01), which was superceeded by Medieval Rural 2 when it was added to the basegame in 8393.15.
Soundsets
- Added 2 new PC soundsets voiced by Elizabeth Nightingale commissioned by Fire Wraith:
- Female Cormyr Noble Tymoran
- Female Cormyr Noble Selunite
GUI
TLK
- Removed the + from custom Spell Resistance item property TLK entries to now match Bioware's spell resistance property formating.
- Added seperate TLK strings for Tree Stride.
- Added seperate TLK strings for Transport via Plants.
- Corrected TLK entries for cast spell item properties that were missing or listed the wrong caster level compared to their 2da entries:
Break Enchantment (5) > Break Enchantment (10)
Energy Immunity > Energy Immunity (15)
Phantom Steed > Phantom Steed (5)
Freedom (20) > Freedom (17)
Scintillating Sphere (20) > Scintillating Sphere (17)
Ball Lightning (20) > Ball Lightning (17)
Bless Weapon (10) > Bless Weapon (5)
Flame Weapon (17) > Flame Weapon (10)
Flame Weapon (10) > Flame Weapon (3)
Greater Magic Weapon (15) > Greater Magic Weapon (12)
Greater Magic Weapon (10) > Greater Magic Weapon (9)
Greater Magic Weapon (6) > Greater Magic Weapon (6)
Darkfire (5) > Darkfire (10)
Evil Blight (9) > Evil Blight (12)
Bigby's Crushing Hand (20) > Bigby's Crushing Hand (17)
Bigby's Clenched Fist (20) > Bigby's Clenched Fist (17)
Bigby's Grasping Hand (17) > Bigby's Grasping Hand (15)
Bigby's Forceful Hand (15) > Bigby's Forceful Hand (11)
Bigby's Interposing Hand (15) > Bigby's Interposing Hand (11)
Isaac's Greater Missile Storm (15) > Isaac's Greater Missile Storm (13)
Isaac's Lesser Missile Storm (13) > Isaac's Lesser Missile Storm (9)
Undeaths Eternal Foe (20) > Undeaths Eternal Foe (17)
Greater Sanctuary (18) > Greater Sanctuary (13)
Firebrand (15) > Firebrand (13)
Sunburst (20) > Sunburst (17)
Earthquake (20) > Earthquake (17)
Bombardment (20) > Bombardment (17)
Mass Death Ward > Mass Death Ward (13)
Sonic Weapon > Sonic Weapon (10)
Dark Vibration > Dark Vibration (10)
Polar Ray > Polar Ray (15)
- Fixed On Hit: Sonic Damage repeating "On Hit:" twice in its item property.
- Fixed On Hit: Dark Vibration repeating "On Hit:" twice in its item property.
- Fixed On Hit: Purifying Blade repeating "On Hit:" twice in its item property.
- Fixed On Hit: Hellfire repeating "On Hit:" twice in its item property.
- Fixed On Hit: Booming Blade repeating "On Hit:" twice in its item property.
- Fixed On Hit: Chilling Blade repeating "On Hit:" twice in its item property.
- Fixed On Hit: Inferno Blade repeating "On Hit:" twice in its item property.
- Fixed On Hit: Arcane Blade repeating "On Hit:" twice in its item property.
- Corrected TLK name entry for Flowers base item type.
- Corrected TLK name entry for Flower Bouquet base item type.
- Corrected TLK name entry for Crystal Flowers base item type.
- Corrected TLK name entry for Crystal Flowers Bouquet base item type.
- Added missing TLK name entry for Holy Tome base item type.
- Added missing TLK name entry for Unholy Tome base item type.
- Fixed Invisible Blade's "Feint Mastery" feat appearing as "breathes fire" in the combat log.
- Lore skill renamed to "Item Lore".
- Updated all weapon statblocks.
- Corrected Holy and Unholy Tome's stat block damage types to bludgeoning.
- Corrected Holy and Unholy Tome's stat block proficiency requirements to none.
- Updated all CEP weapon statblock's to list which line of weapon feats they use.
- Added Fashion Accessory (212)'s stat block which was missing.
- Added Fashion Accessory (213)'s stat block which was missing.
- Changed Fashion Accessory (212)'s name to Fashion Accessory 1.
- Changed Fashion Accessory (314)'s name to Fashion Accessory 2.
- Changed Fashion Accessory (213)'s name to Fashion Accessory 3.
- Updated knowledge skill descriptions.
- Renamed Persuade to "Persuade/Diplomacy".
- Updated Tumble description.
- Add new loadscreen hints.
- Updated Brew Potion feat description.
- Updated Craft Wand feat description.
CD4 Hak Update v4.00a2
Items
- Fixed cloak 57 (Cavalier Hat)'s texture.
- Fixed Miscellaneous Small 190's icon being replaced by a bird.
- Fixed female elf missing shoulder model dragon scale armor model.
- Fixed missing female human and elf chest 145.
- Fixed female left biceps 38's incorrect plt.
- (Fire Wraith) Fixed female right foot 191's broken model.
Creatures
- Fixed angel and bird wings lack of transparency.
- (Fire Wraith) Fixed some positioning issues with female human head 226.
- (Fire Wraith) Fixed female human head 54's scale.
- (Fire Wraith) Added female human head 257, which is a mirrored version of 226. You'll still confuse Evelyn and Lilith though.
Animations
- Fixed the legs on female characters in Demonblade animations sometimes being lifted off the ground oddly during some animations.
- Fixed the head on female characters in Demonblade animations sometimes getting stuck looking far left over the shoulder.
- Fixed the right thigh on female characters in Fencing animations becoming permanently dislocated from the hip.
Classes
- Fixed some feat requirements for Tempest not working correctly.
Other
- Updated Faerun skyboxes.
- (Vincent) Added a forest and rural tileset override that updates the cliff textures in both tilesets, and upscales the textures in the forest tileset.
TLK- Fixed some TLK entries that were missing from v4.00a1.
CD4 Hak Update v4.00a3
Classes
- Fixed Battlerager gaining an empty bonus feat option at level 4.
Spells
- Fixed Shield and Flare's spell descriptors which had been mixed up.
- Fixed Fireball's missing AOE targeting indicator.
Items
- Added missing gold umbrella.
Voicesets
- (Fire Wraith) Fixed some incorrect sound files and TLK lines for the Loghain voice set.
Other
- Moved Plant racial type to 2da row 52, syncing the race with the unused plant racial type ID left over by Bioware. This change will break any plant NPCs made in builder modules from v4.00a1 when the plant racial type was first added.
- Fixed horse feat spells broadcasting an invalid combat log message when used.
- Updated shaders.
TLK- Fixed Custom, Female, Cormyr Noble Selunite and Custom, Female, Cormyr Noble Tymoran names being swapped.
CD4 Hak Update v4.00a4
Fixes
- Fixed an issue on AMD GPUs with our new shaders that caused the game world to be white.
CD4 Hak Update v4.00b1Classes- Fixed spell casting ability requirement checks to correctly check for the ability to cast spells of n-level, rather than checking for n-class level. This will effect sorcerers who gain spells a level slower than wizards. PCs who don't meet this requirement will not be able to continue taking their PRC until releveled to correct their class layouts.
- Battlerager
- Added missing feat choices from general and bonus feat lists.
- Cleric
- Added Metal domain available to Astilabor, Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer:
Clerics of the Metal domain gain metal-related spell powers.
Domain Special Abilities and Bonus Spells:
Hammer Proficiency: Automatic weapon proficiency with light hammers, warhammers, and mauls.
The cleric gains access to the following spells at the specified spell level: Keen Edge (2), Greater Magic Weapon (3), Blade Barrier (5).
- Updated all domain descriptions.
- Favored Soul
- At 1st level, Favored Souls are now automatically proficient with the favored weapons of their deity.
- At 3rd level, Favored Souls automatically gain weapon focus in their deity's favored weapon.
- At 12th level, Favored Souls automatically gain weapon specialization in their deity's favored weapon.
- These feats are granted after taking their respective favored soul class level. These are retroactive for all current favored souls. No relevels are required unless you had taken a weapon proficiency feat to use your deity's weapon and now want to change that feat to something else.
- Because of these unique feat grants, favored souls who need to change deity after having taken their first favored soul level will need to first remove all of their favored soul levels before changing deity, then relevel/rebuild back into favored soul.
- Green Knight
- Updated feat descriptions.
- Mystic Theurge
- Changed Mystic Theurge's class requirements from level 3 arcane class to require the ability to cast 2nd-level arcane and 2nd level divine spells. PCs who don't meet this requirement will not be able to continue taking Mystic Theurge until releveled to correct their class layouts.
- Shadowdancer
- Fixed Shadowdancer not being granted Darkvision at level 2.
- Shifter
- Added female version of Drider shape.
- Updated Gargoyle appearance.
Feats
- Replaced all class and race specific weapon proficiency feats with individual weapon proficiency feats. This allows us to bypass engine limitations that restricted how many class or race proficiency feats we could add for a weapon, which we were at the limit at for many weapons. Now we only need to add simple, exotic, or martial; plus the weapon's own specific proficiency feat.
- Removed deprecated "Researched Epic Spell" feats.
- Weapon feats (weapon focus, improved critical, etc) now include the names of CEP weapons shared by the feat.
Spells
- Epic spells can now be cast by ECL 21 characters via their special abilities radial menu.
Races
- Fixed Daylight Adaption not being available to Duergar PCs.
- Fixed Dwarves automatic weapon proficiency in Dwarven Waraxe to correctly qualify the character for dwarven waraxe feats. (weapon focus, weapon specialization, improved critical, etc)
Items
- Added magical tattoo item type. Magical tattoos whilst in a PC's inventory can provide minor benefits, as if it were an equipped item. Magical tattoos can be rewarded from extended plotline quests.
- Added Use Limitation: Deity item property.
- Added Use Limitation: Pantheon item property.
- Added Use Limitation: Spell School item property.
- All books can now be equipped. For now these all reuse the same appearance as the fashion accessory book.
- Added frying pan, wrench, spanner, and toy wood sword appearances for clubs.
- Added paint brush, paint palette, bells, and masks for Fashion Accessory 3.
- Added fishing rod appearance for 2-Handed Tools.
- Added equippable signs.
- Added equippable baskets appearances for Moon on a Stick.
- Added holdable food for Fashion Accessory 3.
- Changed 2-Handed Tools to be medium size so small size creatures can wield them.
- Holy and Unholy Tome can now be equipped in the off-hand.
Creatures
- Fixed transparency issues on various wings.
Other
- Updated shaders.
- Fixed overridden skyboxes #5-15.
- Fire Wraith) Fixed voiceset #966 Knight Errant incorrect TLK entry.
CD4 Hak Update v4.00b2Classes- Fixed Heartwarder's missing feat requirements.
- Fixed Rogue's missing dart weapon proficiency.
- Fixed Druid's missing spear weapon proficiency.
- Fixed Green Knight's misspelled Take Their Heads feat.
TLK
- Replaced all unsupported curly double and single quote characters.
CD4 Hak Update v4.00b3v4.00b3 is an update patch primarily aimed at fixing some outstanding 2da or art asset issues and adding some content needed for our Winterfest Festival event. No downloads will be issued for builders with this patch; changes will be propagated for download in our next major content update v4.01a1 next year.
Classes- Dragon Disciple
- Removed Dragon Disciple's dragon breath and fire immunity feat grants from class level up. These grants have been handled in script for the past few years to account for our different dragon disciple types. Having them in the 2da added extra unnecessary work for non-standard dragon disciple LETOs.
- Swordmage
- Added missing racial spell-like abilities/feats from Swordmage's class radial menu.
- Fixed Flame Gauntlet and Lightning Fury incorrectly being able to target the ground.
Heads
- Fixed eyelashes on various Dafana heads incorrectly using the hair color channel. This change fixes some glaring visual issues with characters using stark contrasting skin and hair colors such as drow and duergar characters. For the majority of other characters this change won't be noticeable.
Other
- Added Winterfest Festival event content.
CD4 Hak Update v4.00b4This update is a minor hotfix for an outstanding class 2da bug.
Classes- Fixed Duelist's weapon proficiency feat requirements.
CD4 Hak Update v4.01a1This update is a major content update, adding new tilesets or tileset options to our haks, and bundles previously hotfixed patches into an official release for builders.
Tilesets- Renamed City Interior \w Blank Rooms to City Interior 1 Extended
- Added CEP extended City Interior tiles to City Interior 1 Extended.
- Added CEP extended Castle Interior 1 tiles to Castle Interior 1 Extended.
- Added pillarless versions of every Castle Interior 1 Extended Stone Room tile.
- Removed Castle Interior ceiling override for compatibility with extended tiles.
- Added Sen's Rural Inn.
- Added Keep Interior.
Items
- Removed the minimum property requirement from potions, which allows for empty propertyless potion items to be created.
- Added a Treasure Table item category palette to migrate the server's loot treasure tables to, which will allow faster loot item additions or updates by the development team.
CD4 Hak Update v4.01b1This update is a moderate content update, adding new character, monster, and some placeable model options to our haks.
Heads/Player ModelsPlaceables:
Special thanks both to
kierova for contributing several head models and chest models, and to Nibbles for helping with modeling questions/assistance as well.
CD4 Hak Update v4.02a1This update is primarily to update our 2das to match changes in the 8193.36-12 Patch, but also adds some new content:
Heads/Player Models- Human Female: 3 new heads (249-251)
- Elven Female: 3 new heads (171, 205-206)
- Updated textures on Elven Female Heads 201 and 202.
- Added new foot, shin, thigh, hand options for female models of all races.
- Added a "mirror image" version of "Heavy Plate" Shoulder model 186 for both males and females of all races (with the heavy plate on the opposite shoulder, so you can do opposite handed styles, or mix and match) as 187.
- Added a new "Scarf" cloak model for both male and female models.
- Added several new torso models for female PCs, including three at AC 0, and two at AC8 plus mithril and adamantine plate versions. (187, 188, 301, 302-4, 305-7)
- Updated meshes and textures for several torso models added in the previous patch to fix some minor appearance glitches.
Special thanks to
kierova for contributing almost all of these additions!
CD4 Hak Update v4.02a2This update is primarily some minor fixes, but also adds a few new models:
2da/Class fixes: - Fixed Rogue class levels not giving the sap proficiency.
Heads/Player Models- Elven Female: 1 new head (207), 1 updated head (203)
- Corrected issues with bounce/danglemesh on female torso models 190, 191, 196, 198.
- Added new hand model for female characters (187)
- Added a "mirror image" version of "Heavy Plate" Bicep model as 185 for both males and females of all races.
- Added a "mirror image" version of female bicep model 120, as model 125, for all races.
- Added a the new "Scarf" cloak model for both male and female elf models, and fixed texture issues for the human female version.
- Added texture fixes for female foot models 170 and 171.
- Added two new fancy parasol models to the fashion accessories, one with Pink coloration and one with Dark Cherry. (10-8 and 10-9)
- Added 6 new helm models and one new hood model (Feminine silhouette version) (52-58)
Special thanks to
kierova for the head, cloak, and body model additions, and
i will carry you for the helmets!
CD4 Hak Update v4.02a3tlk fixesThis update contains an updated .tlk file. This means up-to-date and accurate in-game information is now available on the classes entries, spells, and most of the feats that have been modified.
NOTE: This is a first draft. Errors may still linger, especially in the feat descriptions and special class abilities. Players are welcome to list any error or typo they notice on the Discord, in the .tlk update channel. Future updates will follow.
2da/Class/Spell fixesModifications to classes.2da, feat.2da, and spells.2da to accompany the .tlk update.
Dragonsong Lyrist: .2das to accompany the script changes
Diabolic Disciple: .2das to accompany the script changes
Harper Priest and Harper Mage: Removed Lliira's Heart from the radial menu, as it's not an active ability
Shifter: Fixed missing Darkness ability from the Epic Drow Shapes
Windwalker: Added Weapon Proficiency Martial & Weapon Proficiency Exotic to the feat list
Monk: Nunchaku added to the monk weapon list.
Epic Spell Resistance: Changed VFX to a less intense one
Spell Resistance: added a small VFX effect
Added missing footstep sound to Dragon Shape
Added missing soundset to druid and shifter wildshapes
Fixed soundset entry for line 195 (zor minotaur)
CD4 Hak Update v4.02a4
TLK
Spell description update:
- Blade Thirst
- Nature's Beauty
2da/Class/Spell fixes
Shadow Adept: fixed the class requirements .2da so that it correctly require 3rd-level arcane spellcasting.
Demonic Servitor: Attack progression fixed back up to the intended 3/4.
Models (Thanks Kierova!)
3 new female bicep models 70, 71, 72
1 new female torso model (142, AC0)
3 variant female shoulder models (97, 98, 99)
11 new necklace models for all (70-80)
Fixes for Female Human Head 224
CD4 Hak Update v4.02b1
TLK
Fixed description of Summon Creature V to IX
Updated description of Tailor Memories.
Updated description of Blast Infidel.
Updated description of Arcane Fire.
Updated description of Awaken.
Updated .tlk to fit the changes announced in CD Module v4.11d1.
2da/Class/Spell fixes
Fixed bugged class prerequisites. Revert of part of some previous changes from 4.11c7.
Removed the Elder Evils Pantheon.
.2da data added for Iceberry, Flameberry and Mass Longstrider.
.2da edits to polymorph.2da, spells.2da and feats.2da for the wildshape changes.
Certain robes now show belt parts for further customization (Thanks Nibbles!):
#31, 32, 33, 35, 38, 39, 40, 42, 45, 46, 48, 49, 50, 53, 101, 103, 104, 105, 106, 108, 109, 110, 111, 112, 113, 114, 115, 121, 130, 131, 132, 133, 162, 163, 164, 165
CD4 Hak Update v4.02b2
.2da
- Arcane Fire and Blast Infidel now truly infinite.
- Fixed up wrong AC values for druid wildshapes.
- Fixed up wrong appearance value for female non-epic spider wildshape.
- Slight adjustment to some wildshape stats (mainly lowering some).
- Lizardfolk form found its missing tail.
.tlk
- Summon creature VII to IX updated with information on how to use the new /elementsum command.
- Energy Buffer description updated.
- Earthquake description updated.
- Bombardment description updated.
- Energy Drain description updated.
- Mass Haste description updated (spell school was wrong).
- Spell Focus feats description updated for Conjuration and Necromancy.
CD4 Hak Update v4.02b3
.2da
- Magic Staff reduced in size. Can now be dual-wielded by small races.
- Changes to feats.2da and cls_feat_shadow.2da to account for the changes to Shadowdancers abilities.
- Changes to cls_feat_monk.2da to account for the changes to feats.
- Saps are now finesse weapons.
Classes .2da
A new base attack bonus progression table has been created, between 3/4 and full BAB progression. In effect, a level 20 character using this attack table will end up at 17 BAB versus the 15 offered by the 3/4 progression. Compared to the 3/4 table, a character gains 1 AB at level 1, and 1 more AB from level 7 to 8.
The following classes will now use this new attack progression table:
- Rogue
- Monk
- Dragon Disciple
- Shifter (this one is a -small- nerf)
- Divine Trickster
- Arcane Trickster
.tlk
- Updated description for Ethereal Visage.
- Added description for Tongue of the Sun and Moon.
CD4 Hak Update v4.02b4
.2da
- 2da changes to keep up with the updated .tlk entries
.tlk
- Updated description of Beast Form (the spell)
- Fixed description of Elemental Weapon.
- Fixed .tlk entry for Vitriolic weapon.
- Fixed description of Shield of Shadows for Shadow Adepts.
- Updated description of Wholeness of Body.
- Updated description for Greater Bull's Strength.
CD4 Hak Update v4.02b5
.2da
- Fixed missing Empower Turning from the Cleric feat list
- Fixed missing Bear Claw monk animations
.tlk
- Updated description of Terrifying Rage
- Updated description of Resist Poison
- Updated description of Resist Disease
- Updated description of Improved whirlwind attack
- Updated description of Uncanny Dodge
CD4 Hak Update v4.02b6
.2da
- (Mystic Theurge) Added Knowledge: Nature to the skill list.
.tlk
- Updated spell description for Flare.
Appearances
- Robe #9 now available for male elves, and all female races.
- Robe #66 now available for female halflings.
- New neck option added for female halfling, human, half-orc, and elves: #166
- New glove option added for female halfling, human, elf: #173
CD4 Hak Update v4.02b7.2da- Find Traps can now be extended.
- Mystic Theurge now requires Knowledge Religion -or- Knowledge Nature 6
.tlk- Updated spell description for Flare.
- Fixed typo in Death Ward's description.
.hak- Female elf heads have had their size normalized and some fixes thanks to
@Nibbles.
CD4 Hak Update v4.02b8
.2da
- Epic Reputation description .tlk pointer updated.
- Added Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril.
- (Archmage) Arcane Fire now breaks invisibility.
- (Hierophant) Blast Infidel now breaks invisibility.
.tlk
- Dragonsong description updated.
- Epic Reputation description updated.
- Added the .tlk entries of the new Skill Focus and Epic Focus feats.
CD4 Hak Update v4.03b1
.2da and class changes
- Six new skills added to skills.2da
Knowledge (Dalelands)
Knowledge (Dalelands) is a subset of the Knowledge Local skill, and represents study/knowledge of the Dalelands region, including the forests of the Cormanthor/Semberholme. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Knowledge (Underdark)
Knowledge (Underdark) is a subset of the Knowledge Local skill, and represents study/knowledge of the Underdark region, in particular the Underdark regions in the vicinity of Maerimydra and Sschindylryn, as well as those two cities. Examples of topics related to this skill would be legends, personalities, inhabitants, laws and customs, traditions, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Knowledge (History - Elves)
Knowledge (History - Elves) is a specific subset of the Knowledge History skill, and represents study of elven history and culture, from the earliest days of elven arrival on Faerun, through the early elven kingdoms, the Crown Wars, and such, as well as later kingdoms such as Cormanthyr, the Fall of Myth Drannor, and so forth.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Knowledge (Engineering)
Knowledge (Engineering) includes a study of architecture and engineering, including buildings, bridges, fortifications, and such, as well as aspects of Dungeons and Dungeoneering.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Profession
The Profession skill represents training in a livelihood or professional role, such as apothecary, cook, farmer, fisher, herbalist sailor, scribe, teamster, and so forth. When taking this skill, you must select a profession (which doesn't need to be among the examples, ask the staff if unsure about what you have in mind), which should be noted in your posted character biography and/or as an OOC note in your description.
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
Note that This skill cannot be used to in place of, or to replace, an existing skill, e.g. you cannot take Profession Sage and use that to make a roll in a Knowledge skill you don't have.
Survival
The Survival skill is used to do things like follow tracks, hunt wild game, guide a group safely through various wilderness and wastelands, identify signs of wildlife and/or monsters living in an area, predict the weather, or avoid natural hazards (such as quicksand).
This is purely a roleplaying skill, with no game mechanics benefits, though it may be used in the course of character interactions and quests at DM request or approval.
- 12 new skill focus/epic skill focus feats added to feats.2da
Base Classes
Barbarian
- Added skills: Knowledge (Nature), Profession, Survival
Bard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Lasting Inspiration is now available at Bard level 16. It still requires 24 Perform.
Cleric
- Added skills: Knowledge (History - Elves), Profession
Druid
- Added skills: Profession, Survival
Favored Soul
- Added skills: Knowledge (History - Elves), Profession
Fighter
- Added skills: Taunt, Knowledge (Engineering), Profession
Green Knight
- Added skills: Profession, Survival
Monk
- Added skills: Profession
Paladin
- Added skills: Knowledge (Engineering), Profession
- Now uses Charisma as its primary casting stat.
- Bonus feat at level 11 and 19
- Extra Turning, Spell Focus feats, Divine Might, and Divine Shield added to Bonus Feat list
Ranger
- Added skills: Profession, Survival
- Banes of Enemies is now available at ranger level 16. It still requires to be an epic character.
Rogue
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Sorcerer
- Added skills: Knowledge (Dales, Underdark, History - Elves), Profession
- Now uses the same Spell Known progression table as Favored Soul, except for cantrips (7 known at level 20)
- Bonus feat progression changed as such: 5-10-15-20-23-25-29
- Bonus feat list updated accordingly (spell focuses, metamagic feats, etc)
Swordmage
- Added skills: Knowledge (History - Elves), Profession
Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Bonus feat progression changed as such: 5-10-13-16-19-21-23-25-29
Prestige Classes
Arcane Archer
- Added skills: Concentration, Discipline, Spellcraft, Knowledge (Arcana), Profession, Survival
Arcane Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Arcane Warrior
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Archmage
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Assassin
- Added skills: Concentration, Parry, Knowledge (Underdark), Profession
Battlerager
- Added skills: Knowledge (Nature), Profession, Survival
Bladesinger
- Added skills: Knowledge (Nobles, Dales, History - Elves), Profession
Blackguard
- Added skills: Profession
Demonic Servitor (Formerly Thrall of Graz'zt/Demonic Thrall)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession
Diabolic Disciple (Formerly Disciple of Mephistopheles)
- Added skills: Parry, Bluff, Knowledge (Planes), Profession
Divine Champion
- Added skills: Concentration, Persuade, Taunt, Sense Motive, Knowledge (Engineering), Profession
Divine Disciple
- Added skills: Knowledge (History - Elves), Profession
Divine Seeker
- Added skills: Heal, Knowledge (Cormyr, Dales, Underdark, The Planes), Profession
- Now uses the 4/5 atk progression table
Divine Trickster
- Added skills: Parry, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Doomguide
- Added skills: Lore, Parry, Profession
- Removal of the Great Fortitude feat prerequisite
Dragon Disciple
- Added skills: Profession
Dragonsong Lyricist
- Added skills: Parry, Spellcraft, Knowledge (History, History - Elves), Profession
Duelist
- Added skills: Concentration, Knowledge (Nobles), Profession
Eldritch Knight
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
- Devastating Critical removed from Epic Bonus Feat list
- Overhwelming Critical removed from Epic Bonus Feat list
Harper Agent
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Knowledge (Dales), Knowledge (Underdark), or Knowledge (Cormyr) 4 ranks, Persuade 8 ranks, Sense Motive 2 ranks, Survival 2 ranks
- Now uses the 4/5 atk progression table
Harper Mage
- Added skills: Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Extend Spell feat prerequisite
- Skill requirement now: Concentration 4 ranks, Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Sense Motive 2 ranks
Harper Priest(ess)
- Added skills: Disable Trap, Parry, Taunt, Intimidate, Ride, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession, Survival
- Removal of the Iron Will feat prerequisite
- Skill requirement now: Persuade 4 ranks, Knowledge (Religion) or Knowledge (Nature) 8 ranks, Spellcraft 8 ranks
Heartwarder
- Added skills: Profession
Heirophant
- Added skills: Sense Motive, Knowledge (History - Elves), Profession
Hospitaler
- Added skills: Parry, Profession
- Now only gets a bonus feat at level 5. Epic bonus feats remain unchanged.
Invisible Blade
- Added skills: Concentration, Discipline, Profession
Knight Errant (Formerly Purple Dragon Knight)
- Added skills: Knowledge (Dales, Underdark, Engineering), Profession
Mystic Theurge
- Added skills: Craft Weapon, Craft Armor, Knowledge (History, Planes, History - Elves), Profession
Palemaster
- Added skills: Profession
Red Wizard of Thay
- Added skills: Heal, Knowledge (Dales, Underdark, Engineering), Profession
Shadow Adept
- Added skills: Bluff, Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Shadowdancer
- Added skills: Disable Trap, Open Lock, Parry, Set Trap, Craft Trap, Perform, Profession, Use Magic Device
Shifter
- Added skills: Parry, Knowledge (Religion, Planes), Profession, Survival
Silverstar of Selune
- Added skills: Knowledge (Dales, Underdark), Profession
Tempest
- Added skills: Profession
Unyielding Defender
- Added skills: Knowledge (Engineering), Taunt, Intimidate, Profession
War Wizard
- Added skills: Knowledge (Dales, Underdark, History - Elves, Engineering), Profession
Weaponmaster
- Added skills: Concentration, Craft Armor, Craft Weapon, Profession
Windwalker
- Added skills: Craft Armor, Craft Weapon, Knowledge (Cormyr, Planes, Dales, Underdark), Profession
- Removal of the Alertness feat prerequisite (that one never existed, but the .tlk, wiki, and forum have been updated)
.tlk
- .tlk entries added for the new skills and their respective skill focus feats
- .tlk entries for each classes updated with their new skills and feat or prerequisite changes
CD4 Hak Update v4.03b2
.2da and class changes
Arcane Trickster:
- Added Great Intelligence, Great Charisma, and Epic Spell Penetration to the bonus feat list.
Assassin:
- Now has a spellbook. Assassin is an Int based spontaneous caster. __Assassin characters should request a relevel__ in order to be able to pick and choose their spells.
NOTE: DO NOT TAKE ASSASSIN ALONGSIDE WIZARD TO QUALIFY FOR ARCANE TRICKSTER. BAD THINGS WILL HAPPEN.
Blackguard:
- Now has a spellbook. Blackguard is a Charisma based caster. Blackguards do not need to relevel to get their spells.
Demonic Servitor:
- Great Charisma feat removed. The stat gain is now innate. Demonic Servitors with more than 4 levels in the class are required to relevel
- Added Telepathic Gaze feat at level 8. This is an RP ability allowing the use of telepathy with creatures if they make eye contact with the DeS
Eldritch Knight:
- Added Knowledge (History, Planar, Cormyr)
Paladin:
- Added cantrips:
Cure Minor Wounds
Light
Resistance
Virtue
Ranger:
- Added cantrips:
Cure Minor Wounds
Light
Resistance
Virtue
Sorcerer:
- Added Spell Penetration and Greater Spell Penetration as valid bonus feats
Domains:
- Drow Domain now correctly gives Elemental Weapon at level 2, not Darkfire.
Spells:
- Timestop targeting fixed for AI
- Relevant entries edited to add in spells to Assassin and Blackguard's spellbooks (Vince)
- Survival skill set to untrained.
Feats:
- Shape Mastery: 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Automatic Metamagic (All): 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Epic Spell Focus (All): 9th Circle spells requirement removed to prevent a bug preventing Sorcerer / PRCs from taking the feat
- Telepathic Gaze feat added
Armor:
- Elven Chain dex cap has been increased to 5.
.tlk
- Assassin, Blackguard, Paladin and Ranger class and spell level added to the relevant spell descriptions
- Assassin description updated
- Blackguard description updated
- Fighter description updated
- Epic Mage Armor description updated
- Divine Power description updated
- Heroic Alliance description updated
- Tenser's Transformation description updated
- Shape Mastery description updated
- Demonic Servitor description updated
- Eldritch Knight descriptin updated
- Creeping Doom description updated
- Flare description updated
- Telepathic Gaze description added
- Improved Invisibility description updated
- Shape Mastery, Epic Spell Focus, and Automatic Metamagic feat descriptions updated
CD4 Hak Update v4.03b3
.2da and class changes
- Champion's Valor icon changed
- Blackguard's Magic Weapon fixed to the correct spell
- Improved Invisibility added to assassin spellbook
- Fixed wrong feat number for Telepathic Gaze
- Fixed Diabolic Disciple abilities not being treated as hostile
.tlk
- Mercurial Longsword description updated
- Elven Chainmail description updated
- Improved Invisibility description updated
- Divine Wrath description updated
.hak
- Tweaked the animation of one of the tiefling tails
- Compiled VFX models that were uncompiled, this should help with FPS drops when a model has to be loaded in
CD4 Hak Update v4.03b4.2da and class changes- Icon updated for Champion's Valor
- (Knight Errant) Final Stand is now instant use.
- (Knight Errant) Inspire Courage is now instant use.
- Draconic Horns vfx entries have been moved to an earlier spot in visualeffects.2da
.tlk- Profane Beauty description updated
- Ray of Frost description updated (was set to Conjuration, but is Evocation)
- Dominating Voice and Charming Voice description updated
- Pernicious Magic description updated
- Spell Focus, Greater Spell Focus, and Epic Spell Focus Abjuration description updated
- Assassin class description updated
- Blackguard class description updated
- Archmage class description updated
- Tempest Flurry description updated
- Damaging cantrips descriptions updated
- Spell description updated for the following spells:
- Acid Fog
- Blade Barrier
- Breath of Fire
- Chromatic Orb
- Circle of Doom
- Cloudkill
- Combust
- Horizikaul's boom
- Negative Energy Ray
- Ice Dagger
- Incendiary Cloud
- Inferno
- Larloch's Minor Drain
- Magic Missile
- Melf's Acid Arrow
- Meteor Swarm
- Murderous Mist
- Negative Energy Burst
- Polar Ray
- Vitriolic Sphere
- Wall of Fire
- Weird
- Detect Traps
- Knock
- Ultravision
- Entropic Shield
- Gaseous Form
- Flame arrow
- Displacement
- True Seeing
- Divine Favor
- Longstrider
- Bestow curse
- Stoneskin
- Greater Magic Weapon
- Phantom Steed
- Spell resistance
- Raise Dead
- Khelben's Warding Whip
hak- Updated human male head models (Thanks Nibbles!)
CD4 Hak Update v4.03b5
.2da
- Scribe Scroll, Brew Potion, and Craft Wand added to Blackguard and Assassin feat list
- 292 new placeables from The Witcher added to placeables.2da (Terallis)
- Doomguide Bonus Feat list expanded (Vince)
Epic Reputation feat change
- Epic Reputation has been reclassified as a point of staff recognition. PCs noted by staff to have significantly impacted the server may be nominated by staff for admin review and awarded the feat.
- PCs who currently have this feat need to relevel out of it, as it cannot be picked up on a level up anymore.
.tlk
- Updated description of cleric domains with the correct spells
- Updated description of Storm of Vengeance
.hak
- 292 new placeables from The Witcher added to placeables.hak
- 9 new VFX player accessories added (Nibbles & Mibs)
- Fixed tiefling tail models being identical and being set to the wrong parent file, causing visual errors: low version is the current lower height tail, while the new one replaces the (currently identical) normal tail
- Fixed bugged human female left arm #190 outfit appearance
- Fixed bugged human female robe #034 appearance
- Fixed bugged human male and female cloak #109 and 110
- Added new male torso model #088 for all races (Nibbles)
- Added new bicep, chest, and robe model #097 for every race and gender
- Added new male and female vampire creature models
- Added 8 new plant creature appearances
CD4 Hak Update v4.03b6
.2da
- Fixed wrong description on Shadow Adept's Shield of Shadow
- Wooden staircase added to placeables.2da
- Added a new column to spells.2da
- Fixed Empowered Turning and Heightened Turning missing from Cleric feat list
- Fixed Shadow Adept not getting Low-Light Vision at level 2
.hak
- Added new male chest model #89 for every race (Nibbles)
- Added new belt option #64 for every race and gender (Nibbles)
- Added new male chest model #245 for human males (Mibs)
- Added new female chest model #239 for human females (Mibs)
- Added three new wooden staircaise model. These can be found under Appearances: "Stairs, Wooden" "Stairs, SpiralCarpet" and "Stairs, Spiral" (Mibs)
- Updated wizard hat vfx (Nibbles)
- Added new female human head #252
- Added PLT colors to female human head #238
CD4 Hak Update v4.03c1
.2da
- Added entries for chest model #240, #241, and bicep & forearm #142
- Robe #13 and #25 now display the belt outfit part
- (Assassin) Prestidigitation added to cantrips list
- (Paladin) Remove Disease is now useable 3x/day
- (Druid & Shifter) Infinite wildshape (the animals) is now granted at druid level 14 or shifter level 8 (relevels aren't needed)
- (Shifter) Added Otyugh shapeshift and related entries
- (Shifter) Umber Hulk is on a diet and can now fit through doors.
- (Duelist) Added cls_bfeat_duel.2da to prevent errors
- (Invisible Blade) Added cls_bfeat_invisb.2da to prevent errors
- Updated 2da entries for Dragon Breath vfx for dragon polymorph PCs
- Updated 2da entries for Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated 2da entries for Breath of Fire spell vfx
- Updated 2da entries for Slaad Spit vfx
.hak
- Fixed sky shader for 37-7
- Fixed outfit color palettes for 37-7
- Added 6 new ingots placeables (Mibs)
- Added chest option #240 and #241 for human female (placatedrat)
- Added bicep and forearm #142 for human female (placatedrat)
- Added 3 new Cage placeables - Cage: SH Tube 1, 2, and Jar
- Updated Dragon Breath vfx for dragon polymorph PCs
- Updated Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated Breath of Fire spell vfx
- Updated Slaad Spit vfx
.tlk
- Updated Greater Wildshape IV description
- Added Otyugh spit ability entry
- Updated Infinite Wildshape description
- .tlk entries for Warlock added (Vince)
- Tenser's transformation description updated to clarify that the caster loses the ability to cast spells while Tenser is active
- Updated description of Word of Faith
- Updated description of Blasphemy, Dictum, Holy Word, and Word of Chaos
- Updated Greater Restoration spell school
- Updated Avasculate descriptors
CD4 Hak Update v4.03c2
.2da
- (Dragon Disciple) Class prerequisite changed to 8 ranks in Lore -or- Knowledge: Arcana
- (Shifter) Fixed size scaling of Drow shape
- (Divine PRCs) Changes made to class prerequisites of the deity-locked PRCs, see module changelog
.tlk
- Updated Dragon Disciple description
- Updated Silverstar, Doomguide, Windwalker, and Heartwarder's descriptions (Thanks to Edge for the help!)
CD4 Hak Update v4.03c3
.2da
- Blast Infidel should now report as Blast Infidel in the combat log, and not Arcane Fire
- Fixed unicorn tail model entries in tailmodel.2da
- Reverted the change to robe #13 showing neck parts
- Trollish Fortitude spell can now be extended
- Sacred Stealth doesn't show on the radial menu anymore
- Speak with Animals 2da entries added, including Cleric animal domain edit
- Added Divine Might/Divine Shield and Extra Turning to Heartwarder and Windwalker's feat list
- Added Extra Turning to Hospitaler and Harper Priest's feat list
- Fixed .tlk entry for Holy aura... hopefully
- Fixed Moonblade targeting being wrongly set to self-only
- Added Epic Reputation (Clandestine) and Epic Reputation (Famous)
Epic Reputation (Famous) is the currently existing Epic Reputation feat
Epic Reputation (Clandestine) is an alternative that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate
.tlk
- Blast Infidel and Arcane Fire description updated
- Regenerate description updated
- Greater Command description updated
- Elemental Weapon description updated
- Loading screen tips updated
- Disintegrate description updated
- Hellball description updated
- Added tlk entries for Epic Reputation (Clandestine) and Epic Reputation (Famous)
- Added tlk entry for Speak with Animals
- Heartwarder's Fey Metamorphosis renamed and description updated to reduce confusion:
Alluring Apotheosis
The Heartwarder's increasing natural Charisma and connection to their goddess causes them to become a living embodiment of beauty, passion, and allure. Their outward appearance remains mostly the same, though possibly with the loss of any minor flaws, unwanted scars or blemishes, and the like.
They gain immunity to the effects of others' Charm, Dominate, and Hold Person spells, as such minor effects can no longer sway them to another's will against the force of their own charisma.
.hak
- Reverted previous shader changes for compatibility with .37-9
- Added belt #65 for each race and gender (Nibbles)
CD4 Hak Update v4.03c4.2da- Fixed an error in Dragon Disciple prerequisites.
- NOTE: If you took Dragon Disciple levels earlier than you'd have normally been able to, expect to encounter issues. Post a relevel request and contact a DM if this is the case.
- Gaseous Form innate spell level lowered to 2
- Fixed Two-Weapon Fighting feat not having the correct 15 dex prerequisite
anatomy.hak- Fixed wrong scaling on forearm #142
- Fixed AC 3 male human chest #182 causing crashes
CD4 Hak Update v4.03c5
.2da
- AoE radius preview of Mass Heal fixed to its correct size. This change is only visual, as the script had the right radius
- Nature's Beauty is now correctly set to Extend, Silent, Still for valid metamagic options
- Fixed Druid's Epic Wildshape. Now correctly requires Druid level 16, 26 wisdom, and being an epic character
- Wyrmling Shape's wyrmlings now all use new models better fitting the PnP description of wyrmlings. Breath weapons VFX have been updated accordingly, though some are pending further tweaks (lightning is very janky visually, but works fine)
- Added the Celestial Emperor to the list of deities
.tlk
- Updated Chaos Domain description
- Updated Dragon Disciple description
- Updated Phantasmal Killer description
- Updated Divine Power description
- Updated Epic Wildshape description
- Updated Static Orb description
- Added Celestial Emperor deity name and description
Hak
- Updated the Manticore model with a new one
- Added new male elf heads #111-112-113 (Mibs)
- Added new belts #69-70-71 for every race and gender
- Added warlock icons to the hak (Vince)
- Added four new wyrmling-sized dragon breath VFX
- Replaced the attack lines of the Morte and Guybrush voiceset to prevent spam (FireWraith)
- Fixed missing texture for female halfling chest model 164 and 165
CD4 Hak Update v4.03c6
.2da
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list
.tlk
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated
Hak
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken
Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)
CD4 Hak Update v4.04a1
.2da
- Hide in Plain Sight 3 seconds cooldown added
- Added Chill Tentacle VFX
- Added new holiday placeables (Raysiel)
- Dimension Door was wrongly set to have a somatic component. This is fixed
.tlk
- Added a warning to Bioware's default Beholder anti magic cone name
- Added Mass Freedom of Movement's entry
- Updated Animal and Travel domain description
- Updated Insidious Magic feat description
- Updated Gust of Wind spell description
- Updated Mordenkainen Sword spell description
- Improved Invisibility description updated
- Mordenkainen Sword description updated
- Whirlwind description updated
- Premonition description updated
hak
- Added Chill Tentacle VFX
- Added 20 spell conjuration SFX
- Added new holiday placeables labeled with XMAS, including a competely remade stocking to hang by the chimney with care (Raysiel, and thanks to Nibbles for the stocking!)
- Gazebo placeable added (Mibs)
- Aldebaran Helmet added (Terallis)
- Added female chest #88 for every race (Nibbles)
- Added female human robe #182 (Mibs)
CD4 Hak Update v4.04a2
.tlk
- Updated Wall of Perilous Flame description
- Updated Brimstone Essence description
- Updated Tymora's Smile description
.2da
- Updated Harper classes .2da
- Updated Tymora's Smile entry
CD4 Hak Update v4.04a3
.tlk
- Walk Unseen description updated
- Caster's Lament description updated
- Warlock essence descriptions updated
- Battle Caster description updated
- Warlock abilities now correctly refer to Caster Level
- Unyielding Defender and Defensive Stance description updated
.2da
- (Hide in Plain Sight) Cooldown increased to 5 seconds, as 3 seconds was so low as to never, ever, matter
- Wands can now be wielded in the main hand. Yes, this means you can also dual wield them.
CD4 Hak Update v4.04a4
.2da
- Crafted magic wands can now be wielded in the main hand too
CD4 Hak Update v4.04a5
.tlk
- Duelist's Elaborate Parry description updated
- Control Weather description updated
- Chain Lightning description updated
- Air Domain description updated
- Skill Focus Ride and Epic Skill Focus Ride added
.2da
- Fixed wands disabling flurry of blows when used
- Fixed attack range value of wands
.hak
- Fixed Chill Tentacle overriding Evard's Tentacle vfx
CD4 Hak Update v4.04a6
.tlk
- Updated Warlock Essence description
- Updated Warlock Pacts description
.2da
- Added 9 spell visual effects
- Added 2 MIRV visual effects
.hak
- Added palette images for the tailoring NUI
- Added 2 new VFX textures .tga
- Added 9 spell visual effects .mdl
CD4 Hak Update v4.04a7
.tlk
- Added a new loading screen hint
- Updated Teleport, Mass Teleport, and Transport Via Plant descriptions
.2da
- Fixed Walk Unseen having a male casting chant for females
- Fixed missing forearm #149 from the NUI tailoring menu
- Added a new Holy explosion VFX for Celestial Eldritch Cone
.hak
- Added a new Aboleth creature model (thanks to danthedust from NWN Vault)
CD4 Hak Update v4.04a8
.2da
- (Eldritch Blast) Can now target doors/placeables
.hak
- Removed bugged female human head #175 and #167
- Removed bugged female halfling head #36
- Removed bugged female half-orc head #27
- Removed bugged male human head #76
- Removed bugged male elf head #74
- Removed too ugly to exist male elf head #48
- Removed bugged male gnome head #24
- Removed duplicate halfling male head #32
- Added 39 new female heads from Dafena. 2 for elves, 37 for humans
- Added 45 new male human heads from Dafena
CD4 Hak Update v4.04b1
Hak Compilation update
Huge thanks to Terallis for cleaning up and adding all of theses to the haks:
492 new placeables
- 293 from Project Q
- 54 from Hamlet tileset/placeables
- 89 from CCC packs
- 50 from Elven Interior stuff
- 6 custom Library shelves from existing placeables (filled shelves)
120 new appearance models
- 9 animals imported from NWN2
- 24 from Project Q
- 87 from CCC packs
5 new wing models
- 3 from Project Q
- 2 from CCC packs
34 new creature portraits for new appearance models
8 new soundsets to accompany NWN2 animals
1 new doortype for new Elven City tileset
12 new loadscreens
- 3 for new Elven City tileset
- 9 for new Wild Woods tileset
4 new tilesets
- Wild Woods
- Wild Lands
- Wild Lands, Winter
- Elven City
.2da
- Removed Improved Critical - Whip incorrectly added to Paladin's bonus feat list
- Wildshape - Elder Fire/Water/Air elementals models now fit the ones from Summon Creature IX
- Wildshape - Wolf (the non-dire version) now uses the NWN 2 model and soundset
- Wildshape - Badger (the non-dire version) now uses the NWN 2 model and soundset
- Wildshape - Umber Hulk now uses the NWN 2 model
.hak
- Removed 366 duplicate files from the haks
- Added male human head #256 from Dafena, with help from Nibbles
.tlk
- Fixed a typo in a loading screen hint
- Updated Warlock Blast description
- Updated Clairaudience/Clairvoyance description
- Updated Power Word: Stun description
- Updated Power Word: Kill description
- Updated Spell Focus, Greater Spell Focus, and Epic Spell Focus: Divination description
CD4 Hak Update v4.04b2
Hak Compilation update
.2da
- (Shadow Daze) Now has 3 uses per day
- (Cleric Domain: Air) Fixed bolt of Glory being set instead of Chain Lightning
- (Cleric Domain: Air) Now grants Great Thunderclap at lvl 7
- (Earth Elemental appearance) Fixed model distance values being set too high
- (Weapon: Sap) Item is now considered Tiny for dual wielding purposes
- (Tempest) Fixed Harper Agent incorrectly qualifying for Tempest
- (Static Orb) Can now be empowered/maximized
- Added Deepwood Ambusher 2da entries
.hak
- Cleaned up more duplicated and conflicting files
- Split the heads and placeables haks into two new haks to help with filesize issues and NWSync
- Resized female human heads #281 and #288, and removed tattoos from #288 (Mibs)
- Added a tattoo-less copy of female human head #289, numbered #301 (Mibs)
- Added new female elf head #239 (Mibs)
- Added Deepwood Ambusher class and ability icons (IronGauntlets)
- Added 6 new banner placeables (Nibbles)
- Added three new accessories (Mibs)
.tlk
- Updated Bond of Fatal Touch description
- Updated Power Attack feat description
- Updated Improved Power Attack feat description
- Updated Chain Lightning description
- Updated Great Thunderclap description
- Updated Air domain description
- Added Deepwood Ambusher tlk entries