Cormyr and the Dalelands

General Category => General Discussion => Topic started by: Chaotic Good Boy on Sep 05, 2015, 04:43 PM

Title: Immersea Housing
Post by: Chaotic Good Boy on Sep 05, 2015, 04:43 PM
A number of you have asked in the last few weeks about the potential for player housing in Immersea once the area is finally rebuilt.  The good news is that I'm wrapping up the final rebuild in the next few weeks to transform it once again, into a quaint seaside community.  In order to make things easier for our admin staff to update the area, if you are, indeed, interested in creating a custom home in Immersea please let me know via PM or on Skype or in game.  I'm trying to wrap up the build in the next week and would appreciate any areas or character requests regarding Immersea and surrounding areas be given to me in that time frame in order to have it all mesh in one piece.  

That being said, here's a working screenie of the cleaned up Immersea (minus most placeables and NPCs and whatnot.).  I've numbered all the available houses that don't belong to shops, NPCs, etc.  If you're interested in one, let me know ASAP.  Standard player housing rules apply, which can be found here: Click me for Player Housing Costs and Rules!

The biggest thing is use common sense for area size and keep it appropriate to both scale of the area and the number of individuals using it.  3x3 for 1 to 2 people is plenty! 


Title: Immersea Housing
Post by: Chaotic Good Boy on Sep 05, 2015, 05:17 PM
Also if anyone wants to help decorate the area with placeables, by all means, let me know!
Title: Immersea Housing
Post by: Wittle Dreamer on Sep 05, 2015, 05:51 PM
I can gladly help. Just send me the area when you completed what you wanted and I will add details.
Title: Immersea Housing
Post by: Fire Wraith on Sep 06, 2015, 01:17 AM
Looks very cool!

Just a quick clarification - the Wyvernwater is a large freshwater lake, a la one of the Great Lakes, so it's lakeside rather than seaside. :)


Title: Immersea Housing
Post by: valiea987 on Sep 06, 2015, 11:41 AM
Fun other information: Immersea is situated at a small bay on the side of the Wyvenwater called the Mistfisher Bay (Or the Immer Stream). It has beautiful sunrises and sunsets, and the fishermen who sail off in the mornings are called "Mist-Fishers", likely because the water has a mist over it before dawn when fishermen go out.

I recently grabbed the Volo's Guide to Cormyr. Best D&D book to read after having played on this server! :D Get to read through and think of all the things my character has done in these places I'm reading about. A lot of fun, really.

Edit: Oh, and with that, you all who made this server did an amazing job of bringing this stuff to life!
Title: Immersea Housing
Post by: Deleted on Sep 06, 2015, 04:32 PM
About size:  3x3 is a rough guideline, and I don't have any problems with 3x6 (or at most 6x6, depending on how many live there).  6x6 and larger tend to be for schools, guilds, etc.
Title: Immersea Housing
Post by: threeguesses on Sep 06, 2015, 09:31 PM
Something I wanted to ask - does anyone know, in lore, or whatnot, whether the Wyvernwater reaches the sea itself, by river? And what ship or boat transit along it is like if so?
Title: Immersea Housing
Post by: valiea987 on Sep 06, 2015, 09:35 PM
The Wyvenwater is connected to the southern sea of the Dragonmere by the Wyvenflow.

A really nice map of all sorts of small things can be found here: 24.media.tumblr.com/tumblr_mdbuwmX2nM1r2p31ho1_1280.jpg
Title: Immersea Housing
Post by: Vincent07 on Sep 07, 2015, 09:18 AM
That's a 4th edition map, so not accurate to our setting, as a lot of geography was altered.
Title: Immersea Housing
Post by: valiea987 on Sep 07, 2015, 09:41 AM
Mhm! There's been tons of time in the server lore for lots of stuff to happen and things to be substantially different. Was mostly using it to point out the major geographical feature of the Wyvernflow.

There's also Volo's Guide (though it is AD&D, so a bit earlier than this server), but it doesn't offer a single large map. I grabbed together some pieces and did some quick Paint work to make a map that is older, that should also support the Wyvenflow answer to Threeguesses' question.

i.imgur.com/yU5xYBv.png
Title: Immersea Housing
Post by: Fire Wraith on Sep 07, 2015, 11:01 AM
The Wyvernflow is on 3rd edition maps too.  That said, the Great Lakes are connected to the Atlantic by the St. Lawrence river, but that doesn't mean they're part of the ocean. :)
Title: Immersea Housing
Post by: Vincent07 on Sep 07, 2015, 04:59 PM
valiea987 Avatar
Mhm! There's been tons of time in the server lore for lots of stuff to happen and things to be substantially different.




About 5 years have passed in the setting since we launched. (We started in 1372, currently it is 1377.)  The main issue with the 4e+ maps, is they made -massive- geographical changes to the setting that do not apply to us.

But for reference, this is the proper 3.X map that we are based upon:

vignette2.wikia.nocookie.net/forgottenrealms/images/1/10/Map_-_Faerun_-_3E.jpg/revision/latest?cb=20120201174035
Title: Immersea Housing
Post by: Kymus on Sep 07, 2015, 10:06 PM
Vince, that map is incredibly tiny. Can you scare up one of a larger resolution?
Title: Immersea Housing
Post by: Vincent07 on Sep 11, 2015, 09:27 AM
Hm, could have sworn that one was larger.  Here's a full size one:

www.pocketplane.net/volothamp/images/faerunlarge.jpg
Title: Immersea Housing
Post by: Chaotic Good Boy on Oct 06, 2015, 03:29 PM
Going to try to wrap up the major Immersea update sometime this week, so if anyone wants to add anything, please let me know!  I'll probably do a secondary update to polish up a few things and add some NPC description and dialogue at a later date.
Title: Immersea Housing
Post by: Kymus on Oct 11, 2015, 06:09 AM
Are any of the rooms at the Inn still available? I just need a small room with a chest to store stuff.
Title: Immersea Housing
Post by: valiea987 on Oct 11, 2015, 09:40 AM
If I remember right, storage in housing doesn't persist cross-resets. So even if there is a chest, it wont serve as persistent storage, just temporary (with a risk of loss).
Title: Immersea Housing
Post by: Kymus on Oct 11, 2015, 09:45 AM
valiea987 Avatar
If I remember right, storage in housing doesn't persist cross-resets. So even if there is a chest, it wont serve as persistent storage, just temporary (with a risk of loss).
Oh ouch. Good to know!
Title: Immersea Housing
Post by: valiea987 on Oct 11, 2015, 11:35 AM
Yeah. And because too packed an inventory can cause crashes on teleports and stuff, there's sort of a balancing act in inventory packrattery.
Title: Immersea Housing
Post by: Chaotic Good Boy on Oct 11, 2015, 03:40 PM
Also, I nixed the permanent inn rooms with this update.  The only one in use was for a pair of retired characters.  If you want an actual house though, there's still time to get it to me to be included in the big update.
Title: Immersea Housing
Post by: Kymus on Oct 11, 2015, 07:30 PM
Gotcha. Yeah, if storage is a no-go, I've got no use for a house presently. Looking forward to seeing the new Immersea though :)
Title: Immersea Housing
Post by: Vincent07 on Oct 12, 2015, 07:50 PM
Persistent storage is coming.  <_<
Title: Immersea Housing
Post by: Kymus on Oct 12, 2015, 10:51 PM
Vincent07 Avatar
Persistent storage is coming.  <_<
Nice! thanks for the feedback, Vincent!
Title: Immersea Housing
Post by: trylobyte on Oct 14, 2015, 04:04 PM
I wonder how much time I have to get a house in the update, should I spontaneously decide to get one...
Title: Immersea Housing
Post by: Chaotic Good Boy on Oct 14, 2015, 06:07 PM
ASAP, please.  I'm mostly done on my end.  This doesn't mean that a house can't be added in at a later date, but if you want it in with this update, then sooner would be better than later.
Title: Immersea Housing
Post by: Nokteronoth on Oct 15, 2015, 05:48 AM
Working on something, hopefully I can get it to you by today(Thursday), Goat!

~BR
Title: Immersea Housing
Post by: Chaotic Good Boy on Oct 15, 2015, 07:34 AM
Aye aye, cap'n!
Title: Immersea Housing
Post by: Chaotic Good Boy on Oct 15, 2015, 07:48 AM
Also, for the record, plots 1, 10, 11, 13, 15 are all taken!