Rules on ConductAll of these rules have come out of years of playing, DMing, and Admining experience. They are intended to be brief and simple, not long and legalistic. Their purpose is to keep things fun, for everyone, DMs and Players, new and old friends, and to keep whatever problems may arise under control, or better yet stop them before they start.
1. Use Common Sense. More than anything else, this will prevent problems. If something seems wrong or violates the spirit of these rules, it almost certainly is. We are all adults here, and we should all expect to be treated like adults. We expect players to behave like adults - so there's not many excuses for not knowing better. Ask questions if need be, either via the
Ask The Staff forum (click for link) or Support Channel on the server's Discord chat. Trying to rules-lawyer your way around the intention and spirit of any of the rules is a bad idea.
2. Respect, Respect, Respect. Treat your fellow players and DMs with respect. We're all working together to try to create a vibrant world that's fun to play in, with a compelling storyline. Respect and courtesy breeds the same. If you're rude to someone, is it any surprise they respond the same way? Be civil and polite in any out-of-character dealings, whether in the game or on the forums. People who make everyone around them miserable are the sort that no one wants around. Also, keep your cool on the forums and in the Discord chat. We've more than once had arguments break down into fighting, name-calling, and the other usual online ridiculousness over in-game or interpersonal conflict. Nobody enjoys it; don't be that guy.
Respect also applies to situations concerning in-character adult content as much as player to player interaction. Cormyr & The Dalelands is an 18-plus server, which means that the staff generally does not police things that go on behind closed doors. Just as importantly, as well, is that stuff behind closed doors needs to
stay behind closed doors. Just as some people have the sorts of "mature" play style they enjoy, others are not interested or may be offended by that sort of thing. Thus we ask that when such things occur that they not do so in a public place. We have lockable, non-bashable, non-bypassable-by-Dimension-Door-etc. inn room doors for a reason. Use them.
3. Stay in Character. You're expected to be In-Character when in game (barring the AFK room and OOC arena). We're not going to smack people for the occasional bit of joking, or chatter (as this is a game and supposed to be fun). We merely ask that you be courteous of your fellow players, that may be involved in a serious bit of roleplaying. Try to keep it to a minimum, and out of public view.
4. Player to Player Interaction, and Player vs. Player Conflict Player to player interaction (out-of-character) should follow Rule #2. When referring to in-character conflict, actions have consequences. Keep the conflict in-character, whether it includes combat or not. If you don't intend to kill, use sub-dual mode (otherwise expect to face consequences). Remember that this is a roleplay/story server. It is not an action or arena server; don't treat it like one. The server should not be turned into a warzone.
Griefing or deliberate out-of-character bullying is not tolerated. Keep conflict story-specific and limited. PVP is meant to enhance stories, not to become the sole focus of a character's roleplay.
It is perfectly fine if players OOCly wish to avoid PVP, and they should always be allowed to make reasonable IC justification for the need to retreat from such, without further IC consequence for doing so, save in situations that they themselves deliberately provoked.
Note that some areas are marked No-PVP for various reasons (such as presence of IC guards). Conflict is allowed here, if appropriate, but must be roleplayed out (and guards etc must be taken into account).5. Consequences, Consequences...Actions can and will lead to consequences, even in character. While we are here to have fun, there is also an element of realism involved with your character's decisions. In-character conflict is often unavoidable. It is our hope players will work together (out-of-character) during in-character conflicts and consequences, to minimize the level of disruption to other players. This level of out-of-character cooperation leads to appropriate in-character consequences without verging into out-of-character issues and griefing. This does not mean characters can always do as they wish and get away with it. Deliberately threatening people, indecent sexual conduct, and so forth will have in-character (and possibly out-of-character) consequences.
If there is a consequence for it in the real world, there is likely one for it in game. While we welcome people who play chaotic or evil characters, these characters still face consequences for their actions. Alignment is not an excuse for ones actions.
6. Player and DM Interaction The relationship between players and Dungeon Masters is built on respect. No player should ever be ranting to a DM in the game, especially during an event. Players that act this way lead to DMs not want to do anything for anyone. If a player has an objection to something that a DM is doing, or an in-character consequence that a DM is imposing, the player may politely ask the DM to reconsider. If the DM stands by the action, the player may choose to appeal to Senior Dungeon Masters or Admins (preferably using the
Complaint, Compliment, or Criticism form). This rule exists to protect both the players and staff members; however anyone who tries to abuse this rule to escape well-deserved in-character consequences will be dealt with severely.
7. Player and Game Interaction (Exploits & Bugs)Cormyr and The Dalelands is a server that exists within the limitations of the Neverwinter Nights game client. The server is not perfect; there will be loopholes, bugs, and exploits that exist due to the limits of the game. Problems with the game should be reported in the
Bugs Forum (click for link) or the Bugs channel in the server's discord chat. Exploits should be reported privately to either a Senior Dungeon Master or Admin using private messaging.
The staff is not here to police the server constantly, nor should they have to. Use common sense; if something seems implemented wrong, then it is likely a bug. Abusing a bug to benefit your character is considered exploiting the game's limitations.
Those who abuse bugs and exploit game mechanics, rather than reporting them, will be dealt with harshly. Those who play in good faith have absolutely nothing to worry about.
8. Crime and Punishment When enforcing the rules of this server, we will strive to keep punishments as transparent as possible--to demonstrate fairness and consequences. Generally, we operate on a three strikes policy. The first incident will result in a warning and possibly a consequence (such as level or item loss). A second incident will result in greater consequences, including loss of a character, levels, and/or items. After a third incident, the Admin team will discuss consequences such as banning. This policy is a guideline; the more severe or blatant an incident is, the more severe the consequence. Honest mistakes and minor errors may be brushed off, but repeated incidents of minor offences will eventually result in harsher consequences.
The staff is more than happy to work with new players on adapting to the standards of the server. New players who make honest mistakes are not moved into the three strike policy. It is only on repeated offenses, or a deliberate abuse of the rules, when this will happen. Do not take advantage of this policy; we eventually catch deliberate rules exploitation.
9. Reporting Problems Any problems should be reported as soon as possible, to an Senior Dungeon Master or Admin. To report an issue with a fellow player or staff member, use the
Complaint, Compliment, or Criticism form (click for link). Documentation (of all kinds, though screenshots are preferred) is needed when reporting problems with a player or staff member. (To take screenshots of your NWN screen to document the problems, hit the printscreen key, then alt-tab to windows and bring up paint, and hit ctrl-v to paste.) No matter who the person is, we cannot take word alone. We need sufficient evidence of reported problems in order to respond appropriately. This protects players and staff members from being punished unduly, without evidence.
If you have a problem with a specific DM, bring it to a SDM or Admin. If you have a problem with an Admin, bring it to one of the other Admins. If you have a problem with all of the Admins, then you probably shouldn't be playing here.