Cormyr and the Dalelands

General Category => Suggestions & Ideas => Suggestions Archive => Topic started by: thorien on Sep 03, 2016, 11:47 AM

Title: Bandit hideout and autolocking doors
Post by: thorien on Sep 03, 2016, 11:47 AM
Today, running this dungeon/quest with Jolena and Arya, we ran into an issue with autolocking doors, where it split our party in the middle of combat, basically leaving my character in one room and two of their (fallen) toons in another. When I finished monsters, I realized that doors are indestructible and locks are unbreakable, so I could do nothing but Theavos to my companions, which, as was stated many times before, should not be abused. The monsters were dead anyway, but I think it would make it much easier and safer for low level characters, if the autolock time would be longer, or at least doors were breachable.

Note that I mean the doors in the area outside of the mirror quest. :)