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Messages - lackofimagination

#1
I should be able to attend.
#2
Ideally, we'd have a chat system allowing us to define our own personal custom colors for normal IC chat, OOC chat, Quest chat, DM shouts and emotes.
Those who are more comfortable recognising the // or ( ) or whatever shapes would be able to keep everything the same color, those who differenciate better through colors would be able to have their chat looks like a psychedelic rainbow mess, and everyone else could pick what they want to use, however they want to use it.

I just wonder if this wouldn't be more efficient as some "outside mod", rather than risk it being something script dependent that *might* eat up some amount (big or small) of server resources (CPU, brandwidth, whatever)?

I think the idea is great, I would use it and love it, but I also agree with Platinum that it shouldn't be imposed on those who don't want it, so it would need to have a toggle.
As far as which color, I'd say "make it selectable by players", each might have their preference on what text should be neon bright, what color is less intrusive, easier to read. It depends on everyone's eyesight?

but it might then all just make it too complex a thing to be made.

Also, the whole conversation about "is there too much OOC on the server lately" is an entirely different conversation but one that might be interesting to think about.
#3
Player Announcements / Re: Quick Absence
Jul 15, 2024, 09:37 PM
Have good vacations, you two!
#4
Yes.
#5
Player Announcements / Apologies!
Mar 15, 2024, 12:16 AM
*Has fallen asleep on people while playing waaaay too many times*
#7
I hope you'll get to do everything you wish to settle and that you'll get to come back with a fresh mind and lifted spirit.
#8
Eeeh, Sweet! So there -is- a Red Lady community on the server that doesn't know about itself yet!
I'm still waiting on admin's scrutiny on my project, but I've different ideas to work some things up, "pending approval".
#9
Nymera Avatar
I have a follower of the Red Lady that might be interested, depending on the context!
Oh, it's for two character who are followers of some archfiend and who were tasked with sacrificing a follower of Red Knight, so we need a volunteer for an horrible death after a night of torture and knowing the soul of your character will be eternally tormented.
...
...
(j/k!)
#10
Hello,

I'd like to know who are the followers of Red Knight on the server to eventually offer involvement in a quest chain, should the project be approved!
#11
Ianira Avatar
What if, when signing up for a quest, players are asked to post the names/dates of the last 3 quests they participated in. Or ask players not to sign up for a new quest if they have done one within a certain time frame?  Both of these suggestions would help the DMs to know who on the sign-up list has done a quest recently without having to do a lot of research and give players that haven't been involved in many quests a chance to get priority on a quest roster.

I also know of several cases of PCs who participated in a quest or quest chain, found themselves denied entry in an serie of events that were follow-ups (or will be follow ups) and where it feels completely illogical and leads some players to wondering if said PCs are still worth playing at all.

How would you feel if you did all the investigation on a villain, successfully, leveling up in the process, and then got told "nope, you won't get in to off them. It's going to be this group of people who had absolutely no idea and no interest in the tracking"?

As someone who have stepped down from quests, who have been barred from a few "due to previous involvement", I have personally never been told "we're not taking you because you've been on too many quests recently", but the whole thing isn't as simple and straightforward as "lets give everyone a quest in turn".

Again, the better solution to what's being discussed here, would probably be in more people finding the time and the courage to apply as aDMs, thus offering more quests in more quest ranges.
#12
I believe there is a truth that getting into quests can, at time, be tricky.

If you're a new player, not getting involved in any faction, mostly hanging out with some people of the same level as you and not daring to bond with characters from "different level ranges and different horizons", and you rely on "spotting the quest announcement and answering it in time", it does feel daunting and like you have little chances.

On the other hand, in these quests, I've ended up in rosters that made me facepalm and think "what the hell is my character doing here? I shouldn't have tagged there, this is bad." Except these quests netted me relationships, allowed me to get in touch with DMs, to gain some visibility... and resulted in me getting pings on discord by IC friends telling me "hey, so and so and me are registering for that quest that was just posted, come post to tag along!"
Which then has resulted in "optional quests" where the whole team couldn't make it/wasn't interested which allowed me to reel in friends with characters I thought appropriate for the side-quest.

All in all "activity and roleplay results in getting into quests and storylines much more easily". Now, for the specific situation described here by Comet, I see two main things.
DM activity on the server rise and fall in cycles, with RL freedom, the need to take a breath after running a serie of events, serverwide-events getting taxing on the team and leaving less energy to run smaller scenarii. I've seen times with up to 15 quests in public announcements, and when that happens, not only "everyone gets a chance" but you're also much more free to consider each quest and think "is my character appropriate for the quest's theme, is the theme adequate to my character"... while, when (like it's the case currently) for a few months, there's only 2 or 3 quests in public announcements, you feel like you're crossing the desert, and "everyone" jumps on any quest-line being offered. There's also often more "public quests" offered when there are new aDMs (from what I observed). Probably because some DMs feel like "oh, if I have an assistant, I'd be up to run this, but on my own, with the other stuff I'm already doing, it would be too much work."

In my eyes, it's a fact it's not necessarily easy for newcomers to the server to "get into the swing of things", but aside from advising "Go out, roleplay, make IC friends for your character, and do post even if all the spots are filled, show you're alive and willing", there isn't much that can be done toward the situation, except adding "be patient and don't get discouraged. DMs and admins -are- aware and it's not because you're not getting messages and promises that there aren't talking in the background that you don't hear, where they're telling each other "hey, so and so has a nice, interesting character, they'd deserve to get some quest." "Yea, I've something on the backburner, but currently I'm too busy/not in the mood." and such.

Seriously. Trust the Admin and DM team here. They look out for us.
And if you don't believe me? Well, clic the link Fox provided and apply to become an aDM. Not only you'll get to see how things go behind the DM screen, you'll be able to provide small quests for others in your situation, and... I kind of believe that C&D's model is based on the ideal that "half of the players should also be part-time DMs/DM assistants"
#13
Suggestions Archive / Strength Domain Power
Sep 16, 2022, 05:55 PM
Lathander approves to this post.
#14
Player Announcements / Extended Break
Sep 10, 2022, 06:13 PM
Take good care of you and yours!
#15
Eurydice would probably be extremely "off", but being a Noble, that's a part of what I want to play with her. I'd love to be involved into something like that I think, even though I'm pretty scared she'd end up being "the idiot being played"