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Messages - aliceofthevoid

#1
DM Name: aDM Harlequin / aDM Kalaraq

Timezone: EST (GMT +5)

Availability: Depends on what I'm doing. Small ad hocs / NPC meets can be during the day while I'm at work sparingly, but usually my time to run a proper session during the week is from 7pm - 10 EST, and on the weekends from Noon - 10pm

Preferred Number of Players: 4. I prefer smaller plots to let each individual shine through

Preferred Length of Quest: Variable, usually in the 3-5 session mark for quests, with multiple quests as part of a plot. 1-3 hours per session

Thematic Styles/Specialties:
  • Far Realm
  • Realm of Dream
  • Faerie stuff on occasion
  • In general, planar activities and outsiders mucking about with the people of Toril
  • Fiends, Slaads, militant Celestials, others
  • Generally leaning for more "serious" plots over silliness.

Wishes to avoid:
- Racial lore heavy plots. There is so much reading I would feel like I need to do to do elf/drow/dwarf/gnome lore justice, more than I am frankly willing to do.

Current Plotlines:
- None that are shareable or open ended.

Miscellaneous Notes:

  • Mechanical Rules: /touchon, /diceprivate, speak in questchat or die. Hold on new area for emotes and the "Free to Move." Ask before leap/fly/dd
  • If you have a character biography page, please link it when signing up for a quest.
  • I will reserve the right to alt players who have been unusually highly quested recently.
  • Be proactive. I won't always lay out a clear path for you, and will even lay obvious red herrings to steer you off of it. Take initiative, find the best outcome for yourself.
  • Some inter-party conflict is acceptable, if there's a reason for it. Don't pick fights for the sake of picking fights, but stand up for yourself in the name of your character's morality.
  • I do check the quest request forum, but directly messaging me is preferred if you know I'll like running it.
#2
You do levels on storyline death. Mechanical death in a dungeon isn't actual death. Mechanical death does lose some xp, but xp that is recoverable through combat and it will never drop your level.
#3
Quote from: lackofimagination on Aug 05, 2024, 08:15 PMI just wonder if this wouldn't be more efficient as some "outside mod", rather than risk it being something script dependent that *might* eat up some amount (big or small) of server resources (CPU, brandwidth, whatever)?

Regarding this, I could be wrong but I don't know of anyway to add an override to change text colors specifically like that. As a script server side, I wouldn't think it would take up any more than the Language system already does.

That said, I do like the idea you and others mentioned to make it a toggle that can be picked player side.
#4
I very much doubt that making the text a different color will encourage people to speak OOCly any more than they already do. I've played on servers that did have the color change, and if anything it improved my immersion by making it easier to focus on IC chat.
#5
It would go through an app I believe, yes, though I don't think you'd be able to start with five languages without the 20+ base Int to support it.
#6
That puts a lot of extra layers into the already troublesome task of scheduling, trying to get in touch with players who may or may not even still be active on such a list, waiting however many days to try to get in touch with them only to find out they're not available anyway, etc. If you want to get involved in more quests, Blackheart's thread here is a great bit of advice.
#7
Suggestions Archive / Strength Domain Power
Sep 15, 2022, 10:42 PM
As it is, the strength domain's only real utility is more divine power slots. Maybe reworking it along the same lines as barbarian rage could bring it in line with other domains?