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Messages - SpacePope

#1
Azoun IV is the answer ;)
#2
Not really doable in any sensible way, especially in any way that'd swap the VFX so it'd fit. Even ignoring that, it'd mean a full rewrite of every spell.
#3
Simply post a request here https://forums.cormyrdalelands.com/index.php?board=77.0 and tag the DMs on the #support channel of the Discord
#4
For now there's not much until you get a DM weapon with the Returning property. Some will be added in an upcoming loot update but it's thousands of items to edit so it's not quite ready yet.
#5
We've mostly moved to Discord for everything that's not requests and notekeeping
#6
General Discussion / Re: Taunting in NWN
Dec 02, 2025, 03:55 PM
It's kind of clunky yeah, though it can really tank an enemy's AC and there's not a lot of ways to do that, so it's particularly good in a group.
#7
I don't dislike the idea of an alternate progression system that'd allow making more quests. Main problem is, well, implementing all of that. I'm pretty good at coding in new systems, but making "content" like quests/areas/etc is where I struggle.

I'm not sure I'd make it "fame", but it's definitely something to think about. I did want to look into some random bounty system that'd give people a reason to go dungeoning or exploring, but there's always the worry of making it just another XP source, so some alternate system could be worth looking into.
#8
General Discussion / Re: Hello, new here...
Oct 07, 2025, 11:30 AM
We've not really had any issue with it because PvP, while allowed, is extremely rare on the server. Metagaming incidents thus remain relatively rare as we're all collaborating while writing a story.
#9
They'll be subject to Arcane Spell Failure
#10
I'm not playing a cyricist, but I just wanna say, I love what you're trying to do here. Keep on with the madness.
#11
CD Module v4.12b10
- Purple Dragons finally get sick of Winterfest, burning the decorations in the barracks and vowing not to hang another stocking by the fireplace with care.  Until next Winterfest.  (Ray)
- Added new areas to the Hullack and the Stag Hill settlement (Misty)
- Updated player home (Valdis)
- T6 Gallery dungeon balance pass (Lady)
- Updated Brightwater Hall (LadyOfAsh)
- Updated player home (LadyOfAsh)
- Asylum dungeon balance pass (Misty)
- Suzail's headless halfling found her lost head
- Added more locations where surprises can occur
- Den of the Beastlord's doors will now auto close
- Bog nixies grew back their head
- Fixed the undersea rain in the Wreck of the Albatross
- Cavern of Death's doors can now be bashed
- Weeping Crypt main path doors can now be bashed
- Weeping Crypt enemies shouldn't invade the town anymore

Scripts
- (Silverstar) Full class rework. Existing silverstar characters need a relevel/rebuild. Information on the reworked class and roleplay tips are available on the Wiki (Thanks to IronTyrant for the class's design and updated description)
- (Warlock & AK) Fixed an issue with custom DR feats not stacking correctly
- Improvements to the mimic tier calculator script
- (Word of Recall) Now creates an NUI button that can be used to trigger the recall
- (Wildshape) Fixed on-hit properties on bracers merging onto polymorphed creature's skin
- (Demonic Servitor) Fixed the DC bonus to conjuration not applying to AoE cloud spells
- (Anointed Knight) Fixed anoint weapon causing double procs of Acid Sheath
- (Sequencer) Fixed being able to spawn two shadow doubles using Sequencer
- (Shadowdancer - Summon Shadow) The epic version now gets +5 Dodge AC and +4 Shield AC, as an easy fix to them not being able to use Shadow Evade or getting AC from the Shield spell
- (Sorcerer & Bard) Minor backend improvements to the spellstone PRC system
- (Arcane Warrior - Channel Spell) Added Grease, Ice Dagger, Glitterdust, Flame Arrow, Gust of Wind, Calis's Paralytic Bolt, Shadow Hand, and Sunburst to the valid spells for Channel Spell
- Added all the Aasimar, Tiefling, and Half-Fey variants to the subrace setter. Those do not require a Leto anymore, except if you stack templates
- Added a new generic script builders can use to setup doors to be unlocked through a conversation: sp_unlockdoor

.2da
- Fixed chest #97 not appearing in /customize
- (Ranger) Now has access to Knowledge (Religion)
- (Silverstar) Added entries for new abilities/spell/class rework

.hak
- Fixed Antlers Horns VFX missing texture
- Added a new vfx for Eclipse
- Added a new vfx for Moonfire
- Added a new fountain placeable (Nausea Nymph)
- Added a whole bunch of new icons for Silverstar's new Moon phase's and Eclipse abilities (Thanks to IronTyrant for the art!)

.tlk
- Updated Silverstar and its abilities
- Updated Mystic Theurge's description
#12
CD Module v4.12b9
- Added Fane of the Furies in North Yulash (Scream of Silence)
- Updated Suzail - NorthEast Promenade and Gates (Aliirielle)
- Updated Suzail - Eastern Promenade (Aliirielle)
- Added player home (Seraphim)
- Added player home (ladyphoenix)
- Added player home (ladybug)
- Updated player home (Scream of Silence)
- Updated player home (Ianira)
- Updated player home (Emily Opossum)
- Updated player home (Mirror)

Scripts
- Disabled the animation on slow reviving someone, as it was frequently tied to server crashes
- Added a new DM only VFX accessory category
- The NUI VFX window will now sort accessories in ascending order
- (Lycantrophes) Now gain their bonuses in animal form
- (Warlock) Fixed medium armor granting -20% ASF without Battle caster

.2da
- Added new 2da entries for new VFXs
- Added a 2nd copy of the feather VFX
- Added 8 quivers and associated arrows VFX accessories
- Added 7 helmets VFX accessories

.hak
- Fixed female human foot #4 being inverted
- Fixed texture error on female halfling head #69
- Improved the resolution and uniformized the color values of female forearm #157's texture (all races)
- Added 1 new quiver VFX (Nibbles)
- Added 1 new circlet VFX variant
- Added 1 new horns VFX
- Added 1 new crown VFX
- Added 1 new ring VFX. Three identical versions are available under the "Other" section of the VFX NUI.

.tlk
- Fixed a typo in Mass Freedom of Movement's description
#13
CD Module v4.12b8
- Favored Souls can now use the Belt of Spell Storing
- Consolidated all the lore DM NPC areas into one area and removed old DM NPC areas (with help from Lady)
- Removed the old Highmoon areas from the module
- Added the correct teleport key to Highmoon
- Aboleth T4 dungeon creature balance update (Alice)
- Lake of Shadows updated (Misty)
- Removed remaining adamantine breastplate armors from the loot
- Fixed a few T5 and T6 items being placed in the wrong loot table
- Removed Hunter's Down book from the loot table
- Put more doggy treats in Lunar Light dungeon (Lady)
- Fixed a typo in the name of an Arabel council chamber NPC

Scripts
- (Blinding Speed) Fixed an exploit
- (Werewolf) Updated the werewolf hybrid form to a higher quality model
- (Shadow Double) Spell now has the correct duration when cast from a sequencer
- (Implosion) Improvement to Implosion damage calculation
- (Arcane Warrior) Channel Spell won't eat potions anymore
- (Warlock) Devour Magic now works more like the PnP version, providing 5 temporary hit point per successfully dispelled spell level for 2 minutes to the caster. This also means that the spell now can't dispel spells cast by the warlock.
- Added a dummy epic spell script to let people waste spell slots and show a DM they cast a spell, for unimplemented spells
- Added a new VFX accessory NUI system, accessible through /vfx and /customize. Note that players will have to manually add back accessories they had, as the old system has been fully removed. Thankfully, this new system will let us add new accessories much more easily! (Raysiel, with a lil' help from Pope)
- (Flame Barrage & Meteor Storm boss ability) Disabled a small part of the creature animation that was causing server crashes. The change is entirely cosmetic

.2da
- Added the entries for a new octopus creature model and portrait
- Shadow Dancer now correctly has the Bluff skill
- Attempted fix to some dragon disciple prerequirements issues
- Removed old VFX entries to add new ones converted to our new system

.hak
- Added a new octopus creature model and associated portrait
- Updated Channel Spell icons to improve readability of the number of charges remaining
- Converted 500~ old vfx files to a more modern system (Nibbles)
- Added a new NWN2 Wererat model

.tlk
- Fixed a typo in Momento Mori's description
- Updated Devour Magic description
#14
CD Module v4.12b7
The sun's light grows warmer as Spring settles on the land, melting the piles of snow and ever-watchful Snowmen.  Bright and fragrant flowers bloom and butterflies flutter in the air.  With the threat of the mysterious doors no longer looming over the realm, people look to start anew with hopes of peace of prosperity.

- Updated the Server and NWNX to NWN 37-15
- Word spreads of a shipwreck in the Sea of Fallen Swords and the treasure that sank with it.  Rumor is there's a ship captain in Suzail willing to take the brave and adventurous out to explore it.  (New T4 Dungeon by Lady!)
- Highmoon has sold all of its polished marbled floors to pay for remodeling and countless Mind Wipe spells, removing all memory of what the town used to look like (Thanks to Terralis for undertaking the big project.)
- Not to be outdone, the Leaves of Learning in Highmoon has also undergone a renovation. Clearly they had some of that marble money (Lady)
- Sailors begin to spread rumors of a den of dangerous creatures not of this world, supposedly located on the Dragonmere island (New T4 Dungeon by Alice!)
- Yulash City North and South have been updated to reflect server events (Mibs)
- Added Yulash - North - Curiosity Archives (Mibs)
- Added Yulash - South - Almshouse of the Broken (Mibs)
- Updated Fountainheart of Shimmering Gold and removed the last of the mysterious doors. (FireWraith)
- Various Arabel Shops have received facelifts (Ianira!)
- Updated player home (Ozzy)
- Updated player home (Pretzel)
- Added player home (Ianira)
- Added player home (Mibs)
- Added player home (Emily Opossum)
- Smuggler Ringleader in the sewers now has the correct racial type
- T4 Aboleth dungeon (lvl 16-20) updated and linked to the module (Alice)
- Moved a spawn further back in stoneland goblin dungeons to prevent dying right as someone enters the area
- (Underdark - Aqueduct Exterior) Fixed the resting spot not working
- Removed four obsolete areas
- Removed eleven obsolete creatures
- Removed eight obsolete creature items
- Removed an obsolete dialogue
- Updated area list, creature palette, and item palette
- Added a variable to Josephine

Scripts
- Fixed an error in the loot code
- Added `cdb_trg_safearea` script for dungeon builders. Setting this script on a trigger's OnEnter and OnExit will protect people from persistent area damage without allowing rest in the trigger area.
- Added `sp_triggerdmg_hb` script for dungeon builders. Setting this script on a trigger's OnHeartbeat will enable persistent damage every X round, configurable just as the Area persistent damage is with variables such as `TRIGGER_HB_DAMAGE_TYPE`, `TRIGGER_HB_DAMAGE_EVERY_NTH_ROUND`, `TRIGGER_HB_DAMAGE_AMOUNT`
- (Duelist) Fixed duelist damage bonus being removed by buffing
- The Spell Widget NUI (/spellwidget) will now clear up queued attacks when casting, just like casting from the radial menu
- Fixed an error when selecting a spellcasting class in the Spellwidget NUI
- (Arcane Warrior) Channel Spell is now an active feat, instead of requiring players to directly cast the spell on their weapon. To channel a spell, toggle the feat on then cast the spell anywhere. The feat icon will now display how many uses of channel spell you have remaining
- (Implosion) Fixed the spell resistance check being tied to Necromancy school
- (Implosion) As in PnP, the spell doesn't affect incorporeal (i.e. Gaseous Form) creatures anymore
- Removed 37 obsolete scripts
- Elves can now take Sylvan as a bonus language on character creation, as per the SRD

.2da
- Channel Spell icon update

.hak
- Added 10 new icons for Channel Spell

.tlk
- Updated Channel Spell description
- Updated Implosion description
#15
CD Module v4.12b6
- Updated the server and NWNX to version 37-14
- Fixed a resting area not working in Underdark - Aqueduct Exterior
- Fixed a transition in Underdark - Aqueduct Exterior
- Increased chance of ~mystery stuff~

Scripts
- Fixed the cause of most of our crashes (for real this time!)

.2da
- Fixed a typo in accessories.2da