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Messages - SpacePope

#1
Updates and Roadmap / Re: CD Hak Changelog
Nov 17, 2024, 09:31 AM
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken

Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)
#2
CD Module v4.11g7
Module
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new scrolls)
- Silence scrolls are now useable by Bard (only applies to new ones)
- Rotated North of Waymoot to proper orientation
- Fixed Marsember - Moonlit Pearl wall issue
- Added player home (aalnyar)
- Added guildhall (i will carry you)
- Updated player home (Pretzel)
- Updated player home (QueenOfLagDying)

Scripts
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget

Spells, Feats & Class Abilities
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance now allows characters to move at half walking speed, unaffected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Hold Person) Now correctly checks if the target is a native outsider
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX

Persistent News System (Raysiel)
- HEAR YE, HEAR YE!  A new in-game interface is now available to read news, announcements, and advertisements
- For the Surface folks, "The Heartlands Herald" is a broadsheet that can be purchased from vendors across Arabel, Suzail, and Marsember, as well as Highmoon, Ashabedford and Yulash.  Buy one and use it to see the latest news!
- For the Underdark folks, there are shadowy Rumormongers scattered throughout, such as the Toy Chest, the Markets in both Sschindylryn and Maerimydra, and so on.  Speak to them to get the latest news and rumors!
- Stories and Advertisements will last 45 days to start before being removed.  They will be ordered from newest to oldest, and will tell you how old the entry is.
- Speaking of Advertisements, players belonging to factions/guilds/businesses can make a Misc Request on the forums to add a short Headline/Advert to the Heartlands Herald / Rumormongers for the low low price of 500GP!  Recruitment posts, announcements of player run events, adverts on specials in your restaurant, etc.
- This system is not intended to replace the forum posts for news/chronicles.  Instead it is meant to be a supplement to those stories, and allow characters to read about events in-game and in-character.  Hopefully, with enough DM's contributing to it, it will help the world feel a bit more alive and interactive.
- Please be patient over the next few days as DMs add more stories and announcements to it!
#3
Updates and Roadmap / Re: CD Hak Changelog
Nov 04, 2024, 03:25 PM
CD4 Hak Update v4.03c6
.2da
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list

.tlk
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated

Hak
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)
#4
CD Module v4.11g6
Module
- Eye of the Storm T6 dungeon updated (Lady)
- Drow Treehouse pending rework merged for testing (Alice)
- New T5 Lunar dungeon added for testing (Ladybug)
- Fixed floating placeables in the Blue Draykn Inn (Pretzel)
- (Player home) Fixed Morgan's cat and dog AI script
- House area updated for Eirik and Natalia (Terallis)
- Removed a floating mushroom in Eveningstar - Peaceful Glade
- Added new vfx hood and monocle to the vfx conversation
- Fixed the AI of the Underdark sewer spawns
- Bindpoint added to The Cloven Shield tavern in Marsember
- Creature palette updated
- Swordflame Tower is back to selling Freedom scrolls in stacks of 10
- Added player home (Pretzel)
- Added player home (Ozzy)
- Added player home (Goodapallo)

Scripts
- Fixed a bug with /order and /spellwidget causing every spell to order summons around and /order to cast spells
- (NPC ability) Petrification Gaze is now party-friendly
- (NPC ability) Bebilith's Ruin Armor now unequips target's armor and covers them in web (VFX to hide the skin). Removed armor is auto-equipped after five rounds, which is the duration of the VFX.
- (NPC ability) Knockdown Bolt now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- (NPC ability) Wing Buffet now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- Optimized Hellball's script
- Refactored all elemental weapon and related scripts to simplify future dev work
- Fixed a typo in the golem overload boss ability
- Fixed an error in Druids and Demonic Servitor backend scripts for some feat removal/addition
- Dwarven Waraxe now also receives the 1.5 strength modifier when wielded with an empty offhand, except for Swordmage
- Spell widget NUI will now refresh on player respawn

Bleedout and death system
Some small changes have been made to the bleedout system so that healers more often have time and opportunities to heal up downed allies past the early levels.
- Entering bleedout now always starts you at 0 if the hit wasn't enough to instantly kill you
- Bleedout limit is now -10 - Constitution Modifier. This takes into account gear and buffs. For example, a character with 22 constitution will now only die at -16.

Spells, Feats & Class Abilities
- (Alter Self) Saving and loading an appearance now also saves/loads the portrait and description, so you can have a portrait and description specific to each saved alter self appearances
- (Shifter & NPC's SLA improved Invisibility) Fixed a bug that made it possible to attack while staying invisible. Ability has been reworked to work like the Improved Invisibility spell
- (Greater Magic Weapon) Now provides an Enhancement Bonus to ranged weapons, not just an Attack Bonus
- (Phantasmal Killer) Can now be extended
- (Shadow Spray) Fixed a lot of bugs with the spell. Daze duration now 1 round +1 round per 4 caster level, to a maximum of 4 rounds. Strength penalty now 4 (it was already doing 4 str damage due to errors in the script)
- (Shadow Hand) Now does 10d6+4 damage
- (Animal Companion) Wolves can now be set to a fox appearance using the menu available in /settings
- (Familiar) Cats can now be set to a fox appearance using the menu available in /settings. Yes, they'll still sound like cats
- (Shadar Kai race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Shadar Kai race) Sneak Attack bonus is now tied to the Shadar Kai feat and stacks with other sneak attack feats. Any existing Shadar Kai who had another sneak attack feat added as a placeholder must have it removed
- (Brownie race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Brownie race) Does not get Skill Focus: Hide nor Skill Focus: Move Silently anymore, since those were given as compensation for the capped skill bonuses they had. Both feats will automatically be removed from existing characters
#5
Updates and Roadmap / Re: CD Hak Changelog
Oct 22, 2024, 11:51 AM
CD4 Hak Update v4.03c5
.2da
- AoE radius preview of Mass Heal fixed to its correct size. This change is only visual, as the script had the right radius
- Nature's Beauty is now correctly set to Extend, Silent, Still for valid metamagic options
- Fixed Druid's Epic Wildshape. Now correctly requires Druid level 16, 26 wisdom, and being an epic character
- Wyrmling Shape's wyrmlings now all use new models better fitting the PnP description of wyrmlings. Breath weapons VFX have been updated accordingly, though some are pending further tweaks (lightning is very janky visually, but works fine)
- Added the Celestial Emperor to the list of deities

.tlk
- Updated Chaos Domain description
- Updated Dragon Disciple description
- Updated Phantasmal Killer description
- Updated Divine Power description
- Updated Epic Wildshape description
- Updated Static Orb description
- Added Celestial Emperor deity name and description

Hak
- Updated the Manticore model with a new one
- Added new male elf heads #111-112-113 (Mibs)
- Added new belts #69-70-71 for every race and gender
- Added warlock icons to the hak (Vince)
- Added four new wyrmling-sized dragon breath VFX
- Replaced the attack lines of the Morte and Guybrush voiceset to prevent spam (FireWraith)
- Fixed missing texture for female halfling chest model 164 and 165
#6
CD Module v4.11g5
- Updated the server to NWN 37-11
- Updated NWNX to build 37-10

Module
- Stoneland goblin village dungeon updated (Ladybug)
- Storm Cultist T6 dungeon linked to the rest of the module (Ladybug)
- The Green Door Trade Post and Inn is now officially open for business.  It is located in the Farsea Marsh.  Don't forget to pet a catoblepas on your way there.  They need love too. (Pretzel)
- The last of the refugees in Arabel East have finished returning home, though they will still be some time settling in at Thunderstone and elsewhere (FireWraith)
- Updated Morgan's house door and safe autolock
- Marsember's Sewer Lord now has his proper tail
- Mummy Dust stats adjusted
- Updated Freedom spell scrolls with an accurate description and the right class limitations
- Trent the Dealer won't lift a finger to help those getting attacked anymore
- Marsember's pirate guard won't speak to players who are too low level to enter the dungeon anymore
- Updated Moonlit Pearl, Cups of Joy, and Duskturn Inn's doors in hopes to prevent sight/sound leaking. Please report if it continues (Ray)
- Added minimum level check for T4 Marsember Warehouse (Ray)
- Stopped hostiles from Marsember Warehouse entering Marsember Southern Canals and starting drunken fights (Ray)
- Added level check feedback to Marsember Warehouse guard (Ray)
- Added player home (QueenOfLagDying)
- Revised player home (Koffie)
- Archived player home (Zhin)
- Creature palette updated

Scripts
- Refactored the Spell DC function (nothing changes for players, but makes Dev life easier)
- Optimized OnEquip and OnUnequip event script
- Mummy Dust doesn't fly in like Superman anymore
- Tweaks to character validation script to prevent it from kicking people for no reason
- Innate Alter Self now allows use of /alterself save and /alterself load commands to save and load appearances and skip the conversation. Only values 1 to 6 are valid for now
- Added a VFX to Alter Self when loading a saved appearance
- Fixed an exploit with instant use feats being useable while dead
- Added /spellwidget and /spellwidgetconfig, which opens an NUI spellbook to complement the radial menu and quickbar. Please note that these will require testing; expect adjustments if this causes performance issues. Ingame documentation of this feature will remain minimal until we've had a chance to see that it works correctly. MASSIVE thanks to WilliamDraco for sharing the code that made it possible.
- Katana and Bastard Sword now receive 1.5 str damage modifier when held with an empty offhand, except for Swordmages as they're not supposed to two-hand their weapon. Note that they are still and will continue to be considered one handed weapons in terms of property allowance for loot and DM item values
- Updated Boss Ability scripts to print a message in the server log when activated for better crash tracking. (Ray)
- Fixed several bugs in recently added Boss Abilities (Ray)

Ioun Stone Rework
Every Ioun Stone except the Dusty Rose one have had their effect changed. Note that only one Ioun Stone can be active at a time. This aims to provide players with more interesting options to choose from. Existing Ioun Stones will have the correct buff, but their description will be outdated. New ones will have the correct description.
- Scarlet Blue: +1 DC and +0.1 damage scaling for Intelligence based spells
- Blue: +1 DC and +0.1 damage scaling for Wisdom based spells
- Pink Green: +1 DC and +0.1 damage scaling for Charisma based spells
- Deep Red: +1 Attack Bonus (subject to the +20 cap)
- Pale Blue: +2 Magical Damage to attacks
- Dusty Rose: +1 Dodge AC (unchanged)
- Pink: +1 Regeneration

Spells, Feats & Class Abilities
- (Shifter) Added feedback on the amount of uses remaining for forms special abilities such as Mindblast. Chat feedback can be toggled off with /togglecombatfeedback or the same option in /settings
- (Hierophant) Fixed a bug preventing the +2 to DC from applying to lingering AoE spells such as Grease or Storm of Vengeance
- (Ravaging Storm) Fixed a bug that lowered the DC after a few cycle of lightning
- (Spike Growth) Now respects Shape Mastery targeting
- (Alter Self) Now shows duration in the NUI widget
- (Shadow Double & Shadowdancer's Shadow) Shadow can't drown anymore, because a shadow doesn't breathe
- (Divine Power) Duration now 5 rounds + 1 round / level
- (Static Orb) Added to druid spellbook as a level 4 spell
- (Phantasmal Killer)
    Now benefits from spell damage scaling of the correct school (it was set to transmutation)
    Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
    Damage increased to 5d6.
#7
CD Module v4.11g4
Module
- UPDATE: The ATAE story arc continues to affect the world, and areas have been updated to reflect that.  Be on the look out... (Ray)
- UPDATE: Badger Gryzzly and his traveling Wilderness Gear shop has moved!  He can now be found on the eastern outskirts of Eveningstar! (Ray)
- ADDED: Player business "The Moonlit Pearl" in Marsember - Northern Canals.  Check it out!  (AnOldFriend)
- Removed the tree Markers from the Brightwater Halls
- Fixed a typo in the sheaf of scrolls item
- Fixed the level lock in the Bloodhorn Depths and Varyxia's Lair
- Fixed the level lock for Marsember's pirate dungeon, which was set too high
- Adjusted the timer on the Behemoth dungeon spawn to reduce instances of reaching the boss but it not spawning
- Jelka's Grove dungeon updated (Edge)
- Updated Player Home (Preztel)
- Updated Player Home (Misty)

Scripts
- Fixed DM epic spell & feat command
- Fixed animal appearance list for speak with animals
- Tibbits and Wolfwere can now speak /animal in their human form
- Spell damage scaling can now affect creatures possessed by a DM
- Updated the DM's area import tool NWN version check to allow client version 37-11
- Greatsword appearance #18 is now unavailable to PCs
- Updated BA_DEATH_EXPLODE and BA_DISPEL_CONE default values

Spells, Feats & Class Abilities
- (Assassin) Poison resistance feats now scale poison DR from 2/- to 10/-
- (Delayed Blast Fireball) Now respects Shape Mastery
- (Druid & Shifter) On-Hit properties now properly merge when using wildshape
- (Spell Breach) Now correctly removes Elemental Shield
- (Verdigris Tsunami) New epic spell! Divine character only. Does 30d6 bludgeon/15d6 slashing/15d6 piercing damage (treated as +7) in a massive area and entangles for 3 rounds, no save nor SR. Players get a save to dodge the entangle.
- (Mummy Dust) New epic spell! Summons an epic mummy to fight for the caster (Thanks to Misty for the help on that one)
- (Dragon Knight) Spell duration increased to 8h
#8
Updates and Roadmap / Re: CD Hak Changelog
Oct 08, 2024, 10:14 AM
CD4 Hak Update v4.03c4
.2da
- Fixed an error in Dragon Disciple prerequisites.
  • NOTE: If you took Dragon Disciple levels earlier than you'd have normally been able to, expect to encounter issues. Post a relevel request and contact a DM if this is the case.
- Gaseous Form innate spell level lowered to 2
- Fixed Two-Weapon Fighting feat not having the correct 15 dex prerequisite

anatomy.hak
- Fixed wrong scaling on forearm #142
- Fixed AC 3 male human chest #182 causing crashes
#9
CD Module v4.11g3
Module
- Morgan player home update (Pretzel)
- Statue name in the Violet Flame corrected
- Tahlran's player home updated (Pretzel)
- Updated the OOC area to Autumn (Vince)
- Merged Arabel Central seasonal changes (Ray)
- Elhazir's shop had a makeover (Ianira)
- Added Shades scroll to the treasure table
- Nightmare mount alignment swapped to Neutral Evil
- Temple of Tyr's exit in Ashabenford shouldn't lead to the middle of the temple placeable anymore
- Fixed Tanglefoot bag's and thunderstone's tag preventing its use in crafting traps
- Changed doors in King's Forest - Waymoot - The Silver Wink to hopefully stop leaking
- Added player home (Misty)
- Updated player business (Ianira)

Scripts
- Server now supports MAC_ARM64 clients
- Hellbred /vision truly fixed and feedback added to show when it works
- Fixed some typo in the DM NPC skill set command script
- NO_JUMP variable won't prevent DMs from using /move and /leap anymore
- Added Sleight of Hand to the list of skills checked by the fence shop
- Ninja-loot prevention script tweaked to reduce AI jank in dungeons. More specifically, it shouldn't alert the entire area anymore
- Added CD_EPICSPELLSCALE Float Variable so dungeon builders and DMs can scale NPCs epic spell differently from non-epic ones
- Tweaked CD_SPELLSCALE Float variable to allow values from 0.01 and up
- Fixed Ogre Lord's Redoubt chessboard being used to spawn way too many enemies and lag the server
- Fixed Ogre Lord's Redoubt devil spawn being used to spawn way too many devils
- Fixed Cavern of Death's coffin being used to spawn way too many shadows
- Fixed hostile dispel of Alter Self not restoring the right character size, and a few other issues
- Added 3 new deadly exciting Boss Abilities, with more to come! (Ray)
- Added framework to allow Boss Ability damage types to be configurable.  NOTE: Existing BA's have not been updated to accept this framework yet.  WIP.

Spells, Feats & Class Abilities
- Fixed Conjuration Focus and Demonic Servitor summon boost being dispellable
- (Shadow Double) The double won't equip weapons in inventory anymore. Summon it without a weapon equiped to have it fight unarmed. This also applies to Shadow Adept and shadowdancer's double
- (Heirophant) Blast Infidel damage scaling changed to 5d6 + 2d6 per Heirophant level
- (Archmage) Arcane Fire damage scaling changed to 5d6 + 2d6 per Archmage level
- (Disintegrate) Now does half damage on a successful save
- (Hellball) Now does 15d6 of fire, acid, electrical, sonic, and -cold- damage. Yes, this applies to enemy hellballs too.
- (Speak with Animals) New spell! Added to Druid 1/Ranger 1/Bard 3/Cleric with animal domain 1
- (Moonblade) Can now be cast on gauntlets and the VFX has been changed to make it look different from Bless Weapon
- (Momento Mori) Added the spell damage scaling modifier to the damage component part of the spell
- /animal now requires Speak with Animals to be active to be used, unless the speaker is a Green Knight or currently polymorphed into an animal
- Added support for a new feat: "Epic Reputation (Clandestine)" that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate. Like Epic Reputation (Famous), it cannot be chosen on levelup
- Removed the +4 bonus to Taunt from "Epic Reputation (Famous)"
#10
Updates and Roadmap / Re: CD Hak Changelog
Sep 30, 2024, 02:12 PM
CD4 Hak Update v4.03c3
.2da
- Blast Infidel should now report as Blast Infidel in the combat log, and not Arcane Fire
- Fixed unicorn tail model entries in tailmodel.2da
- Reverted the change to robe #13 showing neck parts
- Trollish Fortitude spell can now be extended
- Sacred Stealth doesn't show on the radial menu anymore
- Speak with Animals 2da entries added, including Cleric animal domain edit
- Added Divine Might/Divine Shield and Extra Turning to Heartwarder and Windwalker's feat list
- Added Extra Turning to Hospitaler and Harper Priest's feat list
- Fixed .tlk entry for Holy aura... hopefully
- Fixed Moonblade targeting being wrongly set to self-only
- Added Epic Reputation (Clandestine) and Epic Reputation (Famous)
    Epic Reputation (Famous) is the currently existing Epic Reputation feat
    Epic Reputation (Clandestine) is an alternative that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate

.tlk
- Blast Infidel and Arcane Fire description updated
- Regenerate description updated
- Greater Command description updated
- Elemental Weapon description updated
- Loading screen tips updated
- Disintegrate description updated
- Hellball description updated
- Added tlk entries for Epic Reputation (Clandestine) and Epic Reputation (Famous)
- Added tlk entry for Speak with Animals
- Heartwarder's Fey Metamorphosis renamed and description updated to reduce confusion:
Alluring Apotheosis
The Heartwarder's increasing natural Charisma and connection to their goddess causes them to become a living embodiment of beauty, passion, and allure. Their outward appearance remains mostly the same, though possibly with the loss of any minor flaws, unwanted scars or blemishes, and the like.

They gain immunity to the effects of others' Charm, Dominate, and Hold Person spells, as such minor effects can no longer sway them to another's will against the force of their own charisma.

.hak
- Reverted previous shader changes for compatibility with .37-9
- Added belt #65 for each race and gender (Nibbles)
#11
Pretty much every available weapon has good representation in loot nowadays.
#12
CD Module v4.11g2
- Server updated to NWN 37-8

Module
- Updated Eye of the Storm dungeon (Lady)
- Updated T6 swamp dungeon (Lady)
- Mushrooms have stopped floating in the Semberdale (Pretzel)
- Tahlran's house updated (Pretzel)
- Morgan's house updated (Pretzel)

Scripts
- DM command to hide the combat log should now display skill rolls and more feedback
- Compatibility update of the Polymorph scripts with NWN 37-8 (optimization weeeee!)
- Edits to the class lock script to make it compatible with the changes to divine PRCs

Divine PRC changes
Silverstar of Selune
Now named Silverstar
Allowed alignment now "Any Good"
Can now be taken by Rangers, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Selune, Sehanine Moonbow, Eilistraee, Hathor, or Sharindlar

Doomguide
Allowed alignment now "Any Lawful"
Can now be taken by Ranger, FS (only in epic), and Paladin (counts towards the half level rule)
Can now worship Kelemvor, Jergal, Urogalan, Dumathoin, Naralis Analor, Osiris, or Chronepsis
Now requires focus with favored weapon of the character's deity or proficiency if its favored weapon is martial or exotic

Windwalker
Can now be taken by FS (only in Epic)
Can now worship Shaundakul, Akadi, Aerdrie Faenya, Valkur, or Talos
Now requires focus with favored weapon of the character's deity

Heartwarder
Allowed alignment now CG, NG, TN and CN
Can now be taken by FS (only in Epic)
Can now worship Sune, Sharess, Lliira, Hanali, Sharindlar, or Sheela Peryroyl
Mobility requirement removed
#13
Updates and Roadmap / Re: CD Hak Changelog
Sep 09, 2024, 06:01 PM
CD4 Hak Update v4.03c2
.2da
- (Dragon Disciple) Class prerequisite changed to 8 ranks in Lore -or- Knowledge: Arcana
- (Shifter) Fixed size scaling of Drow shape
- (Divine PRCs) Changes made to class prerequisites of the deity-locked PRCs, see module changelog

.tlk
- Updated Dragon Disciple description
- Updated Silverstar, Doomguide, Windwalker, and Heartwarder's descriptions (Thanks to Edge for the help!)
#14
CD Module v4.11g1
- Updated the server to NWN preview build 37-7
Players can stay on the stable release for now, but this should bring stability, performance, and networking improvements to the server along with new diagnostics tools to help us find the cause of issues when there's any. It also enables a few new tricks script-wise.
- Enabled new diagnostics' tools to detect stalls and crashes

Module
- Replaced deprecated sitting scripts in some module areas
- Updated T6 Eye of the Storm dungeon (Lady)
- Added Green Door Inn and Trade Post, courtesy of Pretzel!  This is accessible via Farsea Marshes - Bogside Trading Post
- Disabled leaping in Suzail's Royal Court
- Updated Suzail Promenade area and NPCs conversations (FireWraith)
- Added level lock to the entrance of the Croaking Swamp dungeon
- Fixed Arabel guards and Purple Dragon NPCs' outfits
- Updated Coin Toss (Lanira)
- Added Player Home (Terallis)
- Added Player Home (Hitetsu) 

Scripts
- Added the /bardmode command to display VFX notes above your character's head while singing. Use again to toggle it off.
- Fixed /vision for Hellbred
- Minotaurs are now immune to Maze, as was already listed in the spell's description
- Targets under the effect of Dimensional Anchor are now immune to Maze, as was already listed in the spell's description
- (Monk) Abundant Step is now correctly set as a supernatural ability and not subject to wild magic surges
- (Shadow Dancer) Shadow Jump is now correctly set as a supernatural ability and not subject to wild magic surges
- (Druid & Shifter) Changed the Polymorph vfx that plays when shifting/unshifting for a softer one
- (Druid) Script added to automatically remove Wildshape 5 & 6 and grant Infinite Wildshape (animals) at Druid level 14
- (Shifter) Script added to automatically grant Infinite Wildshape (animals) at Shifter level 8. Note that this doesn't unlock the Dire Animal version of those shapes.
- (Shifter) Medusa shape replaced with Otyugh shape, which has a new projectile trash vomit AoE ability
- (Shifter) Script compatibility update for 37-7. Optimized the script that ran before/after polymorph.
- (Divine Champion) Fixed Divine Wrath being infinite use, not having a cooldown, and not showing on the NUI
- (Half-Dragon) Breath weapon updated. Half-Dragons breath now does 8d10, DC 26.
- (Dragon Disciple) Breath weapon updated:
    1-3: 3d10 & DC 22
    3-7: 6d10 & DC 25
    7-10: 8d10 & DC 28
    10+: 8d10 + 1d10 per 2 level above 10
                28 + 1 DC per level above 10
- (Spell) Dismissal: Fixed the script not adding the +6 to DC listed in the spell description.
- (Spell) Word of Faith: Now allows a Will save on the Unsummon effect and Fortitude vs the Blind
- (Spell) Blasphemy, Dictum, Holy Word, Word of Chaos: Now pierce SR
- (Spell) Targets of an Epic Spell should now correctly add their Spellcraft Bonus to Saves
- (Spell) Greater Restoration spell school set to Conjuration (was wrongly listed as Necromancy)
- Added /endmyaoe to the Help menu
#15
Updates and Roadmap / Re: CD Hak Changelog
Sep 02, 2024, 05:43 PM
CD4 Hak Update v4.03c1
.2da
- Added entries for chest model #240, #241, and bicep & forearm #142
- Robe #13 and #25 now display the belt outfit part
- (Assassin) Prestidigitation added to cantrips list
- (Paladin) Remove Disease is now useable 3x/day
- (Druid & Shifter) Infinite wildshape (the animals) is now granted at druid level 14 or shifter level 8 (relevels aren't needed)
- (Shifter) Added Otyugh shapeshift and related entries
- (Shifter) Umber Hulk is on a diet and can now fit through doors.
- (Duelist) Added cls_bfeat_duel.2da to prevent errors
- (Invisible Blade) Added cls_bfeat_invisb.2da to prevent errors
- Updated 2da entries for Dragon Breath vfx for dragon polymorph PCs
- Updated 2da entries for Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated 2da entries for Breath of Fire spell vfx
- Updated 2da entries for Slaad Spit vfx

.hak
- Fixed sky shader for 37-7
- Fixed outfit color palettes for 37-7
- Added 6 new ingots placeables (Mibs)
- Added chest option #240 and #241 for human female (placatedrat)
- Added bicep and forearm #142 for human female (placatedrat)
- Added 3 new Cage placeables - Cage: SH Tube 1, 2, and Jar
- Updated Dragon Breath vfx for dragon polymorph PCs
- Updated Dragon Breath vfx for Half-Dragons & Dragon Disciples
- Updated Breath of Fire spell vfx
- Updated Slaad Spit vfx

.tlk
- Updated Greater Wildshape IV description
- Added Otyugh spit ability entry
- Updated Infinite Wildshape description
- .tlk entries for Warlock added (Vince)
- Tenser's transformation description updated to clarify that the caster loses the ability to cast spells while Tenser is active
- Updated description of Word of Faith
- Updated description of Blasphemy, Dictum, Holy Word, and Word of Chaos
- Updated Greater Restoration spell school
- Updated Avasculate descriptors