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Messages - rynskald

#1
Off Topic / Character Theme Song, version 3.0
Jan 23, 2023, 03:40 PM
- Z I A R A -

#2
Suggestions Archive / Reflection on CD
Nov 24, 2022, 04:23 AM
Fluffy got me thinking on this and I want to preface this with this is the best community for this game out there and I'm not complaining about the current mechanics. I understand why they're here and why they were implemented. However, I think it's a good topic to brainstorm a few ideas on. I realize I'm relatively new to this server in comparison to other players and I just want to gnome my way into your hearts and minds.

One problem with RP as its currently portrayed (mechanically that is) is that it's a daily quest we log in for to earn daily XP. I feel as if RP should be it's own reward, but I understand why it's there. Now as an unpopular idea, removing that ability to get XP inside the town (Or at least Arabel's square) may encourage people to spread out a bit and stop logging in to talk about the weather and back out again if no dungeons have formed by then. I feel like there needs to be a way to play the game without demanding the character to earn XP.

So running with that last thought, other games that I love to RP in usually have interesting locations that I'm already working on a goal in. Such as looting a building in a zombie apocalypse, or hunting plants in a forest, identifying which bodies of water have the type of fish I need. That means I'm wandering around and exploring the world for reasons other than "get xp and gold." Meeting other characters on the way as I am already doing something is a much more natural way of sparking that initial RP than logging in every day and meeting up in town at the same place. I'm fully aware this is asking for a crafting or gathering system and I'm sure that's mentioned a lot, but any reason to leave the city is a good push in the right direction.

That comes to another idea, which I'm not sure how difficult it would be to implement but, whenever the server restarts everyone is funneled into the same location. I would suggest giving the characters the ability to save their location and spawn in where they last left off, or at the very least nearby campsites or small villages. Starting all the characters off at the same location is a little immersion breaking for me (not sure how anyone else feels about this) after a server reset when you're trying to live out in the woods and you have to tell a bunch of people you're just passing through Arabel for the third time this week. If this were possible I feel as though travel would be more of a common occurrence.

I have a few other ideas that aren't fully formed but I would love to hear other people's thoughts.