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Messages - straylight

#1
Since this server prides itself on transparency and we all seem to agree we all have the same desire, why don't we make that spreadsheet of who has done what how often public? Its not a matter of comparison for personal jealousy, its because its the most empirical way to be flat honest about what is going on. You could even make the names anonymous and just show independent ids to involvement incidents, since reportedly that information is being kept. We are all here to have fun but when you take something like this, which is something done in many closed communities that are kept closed for these very reasons, and advertise a publically open server then you are presenting the notion that if -characters- involve themselves they will get some sort of interaction down the line. I get we are all human and there are constraints, but I also know that same humanity makes us blind to our own biases. People do want to play with their friends but to be utterly straight forward (honesty is trust, not negativity) you shouldn't have to become ooc friends to get IC involvement and underlying all thats going on that seems to be the true requirement of involvement, at least on a deeper level, in my experience. We come to this community as a game about the characters, some people are less social then others, others like it just about the game, making a shadow requirement of doing something in a shared fantasy world where the price tag is me having to make an emotional connection with the staff can be problematic for more than a few reasons. And has shown itself to have already created problems in the past. I don't want to have to feel like I have to establish a deep ooc relationship with someone to advance a plotline. Especially given the very abuses reported in the ban forums of staff misdeeds, its just not a safe place to force players to be, and frankly its not an ultimately healthy mindset to take if you want a big public world.
#2
I too see this repeatedly happen and is one of the reasons I decided to move on from the server. Its not only the matter of how quickly the slots fill up, but how -consistently- those slots fill up with the -same- people. Hyperbole and good intentions aside, the stated goals and aims and the functional product and process are too far apart for this to "not be an issue". I think occum's razor here really speaks better than platitude.
#3
I would be interested with an alt I'm currently cooking up.