Another underwhelming and underutilized melee class. It has some issues that could use addressing.
Issues I see:
Past 5, it gets nothing of immense note. DR is nice, but 6/- DR is not 5 levels of progression nice.
The class lacks offensive utility. This is fine, it's a defensive class. But because of that, its defensive utility should be quite good, whereas in fact it's quite limited. The main issue I see here revolves around Defensive Stance:
1) Very limited uses. Given that it's not a particularly strong buff (mostly all subject to caps) AND it locks you in place AND it limits use of other modes, I'm not sure this is a necessity.
2) Being a mode in NWN, and in particular, a mode that locks you into place, it is subject to some wonkiness--and due to the locking in place, and moving cancelling it, it is subject both to sometimes making the defensive character somewhat ironically worse, and also subject to being accidentally wasted frequently.
3) Little in the class beyond level 5 that sufficiently incentivizes further progression.
So first off, I would propose making Defensive Stance an at will toggle/unlimited use. However, given that this makes it a bit more useful/powerful, I wouldn't want to see someone dip it just to pick it up, and would recommend changing its place in progression should that be the case. Given how easily Defensive Stance breaks, and how unpredictable aggro is in NWN, I think making this ability unlimited use is really a necessity to make it worthwhile, more than keeping its place at level 1.
I also like the idea of an "Unyielding Defender" having some sort of fear immunity, and this may make for a nice early ability--good enough to feel rewarding when you get the class early on, but not enough of an ability to dip for.
Finally, some sort of saves progression may add some nice filler progression and a bit more all-around defensive utility to the class. Sacred Defense from COT? It's subject to the buff cap, but I think there's some merit to giving this class some defensive utility even unbuffed. Bonus feats may work as an alternative. Maybe a bit more DR progression in epic to make it slightly more interesting as well. Some evasion as a level 10 capstone to take advantage of those vs trap bonuses and saves without needing a rogue/whatever dip.
Proposed progression example:
Add to class skills: Tumble
Abilities:
1: Aura of Courage (Fear Immunity)
2: Sacred Defense (+1 to all saves every 2 levels); Defensive Awareness: Retains his DEX bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
3: Defensive Stance: Cannot move. +2 STR, +4 CON, +2 all saves, +4 Dodge AC. (At will)
4: Sacred Defense 2
5: Defensive Awareness 2: Cannot be flanked. Immune to sneak attacks while attacking.
6: Damage Reduction (3/-); Sacred Defense 3
8: Defensive Awareness 3: +1 Reflex saves vs Traps; Sacred Defense 4
9: Damage Reduction (6/-)
10: Evasion; Sacred Defense 5
12: Damage Reduction (9/-); Sacred Defense 6
14: Sacred Defense 7
15: Damage Reduction (12/-)
16: Sacred Defense 8
18: Damage Reduction (15/-); Sacred Defense 9
20: Sacred Defense 10
(Note: Further progression of Sacred Defense past the initial feat isn't actually extra-feat based, this is just to show the progression)
Currently, UD gets a feat every 4 levels in epic. Pretty terrible for a pure melee class, and gaining DR a couple times doesn't make up for that. I'd suggest bumping that progression to every 3 levels (if not already the case).
I would probably look at redoing the buffs Defensive Stance gives as well, if they aren't blackboxed.
I feel there are still some builds that would be able to move on, whether temporarily or permanently, from the class past 5 levels in like this, but there's certainly more incentive to go beyond it like this (especially if you aren't taking an Evasion elsewhere, and/or going for a DR build).
Issues I see:
Past 5, it gets nothing of immense note. DR is nice, but 6/- DR is not 5 levels of progression nice.
The class lacks offensive utility. This is fine, it's a defensive class. But because of that, its defensive utility should be quite good, whereas in fact it's quite limited. The main issue I see here revolves around Defensive Stance:
1) Very limited uses. Given that it's not a particularly strong buff (mostly all subject to caps) AND it locks you in place AND it limits use of other modes, I'm not sure this is a necessity.
2) Being a mode in NWN, and in particular, a mode that locks you into place, it is subject to some wonkiness--and due to the locking in place, and moving cancelling it, it is subject both to sometimes making the defensive character somewhat ironically worse, and also subject to being accidentally wasted frequently.
3) Little in the class beyond level 5 that sufficiently incentivizes further progression.
So first off, I would propose making Defensive Stance an at will toggle/unlimited use. However, given that this makes it a bit more useful/powerful, I wouldn't want to see someone dip it just to pick it up, and would recommend changing its place in progression should that be the case. Given how easily Defensive Stance breaks, and how unpredictable aggro is in NWN, I think making this ability unlimited use is really a necessity to make it worthwhile, more than keeping its place at level 1.
I also like the idea of an "Unyielding Defender" having some sort of fear immunity, and this may make for a nice early ability--good enough to feel rewarding when you get the class early on, but not enough of an ability to dip for.
Finally, some sort of saves progression may add some nice filler progression and a bit more all-around defensive utility to the class. Sacred Defense from COT? It's subject to the buff cap, but I think there's some merit to giving this class some defensive utility even unbuffed. Bonus feats may work as an alternative. Maybe a bit more DR progression in epic to make it slightly more interesting as well. Some evasion as a level 10 capstone to take advantage of those vs trap bonuses and saves without needing a rogue/whatever dip.
Proposed progression example:
Add to class skills: Tumble
Abilities:
1: Aura of Courage (Fear Immunity)
2: Sacred Defense (+1 to all saves every 2 levels); Defensive Awareness: Retains his DEX bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
3: Defensive Stance: Cannot move. +2 STR, +4 CON, +2 all saves, +4 Dodge AC. (At will)
4: Sacred Defense 2
5: Defensive Awareness 2: Cannot be flanked. Immune to sneak attacks while attacking.
6: Damage Reduction (3/-); Sacred Defense 3
8: Defensive Awareness 3: +1 Reflex saves vs Traps; Sacred Defense 4
9: Damage Reduction (6/-)
10: Evasion; Sacred Defense 5
12: Damage Reduction (9/-); Sacred Defense 6
14: Sacred Defense 7
15: Damage Reduction (12/-)
16: Sacred Defense 8
18: Damage Reduction (15/-); Sacred Defense 9
20: Sacred Defense 10
(Note: Further progression of Sacred Defense past the initial feat isn't actually extra-feat based, this is just to show the progression)
Currently, UD gets a feat every 4 levels in epic. Pretty terrible for a pure melee class, and gaining DR a couple times doesn't make up for that. I'd suggest bumping that progression to every 3 levels (if not already the case).
I would probably look at redoing the buffs Defensive Stance gives as well, if they aren't blackboxed.
I feel there are still some builds that would be able to move on, whether temporarily or permanently, from the class past 5 levels in like this, but there's certainly more incentive to go beyond it like this (especially if you aren't taking an Evasion elsewhere, and/or going for a DR build).