Entertain ME! Dance my entertainment monkeys!
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CriticalHit=0 ;Enable the ciritcal hit modifications (see inc_cool)
QuickChat=0 ;Enable the quickchat event
BNC=0 ;Enable the client connection event
PartyBug=0 ;Enable party action queue break hook (see inc_cool)
RemoveEffect=0 ;Enable remove effect hook (see inc_cool)
SR=0 ;Enable spell resistance hook
ALL=0 ;Enable everything
WriteToLogFile=0 ;Hook write to logfile to print to console, if 0 no console is created
TogglePauseState=0 ;Enable pause hook
weapon_hook=0 ;Enable weaponry hooks (see inc_cool)
Rand=0 ;Override nwns stanard random
GetCasterLevel=0 ;Enable casterlevel to be modified see inc_cool
CastSpell=0 ;Enable cast-spell event
ItemCastSpell=0 ;Enable item cast hook
Polymorph=0 ;Enable polymorph event
UseSkill=1 ;Enable use skill event
UseFeat=0 ;Enable use feat event
ToggleMode=0 ;Enable togglemode event
DevCrit=0 ;Enable dev crit event/critical hit
SpecialAttack=0 ;Enable special attack event
RemoveCombatInvisibility=0 ;Enable remove combat invis event (this runs alot)
AC=0 ;Enable AC override hook (see inc_cool)
AB=0 ;Same as above but for AB
ConsoleOnly=0 ;Print nwnx_cool to the console
RandomBuffer=1000 ;Randomized buffer array length
GuiTimingEvent=0 ;Enable timing bar event
CanLevelUp=0 ;Enable levelup overrides (see inc_cool)
AttackOfOpportunity=0 (hook attack of oppertuniy, 1 it can be disabled ingame, 2 its disabled)
Attack=0 ;Enable attack event
Trap=0 ;Enable trigger trap events
Log=0 ;Log level
Feat=0 ;Enable feat overrides (see inc_cool)
Bridge=0 ;Enable nwnx_bridge script for external coms (quite clonky to use still)
SetPVPPlayerLikesMe=0 ;Enable pvp list change event
else if( nEvent == 5 ){
SendMessageToPC( oPC, "Useskill---" );
SendMessageToPC( oPC, "Skill ID: "+IntToString( nData ) );
SendMessageToPC( oPC, "Target: "+GetName( GetEventTarget( ) ) );
if( nData == SKILL_PICK_POCKET )
{
ByPass( 0 );
SendMessageToPC( oPC, "You smell like cheese!" );
}
}