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Messages - Fire Wraith

#1
To note, the following supplemental characters have been added to the list, and may request either of the two feats:
Isandra
Eina Laurina Taure
Corvyana
Roscoe
#2
And if you are on that list, you can request a DM grant the appropriate feat, or let us know to remove you from the list if you don't want it.
#3
So as people may have noticed, we've removed the default "Epic Reputation" feat, and replaced it with two new feats - Epic Reputation (Fame) and Epic Reputation (Influence).

These are meant to be something given out as a story/storyline award for meaningful involvement and roleplay in major plot lines, and recognize the impact of the deeds of some characters, providing minor skill bonuses, and a roleplay impact as far as how future NPCs will generally treat that PC. We have two versions in that one represents a character who is widely known, for good or bad, and will be easily recognized by most or all people (Fame). This will play out as fame or infamy depending on the location - an evil drow PC might be famous in the Underdark, and infamous in Cormyr, while a Cormyrian would be famous in Cormyr but infamous in Zhentil Keep, and so forth. The other represents a character whose deeds are known not far and wide, but in more quiet circles - among thieves, spies, assassins, Harpers, and various secretive shadowy types and those who associate with them good or bad, and it represents a reputation not by name, but by mystique, possibly a cover name or symbol, and thus is more for shadowy characters who don't want to be recognized openly.

Given that there are a number of characters we feel are likely qualified for this, the DM staff has put together an initial list. Note that you don't have to take this if you don't feel it's warranted for you, or don't feel that either of these fits your character, especially given that there can be RP/IC drawbacks to having them depending on the situation.
Additionally, if you feel you should be on this list, but aren't, let us know and we'll consider it. Even if we don't think your character does yet, you're certainly eligible for it from ongoing and future plots!

Aelie
Alyrae
Anden
Andi Stormfall
Ashlyn Moriarty-Ciamath
Bernie
Celebrithrade Dedralein
Daeatria Ravenshadow
Eurydice Huntsilver
Evaelyn Truesilver
Hadush
James St. Bell
Jared Telanos
Kelendel
Kimbell Tane
Korienya
Kron Alerae
Maluit'ue Deviir
Maria Geigne
Megan Tentazione
Melody Sigers
Mista Aermane
Mourn
Olias
Pierce Weyland
Ra'ziel
Rowena
Soleil Auclair
Tahlran Dimaethor
Thayne D'rasko
Trisstyrr
Tyrath Moriarty-Ciamath
Valdis
Xinlyraala Duskryn
Zander
#4
##### Further Accolades in Cormyr

Once a character is a noble, whether by birth or being granted a title, Cormyrian nobles in particular have additional options to earn further status through demonstrated loyalty, responsibility, and service. This comes in two forms, being granted a hereditary title, and ranks of distinction. These are only attained through continued displays of both IC and OOC responsibility on a character/player's part.

Hereditary titles are just that. It allows the character to ICly pass their title to their children, and essentially creates them as founder/head of a (minor) Cormyrian noble house. For those born to existing noble families, they becomes the head of their own Cadet branch of the family, while knights and baronets become a new house entirely. This house has no assets and no special power/influence, but it does come with the IC right to have a country manor (subject to normal housing rules) within Cormyr. Players are NOT required to retire on attaining this, although becoming the head of an existing (canon) noble House still requires it (due to the influence/resources). Note that this is only open to Human characters, as above, because the nobility of Cormyr will not ICly accept non-humans being raised up as hereditary peers.

Ranks of distinction are the typical Noble titles. In Cormyr, these have no actual meaning other than fluff, and possibly seating order at a formal noble dinner. Even if associated with a place, they do not grant any control or lands, and are simply vestigial/honorary. They are also not used as a title of address (it's always "my Lord/Lady" regardless of such, e.g., "Lord Blunderblatt, Baron of Hogswallow" gets called Lord Blunderblatt/my Lord, etc). Note that these MAY be granted to non-hereditary titles (e.g., Storm Silverhand is also the Marchioness Immerdusk).

Duke/Duchess (presently not available to players)
Marchion/Marchioness
Earl/Countess
Viscount/Viscountess
Baron/Baroness
Baronet/Baronetess (granted to those given a minor non-hereditary title by default)

Lastly, spouses of such hold an equivalent courtesy title, while Children/blood relatives of a title holder are treated socially as if they held a courtesy title one rank below for every degree of removal. That is, the child of a Duke or Marchion is treated socially as if equivalent to an Earl/Countess, a grandchild would be as a Viscount/Viscountess, while an Earl's grandnephew would be treated socially as a Baronet. This is NOT a title of address, they don't get called that, etc.
#5
The player "SurveyofDarkness" and a few other aliases has been banned from the server for continued issues related to IC and OOC harassment/metagaming of multiple other players. While we try to avoid having to remove people where disagreements and personality clashes come into play, in this particular instance we felt we had no choice when the behavior continued after the player was warned about it, and instead spread to other players leading to continued complaints. Unfortunately when something escalates to this level, we're left with little choice but to remove the disruptive player before other players feel they don't have any recourse other than to quit playing.

This isn't a decision we make easily, and it comes with a lot of deliberation, which is oftentimes why it seems like we're slow to act - but please be assured we're going to prioritize keeping this a place where people feel they can safely play and tell their stories.
#6
The player "bruiser" aka Moretto has been banned from the Discord and the Server, after a prolonged history and earned reputation of being abrasive and disruptive culminated in a situation on the Discord where they became argumentative with staff members when told they needed to comply with the Discord rules on appropriate subject matter, and then proceeded to continue to escalate the situation, moving to a different channel, and continuing passive-aggressive complaints about being told to stop, as well as harassing several players over the matter in direct messages. When finally kicked off the Discord after repeated warnings, they proceeded to log in game and begin arguing with the staff, in continued "Sealioning" fashion, doubling down each time they were asked, then told, again, to let the matter drop, at which point the senior staff essentially had enough of the continued disruptive behavior.

To summarize, none of us wants to punish, let alone ban, anyone, least of all for simply disagreeing with us. But ultimately, rules enforcement is something there are only so many appeals, especially in clear cut cases. And while we tend to give an immense amount of slack, second and further chances, and want nothing more than that to just not have to worry about it. Ultimately though, if someone is just consistently obnoxious, argumentative, and disruptive to the point that none of us want them around, then they'll eventually wear out their welcome.
#7
CD Module v4.11c5


Scripts
Recompiled the script base using the updated .36 compiler.
Fixed an issue with the Book Writing/Editing script.
#8
CD Module v4.11c4


Scripts
  • Made some minor adjustments to hopefully improve stability.
  • Fixed an issue with the head selection script skipping one of the gnomish female heads.
  • Made some fixes to the trap crafting scripts.











#9
Updates and Roadmap / CD Module Changelog v2
Mar 14, 2024, 02:08 AM
CD Module v4.11c3

Areas
  • A new bookstore has opened in Eveningstar, courtesy of Ladybug.
  • The Fox Tail manor player house outside Marsember has been readded.
  • The Lady's Taste in Arabel now sells fancy umbrellas in Pink and Dark Cherry colors too.
  • Updates to some DMNPC areas.

Scripts
  • Drinking Habsmefaaj without sufficient immunity to poisons should be a lot more dangerous now. Drinking it while poison immune will now only get you drunk.
  • Fixed an issue with the head selection script skipping some of the new elven female heads.











#10
Updates and Roadmap / CD Hak Changelog
Mar 13, 2024, 07:30 PM
CD4 Hak Update v4.02a2

This update is primarily some minor fixes, but also adds a few new models:

2da/Class fixes:
   
  • Fixed Rogue class levels not giving the sap proficiency.

Heads/Player Models

  • Elven Female: 1 new head (207), 1 updated head (203)
  • Corrected issues with bounce/danglemesh on female torso models 190, 191, 196, 198.
  • Added new hand model for female characters (187)
  • Added a "mirror image" version of "Heavy Plate" Bicep model as 185 for both males and females of all races.
  • Added a "mirror image" version of female bicep model 120, as model 125, for all races.
  • Added a the new "Scarf" cloak model for both male and female elf models, and fixed texture issues for the human female version.
  • Added texture fixes for female foot models 170 and 171.
  • Added two new fancy parasol models to the fashion accessories, one with Pink coloration and one with Dark Cherry. (10-8 and 10-9)
  • Added 6 new helm models and one new hood model (Feminine silhouette version) (52-58)


Special thanks to       for the head, cloak, and body model additions, and   for the helmets!
#11
Updated to include The Grand History of the Realms.
#12
Updates and Roadmap / CD Module Changelog v2
Mar 03, 2024, 02:59 AM
CD Module v4.11c2

Areas
  • The gates to the Festival Grounds outside Halfhap should now be appropriately locked (and relock as necessary) when not in use.
  • The Lathanderite Temple in Eveningstar now has a new lead priestess, with the former high priest aiding her in semi-retirement.

Scripts
  • Divine Might, Divine Shield, and Barbarian Rage should now properly extend their durations again.
  • Timestop and similar abiltiies should function correctly now, and trigger their cool-down timer once more.
  • The DM Quest Area Import tool will now properly allow DMs who have updated to the .36-12 patch to import quest areas.
  • Players that receive a new Persistent Runestone for any reason should receive a chatlog message helping alert them to this, in case they somehow gain a duplicate.











#13
Updates and Roadmap / CD Module Changelog v2
Feb 28, 2024, 06:45 PM
CD Module v4.11c1

Server
  • The server has been updated to NWN patch 8193.36-12, and corresponding NWNX updates. Please let us know if there are any issues.

Scripts
  • Made a few fixes to improve stability while transitioning on the Event Server.










#14
Updates and Roadmap / CD Hak Changelog
Feb 28, 2024, 06:41 PM
CD4 Hak Update v4.02a1

This update is primarily to update our 2das to match changes in the 8193.36-12 Patch, but also adds some new content:

Heads/Player Models

  • Human Female: 3 new heads (249-251)
  • Elven Female: 3 new heads (171, 205-206)
  • Updated textures on Elven Female Heads 201 and 202.
  • Added new foot, shin, thigh, hand options for female models of all races.
  • Added a "mirror image" version of "Heavy Plate" Shoulder model 186 for both males and females of all races (with the heavy plate on the opposite shoulder, so you can do opposite handed styles, or mix and match) as 187.
  • Added a new "Scarf" cloak model for both male and female models.
  • Added several new torso models for female PCs, including three at AC 0, and two at AC8 plus mithril and adamantine plate versions. (187, 188, 301, 302-4, 305-7)
  • Updated meshes and textures for several torso models added in the previous patch to fix some minor appearance glitches.



Special thanks to    for contributing almost all of these additions!
#15
Plot Lost Avatar
Is there a way to actually control which way the spells like Blade Barrier and Firewall pop up in game? Because it seems to me that I can only summon them in a North to South direction? No matter how the spell was targeted.

And is there a way to make it so that offensive AoE spells do not automatically snap to nearest hostile?
So I went digging into the code on this, and unfortunately there's an engine level setup where the workaround that CD uses to control those spells for things like Timestop and mastery of Shaping, strips the facing data from the effect, causing it to always end up in a north-south position.

I've mentioned this quirk to the NWN devs, though I'm not holding my breath as our implementation is a rather unique one where we put the effect on an object, rather than at a location. But we'll see.