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Messages - trekker

#1
General Discussion / Upir disapearance
May 08, 2026, 01:41 PM
I wanted to write something for the people that followed upir this far in this game as i am not playing as often as i used to be. This is message is not a critic or anything its a mixture of feedback and explanation for my friends who i will miss very much.

Main reason i am not playing as often is personal. I just passed by a marriage ending and i need to recompose my life. And that takes time and the time i decided to use was the time i used to make playing.

The secondary reason is...i lost the point of playing. Just after i created upir and started walking on Yulash displaying Bane's symbols i felt the need to explain my reasons on rp and i created him a mission. A mission that i felt was reasonable for a priest to have, to make a church of bane in a city in the moonsea. TO me at the time it was an achievable goal and not that big. Playing here i discovered for some reason that goal was a big no no.

8 months later and 20 lvls raised, Upir felt the conclusion of his mission on a meeting with the mayor. After 8 months working to make a relation with the mayor, trying my best to be supportive to him, i finally received a message that he would at least listen my character. I wrote my best speech, gave him option not to give me the church within that speech, approved the speech with my peers and did my best to rp my character. And upir's lifelong mission was finished with a punch.

And to a banite a failure the way it was should be answered with either death or banishment. I feel no way to rp otherwise even though my superiors did the best to give me a new mission, basically taking me to underdark...a kind of banishment in a sense.

I would do my best in this banishment were not my personal reasons which are too strong. Cant start it over right now.

Nothing i said is a critic to anyone. DMs rped the best they could and they must have reasons for the mayor's actions...fact i dont understand them dont make them wrong.

I had a ton of fun playing here. I am glad the work of bane in yulash is not over as Rose, Olivia and many other banites i cant name cause its secret (but you know who you are and you are great) will continue in my absence. I will still pop up and play from times to times...at lvl 20 i can do much of the stuff i need anyway. But i really wont be online as much as i used to and i wanted to give a why here. I will miss everybody my character interacted. And I am glad i leave Yulash bigger in rp than it was when i arrived.

I have a house i sugest you give ownership of it to Vunak or another banite. It was a great work from Ianira and i would hate it to go to waste.

Thank you all for the rp.




#2
I want to give me my thanks to DM Jonathan for helping us with the Banite Ritual on the solstice of winter.

He made the ritual become really meaningful for all present.

We had characters that didnt believe in Bane as much that got so amazed with the atmosphere given by Jonathan that had to reavaliate their rp towards Bane.

The effects of this ritual to all members of Bane church and Zhentarim who were present will follow our rp for a long time.

Couldnt have asked for anything more and I am really happy for his help.
#3
I had a great time on my first DM event with DM Ballad.
Was a fun time killing ice monsters, the map was very well done, it was challenging but not overly difficult. The end was fun with people becoming penguins. Loved it all hope to make into more events in the future. Thank you.
#4
I really like your concept and I think its really a challenge to make a priest or a cultist of Cyric. Mostly because you cant expose yourself in this period we are ingame. By what I saw on the timeline, as bane returned, so did his power in the moonsea. Meaning Cyric control over the zhentarim, fort zhentil and other important outposts were lost to Bane. And of course as banite my reaction to a priest Cyric would be the worst possible. The reaction of people of Arabel to cyrists is also to have them outlawed. While in Cormyr and dalelands they would likely just put a banishment on you if they find you, my character will likelly push to you being burned in a pike with a priestess of loviatar making sure you feel pain all the way.

So its a challenge and i think its wonderful that you got that challenge. Cyrists are supposed to work on the shadows and worship their god through individual action. A brutal murder in the street with his marks so that everybody fears. The manipulation of goverment to cause anarchy and civil war. Never knowing who is behind the machinations. That's the challenge. Its really hard to be played but it also makes a great villain...and any story is as good as the villain is.
#5
Thats my idea...to give an opportunity for people to go dungeoneering and searching the world without getting rpXP and messing up with lvl progression.

I understand the harder part in the process is to create content.

It includes:
1- create dialog of npc
2- create item to be found, or dungeon to be visited, or another npc to be talked to, etc
3- create reward dialog and give the points


I think of most quests dumb quest like collect 10 flowers or go to some dungeon and talk to someone. Its baldurs gate-like quests dumb and easy but it helps pass time online.

I agree that its great to have DM-events but its not scalable. If the server grows you will need to get more dms to work. And my experience with that is both arelith and ravenloft is not great. DMs the bigger the server the harder they are to interact with on quests. And I am here for like a month and havent been in a single quest so i am rellying on the coded bounties.

I am not pointing fingers, not complaining cause i loved this server this far, but i am just showing what my experience showed me and i can see 3 months from now that this content will be all explored and i will end up doing my second character to explore the content of cormyr and complete that content as well...and then...well. dont know. Cycle repeats...

Another good idea i have seen first time in this server (and you are to be awarded by it) is that i saw on discord a dm looking for players to be quest-givers. That's also really scalable cause you get your player-base to create content for DMs. That would make the higher the server, more likelly to get a new player with inclination to make events and so the server will get really active with quests given by both DM and players. I really want to see that idea grow.
#6
Hello all. I am new character here but i am a long old player of neverwinter nights servers. Been on Arelith and been on Ravenloft. Both really different servers and i am really enjoying playing here on Cormyr. So much i decided to give my first sugestion. But before that i want to talk about the good and cons of both servers i played so you can understand where my sugestion come from.

About lvling...Arelith is a server where you can get from lvl 1 to lvl 30 in about a month. It has quests to help you lvl up faster, and i would say there is a quest for every lvl from 1 to 25 and you can make most of them alone with your summons. Its crazy amount of content. But the problem with that is you easily ge to lvl 30 and then what else is there to do? Most of what is left is group with your friends and pvp the opposite group. Cause everything else is boring.

Then it comes Ravenloft that makes you take years from 1 to 20. Much less content and less dungeons to explore, the world is really hard so you cant make a single dungeon by yourself.  And the cap and death is brutal so most of ppl are on lvl 10 to 15. You always have a challenge to lvl more on ravenloft, but it the cap system makes you just stop playing your character until the cap is out. And ppl end up teaming up for dungeons in groups that were not supposed to happen rpwise like paladins teaming with drows.

Here 1-11 was fine i could do most lvls by myself. And i can see that 11 to 30 will take a loooong time due to the system of combatxp and rpxp and i really really loved it. MAkes every level be meaningful. I traveled a bit and saw that there is about 12 quests to do in total. Most places are just to travel not monsters all around like in arelith where every area there is something to kill. And i wonder if it is on purpose or as a way to avoid powerlvling. Because with more quests, people would use them to powerlvl the rpCAP.

But I see so much maps, so much npcs and so many cities and most of them are just for seeing and i feel like it could be used for a lot of content, there could be stuff to do everywhere making to talk with a lot of npcs worthwhile. I can see the dms here have an effort to make a huge world but not sure if the reason we have not much quests is for controlling the rpCap but if it is, this sugestion could help:

Why not make a secondary lvling system. A fame system. The fame system goes from lvl -10 (for evil) to lvl 10 (for good). The fame system is not for new levels but to give prestige of the player towards other players and NPCs.

The fame points are gained by doing quests. Simple quests like finding a teddy bear in the city and returning to the kid who lost it. To go to the ogres of yulash and killing them all once. To help a romantic couple to get together again, to negociate a deal between zhentarim and drows. Fame can go up or down.

And so that would allow for Baldurs's gate like missions to be spread from npcs everywhere, give some reward so that the player feels motivated to do it (the points), but not give rpxp.

Would just make a way more content to be done without unbalancing the entire server with quick powergaming.