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Messages - falchions_and_cunning

#1
Parry could have been left out of the original game. To me, Parry feels like what Expertise is supposed to be, only without the 13 INT requirement.

That the Parry skill fails to pick up extra attacks in a "flurry" makes it wildly unpredictable in its usefulness for the steep price of your character not making attacks (unless you manage the +10 differential for a riposte).
#2
General Discussion / Taunting in NWN
Dec 02, 2025, 02:52 PM
Seeking confirmation/tips from others regarding the Taunt skill. It would be great rp with my current character, but I believe problematic in actual practical use.

It is my understanding that Taunt is a particularly clunky maneuver to pull off in NWN. I'm uncertain if the mechanic has been smoothed out in EE over the years. Secondly, since initiating a Taunt leaves a PC flat-footed, it sounds like it would do far more harm than good to use for light-armored roguish characters, since a disproportionate amount of your AC is going to be lost by going flat-footed (in close melee range no less).