What you said at the end was exactly the point I was trying to make!
It feels like there's no personal agency in the levelling process past 15-16.
You get capped on combat xp after a single dungeon, maybe two, and then you just have to wait xx number of days.
I'd -love- some sort of system that rewards actual activity, without majorly impacting the server or "forcing" people to participate in it.
That's what I meant with the, for example, 100 rp xp for clearing a level appropriate dungeon.
It feels like there's no personal agency in the levelling process past 15-16.
You get capped on combat xp after a single dungeon, maybe two, and then you just have to wait xx number of days.
I'd -love- some sort of system that rewards actual activity, without majorly impacting the server or "forcing" people to participate in it.
That's what I meant with the, for example, 100 rp xp for clearing a level appropriate dungeon.
