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Messages - Misty

#1
Note that the NWN hardcore is only for traps, not locks. Anyone can get a high open lock and eventually be able to unlock anything. Rogues tend to be the easiest to do so with due to it being a class skill for them, but it's not exclusive even as a class skill to rogues. You'll encounter DC's as high as 60 or more for locks in dungeons.

Any Search DC 35+ Trap cannot be spotted by a non-rogue, and any Disable Trap DC 35+ trap cannot be removed by a non-rogue. Non-rogues CAN however 'Recover' traps over DC 35, if they can spot it(Either it has a search DC of 34 or under, or a rogue flags it for you) You might encounter traps that can be seen by anyone, but have a DC of over 60+ to recover.
#2
More Underdark down under updates!
#3
Cormanthor got revealed awhile ago. Underdark update among other Stuff!
#4
shotgunbunny Avatar
Would it be possible to attach a script to newly spawned companions, to apply some buffs based on level? I feel like that would be a far less time consuming task.


Tying a buff to spawn or to a spell(Awaken seems like a great candidate) has been a popular idea to fix the issue, but even balancing that isn't easy and just hasn't been done yet guess.
#5
Barbarian simply being immune during rages is a nice flavor without simply giving them the skill!
#6
Suggestions Archive / Keen on gloves?
Jun 13, 2022, 08:24 AM
Hm right, you have to cast it directly onto the gloves guess, so trade em if you're with a friend.
#7
Suggestions Archive / Keen on gloves?
Jun 13, 2022, 05:27 AM
Would <3 as heck Keen being able to be cast on gloves!
#8
Updated with Yulash, Shadowdale, Mistledale. Cormanthor to be revealed at a later date.
#9
Hello, everyone! In the past there has been a server map that was originally updated/created by the user Dodt, created back in the mists of time(You can view the old maps here if you so wish.)

Yet after many many hours of work, I would like to present that map fully rebuilt.

The Cormyr & the Dalelands Overland Map Project

Old errors should be corrected, new areas updated to what they are today. If you find any errors please let me know, the map was the work of 30-40 hours at a minimum.

Underdark update!

(Currently v3.10)
#10
General Discussion / Easter Egg Hunt
Apr 04, 2021, 05:28 AM
Zei -- Stonelands - Swordhaven - The Dragon's Flagon
#11
General Discussion / Candy Hunt
Oct 31, 2020, 09:38 AM
Zonia - Ogre Lord's Redoubt Floor 1 !
#12
Suggestions Archive / Duelist Rework Idea
May 28, 2019, 07:52 PM
The description we wrote for Song of Fury in the Class Changes thread was based off CDLurkers description of what the ability does, having a Bladesinger and testing it a good bit.

Song of Fury: When wielding a longsword or rapier in one hand (and nothing in the other) the Bladesinger is quickened, gaining an extra attack. They however suffer a -2 penalty to all attacks. This ability is activated at will. Ability stacks with normal haste.

The ability is more like flurry than haste according to his findings. It gives you an extra attack for -2 AB. It is freely usable, but seems to deactivate after you've left combat or otherwise moved to be flat footed. (A bit like the old combat modes I guess? Unsure how it works with spells) And it stacks with haste.
#13
Neverwinter Nights: Enhanced Edition 1.78

Today, we are shipping Development Build 8186 to the stable branch of Neverwinter Nights: Enhanced Edition as 1.78!

This is the very same build that was recently updated on the development branch and contains no changes since then.

The previous build (8181) is available as a Steam branch, so you can switch back if your favorite persistent world needs more time to update. To do so, select 'oldstable' under the beta dropdown list in the Neverwinter Nights: Enhanced Edition Steam properties.

New Feature: NWSync

This update contains a major new feature called NWSync, which will allow players to easily download required content data as they join servers, without having to manually manage HAK and TLK files. In this first iteration, this will mostly benefit persistent worlds, as it requires special setup on the server owner's part.

For details on this feature, please see the source repository that contains all the needed tooling and links to the most up-to-date documentation, here.

Client Changes

Features:
We added a new console variable that enables a over-time FPS display. Type "fpstrace 1" into the game console to enable.
You can type `Gamma x` in the console, where x is a floating point value larger than 0. The default is 2.2. This value is persisted to nwn.ini (under a new configuration key). Gamma only affects the rendered ingame scenery, not menus or UI, as it is applied through a FBO shader, not GL/system-wide gamma correction.
The game now supports normal DDS textures without having to mangle the header.
The game now supports KTX texture containers.
The game now writes out all Aliases to nwn.ini even if the file already existed.
We bumped the default maximum texture memory to 256MB. Previous settings of 64MB are rewritten to this value. The new minimum is 96MB. The bigger-by-default texture memory should improve stability in some situations.
Fixes:
We fixed lighting uniforms not assigning properly on some GPU drivers. This should address some flickering and maybe improve stability.
Premium Modules don't show in "Other Modules" anymore.
Yet another crash for creature appearances with PERSPACE=0 has been addressed.
The multiplayer server browser now shows a progress window when downloading the server list. It also switched over to libcurl, which should prove to be much more reliable than the previous solution.
The chat window will not capture mouse clicks anymore, only scroll events. This means you can once again click through it to action the game world.
Server Changes

Fixes:
Greater Sanctuary interacting incorrectly with True Seeing has been fixed.
A rare server hang when a relayed player suddenly regains direct connectivity has been fixed.
A bug in RetrieveCampaignObject has been fixed that resulted in a double free issue, crashing the game. This was another 1.69 issue that was unearthed by us switching to VS2017 for the Windows build.
#14
Neverwinter Nights: Enhanced Edition 1.77

Attention adventurers of Neverwinter. Your nights will now be filled with version 1.77!

Read on for a complete list of changes in this patch.

Features:

Three new player-selectable portraits; Heavyline, Skandii, and Lanteri
Fixes:
We fixed certain armor pads (specifically, belts and shoulder pads) disappearing when re-equipping a item
We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.
The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time
We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show
We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.)
The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason
HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling
We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries

Content Creation Changes

Features:
Toolset: The script editor now shows variables and constant declarations on double click
Toolset: The recent modules list has been expanded to 10 entries
Toolset: The compiler include limit has been bumped to 128
Fixes:
Toolset: Area ambient sounds and music has been brought back to life
Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button)
Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling
Server Changes

Fixes:
Server resource management on Linux in certain memory configurations has been fixed
Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation
A crash when reloading LTRs was fixed
Linux only: Database names are now case-insensitive, so DestroyCampaignDatabase() now works as expected
Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed
#15
Neverwinter Nights: Enhanced Edition 1.76

The next stable patch for Neverwinter Nights: Enhanced Edition is live! If you have been following the Development branch announcements, you know what's coming!

This patch focuses on stabilisation and addresses issues found since the previous update shipped. In particular, the patch includes fixes for the majority of Intel-GPU related crashes.

The full list of changes since v1.75 (Build 8176) is:
Client Changes
Features

We added a new experimental full screen shader effect: Sharpen. It's disabled by default, so you have to go into Options, Advanced Effects to try it out.
MacOS now defaults to "Desktop" style fullscreen mode (Borderless Fullscreen). This allows you to switch spaces. To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini.
The name generator tables for all races (including custom) are now configurable in racialtypes.2da.
We turned Depth Of Field off by default (only for new installs). This will be re-enabled once it works better in conversations.
The SSAO FBO has been updated to use 25% fewer GPU cycles.

Fixes

We addressed one of the major crashes people were seeing on Intel GPUs. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues.
The high contrast shader has been tweaked so that the fog colour is not impacted anymore.
Issues with playing Premium Modules in multiplayer have been addressed.
We fixed a resource management issue when entering areas; resulting in crashes on area load screens.
Loading save games now works with encrypted premium module saves.
We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area.
Text bubbles now move alongside any applied visual transforms.
Some people were seeing "Could not translate address" when attempting to connect to servers, especially when attempting to connect via icon shortcuts. This has been fixed.
Area Transitions clickable state is now sent to clients indiscriminately, which previously resulted in them turning into the wrong colour, hiding them from DMs, and making transitioning harder.
We're making it so that door boxes now again don't have a highlight when mousing over them. (This was a very sneaky regression introduced by making the script call SetTransitionTarget work).
We fixed a crash when area of effect VFXes would attempt to animate in an area that was just unloaded on the client.
We fixed a game crash that happened in updating a creature without a valid animation base.
The chat window sizes now load properly for all users.
We allow server admins to disable relay functionality if they so desire. (nwnplayer.ini: "Network Relays Enabled")
We fixed a game crash while updating the appearance of a creature without a valid body appearance.
The game client doesn't hang or crash anymore when receiving a very large data packet; such as character files, area data, or DM palettes.
We fixed the game hanging or lagging when no audio device is available.
We fixed a crash when a dedicated server would save a game, where a logged-out player was in Defensive Stance mode.
We fixed a crash when exiting from a module with HAKs loaded.
The UI scale for Dialogues with scroll bars has been fixed.
We excluded localhost (127.0.0.1) from ever being relayed in order to fix a confusing error message for users.

Content Creation Changes
Fixes

Script Compiler: We now allow escaping backslashes ("\\").