I play a ranger/cleric who is a focused in archery and have never had any issues with ability to grind alone or to fit into a party. No, she is not a tank and can't really take on massive uber monsters alone, but the point of this game is to roleplay. Just as in life, we must find others that have the skills that we might not to get the full package. Teamwork! That being said, I build for RP and from RP, meaning that my toons are in no way uber. They simply are what they evolve into. What makes sense for them. No matter if the feat has any real mechanical bearing. For me, it is more rewarding to know that I stuck true to the character makeup rather than optimizing game mechanics for the 'best build ever!'
Some good things I have found in the past for this build however, and one in particular that I'm looking forward to on this server in particular. A multiclass cleric has the option of Practiced Spellcasting, which ups the caster level by 4. Being a DEX based cleric is also not difficult as there are so many combos of armor and combat feats that will get you to the highest AC possible for your build. The mechanics of it are easy enough to figure out if you just sit down and work it out using the regular progression method and taking into account items you may find IG (i.e. an amulet containing the feat Uncanny Dodge). Dodge, mobility, expertise, and yes zen archery are fantastic. Zen archery will only work if your toon is equally WIS based. If he/she is pure DEX, don't bother. Also, yes weapon focus and an absolute must is Weapon Finesse. Please remember if choosing Finesse, it only works with certain weapons. Also, race does come into play in a very small aspect, as elves and half-elves have a better chance of using more DEX weapons and the like, to optimization.
From the caster point of it, yes, please learn your spells and make use of your quick slots for spontaneous heal/cure spells. What that means is that you don't have to memorize those spells but can cast them if you need to, though it will take away a spell of the accompanying level at random. I would recommend putting plenty of skill points in Heal anyhow, for use of kits.
Ultimately, it is all about the journey, the story. Each experience is something that will develop and altar your toon's perspective of the world around them. How you adapt and overcome is up to you but I find the most reward in including others where I might be lacking in a particular area. No one character is going to be amazing at everything. That's what lends to immersion and realism, imo, and makes each character such a joy to get to know (my own and others).
I hope this helped with some mechanics as well as perspective. Please feel free to PM me if you have anything more you would like to discuss, or hit me up IG. Always willing to help. Happy gaming!
MOD
Some good things I have found in the past for this build however, and one in particular that I'm looking forward to on this server in particular. A multiclass cleric has the option of Practiced Spellcasting, which ups the caster level by 4. Being a DEX based cleric is also not difficult as there are so many combos of armor and combat feats that will get you to the highest AC possible for your build. The mechanics of it are easy enough to figure out if you just sit down and work it out using the regular progression method and taking into account items you may find IG (i.e. an amulet containing the feat Uncanny Dodge). Dodge, mobility, expertise, and yes zen archery are fantastic. Zen archery will only work if your toon is equally WIS based. If he/she is pure DEX, don't bother. Also, yes weapon focus and an absolute must is Weapon Finesse. Please remember if choosing Finesse, it only works with certain weapons. Also, race does come into play in a very small aspect, as elves and half-elves have a better chance of using more DEX weapons and the like, to optimization.
From the caster point of it, yes, please learn your spells and make use of your quick slots for spontaneous heal/cure spells. What that means is that you don't have to memorize those spells but can cast them if you need to, though it will take away a spell of the accompanying level at random. I would recommend putting plenty of skill points in Heal anyhow, for use of kits.
Ultimately, it is all about the journey, the story. Each experience is something that will develop and altar your toon's perspective of the world around them. How you adapt and overcome is up to you but I find the most reward in including others where I might be lacking in a particular area. No one character is going to be amazing at everything. That's what lends to immersion and realism, imo, and makes each character such a joy to get to know (my own and others).
I hope this helped with some mechanics as well as perspective. Please feel free to PM me if you have anything more you would like to discuss, or hit me up IG. Always willing to help. Happy gaming!
MOD