So providing an update since its been close to a year and a lot has happened since. Shards Online is still on track aiming for STEAM release sometime this year and beta in 2017. A pre alpha admin modder I know is currently working on writing a D20 ruleset for Shards Online in preparation for player worlds who want to use it, if you are interested in helping out and have experience with LUA though if you have a good grasp on C or Python you should be able to pick it up quick send me a message. Here is the latest community roundtable which should get folks up to speed in terms of where the game is at in development right now, custom assets like Maps and everything else is scheduled for later in the year. www.twitch.tv/shardsonline/v/54007465