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Messages - Meadows

#1
Player Announcements / Apologies
Aug 28, 2022, 12:23 PM
Nice try. You're gonna have to do better than that to push me away!
#2
I've said this before in similar threads. I think the crux of the issue this boils down to is folks running out of "things to do" IG once they hit daily XP cap/level cap. You think you want to be able to continue earning xp and leveling, since that's the first 'feel of progression and growth' your brain goes to for dopamine. Admittedly this feeling is much stronger on CD than elsewhere- you level fast and you quickly earn enough gold to always have a surplus so you don't even feel forced to work towards that either. With no crafting system, tons of gold and only a handful of bounties you think 'what else am I to do?"

If the staff and others feel that opening the daily ticks isn't worth it, you have to get more creative and ask for other forms of progression or ask how you can help them with the labor/justification of coding and placing it all in the module.

-Exploration XP
-Crafting XP (in which one only levels up within the crafting skill, not necessarily character level)

Or maybe you need to find another form of progression
-Open a character store
-Start/invest heavily into a guild
-Start a character journal
Etc.
#3
It may not work for you, but it's the healthiest system for the server overall

I'm not sure how long you've been playing NwN or how many different servers you've tried, but each roleplay server needs to find a delicate balance between : allowing people to level at a certain pace to keep their interest and dopamine hits, but also making sure they don't hit max level too fast and abandon their character once they 'run out of things to do' aka leveling. Therein lies the problem: leveling should not be your only thing to do.

As a server you also have to CATER to two different types of players: casual vs. consistent, those who can only game a little vs those who can sit on all day long

If you take away caps and RP xp requirement, people can and will shoot to max level, claim they're bored, make tons of alts, not engage in long-lasting RP or simply move to another server. You kind of have to protect players from themselves. It's not just powerlevelers who do this, regular players are tempted as well.

Thus, the current 'daily login' is a pretty genius system to keep people engaged and logging onto the server. Because as everyone knows, server pop numbers attract more logins, which generates RP. If you remove daily login numbers, server pop will dramatically drop, kiss your random RP encounters goodbye- no matter what other benefits you think will happen from removing the Daily RP XP system, keeping the server pop high is one of, if not the most beneficial thing you can do to generate RP. Regardless of all your other points, which are valid in many ways, this game is old, every player is different with different needs and we can't be idealists, but the one thing we all agree on is we want to play on a server with people. Population attracts activity and new blood. It's self-sustaining.

Not being able to engage in RP because of your Level is entirely made up

All the other stuff you think prevents RP like level difference, traveling with high levels, etc. is in your head- literally nothing outside an extremely achievable level 12 is preventing you from hanging out with them or even surviving in a dungeon. Switch to a bow to stay alive and 'help', become a healer with kits for the front line (no level requirement), keep invis potions on hand. Ask to be an apprentice. If you're higher level use less magic, RP training them in a lower dungeon, use cheap wands. On a high magic server where easy access to UMD, spells, elemental protect, dr items, stoneskin etc exists, there is no real excuse to hanging out with any level you want. They're all made up. I played for years on a level 1-40 server where everyone mingled all the time, the whole 'sorry i cant rp with you ur outside my level range' concept some servers have is bizarre and mindboggling and entirely manufactured by the server's culture. The only thing I can think of is the dungeons that don't let you enter until level 17, and that's only 10 dungeons, and I hope to god you're not only friends with epic levels bc of the dungeons they go to.


Other Forms of Progress
If you find yourself upset by one system, instead of wishing or asking for it to change, you can also just ask or look for alternatives. It sounds like you want a sense of progress and are frustrated you don't have that. I want to say that I agree with you, any server with level caps, RP requirements need multiple systems beyond RP XP to keep players truly engaged. CD has Bounties, as well as Forum Requests for events, items etc. but it could use more. You could ask for or do different things for progress like:

-An exploration XP system
-A crafting system (which I hear is being worked on- volunteer to help test it out, or bug/push whoever's on the project)
-Join a guild or start one. There's like, 3 new Yulash guilds.
-Host an event, or series of events relative to your character's goals. If you think most sources of RP are 'irrelevant' to your character or forced/OOC for them, you will have to CREATE your own sources
-Start a character business
-Start a unique character journal- write in it while you're IG
-I don't know if you're aware of Bounties, but try to find the dungeon list on the forums, they're another system of progress
*Most of these don't even require a DMĀ 

Again, I don't know how much of an NwN RP veteran you are, but if you're frustrated by a system that everyone else seems to function with and has kept the server bustling, you may need to find other sources of progress and roleplay outside of it. You have a lot more control, power and creativity than you think you do, and no matter what great things you imagine will happen if this "restriction" is removed, you'll probably end up just as disappointed and bored without it as with it, because the problem is you're viewing leveling and dungeons as your only goal or source of RP.  

I also want to say something a little controversial which is:

Many of us spend way too long on this game. Having an enforced stop point for daily progress encourages us to chill out, go cook a meal, stretch our legs etc. It does not stop any other form of RP progress like the abovementioned projects, which can be accomplished without grinding, or levelup at all.

You will also find this same 'limiting' or 'cap' xp system in place on other top servers, like Ravenloft,  so I'm afraid it'll be hard for you to avoid. You may have to reevaluate your play style and server needs entirely.