Main Menu

Recent posts

#31
Warlock Relevel/Rebuilds / Ilia Warlock rebuild (Approved...
Last post by Edge - Dec 02, 2024, 09:01 AM
Login: BlackCaprice
Char: Iliantesha Perlantasil

Current Build: Wizard 5/EK 2
New Build: Warlock 7
#32
Warlock Relevel/Rebuilds / Qylanna Rebuild (Approved)
Last post by Edge - Dec 02, 2024, 09:01 AM
Login: BlackCaprice
Char: Qylanna Kyarnith

Current Build: Sorcerer 5
New Build: Warlock 5
#33
Warlock Relevel/Rebuilds / Vaszayne Warlock Rebuild (Appr...
Last post by Edge - Dec 02, 2024, 09:00 AM
Login: BlackCaprice
Char: Vaszayne Kanyraen

Current Build: SM 14/Rog 1/BG 3
New Build: Warlock 15/BG 3
#34
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken

Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)
#35
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD Module v4.11g7
Module
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new scrolls)
- Silence scrolls are now useable by Bard (only applies to new ones)
- Rotated North of Waymoot to proper orientation
- Fixed Marsember - Moonlit Pearl wall issue
- Added player home (aalnyar)
- Added guildhall (i will carry you)
- Updated player home (Pretzel)
- Updated player home (QueenOfLagDying)

Scripts
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget

Spells, Feats & Class Abilities
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance now allows characters to move at half walking speed, unaffected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Hold Person) Now correctly checks if the target is a native outsider
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX

Persistent News System (Raysiel)
- HEAR YE, HEAR YE!  A new in-game interface is now available to read news, announcements, and advertisements
- For the Surface folks, "The Heartlands Herald" is a broadsheet that can be purchased from vendors across Arabel, Suzail, and Marsember, as well as Highmoon, Ashabedford and Yulash.  Buy one and use it to see the latest news!
- For the Underdark folks, there are shadowy Rumormongers scattered throughout, such as the Toy Chest, the Markets in both Sschindylryn and Maerimydra, and so on.  Speak to them to get the latest news and rumors!
- Stories and Advertisements will last 45 days to start before being removed.  They will be ordered from newest to oldest, and will tell you how old the entry is.
- Speaking of Advertisements, players belonging to factions/guilds/businesses can make a Misc Request on the forums to add a short Headline/Advert to the Heartlands Herald / Rumormongers for the low low price of 500GP!  Recruitment posts, announcements of player run events, adverts on specials in your restaurant, etc.
- This system is not intended to replace the forum posts for news/chronicles.  Instead it is meant to be a supplement to those stories, and allow characters to read about events in-game and in-character.  Hopefully, with enough DM's contributing to it, it will help the world feel a bit more alive and interactive.
- Please be patient over the next few days as DMs add more stories and announcements to it!
#36
General Discussion / About Illy
Last post by Valeriana - Nov 17, 2024, 03:08 AM
I am banned over speaking out against bigotry over the silly wizards game, alongside others including staff members. I am banned from discord and only discord, remain gone for years and log back on only to be banned 10 min later without forewarning or attempted dialogue.

Not even an attempt at communicating. If you want to instead have a mature conversation about it, my discord is illy6666.
#37
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Nov 16, 2024, 06:33 PM
Just to update this, the player "Illy" is fully banned from the server, not just Discord. We never had to address it previously as they'd long since stopped playing prior to the issues with them in Discord, but due to their long history of disruptive and problematic behavior, both IC and OOC, they are not welcome on this server.
#38
General Discussion / Re: Get to know your DMs!
Last post by aliceofthevoid - Nov 14, 2024, 03:08 PM
DM Name: aDM Harlequin / aDM Kalaraq

Timezone: EST (GMT +5)

Availability: Depends on what I'm doing. Small ad hocs / NPC meets can be during the day while I'm at work sparingly, but usually my time to run a proper session during the week is from 7pm - 10 EST, and on the weekends from Noon - 10pm

Preferred Number of Players: 4. I prefer smaller plots to let each individual shine through

Preferred Length of Quest: Variable, usually in the 3-5 session mark for quests, with multiple quests as part of a plot. 1-3 hours per session

Thematic Styles/Specialties:
  • Far Realm
  • Realm of Dream
  • Faerie stuff on occasion
  • In general, planar activities and outsiders mucking about with the people of Toril
  • Fiends, Slaads, militant Celestials, others
  • Generally leaning for more "serious" plots over silliness.

Wishes to avoid:
- Racial lore heavy plots. There is so much reading I would feel like I need to do to do elf/drow/dwarf/gnome lore justice, more than I am frankly willing to do.

Current Plotlines:
- None that are shareable or open ended.

Miscellaneous Notes:

  • Mechanical Rules: /touchon, /diceprivate, speak in questchat or die. Hold on new area for emotes and the "Free to Move." Ask before leap/fly/dd
  • If you have a character biography page, please link it when signing up for a quest.
  • I will reserve the right to alt players who have been unusually highly quested recently.
  • Be proactive. I won't always lay out a clear path for you, and will even lay obvious red herrings to steer you off of it. Take initiative, find the best outcome for yourself.
  • Some inter-party conflict is acceptable, if there's a reason for it. Don't pick fights for the sake of picking fights, but stand up for yourself in the name of your character's morality.
  • I do check the quest request forum, but directly messaging me is preferred if you know I'll like running it.
#39
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 04, 2024, 03:25 PM
CD4 Hak Update v4.03c6
.2da
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list

.tlk
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated

Hak
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)
#40
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Nov 04, 2024, 03:24 PM
CD Module v4.11g6
Module
- Eye of the Storm T6 dungeon updated (Lady)
- Drow Treehouse pending rework merged for testing (Alice)
- New T5 Lunar dungeon added for testing (Ladybug)
- Fixed floating placeables in the Blue Draykn Inn (Pretzel)
- (Player home) Fixed Morgan's cat and dog AI script
- House area updated for Eirik and Natalia (Terallis)
- Removed a floating mushroom in Eveningstar - Peaceful Glade
- Added new vfx hood and monocle to the vfx conversation
- Fixed the AI of the Underdark sewer spawns
- Bindpoint added to The Cloven Shield tavern in Marsember
- Creature palette updated
- Swordflame Tower is back to selling Freedom scrolls in stacks of 10
- Added player home (Pretzel)
- Added player home (Ozzy)
- Added player home (Goodapallo)

Scripts
- Fixed a bug with /order and /spellwidget causing every spell to order summons around and /order to cast spells
- (NPC ability) Petrification Gaze is now party-friendly
- (NPC ability) Bebilith's Ruin Armor now unequips target's armor and covers them in web (VFX to hide the skin). Removed armor is auto-equipped after five rounds, which is the duration of the VFX.
- (NPC ability) Knockdown Bolt now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- (NPC ability) Wing Buffet now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- Optimized Hellball's script
- Refactored all elemental weapon and related scripts to simplify future dev work
- Fixed a typo in the golem overload boss ability
- Fixed an error in Druids and Demonic Servitor backend scripts for some feat removal/addition
- Dwarven Waraxe now also receives the 1.5 strength modifier when wielded with an empty offhand, except for Swordmage
- Spell widget NUI will now refresh on player respawn

Bleedout and death system
Some small changes have been made to the bleedout system so that healers more often have time and opportunities to heal up downed allies past the early levels.
- Entering bleedout now always starts you at 0 if the hit wasn't enough to instantly kill you
- Bleedout limit is now -10 - Constitution Modifier. This takes into account gear and buffs. For example, a character with 22 constitution will now only die at -16.

Spells, Feats & Class Abilities
- (Alter Self) Saving and loading an appearance now also saves/loads the portrait and description, so you can have a portrait and description specific to each saved alter self appearances
- (Shifter & NPC's SLA improved Invisibility) Fixed a bug that made it possible to attack while staying invisible. Ability has been reworked to work like the Improved Invisibility spell
- (Greater Magic Weapon) Now provides an Enhancement Bonus to ranged weapons, not just an Attack Bonus
- (Phantasmal Killer) Can now be extended
- (Shadow Spray) Fixed a lot of bugs with the spell. Daze duration now 1 round +1 round per 4 caster level, to a maximum of 4 rounds. Strength penalty now 4 (it was already doing 4 str damage due to errors in the script)
- (Shadow Hand) Now does 10d6+4 damage
- (Animal Companion) Wolves can now be set to a fox appearance using the menu available in /settings
- (Familiar) Cats can now be set to a fox appearance using the menu available in /settings. Yes, they'll still sound like cats
- (Shadar Kai race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Shadar Kai race) Sneak Attack bonus is now tied to the Shadar Kai feat and stacks with other sneak attack feats. Any existing Shadar Kai who had another sneak attack feat added as a placeholder must have it removed
- (Brownie race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Brownie race) Does not get Skill Focus: Hide nor Skill Focus: Move Silently anymore, since those were given as compensation for the capped skill bonuses they had. Both feats will automatically be removed from existing characters