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#91
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jul 01, 2024, 12:42 PM
CD Module v4.11e8
Areas/Monsters/Items
- Updated ~13000 placeables in 357 areas to use the correct sitting script.
- Dispelled the flying table in the Blue Draykn Inn
- Restored treasure script on Broken Jaw Orcs' crate of worg treats
- Update to the T6 Gallery dungeon in testing (Lady)
- Update to the T6 Asylum dungeon in testing (Misty)
- Update to the pirate dungeon in testing (Lady)
- Fixed the level check blocking entry to the Curse Bound Fortress dungeon
- Sakkor's Lich now respawns more often and its spawn trigger has been modified to prevent players from being stuck.
- Removed the locks on the doors of the Weeping Crypt.
- Fixed the conversation from Amesara for the Newbie quest in Arabel sending PCs to Tiddli instead of Elhazir.
- [Player business]  The Rook's Castle is now open in Yulash - City - South (Ray)
- [Player home]  Jack's ship is now docked and ready for ship shenanigans shipnanigans. (Ray)

Scripts
Abilities, skills & feats
- (Barbarian) Rage now dispels active mind affecting effects on the barbarian (fear, daze, confusion, etc) when it's used at barbarian level 10+
- (Dragonsong Lyricist) Dragonsong feat now gives the expected +2 to Perform. (this doesn't count toward the +50 cap)
- (Divine Seeker) Sacred Stealth has been reworked. Now a permanent +5 bonus to Hide and Move Silently. (this doesn't count toward the +50 cap)
- (Ranger & Druid) Trackless Step now works in natural underground areas.
- (Shifter) Manticore Spike ability now uses your weapon enhancement bonus to determine DR piercing. Crit damage has been reduced.
- Epic Reputation feat now gives +4 to Perform. (this doesn't count toward the +50 cap)
- The new Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril provide the correct bonus to their respective skill.
- Spells stored in a spell sequencer will now be listed on the item description. Description will update on currently owned sequencers after they've been used once. (Ray)

Spring Cleaning!
- Five deprecated sitting scripts have been removed.
- 101 references to a deprecated script library have been removed, along with the script itself.
- Deprecated 45 scripts tied to the Alter Self system and cleaned up some potential bugs.

AI & NPCs
- Improvements have been made to the Buff on Perception script enemy casters use to make it more robust. Expect less enemy casters not getting their buffs.
- Setting the new SHAPE_MASTERY int variable to 1 on an NPC will now give it shape mastery.

Alter Self
Alter Self has had a slight rework and lots of behind the scene improvements:
- There are now six save/load slots. Appearances already saved to slot 1-3 are still saved to these same slots.
- The Alter Self conversation now allows editing ones height.
- Innate Alter Self conversation doesn't refer to a spell anymore.
- The spell version of Alter Self doesn't allow editing wings/tails anymore.
#92
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jul 01, 2024, 12:39 PM
CD4 Hak Update v4.02b8
.2da
- Epic Reputation description .tlk pointer updated.
- Added Skill Focus and Epic Focus feats for all custom skills except Knowledge Netheril.
- (Archmage) Arcane Fire now breaks invisibility.
- (Hierophant) Blast Infidel now breaks invisibility.

.tlk
- Dragonsong description updated.
- Epic Reputation description updated.
- Added the .tlk entries of the new Skill Focus and Epic Focus feats.
#93
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by SpacePope - Jul 01, 2024, 11:31 AM
Already done, as of the latest update ;)
#94
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by Plot Lost - Jul 01, 2024, 08:03 AM
Well, if you do it for Mystic Theurge, it will streamline the PRC to work from start to finish for Druids.
#95
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jun 26, 2024, 12:00 PM
CD Module v4.11e7
News and Announcements
- We are incredibly saddened to announce that Avariel (Kaylynn/Renee), the player of Charity Brightsong, and Tigerlily, the player of Skye Synter, passed away some time ago and are no longer with us in this world.  They played on the server between 2021-2022.  Those that had the pleasure of knowing them will miss them dearly.  The In Memoriam section in the OOC Area has been updated to honor and remember them both. (Ray)

Areas/Monsters/Items
- Word of a smuggling ring beneath Marsember filters through the rumor mill. (New T4 dungeon added for testing) (Lady)
- Suzail Eastern Promenade has been expanded and enhanced (Thanks to Aliirielle!)
- The Society of Stalwart Adventurers is now open via Suzail Eastern Promenade! (Thanks again Rykka for the Society build!)
- (UD) Update to the Hook Horrors dungeon (Edge)
- Update to the T6 Asylum dungeon (Misty)
- Update to the T6 Gallery dungeon (Lady)
- Marsember teleport points now work correctly (Ray)
- Various minor tweaks and fixes in Marsember, including the grounding of the flying frog. (Rykka/Ray)
- The Priestess of Tymora in Marsember no longer speaks like a Priestess of the Morninglord and has stopped selling Umberlee wares due to multiple Cease and Desist orders. (Ray)
- Sschindylryn Central Markets has been tweaked (Rykka)
- Vincent Klennard is no longer locked out of his front yard. (Ray)
- (UD) Vhaeraunite Mischief Makers can move again
- Removed Restoration scrolls from Berrybriar's Temple and the Leaves of Learning
- Loot and store bought wands that were useable by Clerics can now also be used by Favored Souls (May have missed a few, if so, please report them in #bugs in the Discord).

Scripts
- Added /setname to set a temporary alternate name. Character will show a "Disguised" status when under a fake identity. Use /clearname to return to your default name.
- /hidestatus hidden status will now show even if you're in the same area as the character that's hidden.
- DMs/Builders can now assign their NPC's animation sets (arcane, demonblade,etc) using the local variable ANIMATIONSET int <animationsets.2da #>.  The NPC must be a dynamic model (i.e. halfling/human/elf would work, ogre would not). (Ray)
- Languages in descriptions are now properly translated (or not) on placeables/items/etc that are set up to display them. (Ray)
- (Spell) Find Traps can now be extended.
- Wereraven alt form can now fly.
#96
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jun 26, 2024, 11:59 AM
CD4 Hak Update v4.02b7
.2da
- Find Traps can now be extended.
- Mystic Theurge now requires Knowledge Religion -or- Knowledge Nature 6
.tlk
- Updated spell description for Flare.
- Fixed typo in Death Ward's description.
.hak
- Female elf heads have had their size normalized and some fixes thanks to @Nibbles.
#97
Admin Announcements / Avariel (Kaylynn/Renee) and Ti...
Last post by Raysiel - Jun 26, 2024, 11:56 AM
We are incredibly saddened to announce that Avariel (Kaylynn/Renee), the player of Charity Brightsong, and Tigerlily, the player of Skye Synter, passed away some time ago and are no longer with us in this world.  They played on the server between 2021-2022.  Those that had the pleasure of knowing them will miss them dearly.  The In Memoriam section in the OOC Area has been updated to honor and remember them both. 
#98
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by SpacePope - Jun 24, 2024, 03:39 PM
Can be done, we did it for Heirophant.
#99
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by Fury - Jun 24, 2024, 10:43 AM
Quote from: Plot Lost on Jun 24, 2024, 08:27 AM
Quote from: Fury on Jun 21, 2024, 04:19 PMMystic Theurge now has Knowledge Nature, as of the most recent update.
This prompts a further question from little old me. Should the Mystic Theurge skill requirements changed from "Skills: Knowledge (Arcana) 6, Knowledge (Religion) 6, Spellcraft 9" into "Skills: Knowledge (Arcana) 6, Knowledge (Religion or Nature) 6, Spellcraft 9"? Mechanically speaking it should not be an issue to get 6 ranks in Knowledge (Religion) from the levels of Wizard/Sorcerer/Bard, but if Mystic Theurge gets the skill, it kind makes sense for the skill investment to also work as a qualification for the PRC.

That's been discussed a lot, but if I recall correctly NWN doesn't allow for "or" when it comes to skill prerequisites, so we just defaulted to religion rather than requiring both (since druids are inherently religious in FR and get knowledge religion as a class skill here according to the wiki, but clerics don't get knowledge nature.)
#100
Suggestions & Ideas / Re: Mystic Theurge Skills
Last post by Plot Lost - Jun 24, 2024, 08:27 AM
Quote from: Fury on Jun 21, 2024, 04:19 PMMystic Theurge now has Knowledge Nature, as of the most recent update.
This prompts a further question from little old me. Should the Mystic Theurge skill requirements changed from "Skills: Knowledge (Arcana) 6, Knowledge (Religion) 6, Spellcraft 9" into "Skills: Knowledge (Arcana) 6, Knowledge (Religion or Nature) 6, Spellcraft 9"? Mechanically speaking it should not be an issue to get 6 ranks in Knowledge (Religion) from the levels of Wizard/Sorcerer/Bard, but if Mystic Theurge gets the skill, it kind makes sense for the skill investment to also work as a qualification for the PRC.