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#1
General Discussion / Re: A newbie's feedback!
Last post by Jaenas - Today at 10:51 AM
What you said at the end was exactly the point I was trying to make!
It feels like there's no personal agency in the levelling process past 15-16.
You get capped on combat xp after a single dungeon, maybe two, and then you just have to wait xx number of days.
I'd -love- some sort of system that rewards actual activity, without majorly impacting the server or "forcing" people to participate in it.
That's what I meant with the, for example, 100 rp xp for clearing a level appropriate dungeon.
#2
Suggestions & Ideas / Epic Dragon Disciple
Last post by Glaucozilla - Today at 10:21 AM
It's still me! Yes, I know my posts really focus on diverse stuff!


When I made chiara I had in mind to get her to 20 DD levels, for flavor, concept and 'power fantasy' but epic DD really gives nothing to make it worth it.

DDs are picked up by martial classes. You'll surely see barbs and fighters in there. maybe some prc like errant knight, unyielding def, anointed knight etc.

Beside the errant knight (which is ilmited to 5) all of the martials give great advantages compared to going further on DD.

Barbarian gives you better rages, damage reductions, feat, dodge.
Fighter gives you AC and feats.

Epic DD just offers less than what base class do, which is underwhelming because it's a PRC and epic levels.

It stops the phisical transformation effects which is the whole theme of the class, there's few bonus feats, and it improves, slowly, the already awful breath weapon.

Sure, it gives some AC bonus, but fighter does it too with extra feats on the menu. It's just a worse fighter.

My suggestion is to make the ac bonus better, either making it every 3 levels instead of 5. Or by giving armor skin, if not at 11 somewhere in between.

Get some stat increase or adding Great STR, CHA and CON as bonus feats and give a few more bonus feats.

Improved dragon breath that increases its damage and DC at some point

and why not, some flavor to get horns, tail and wing together in the mix.

Some other fun features could be innate SR or a fear aura, impoing the blindsense bonus to +15

Make DD fun. Every time I see at my future plan for epic levels I just can't unsee that by going full fighter i get an insane benefit compared to keeping leveling following the concept and flavor.

Inheritor does not have this kind of problem. Their breath is already far better and they also get more bonus feats.
#3
General Discussion / Re: A newbie's feedback!
Last post by Glaucozilla - Today at 10:06 AM
I kinda agree on this. Expecially on EU hours most people are online in the square, get their xp and hop off. I recently hit 20 on Chiara so i'll add this feedback on top.

after you reach lvl 15 it gets pretty still. Unil 15 there's less' waiting' but you still work for something as you rp and get your story growing.

At level 13 you can start getting a few items you can equip 'soon'

but the 'search' for items is almost dreadful. 

Between pruple and orange items there's what -3 months- of time total? if not more.

That means that adventuring for better gear is something absolutely not going to happen and is aboslutely not incentivised.

I managed to get my full set of eldritch gear at the start of level 19 (except one item)

Up to level 16 leveling is nice, you're hyped because you can do more and more, see new places, join higher level people. But after that? that feeling slowly dies, you do the same dungeon every day, IF you go out for a dungeon, that is.

Maybe gearing can get some tweaks, like allowing a certain amount of higher tier level equipped between the full step.

I know this is an event based server, where most of the focus is on that kind of play, but besides the halloween event that was open for everyone i couldn't join any other event since if they're up, they're always with closed rosters and it's hard to get in them for a 'new' player.

Sure, the 'stacking' of doubl rpxp limit was a blessing, i don't feel like i -have- to log in every day or miss on my progression, but still, the idling rpxp drags on a 'waiting' system with idle and dull rp because most people just sit in the square and chitchat because they -need- to do it.

There's no goals to reach, nothing to work for, you just log, get your xp and that's it.
#4
General Discussion / A newbie's feedback!
Last post by Jaenas - Today at 09:46 AM
Hi everyone!
First of all, thank you all for being such lovely people. I've only had extremely pleasant interactions with people IC and OOC when needing help, having questions, or being unsure about things. I appreciate that A LOT. That alone is enough that I keep logging back in, day after day, spending hours upon hours. I've really enjoyed my time here.

I say that just to underline that this feedback doesn't mean I don't like the server and the people here.e

I don't really get the rp xp system.
I understand why the DM team and server as a whole don't want people to hit level 30 in their first week. That removes a lot of the 'growth' of a character, and I completely agree with the idea.
I just think it's way too slow, and it removes a massive amount of incentive from going out on adventure, especially in combination with the Pawn shop.
You don't really have to grind for mid level (12-20?) gear, and doing dungeons doesn't do anything to progress you, xp wise, since you're capped almost immediately after level ups. At level 15, it took one dungeons to be capped, and the 300 xp a day means 17 days to level to 16.
I don't personally think that's a good balance. Any system that incentivizes logging in to just sit around for a couple of hours to get the xp cap, and nothing more, doesn't seem to me like a healthy system.
Now, if a level appropriate dungeons boss would also give a meager 100 rp xp upon kill, would that speed things up immensely? Not really. Three dungeons a day, and you've only doubled the speed, but also incentivized people to go out and explore and do dungeons together. If a system like that was implemented, I know -I- would spend a lot more time on dungeons.

Just my two cents! I hope none of you take this the wrong way, I love the server! I'd just like to love it -more- :3

With love,
- Jaenas (Sarah Blake)
#5
Player Announcements / Spring Revel in Honor of Share...
Last post by SimiIsador - Mar 12, 2026, 12:12 AM
Luck favors the bold. Sharess favors those who enjoy it.

When: Sat, March 14 at 4 PM EDT
Where: Shadowdale - Purrfectly Lucky

https://imgur.com/a/C3f9MVW

#6
General Discussion / Re: I Wrote a Book
Last post by chunkyno1 - Mar 11, 2026, 05:09 AM
#7
Admin Announcements / Re: Transparency - Player Bans
Last post by Nokteronoth - Mar 09, 2026, 07:40 PM
The player of the character 'George Kurd' has been banned for trolling, sexually harassing players, and initiating PvP without following server rules.

~BR
#8
General Discussion / Re: I Wrote a Book
Last post by chunkyno1 - Mar 07, 2026, 07:40 PM
It's official.

72-hours and Nightstar is available in eBook on Amazon.

Paperback & Hardcover manuscripts have been submitted, and my author proofs are on order.

I just checked a lifelong dream box. Today I'm officially a published author!

Manuscript submitted!
#9
General Discussion / Re: Thank you! - A Scared Newb...
Last post by Epi - Mar 05, 2026, 10:46 AM
That's so nice to hear. Other players did similarly for me when I was new and afraid on CD. I try to pay it forward, as well. <3 Welcome to the server.
#10
General Discussion / Re: I Wrote a Book
Last post by chunkyno1 - Mar 05, 2026, 05:14 AM
CHARACTER DOSSIER
Peldszar Robermane
The Silent Blade
Basic Information

Name: Peldszar Robermane
Title: The Silent Blade
Race: Elf
Age: Over four centuries
Height: 5'7" (170 cm)
Weight: 130 lbs (59 kg)
Build: Lean, wiry, and deceptively powerful
Hair: Black, worn long and tied back
Eyes: Golden
Complexion: Pale
Distinguishing Features: Calm expression, razor-sharp posture, controlled movements

Signature Appearance:
Peldszar is most often seen dressed in a deep midnight-blue suit embroidered with intricate golden filigree, the craftsmanship refined yet understated. The suit is tailored for movement as much as elegance.
Atop his head rests a wide-brimmed hat with a single white feather, a piece so synonymous with him that many recognize the hat before the man beneath it.
At his left hip hangs a black-hilted rapier, carried with effortless familiarity.
Nothing about his appearance is ostentatious—yet the moment he enters a room, attention shifts toward him without effort.

First Impressions:
People meeting Peldszar for the first time tend to notice:
His stillness. He moves only when necessary.
His eyes, which seem to measure everything in the room.
The sense that he is always three moves ahead of the conversation.
An aura of quiet authority that makes others instinctively listen.
He rarely raises his voice.
He never needs to.

Reputation:
Across Karsenhold and the underworld beyond it, Peldszar is known as:
A brilliant strategist
A ruthless negotiator
A master duelist
A builder of empires
He is credited with transforming a fractured criminal underworld into a structured system of power and influence.
Many who deal with him quickly learn one thing:
Peldszar Robermane does not make empty threats.

Known Traits:
Highly disciplined
Extremely perceptive
Calculated and patient
Ruthlessly pragmatic when necessary
A master of long-term strategy
Possesses an uncanny ability to control situations without appearing to do so
Renowned for his mastery of illusion magic, which he wields with frightening precision

Skills & Capabilities:
Elite swordsman specializing in rapier dueling
Master tactician
Skilled negotiator and power broker
Exceptional political instincts
Deep understanding of both noble and criminal power structures
Master illusionist, capable of bending perception in both combat and interrogation

The Legend:
Some call him a crime lord.
Some call him a protector.
Others whisper a different name entirely.

The Silent Blade.

A man whose influence reshaped a city...
and whose enemies quickly learned that reality itself could not always be trusted in his presence.

Quote:
"The most dangerous blade is the one you never hear drawn."