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#21
Warlock Relevel/Rebuilds / Warlock Relevel - Juniper Wint...
Last post by Nymera - Dec 06, 2024, 12:32 AM
GSID: Nymera
Character Name: Juniper Winterhart

Type of Request: Relevel

Why: She was originally approved as a Warlock!  Her first level was Bard, so a simple relevel should be sufficient.
#22
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 05, 2024, 10:19 AM
CD4 Hak Update v4.04a2
.tlk
- Updated Wall of Perilous Flame description
- Updated Brimstone Essence description
- Updated Tymora's Smile description

.2da
- Updated Harper classes .2da
- Updated Tymora's Smile entry
#23
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 05, 2024, 10:15 AM
CD Module v4.12a2
Scripts
- Fixed a function that caused the server to crash (this was already hotfixed, but listing it here for notekeeping)
- Warlock will now count as Arcane for the Gem of Life quest
- Warlock Pact selection will now save the character once the Pact is chosen, to prevent issues with rollbacks if there's a crash soon after
- Adjusted the active AoE Cap per caster down to 8 as it was wrongly set to 9
- Added a ~secret~

Spells, Feats & Class Abilities
- (Warlock Invocations) Fixed the math for DC calculation of non-Eldritch Blast/Cone/Chain/Doom invocations
- (Warlock Invocations) Added a debuff VFX to the Essence modifiers that have a debuff
- (Warlock Invocations) Self-buffs now replace old instances of themselves to prevent overcrowding the buff NUI
- (Walk Unseen) Fixed the spell not appearing in the NUI Buff Window when cast at CL lower than 16
- (Wall of Perilous Flame) Damage increased to 2d6 + half of the Warlock Charisma modifier for both damage type, to make it more of an option versus Tenacious Plague and Chill Tentacle
- (Brimstone Essence) At Warlock level 16 and above, the lingering burn damage is increased to 2d6 + the Warlock's Charisma Modifier
- (Tymora's Smile) No longer an active ability. Now grants +2 to saving throws. This bonus doesn't count toward the +20 cap.
- (Eldritch Chain) Reduced the delay before it hits
- (Hideous Blow) Now applies a VFX to the equipped right hand weapon when active (the effect will reapply if you swap weapon, too!)
#24
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 03, 2024, 08:30 AM
CD4 Hak Update v4.04a1
.2da
- Hide in Plain Sight 3 seconds cooldown added
- Added Chill Tentacle VFX
- Added new holiday placeables (Raysiel)
- Dimension Door was wrongly set to have a somatic component. This is fixed

.tlk
- Added a warning to Bioware's default Beholder anti magic cone name
- Added Mass Freedom of Movement's entry
- Updated Animal and Travel domain description
- Updated Insidious Magic feat description
- Updated Gust of Wind spell description
- Updated Mordenkainen Sword spell description
- Improved Invisibility description updated
- Mordenkainen Sword description updated
- Whirlwind description updated
- Premonition description updated

hak
- Added Chill Tentacle VFX
- Added 20 spell conjuration SFX
- Added new holiday placeables labeled with XMAS, including a competely remade stocking to hang by the chimney with care (Raysiel, and thanks to Nibbles for the stocking!)
- Gazebo placeable added (Mibs)
- Aldebaran Helmet added (Terallis)
- Added female chest #88 for every race (Nibbles)
- Added female human robe #182 (Mibs)
#25
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 03, 2024, 08:29 AM
CD Module v4.12a1
Module
- Removed Bioware's default beholder anti magic cone from the few custom beholders we had that used it and replaced it with our custom one (Edge)
- Evereska area update
- Croaking dungeon updated (LadyBug)
- Lunar dungeon in testing updated (LadyBug)
- Updated Arabel Central in preparation for the future change of season (Ray)
- Fixed Swordhaven courtyard for future snow accumulation (Ray)
- Fixed Sunmantle merchant, as well as adding a lever to lock/unlock front door from inside (Ray)
- Updated player home (Jamais)

Scripts
- Disabled Bioware's default beholder anti magic cone
- Added /reaction command to open the Reaction Limit Score Calculator.  This is used to determine what your visible racial traits (wings, tail, etc) add up to what the limit is for certain cities/regions.  This helps you choose what traits need to be covered in order to not cause issue where you are.  These settings save between uses. (Ray)
- Fixed a bug with Death effects not killing players
- Identifying an unknown language is now tied to Intelligence and not Item Lore
- Added a backend tool for Devs to bugfix players with permanently stuck VFX accessories

Warlock Class
- The class is now available! Thanks to Vince for all the work designing the docs, and the rest of the balance team for all the finetuning.
- See https://wiki.cormyrdalelands.com/mechanics/class/warlock for more details
- Please treat this as a Beta. Expect further changes to the class, be it balance adjustments (nerfs or buffs), or adding new spells and feats, once we can gather some data on how it plays. It's also the first time I code in a class, and I tried to bugtest it as best I could, but there may very well be some bugs. If you find any, please report them in the #bugs channel of the Discord.
- Requests to rebuild an existing character into Warlock can be posted to https://forums.cormyrdalelands.com/index.php?board=224.0, though details on which type of character will be allowed to do so are still TBD

Spells, Feats & Class Abilities
- Areas of effect: There is now a cap of 8 active AoEs per character, after which the oldest AoE will be removed to make space for the new one
- (New Spell) Added Mass Freedom of Movement (Bard 6; Druid 7; Animal 8; Travel 8 )
- (Premonition) Now absorbs 35/+7 damage instead of 50/+7 (this change only applies to player characters, not NPCs)
- (Whirlwind) Now has a fixed 5 round duration. This is a placeholder tweak until the spell can be reworked as its current implementation is proving too disruptive (both for and against players). More changes will come in the future
- (Improved Invisibility) Refresh timer is now 4 rounds by default. 3 rounds with Greater Spell Focus: Illusion. 2 rounds with Epic Spell Focus: Illusion. This effect is tied to the caster, so an Illusion focused wizard can give stronger Improved Invisibility to their party members.
- (Gust of Wind) Added to druids as a level 3 spell
- (Epic Spells) Added new casting Sound FX to most epic spells to make them stand out, using Baldur's Gate II casting SFX chants. Due to NWN limitations, it's possible some races may not actually have casting SFX chant, but for those that do, enjoy!
- (Mordenkainen Sword) Now an Evocation spell like in PnP
- (Mummy Dust) Removed the Fear Aura from the summon
- (Epic Mage Armor) Backend optimization to the script
- (Druid & Ranger) Black and Brown bear animal companion model updated to a newer one
- (Shadow Spray) Replaced the OnHit VFX for a (hopefully) less buggy one
- (Stinking Cloud) Now correctly checks for SR on entry
- (Hide in Plain Sight) Replaced the existing anti-abuse mechanics applied to Hide in Plain Sight with a 3 seconds cooldown, as the current implementation had too many issues and led to unreliable gameplay
#26
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken

Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)
#27
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD Module v4.11g7
Module
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new scrolls)
- Silence scrolls are now useable by Bard (only applies to new ones)
- Rotated North of Waymoot to proper orientation
- Fixed Marsember - Moonlit Pearl wall issue
- Added player home (aalnyar)
- Added guildhall (i will carry you)
- Updated player home (Pretzel)
- Updated player home (QueenOfLagDying)

Scripts
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget

Spells, Feats & Class Abilities
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance now allows characters to move at half walking speed, unaffected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Hold Person) Now correctly checks if the target is a native outsider
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX

Persistent News System (Raysiel)
- HEAR YE, HEAR YE!  A new in-game interface is now available to read news, announcements, and advertisements
- For the Surface folks, "The Heartlands Herald" is a broadsheet that can be purchased from vendors across Arabel, Suzail, and Marsember, as well as Highmoon, Ashabedford and Yulash.  Buy one and use it to see the latest news!
- For the Underdark folks, there are shadowy Rumormongers scattered throughout, such as the Toy Chest, the Markets in both Sschindylryn and Maerimydra, and so on.  Speak to them to get the latest news and rumors!
- Stories and Advertisements will last 45 days to start before being removed.  They will be ordered from newest to oldest, and will tell you how old the entry is.
- Speaking of Advertisements, players belonging to factions/guilds/businesses can make a Misc Request on the forums to add a short Headline/Advert to the Heartlands Herald / Rumormongers for the low low price of 500GP!  Recruitment posts, announcements of player run events, adverts on specials in your restaurant, etc.
- This system is not intended to replace the forum posts for news/chronicles.  Instead it is meant to be a supplement to those stories, and allow characters to read about events in-game and in-character.  Hopefully, with enough DM's contributing to it, it will help the world feel a bit more alive and interactive.
- Please be patient over the next few days as DMs add more stories and announcements to it!
#28
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Nov 16, 2024, 06:33 PM
Just to update this, the player "Illy" is fully banned from the server, not just Discord. We never had to address it previously as they'd long since stopped playing prior to the issues with them in Discord, but due to their long history of disruptive and problematic behavior, both IC and OOC, they are not welcome on this server.
#29
General Discussion / Re: Get to know your DMs!
Last post by aliceofthevoid - Nov 14, 2024, 03:08 PM
DM Name: aDM Harlequin / aDM Kalaraq

Timezone: EST (GMT +5)

Availability: Depends on what I'm doing. Small ad hocs / NPC meets can be during the day while I'm at work sparingly, but usually my time to run a proper session during the week is from 7pm - 10 EST, and on the weekends from Noon - 10pm

Preferred Number of Players: 4. I prefer smaller plots to let each individual shine through

Preferred Length of Quest: Variable, usually in the 3-5 session mark for quests, with multiple quests as part of a plot. 1-3 hours per session

Thematic Styles/Specialties:
  • Far Realm
  • Realm of Dream
  • Faerie stuff on occasion
  • In general, planar activities and outsiders mucking about with the people of Toril
  • Fiends, Slaads, militant Celestials, others
  • Generally leaning for more "serious" plots over silliness.

Wishes to avoid:
- Racial lore heavy plots. There is so much reading I would feel like I need to do to do elf/drow/dwarf/gnome lore justice, more than I am frankly willing to do.

Current Plotlines:
- None that are shareable or open ended.

Miscellaneous Notes:

  • Mechanical Rules: /touchon, /diceprivate, speak in questchat or die. Hold on new area for emotes and the "Free to Move." Ask before leap/fly/dd
  • If you have a character biography page, please link it when signing up for a quest.
  • I will reserve the right to alt players who have been unusually highly quested recently.
  • Be proactive. I won't always lay out a clear path for you, and will even lay obvious red herrings to steer you off of it. Take initiative, find the best outcome for yourself.
  • Some inter-party conflict is acceptable, if there's a reason for it. Don't pick fights for the sake of picking fights, but stand up for yourself in the name of your character's morality.
  • I do check the quest request forum, but directly messaging me is preferred if you know I'll like running it.
#30
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 04, 2024, 03:25 PM
CD4 Hak Update v4.03c6
.2da
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list

.tlk
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated

Hak
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)