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#1
Art & Stories / A Demonhunter's work is never ...
Last post by kriegeternal - Today at 02:52 AM
This world we live in is a cruel and harsh place... It hides in the shadows waiting like a crouched predator... Waiting to engulf its newest victim whole drowning them is despair. some days this is a bandit attack... Some times its really a predator... Sometimes its what lurks just outside our world waiting to prey on our weakness... In this world of Cruelty we often sing of the paladins and soldiers of nations... The knights in shining armor who play the role of Savior and hero. Rarely do we speak of those dark few who play a different role. Those rare few that live in the darkness to hunt the vile creatures that live within... they may not be the best people... Hell they may not be good people. But in many cases they stand between a slumbering world and the gnashing fangs of the abyss beyond. sometimes... These hunters are drawn to the most unlikely places in their ravenous pursuit. We all crave safety and certainty though some of weakest among us reach for it in the worst places... Much like the Mayor of a small hamlet.

The Hunter arrived at mid day, The heavy crunching of his sabatons announcing him. an Adamantine armored knight was a rare sight in these parts and he garnered many looks and quite a bit of fear from his imposing stature... though he walked with purpose he knew why he was there even if they didn't... He was making his way to the mayor's abode at the top of the village. His intel was indisputable the Mayor had been consorting with demons to ensure his continued election and well being of the village weather he knew the terrible fate he was damning his people to or not was irrelevant The damage was done and it simply could not be allowed.

The guards at the front of the house barred his path refusing to allow him further stating he was an unwelcome traveler and should leave... Unfortunately for them he could practically smell the abyssal taint on their soul. Before they could move the slaughter had begun and villagers were screaming... The man had grabbed the halberd from one guard and run the other through with it before beating the disarmed one with his gauntlets so violently his skull was practically missing... Blood dripping from his visor he kicked the gate in sending it off its hinges into the yard.

There was no mercy on this mans mind he was the executioner and the time had come the stage was set and judgement was to be rendered. His hand rising to the massive sword on his back he began pulling it free, the volcanic flames roaring to life as a swift blow split the double doors in half and the frame ablaze. Within a small number of servants screamed in surprise and again as a hezrou came smashing through a wall to defend its master. The hunter sighed at the creature as it swung its massive clawed hand it his body only to backstep out of reach and begin his deadly dance with the hulking creature. His flaming blade was a blur as much as he was as the hezrou and the hunter traded catastrophic blows that would have killed normal men practically taking turns lobbing each other through walls or doors the flames spreading around them but neither bother... The admantine armor scuffed and the hezrou bleeding heavily the hunter had the edge. Their next exchange was fatal, a feint, the hezrou being a simple creature fell for it and the hunter ducked low shifting his grip and driving the point of his sword in under the armor like ribcage of the hezrou much to the creatures surprise it cut deep, finding its home in vital organs. A blood curdling screech leaving its froglike face as the hunter ripped the blade free sending a spray of vile ichor across the room. The Hezrou flailing in its death throes trying to take the assailent with it found a series of mercilessly blows lopping off its arm and then driving the blade through the creatures skull. With that the Hezrou was kicked aside with a huff. This was by no means the first hezrou he'd slain but they were strong and durable opponents even for a monster of a hunter like himself.

Scuffling came from the upper floor of the house the master had watched the hunter fell its last line of defense and was looking for a way to flee. Though from this fate there was no escape death was inevitable from the moment that deal was struck with a demon the hunter would bound to show. Each step each creak of a burning board... the mayor began pleading and bargaining for his life, Gold... Reputation... women... anything the hunter could ever want name their price... The Mayors patron would grant it... But ever offer, every bit of pleading fell on deaf ears as the hunter sheathed their sword the mayor relaxed only to scream in surprise as he hunter grabbed their skull and hauled them from the ground. Slowly but surely straightening all of his fingers the talons on the end of his gauntlets becoming more like a spear than individual talons... The only words he spoke to the may were to make peace with whatever creature you worship... and then drove his hand through the mayors chest and out their back, before dropping their now lifeless body to the floor.

Walking through the flames of the burning manor he reemerged... The villagers some praised him for killing a monster the servants had talked... others called him a murderer and a monster... But these praises and admonishments fell on deaf ears as the man was returning to his unending hunt.

In the darkness dwell heros who are covered in the mud and blood of the vilest beings... They may not be rightous or pious people... They may not even be good people... But they provide a service to the world that we truly cannot live without... They are the Ravenous blade in the darkness that hunts that which preys on the innocent and the guilty alike
#2
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Jan 02, 2025, 03:11 PM
CD Module v4.12a7
- The green stench of Elves has been removed from the Velethuil areas (lighting update) (Ray)
- Added Suzail - Northeast Promenade and Gates update (Aliirielle)
- Added bind points to a couple of Suzail areas - bind keys are discoverable (Ray)
- Added trash bin to Suzail pawnshop (Ray)
- Updated player house name (Xaerien)
- Updated player house (Lilian)
- Fixed a misnamed trap in Lightning Peak dungeon
- A shipwreck has been discovered in the Sea of Fallen Stars with rumors of great treasures left within (New T4 dungeon Wreck of the Albatross added for testing - Lady)
- Updated drow treehouse dungeon (Alice)

Scripts
- Mount widgets will now dismiss a summoned mount if the mount is targeted (Ray)
- Updated the language payment DM command to take into account the discount for Changelings
- (BETA) Added /customize command. Documentation regarding this feature will be added once it's more fleshed out and bugs have been ironed out (Thanks to Liareth and Palmweaver from the NWN Dev Discord for most of the code)

Spells, Feats & Class Abilities
- (Skill Focus: Ride) Fixed it not working
- (Warlock) Added 5 new Eldritch Essences tied to Pact selection: Hellfire Blast (Reflex), Abyssal Blast (Fortitude), Celestial Blast, Star Blast, Fey Blast. Their description will soon be added to the Wiki
#3
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Jan 02, 2025, 03:10 PM
CD4 Hak Update v4.04a6
.tlk
- Updated Warlock Essence description
- Updated Warlock Pacts description

.2da
- Added 9 spell visual effects
- Added 2 MIRV visual effects

.hak
- Added palette images for the tailoring NUI
- Added 2 new VFX textures .tga
- Added 9 spell visual effects .mdl
#4
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 29, 2024, 08:35 AM
CD Module v4.12a6
- Asylum monsters tweaked (Misty)
- Fixed the redacted spawn location in the Lunar Light dungeon
- Berrybriar now has a resting spot
- Lunar Temple dungeon updated (Lady)
- Starwater Keep key fixed (Lady)
- Evereska areas updated (Phaesporia/Melody/Blackheart/Aliirielle/Pretzel)
- Eveningstar East transition fixed
- OOC Lounge Gargoyle removed for Winter

Scripts
- Water and Earth elementals cannot drown anymore

Spells, Feats & Class Abilities
- (Cleric domain: Air) Chain lightning and Control Weather swapped. Control Weather is now level 6, and Chain Lightning level 7, to prevent duplicates in the spellbook
- (Skill Focus: Ride & Epic Skill Focus: Ride) New feats added
#5
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 29, 2024, 08:35 AM
CD4 Hak Update v4.04a5
.tlk
- Duelist's Elaborate Parry description updated
- Control Weather description updated
- Chain Lightning description updated
- Air Domain description updated
- Skill Focus Ride and Epic Skill Focus Ride added

.2da
- Fixed wands disabling flurry of blows when used
- Fixed attack range value of wands

.hak
- Fixed Chill Tentacle overriding Evard's Tentacle vfx
#6
General Discussion / Re: Thank you for the positive...
Last post by snorriht - Dec 25, 2024, 12:29 AM
Thank you to the DM (as a South Arabellan guard) who talked to Alahaster the Half-face, about his...face

A wonderful character development opportunity in a 2-minute discussion - it was rp gold ;)
#7
Player Announcements / The Marsk-Leafwind Housewarmin...
Last post by probot - Dec 23, 2024, 06:26 PM

What: To commemorate the milestone of building a house and moving in together, Kara Marsk and Pelass Leafwind invite any and all friends to celebrate.
Who: Anyone who considers themselves a friend to either or both, and has the time to spare!
Where: Beyond the transition dead ahead of the first bend in the road on the West of Arabel map.
When: 3 Jan 25, 3pm est/8pm uk start to go as long as it goes. Countdown!
#8
Player Announcements / Re: An informal gathering of y...
Last post by Wargtimmen - Dec 23, 2024, 02:18 PM
Camus Truesilver will be there too!
#9
Ask the Staff Anything / Re: Build mistake fix?
Last post by Fury - Dec 23, 2024, 12:47 AM
Quote from: capybara on Dec 13, 2024, 12:33 AM
Quote from: Fire Wraith on Dec 13, 2024, 12:30 AMYes - if you're just starting out it may be easier to just remake, and then use the Archiver NPC in the OOC/AFK room to remove the old version.

For more established PCs, you can submit a relevel or rebuild request, and then ping the DMs on discord in the Support channel.

Would I lose my items and exp if I just remake?  If there is a way, I'd like to keep her instead of deleting.

Not sure if someone responded to you, but if you've not been told, just file a relevel or rebuild request to fix any issues.
#10
Suggestions & Ideas / Lycanthrope Upgrades
Last post by Terallis - Dec 22, 2024, 01:24 PM
So, talked about this plenty in the Discord first, but wanted to also put down a more proper proposition on ways to improve Lycanthropes to bring them more properly in line with other ECL+2 races. At present, they are woefully underpowered and admittedly one of the worst among them, to where even some ECL+1 races are more impressive.

As an overview, my idea involves giving existing Lycanthrope types a fear or two that makes sense for what they are, as well as one or two additional stat increases on top of the base +2 WIS, also with relevance to the type itself. As a baseline, I'm looking at one of the more common ECL+2 templates, Dhampyr, for a reference point on level of power. Such being as follows:

QuoteThree +2 stat increases: STR, DEX, CHA
Five +2 Skill increases: Bluff, Hide, Listen, Spot, Move Silently
+1 Regen
5/+1 DR
Three feats: Improved Initiative, Resist Energy: Cold, Resist Energy: Electrical
+2 AC

For further comparison, this is the general Lycanthrope stuff, at present:

QuoteType Change: Shapechanger
One +2 stat increase: WIS
One +4 skill increase: Animal Empathy
One +2 save increase: Will
10/+1 DR
+2 AC

And also the various forms, which will vary based on type, but all have:
Further +2 AC
+1 AB
10/+6 DR
Some temp HP that varies
Stat buffs that become useless due to +12 cap

So while the Hybrid and Animal forms themselves can be better, it's only in those forms that they get the benefits. Something that likewise is often situational, as they can't really be used around everyone from an RP point of view, without consequences. Though, I do also know that more recent lycanthrope types, like Wereraven and Werecrocodile, do have a feat or two extra over the others, so they may not need as much of a buff. But my proposition is as follows:

QuoteWIS +2 (unchanged)
One or two stats +2, depending on Lycanthrope type
One or two feats, depending on Lycanthrope type
(Also re-add the benefits of Hybrid form back to Animal form, as they were previously removed despite both being the same in PnP)
Add proper Animal language with the similar RP caveat as Tibbit, to only be used with their type.

Everything else (unchanged)

To bring forward some potential examples of more specifics, I'll toss out a few of the more well-known types with the benefits given:

QuoteWerewolf additions: +2 DEX and/or +2 CON (or STR), Feat: Dodge, Feat: Improved Initiative
Werebear additions: +2 STR and/or +2 CON, Feat: Toughness, Feat: Power Attack
Werecat additions: +2 DEX and/or +2 STR (or CON), Feat: Improved Initiative, Feat: Weapon Finesse

Of course, these aren't all the types out there, or even all that we have available, nor am I best with balance, but these are just more examples of what I mean in terms of this proposition. Alternatively, in place of a feat or similar, they could gain specific skill increases as well. But I do feel that with these sorts of changes, it should be a lot easier than some ideas, as the forms themselves wouldn't need changing up, but also still bring the power level of the Lycanthropes up to the standards of other races we have in ECL+2.