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#21
This is done.
#22
Warlock Relevel/Rebuilds / Velabrimer Selaner
Last post by edmaster44 - Dec 03, 2024, 05:21 PM
login :Same as the forums
character : Velabrimer Selaner
current level : 15 SM/1 bard, will go all Warlock
Reason:

In the Evereska Quest Line, Velabrimer was dragged down into the Abyss, saving the life of another character! Fighting off the Corrupting Forces of the abyss(As well as the Balor that dragged her down), She would end up pacting with Higher Powers(In this Case, Celestial Eladrin) to help her against the corrupting forces and to eventually repay the favor by returning said aid to the Eladrin should they need it. (A future plot hook i would love to act on one day!).
#23
Warlock Relevel/Rebuilds / Warlock relevel - Lief (Approv...
Last post by ladybug - Dec 03, 2024, 05:19 PM
Login: myfairladybug
Character: Madelief Starkwadle

Lief was approved as a warlock/rogue/DS. She is currently 4 rogue, and I would like to relevel her to get an early feel for how warlock handles.
#24
Approved. Make the base character, be sure to post any requisite LETO or tell the overseeing DM if you need skill points taken for languages, etc.

~BR
#25
Warlock Relevel/Rebuilds / Re: Ilia Warlock rebuild
Last post by Nokteronoth - Dec 03, 2024, 11:24 AM
This is approved. As with the others, make sure to post any LETO if needed, etc.

~BR
#26
Warlock Relevel/Rebuilds / Re: Qylanna Rebuild
Last post by Nokteronoth - Dec 03, 2024, 11:23 AM
This is approved.

~BR
#27
Warlock Relevel/Rebuilds / Re: Vaszayne Warlock Rebuild
Last post by Nokteronoth - Dec 03, 2024, 11:23 AM
This is approved, you know the drill.

~BR
#28
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 03, 2024, 08:30 AM
CD4 Hak Update v4.04a1
.2da
- Hide in Plain Sight 3 seconds cooldown added
- Added Chill Tentacle VFX
- Added new holiday placeables (Raysiel)
- Dimension Door was wrongly set to have a somatic component. This is fixed

.tlk
- Added a warning to Bioware's default Beholder anti magic cone name
- Added Mass Freedom of Movement's entry
- Updated Animal and Travel domain description
- Updated Insidious Magic feat description
- Updated Gust of Wind spell description
- Updated Mordenkainen Sword spell description
- Improved Invisibility description updated
- Mordenkainen Sword description updated
- Whirlwind description updated
- Premonition description updated

hak
- Added Chill Tentacle VFX
- Added 20 spell conjuration SFX
- Added new holiday placeables labeled with XMAS, including a competely remade stocking to hang by the chimney with care (Raysiel, and thanks to Nibbles for the stocking!)
- Gazebo placeable added (Mibs)
- Aldebaran Helmet added (Terallis)
- Added female chest #88 for every race (Nibbles)
- Added female human robe #182 (Mibs)
#29
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 03, 2024, 08:29 AM
CD Module v4.12a1
Module
- Removed Bioware's default beholder anti magic cone from the few custom beholders we had that used it and replaced it with our custom one (Edge)
- Evereska area update
- Croaking dungeon updated (LadyBug)
- Lunar dungeon in testing updated (LadyBug)
- Updated Arabel Central in preparation for the future change of season (Ray)
- Fixed Swordhaven courtyard for future snow accumulation (Ray)
- Fixed Sunmantle merchant, as well as adding a lever to lock/unlock front door from inside (Ray)
- Updated player home (Jamais)

Scripts
- Disabled Bioware's default beholder anti magic cone
- Added /reaction command to open the Reaction Limit Score Calculator.  This is used to determine what your visible racial traits (wings, tail, etc) add up to what the limit is for certain cities/regions.  This helps you choose what traits need to be covered in order to not cause issue where you are.  These settings save between uses. (Ray)
- Fixed a bug with Death effects not killing players
- Identifying an unknown language is now tied to Intelligence and not Item Lore
- Added a backend tool for Devs to bugfix players with permanently stuck VFX accessories

Warlock Class
- The class is now available! Thanks to Vince for all the work designing the docs, and the rest of the balance team for all the finetuning.
- See https://wiki.cormyrdalelands.com/mechanics/class/warlock for more details
- Please treat this as a Beta. Expect further changes to the class, be it balance adjustments (nerfs or buffs), or adding new spells and feats, once we can gather some data on how it plays. It's also the first time I code in a class, and I tried to bugtest it as best I could, but there may very well be some bugs. If you find any, please report them in the #bugs channel of the Discord.
- Requests to rebuild an existing character into Warlock can be posted to https://forums.cormyrdalelands.com/index.php?board=224.0, though details on which type of character will be allowed to do so are still TBD

Spells, Feats & Class Abilities
- Areas of effect: There is now a cap of 8 active AoEs per character, after which the oldest AoE will be removed to make space for the new one
- (New Spell) Added Mass Freedom of Movement (Bard 6; Druid 7; Animal 8; Travel 8 )
- (Premonition) Now absorbs 35/+7 damage instead of 50/+7 (this change only applies to player characters, not NPCs)
- (Whirlwind) Now has a fixed 5 round duration. This is a placeholder tweak until the spell can be reworked as its current implementation is proving too disruptive (both for and against players). More changes will come in the future
- (Improved Invisibility) Refresh timer is now 4 rounds by default. 3 rounds with Greater Spell Focus: Illusion. 2 rounds with Epic Spell Focus: Illusion. This effect is tied to the caster, so an Illusion focused wizard can give stronger Improved Invisibility to their party members.
- (Gust of Wind) Added to druids as a level 3 spell
- (Epic Spells) Added new casting Sound FX to most epic spells to make them stand out, using Baldur's Gate II casting SFX chants. Due to NWN limitations, it's possible some races may not actually have casting SFX chant, but for those that do, enjoy!
- (Mordenkainen Sword) Now an Evocation spell like in PnP
- (Mummy Dust) Removed the Fear Aura from the summon
- (Epic Mage Armor) Backend optimization to the script
- (Druid & Ranger) Black and Brown bear animal companion model updated to a newer one
- (Shadow Spray) Replaced the OnHit VFX for a (hopefully) less buggy one
- (Stinking Cloud) Now correctly checks for SR on entry
- (Hide in Plain Sight) Replaced the existing anti-abuse mechanics applied to Hide in Plain Sight with a 3 seconds cooldown, as the current implementation had too many issues and led to unreliable gameplay
#30
Warlock Relevel/Rebuilds / Valdra Luin - Warlock Rebuild ...
Last post by ryorgin - Dec 03, 2024, 02:01 AM
GSID: Ryorgin
Character Name: Valdra Luin

Type of Request: Rebuild

Why: Warlock
Currently level 9 Swordmage (was going to add Assassin class)

Plan is to go Warlock/Assassin 20/10