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#21
Warlock Relevel/Rebuilds / Warlock Relevel - Dirk
Last post by goodapollo - Dec 08, 2024, 10:33 AM
Login: The Ballad
Name: Diogenes 'Dirk' Frambeaux

Current: Cleric 3
New build: Warlock 3
#22
Admin Announcements / Re: Transparency - Player Bans
Last post by Nokteronoth - Dec 08, 2024, 02:11 AM
Kai Osprey has been banned from the server for breaking rule 2, what used to be our mature content rules.

The player had been warned more than once in the past about mentioning SA or other highly sensitive topics in public without giving others a chance to avoid it or not be involved. Today's repeat performance and ignoring of that warning has crossed over the line as far as breaking this core rule for the server. We do not allow characters to threaten one another with SA, and no, we don't care about what your character sheet says under alignment. Due to the repetitious nature of breaking our rules and the past history of skirting them, we have decided to remove the problem.

If you have any questions about this choice or wish to argue against it, please do feel free to DM any of the admins on the forums or over Discord.

~BR
#23
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 06, 2024, 07:58 PM
CD Module v4.12a3
- Updated NWNX with a new tweak graciously provided to us by Daz from the NWN Dev Discord to prevent crashes when there's a corrupted character file in a player's vault. Going forward, if you login and notice a character is missing from your character list, it means the character is corrupted and you need to contact the Admins so a backup can be restored
- Updated Lunar Light dungeon (Lady)

Scripts
- Added /reaction to the Help menu
- Warlock Essence NUI window will now save its position on your the player's screen
- Truly fixed Warlock counting as Arcane for the Gem of Life quest this time I swear

Spells, Feats & Class Abilities
Note that most of these were already active as hotfixes
- (Brimstone Essence) Lingering Burn damage increase is now tied to caster level, not Warlock level
- (Walk Unseen) Now has 1 turn / Caster Level duration
- (Flee the Scene) Adjusted the VFX on the mirror image, and using it in a Dimension Door locked area will spawn the image at the selected target
- (Edlritch Doom/Chain/Cone) Fixed a bug where invisibility wouldn't break on use
- (Eldritch Cone) Now deals damage to enemies in a -small- area around the caster, in addition to the cone. This is a temporary tweak which might get reverted if it proves too strong
- (Resurrection) Now fully heals the target if it's unconscious
- (Raise Dead) Now restores the target back to 1 HP if it's unconscious
- (Chilling Tentacle) Fixed a bug in the damage calculation. Also, cold damage is now 2d6 + a third of Charisma Modifier
- (Warlock - Battle Caster) Feat should now work
#24
Warlock Relevel/Rebuilds / Re: Warlock Relevel - Juniper ...
Last post by Nymera - Dec 06, 2024, 01:54 PM
EDIT:  I forgot to include her current levels.  She is 1 Bard/10 Swordmage.
#25
Warlock Relevel/Rebuilds / Warlock Relevel - Juniper Wint...
Last post by Nymera - Dec 06, 2024, 12:32 AM
GSID: Nymera
Character Name: Juniper Winterhart

Type of Request: Relevel

Why: She was originally approved as a Warlock!  Her first level was Bard, so a simple relevel should be sufficient.
#26
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 05, 2024, 10:19 AM
CD4 Hak Update v4.04a2
.tlk
- Updated Wall of Perilous Flame description
- Updated Brimstone Essence description
- Updated Tymora's Smile description

.2da
- Updated Harper classes .2da
- Updated Tymora's Smile entry
#27
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 05, 2024, 10:15 AM
CD Module v4.12a2
Scripts
- Fixed a function that caused the server to crash (this was already hotfixed, but listing it here for notekeeping)
- Warlock will now count as Arcane for the Gem of Life quest
- Warlock Pact selection will now save the character once the Pact is chosen, to prevent issues with rollbacks if there's a crash soon after
- Adjusted the active AoE Cap per caster down to 8 as it was wrongly set to 9
- Added a ~secret~

Spells, Feats & Class Abilities
- (Warlock Invocations) Fixed the math for DC calculation of non-Eldritch Blast/Cone/Chain/Doom invocations
- (Warlock Invocations) Added a debuff VFX to the Essence modifiers that have a debuff
- (Warlock Invocations) Self-buffs now replace old instances of themselves to prevent overcrowding the buff NUI
- (Walk Unseen) Fixed the spell not appearing in the NUI Buff Window when cast at CL lower than 16
- (Wall of Perilous Flame) Damage increased to 2d6 + half of the Warlock Charisma modifier for both damage type, to make it more of an option versus Tenacious Plague and Chill Tentacle
- (Brimstone Essence) At Warlock level 16 and above, the lingering burn damage is increased to 2d6 + the Warlock's Charisma Modifier
- (Tymora's Smile) No longer an active ability. Now grants +2 to saving throws. This bonus doesn't count toward the +20 cap.
- (Eldritch Chain) Reduced the delay before it hits
- (Hideous Blow) Now applies a VFX to the equipped right hand weapon when active (the effect will reapply if you swap weapon, too!)
#28
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Dec 03, 2024, 08:30 AM
CD4 Hak Update v4.04a1
.2da
- Hide in Plain Sight 3 seconds cooldown added
- Added Chill Tentacle VFX
- Added new holiday placeables (Raysiel)
- Dimension Door was wrongly set to have a somatic component. This is fixed

.tlk
- Added a warning to Bioware's default Beholder anti magic cone name
- Added Mass Freedom of Movement's entry
- Updated Animal and Travel domain description
- Updated Insidious Magic feat description
- Updated Gust of Wind spell description
- Updated Mordenkainen Sword spell description
- Improved Invisibility description updated
- Mordenkainen Sword description updated
- Whirlwind description updated
- Premonition description updated

hak
- Added Chill Tentacle VFX
- Added 20 spell conjuration SFX
- Added new holiday placeables labeled with XMAS, including a competely remade stocking to hang by the chimney with care (Raysiel, and thanks to Nibbles for the stocking!)
- Gazebo placeable added (Mibs)
- Aldebaran Helmet added (Terallis)
- Added female chest #88 for every race (Nibbles)
- Added female human robe #182 (Mibs)
#29
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Dec 03, 2024, 08:29 AM
CD Module v4.12a1
Module
- Removed Bioware's default beholder anti magic cone from the few custom beholders we had that used it and replaced it with our custom one (Edge)
- Evereska area update
- Croaking dungeon updated (LadyBug)
- Lunar dungeon in testing updated (LadyBug)
- Updated Arabel Central in preparation for the future change of season (Ray)
- Fixed Swordhaven courtyard for future snow accumulation (Ray)
- Fixed Sunmantle merchant, as well as adding a lever to lock/unlock front door from inside (Ray)
- Updated player home (Jamais)

Scripts
- Disabled Bioware's default beholder anti magic cone
- Added /reaction command to open the Reaction Limit Score Calculator.  This is used to determine what your visible racial traits (wings, tail, etc) add up to what the limit is for certain cities/regions.  This helps you choose what traits need to be covered in order to not cause issue where you are.  These settings save between uses. (Ray)
- Fixed a bug with Death effects not killing players
- Identifying an unknown language is now tied to Intelligence and not Item Lore
- Added a backend tool for Devs to bugfix players with permanently stuck VFX accessories

Warlock Class
- The class is now available! Thanks to Vince for all the work designing the docs, and the rest of the balance team for all the finetuning.
- See https://wiki.cormyrdalelands.com/mechanics/class/warlock for more details
- Please treat this as a Beta. Expect further changes to the class, be it balance adjustments (nerfs or buffs), or adding new spells and feats, once we can gather some data on how it plays. It's also the first time I code in a class, and I tried to bugtest it as best I could, but there may very well be some bugs. If you find any, please report them in the #bugs channel of the Discord.
- Requests to rebuild an existing character into Warlock can be posted to https://forums.cormyrdalelands.com/index.php?board=224.0, though details on which type of character will be allowed to do so are still TBD

Spells, Feats & Class Abilities
- Areas of effect: There is now a cap of 8 active AoEs per character, after which the oldest AoE will be removed to make space for the new one
- (New Spell) Added Mass Freedom of Movement (Bard 6; Druid 7; Animal 8; Travel 8 )
- (Premonition) Now absorbs 35/+7 damage instead of 50/+7 (this change only applies to player characters, not NPCs)
- (Whirlwind) Now has a fixed 5 round duration. This is a placeholder tweak until the spell can be reworked as its current implementation is proving too disruptive (both for and against players). More changes will come in the future
- (Improved Invisibility) Refresh timer is now 4 rounds by default. 3 rounds with Greater Spell Focus: Illusion. 2 rounds with Epic Spell Focus: Illusion. This effect is tied to the caster, so an Illusion focused wizard can give stronger Improved Invisibility to their party members.
- (Gust of Wind) Added to druids as a level 3 spell
- (Epic Spells) Added new casting Sound FX to most epic spells to make them stand out, using Baldur's Gate II casting SFX chants. Due to NWN limitations, it's possible some races may not actually have casting SFX chant, but for those that do, enjoy!
- (Mordenkainen Sword) Now an Evocation spell like in PnP
- (Mummy Dust) Removed the Fear Aura from the summon
- (Epic Mage Armor) Backend optimization to the script
- (Druid & Ranger) Black and Brown bear animal companion model updated to a newer one
- (Shadow Spray) Replaced the OnHit VFX for a (hopefully) less buggy one
- (Stinking Cloud) Now correctly checks for SR on entry
- (Hide in Plain Sight) Replaced the existing anti-abuse mechanics applied to Hide in Plain Sight with a 3 seconds cooldown, as the current implementation had too many issues and led to unreliable gameplay
#30
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel
- Fixed Druid's Epic Wildshape being broken

Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)