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#1
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Today at 02:13 PM
CD Module v4.11g3
Module
- Morgan player home update (Pretzel)
- Statue name in the Violet Flame corrected
- Tahlran's player home updated (Pretzel)
- Updated the OOC area to Autumn (Vince)
- Merged Arabel Central seasonal changes (Ray)
- Elhazir's shop had a makeover (Ianira)
- Added Shades scroll to the treasure table
- Nightmare mount alignment swapped to Neutral Evil
- Temple of Tyr's exit in Ashabenford shouldn't lead to the middle of the temple placeable anymore
- Fixed Tanglefoot bag's and thunderstone's tag preventing its use in crafting traps
- Changed doors in King's Forest - Waymoot - The Silver Wink to hopefully stop leaking
- Added player home (Misty)
- Updated player business (Ianira)

Scripts
- Server now supports MAC_ARM64 clients
- Hellbred /vision truly fixed and feedback added to show when it works
- Fixed some typo in the DM NPC skill set command script
- NO_JUMP variable won't prevent DMs from using /move and /leap anymore
- Added Sleight of Hand to the list of skills checked by the fence shop
- Ninja-loot prevention script tweaked to reduce AI jank in dungeons. More specifically, it shouldn't alert the entire area anymore
- Added CD_EPICSPELLSCALE Float Variable so dungeon builders and DMs can scale NPCs epic spell differently from non-epic ones
- Tweaked CD_SPELLSCALE Float variable to allow values from 0.01 and up
- Fixed Ogre Lord's Redoubt chessboard being used to spawn way too many enemies and lag the server
- Fixed Ogre Lord's Redoubt devil spawn being used to spawn way too many devils
- Fixed Cavern of Death's coffin being used to spawn way too many shadows
- Fixed hostile dispel of Alter Self not restoring the right character size, and a few other issues
- Added 3 new deadly exciting Boss Abilities, with more to come! (Ray)
- Added framework to allow Boss Ability damage types to be configurable.  NOTE: Existing BA's have not been updated to accept this framework yet.  WIP.

Spells, Feats & Class Abilities
- Fixed Conjuration Focus and Demonic Servitor summon boost being dispellable
- (Shadow Double) The double won't equip weapons in inventory anymore. Summon it without a weapon equiped to have it fight unarmed. This also applies to Shadow Adept and shadowdancer's double
- (Heirophant) Blast Infidel damage scaling changed to 5d6 + 2d6 per Heirophant level
- (Archmage) Arcane Fire damage scaling changed to 5d6 + 2d6 per Archmage level
- (Disintegrate) Now does half damage on a successful save
- (Hellball) Now does 15d6 of fire, acid, electrical, sonic, and -cold- damage. Yes, this applies to enemy hellballs too.
- (Speak with Animals) New spell! Added to Druid 1/Ranger 1/Bard 3/Cleric with animal domain 1
- (Moonblade) Can now be cast on gauntlets and the VFX has been changed to make it look different from Bless Weapon
- (Momento Mori) Added the spell damage scaling modifier to the damage component part of the spell
- /animal now requires Speak with Animals to be active to be used, unless the speaker is a Green Knight or currently polymorphed into an animal
- Added support for a new feat: "Epic Reputation (Clandestine)" that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate. Like Epic Reputation (Famous), it cannot be chosen on levelup
- Removed the +4 bonus to Taunt from "Epic Reputation (Famous)"
#2
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Today at 02:12 PM
CD4 Hak Update v4.03c3
.2da
- Blast Infidel should now report as Blast Infidel in the combat log, and not Arcane Fire
- Fixed unicorn tail model entries in tailmodel.2da
- Reverted the change to robe #13 showing neck parts
- Trollish Fortitude spell can now be extended
- Sacred Stealth doesn't show on the radial menu anymore
- Speak with Animals 2da entries added, including Cleric animal domain edit
- Added Divine Might/Divine Shield and Extra Turning to Heartwarder and Windwalker's feat list
- Added Extra Turning to Hospitaler and Harper Priest's feat list
- Fixed .tlk entry for Holy aura... hopefully
- Fixed Moonblade targeting being wrongly set to self-only
- Added Epic Reputation (Clandestine) and Epic Reputation (Famous)
    Epic Reputation (Famous) is the currently existing Epic Reputation feat
    Epic Reputation (Clandestine) is an alternative that gives +4 to Disguise, Sense Motive, Bluff, and Intimidate

.tlk
- Blast Infidel and Arcane Fire description updated
- Regenerate description updated
- Greater Command description updated
- Elemental Weapon description updated
- Loading screen tips updated
- Disintegrate description updated
- Hellball description updated
- Added tlk entries for Epic Reputation (Clandestine) and Epic Reputation (Famous)
- Added tlk entry for Speak with Animals
- Heartwarder's Fey Metamorphosis renamed and description updated to reduce confusion:
Alluring Apotheosis
The Heartwarder's increasing natural Charisma and connection to their goddess causes them to become a living embodiment of beauty, passion, and allure. Their outward appearance remains mostly the same, though possibly with the loss of any minor flaws, unwanted scars or blemishes, and the like.

They gain immunity to the effects of others' Charm, Dominate, and Hold Person spells, as such minor effects can no longer sway them to another's will against the force of their own charisma.

.hak
- Reverted previous shader changes for compatibility with .37-9
- Added belt #65 for each race and gender
#3
ServerQuestions / Re: Max level and other xp que...
Last post by Shargast - Sep 28, 2024, 01:12 PM
Merci mon ami
#4
ServerQuestions / Re: Max level and other xp que...
Last post by SpacePope - Sep 28, 2024, 12:46 PM
Pretty much every available weapon has good representation in loot nowadays.
#5
ServerQuestions / Re: Max level and other xp que...
Last post by Shargast - Sep 28, 2024, 11:50 AM
I have another question - are there better dual scimitars available on this server?
#6
ServerQuestions / Re: Max level and other xp que...
Last post by Shargast - Sep 28, 2024, 09:51 AM
Thanks for your replies
HGLL is lvl 41-60 - since only 30 levels are available,; question is answered.
XP - answered  ;)
Cheers guys
 
#7
ServerQuestions / Re: Max level and other xp que...
Last post by aliceofthevoid - Sep 28, 2024, 09:23 AM
You do levels on storyline death. Mechanical death in a dungeon isn't actual death. Mechanical death does lose some xp, but xp that is recoverable through combat and it will never drop your level.
#8
ServerQuestions / Re: Max level and other xp que...
Last post by onivel - Sep 28, 2024, 08:37 AM
Max lvl is 30.... you don't lose lvls through death... no special scripting for mounted combat. You can fight while mounted, but things like the ride skill don't give you bonuses to combat while mounted. No idea what you mean by HGLL system.
#9
General Discussion / Re: Get to know your DMs!
Last post by acleverpun - Sep 28, 2024, 06:10 AM
DM Name:Name: aDM Without a Name


Timezone: UTC+1/2 depending

Availability:
Weekends preferred, EU evenings on some days

Preferred Number of Players: 4-6

Preferred Length of Quest: 2-4 hours

Thematic Styles:
- Investigations
- player iniative focused plots
- Medium to low combat

Specialties:
- Low to medium scale plots
- Mystery
- Elven lore
- Fey
- Heists
- Vampires
- Horror
- The smaller things: Find out who murdered this man? What is up with the strange lights in the old tower?

Wishes to avoid:
- Mass combat events
- Kara-Tur
- Lolthite Drow focused content
- Setting-Impacting events
- Large scale plots

Miscellaneous Notes:

- A lot of my plots tend to hinge on player initiative and investment, without I expect you may struggle feeling involved. Please keep this in mind before signing up to my plots. We all have bad days, I am certainly no exception there but if I notice a consistent pattern there you might be excluded from future plots.
- I generally have a relatively wide area of interests, but those might shift and I might not always be interested in the same things.[/b]
#10
ServerQuestions / Max level and other xp questio...
Last post by Shargast - Sep 28, 2024, 04:15 AM
Hiya,

Is the max level here 40?
Is there a HGLL system here?
What happens when you hit 40 here? Are there specials or does the xp just pile up?
Can you loose levels thru xp penalties OnDeath?
Mounted combat? Been checking a few servers thru and not sure if horses are just for traveling?

Thx for your answers.