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#41
Player Announcements / Re: Arya Update: 09-01-2024
Last post by kaiosprey - Oct 26, 2024, 01:00 PM
Guess what we are human. Sometimes humans suck. All we can do is try to suck less and bring joy when we can.

You're not a sucky human in general. Whatever you did that was sucky can be forgiven.

You are loved
#42
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Oct 22, 2024, 11:51 AM
CD4 Hak Update v4.03c5
.2da
- AoE radius preview of Mass Heal fixed to its correct size. This change is only visual, as the script had the right radius
- Nature's Beauty is now correctly set to Extend, Silent, Still for valid metamagic options
- Fixed Druid's Epic Wildshape. Now correctly requires Druid level 16, 26 wisdom, and being an epic character
- Wyrmling Shape's wyrmlings now all use new models better fitting the PnP description of wyrmlings. Breath weapons VFX have been updated accordingly, though some are pending further tweaks (lightning is very janky visually, but works fine)
- Added the Celestial Emperor to the list of deities

.tlk
- Updated Chaos Domain description
- Updated Dragon Disciple description
- Updated Phantasmal Killer description
- Updated Divine Power description
- Updated Epic Wildshape description
- Updated Static Orb description
- Added Celestial Emperor deity name and description

Hak
- Updated the Manticore model with a new one
- Added new male elf heads #111-112-113 (Mibs)
- Added new belts #69-70-71 for every race and gender
- Added warlock icons to the hak (Vince)
- Added four new wyrmling-sized dragon breath VFX
- Replaced the attack lines of the Morte and Guybrush voiceset to prevent spam (FireWraith)
- Fixed missing texture for female halfling chest model 164 and 165
#43
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Oct 22, 2024, 11:51 AM
CD Module v4.11g5
- Updated the server to NWN 37-11
- Updated NWNX to build 37-10

Module
- Stoneland goblin village dungeon updated (Ladybug)
- Storm Cultist T6 dungeon linked to the rest of the module (Ladybug)
- The Green Door Trade Post and Inn is now officially open for business.  It is located in the Farsea Marsh.  Don't forget to pet a catoblepas on your way there.  They need love too. (Pretzel)
- The last of the refugees in Arabel East have finished returning home, though they will still be some time settling in at Thunderstone and elsewhere (FireWraith)
- Updated Morgan's house door and safe autolock
- Marsember's Sewer Lord now has his proper tail
- Mummy Dust stats adjusted
- Updated Freedom spell scrolls with an accurate description and the right class limitations
- Trent the Dealer won't lift a finger to help those getting attacked anymore
- Marsember's pirate guard won't speak to players who are too low level to enter the dungeon anymore
- Updated Moonlit Pearl, Cups of Joy, and Duskturn Inn's doors in hopes to prevent sight/sound leaking. Please report if it continues (Ray)
- Added minimum level check for T4 Marsember Warehouse (Ray)
- Stopped hostiles from Marsember Warehouse entering Marsember Southern Canals and starting drunken fights (Ray)
- Added level check feedback to Marsember Warehouse guard (Ray)
- Added player home (QueenOfLagDying)
- Revised player home (Koffie)
- Archived player home (Zhin)
- Creature palette updated

Scripts
- Refactored the Spell DC function (nothing changes for players, but makes Dev life easier)
- Optimized OnEquip and OnUnequip event script
- Mummy Dust doesn't fly in like Superman anymore
- Tweaks to character validation script to prevent it from kicking people for no reason
- Innate Alter Self now allows use of /alterself save and /alterself load commands to save and load appearances and skip the conversation. Only values 1 to 6 are valid for now
- Added a VFX to Alter Self when loading a saved appearance
- Fixed an exploit with instant use feats being useable while dead
- Added /spellwidget and /spellwidgetconfig, which opens an NUI spellbook to complement the radial menu and quickbar. Please note that these will require testing; expect adjustments if this causes performance issues. Ingame documentation of this feature will remain minimal until we've had a chance to see that it works correctly. MASSIVE thanks to WilliamDraco for sharing the code that made it possible.
- Katana and Bastard Sword now receive 1.5 str damage modifier when held with an empty offhand, except for Swordmages as they're not supposed to two-hand their weapon. Note that they are still and will continue to be considered one handed weapons in terms of property allowance for loot and DM item values
- Updated Boss Ability scripts to print a message in the server log when activated for better crash tracking. (Ray)
- Fixed several bugs in recently added Boss Abilities (Ray)

Ioun Stone Rework
Every Ioun Stone except the Dusty Rose one have had their effect changed. Note that only one Ioun Stone can be active at a time. This aims to provide players with more interesting options to choose from. Existing Ioun Stones will have the correct buff, but their description will be outdated. New ones will have the correct description.
- Scarlet Blue: +1 DC and +0.1 damage scaling for Intelligence based spells
- Blue: +1 DC and +0.1 damage scaling for Wisdom based spells
- Pink Green: +1 DC and +0.1 damage scaling for Charisma based spells
- Deep Red: +1 Attack Bonus (subject to the +20 cap)
- Pale Blue: +2 Magical Damage to attacks
- Dusty Rose: +1 Dodge AC (unchanged)
- Pink: +1 Regeneration

Spells, Feats & Class Abilities
- (Shifter) Added feedback on the amount of uses remaining for forms special abilities such as Mindblast. Chat feedback can be toggled off with /togglecombatfeedback or the same option in /settings
- (Hierophant) Fixed a bug preventing the +2 to DC from applying to lingering AoE spells such as Grease or Storm of Vengeance
- (Ravaging Storm) Fixed a bug that lowered the DC after a few cycle of lightning
- (Spike Growth) Now respects Shape Mastery targeting
- (Alter Self) Now shows duration in the NUI widget
- (Shadow Double & Shadowdancer's Shadow) Shadow can't drown anymore, because a shadow doesn't breathe
- (Divine Power) Duration now 5 rounds + 1 round / level
- (Static Orb) Added to druid spellbook as a level 4 spell
- (Phantasmal Killer)
    Now benefits from spell damage scaling of the correct school (it was set to transmutation)
    Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
    Damage increased to 5d6.
#44
Suggestions & Ideas / Re: Claws and more armor choic...
Last post by shiraember - Oct 22, 2024, 01:43 AM
I understand that, I heard that creating new outfits is very hard for this game, unfortunately I can´t help with that otherwise I would. I want to see man of Cormyr in better condition, that is for sure. Well, only thing I can do to support them is to make a male character on my own now  8)
#45
Off Topic / NWN Community Expands into 5e!...
Last post by emonom - Oct 21, 2024, 12:35 PM
Today I am pleased to announce the almost completion of a near and dear artist of the NWN community scene's latest chapter. Whom help start CEP(community Expansion Project) The Amethyst Dragon. He's been hard at work at making a Table Top Book filled to the brim with galore and zany ideas any DM can throw into the game be it in NWN or Table Top. Reaching his pledge you can reserve your book and support homebrew/artists scene of not just NWN but D&D in it's entirety. So hop on over and check what this lovely artist has been cooking! accepting late privileges as he fine tunes it. So be sure to get your copy! While you can!

Kickstart page: https://www.kickstarter.com/projects/theamethystdragon/the-amethyst-dragons-hoard-of-everything-a-5e-supplement/description

Homepage:https://amethyst-dragon.com

#46
Suggestions & Ideas / Re: Claws and more armor choic...
Last post by Terallis - Oct 21, 2024, 10:52 AM
Thing with that, much like any other content creation, is that we'd need someone to go through the effort of doing so. It's not the most difficult overall, but more tedious and time consuming. Especially since it would require more than just conversion, but proper fitting to the other model type, which is also all the primary races rather than just gender swap.
#47
Suggestions & Ideas / Claws and more armor choices f...
Last post by shiraember - Oct 21, 2024, 01:10 AM
There are plenty amazing choices for clothing and armor for woman´s character but not for males. Male dragon without nice claws is a sad dragon. There is a beautiful dress for female to absolutely smash her look with hand claws and feet ones, please, could you add something similar for males? Male characters also deserve to look good (as a female myself I would really appreciate that) ;)
#48
General Discussion / Re: New Rates for DMing on CD
Last post by ceyella - Oct 16, 2024, 11:00 PM
Shop smart, shop S-mart, Smart!
#49
Admin Announcements / Re: Epic Reputation and Awards
Last post by Fire Wraith - Oct 13, 2024, 10:09 PM
To note, the following supplemental characters have been added to the list, and may request either of the two feats:
Isandra
Eina Laurina Taure
Corvyana
Roscoe
#50
Player Announcements / Apology from Amy Astral player...
Last post by astral - Oct 13, 2024, 07:04 PM
I wanted to send sincere appology to everyone players and DMs from the event Rise of the Abishai for my terrible behavior. I am realy sorry *bows
Please for forgiveness.