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#11
General Discussion / Re: Crafting in the DaleLands
Last post by ladyphoenix - Jan 15, 2025, 11:21 PM
Bottles, wands, scroll parchment are actually easy to get in batches of 100. Scrolls at higher levels (7+) require special ink that isn't as common.

There is even station to craft magic items but I hven't yet figured out where to get recipe to be able to use it (I found enchanting table hidden away).
#12
General Discussion / Crafting in the DaleLands
Last post by Tudenom - Jan 15, 2025, 09:55 PM
Hello all

I'm a new player here on the server and am part of a small gaming group all starting fresh.

I'm thinking about taking potion making or scroll making to help the group along but I'm not sure how well supported crafting is on the server.

Are basic crafting components like bottles easy to find out in the wild?  Or should I reconsider  and put crafting on hold until my character is further along in his career?

Thanks for the tips!
#13
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Jan 15, 2025, 02:52 AM
Note that we banned the EmberEffigy as the latest alias of Moxxie/Kabran/Jawesome. See Nok's post above for full details of the original reason for this ban (which they were attempting to avoid/circumvent).
#14
Player Announcements / Temporary Absence
Last post by Songborne - Jan 11, 2025, 03:14 PM
I'll be relocating starting tomorrow and consequently will be without a computer for a week or two. Perhaps a bit longer, but shall return. For anyone looking for my character, 'Elariala Ashwood', during this interval, simply assume she's busy and mostly sticking to her rented room in Highmoon rather than vanished!
#15
General Discussion / Re: Thank you for Positive DM ...
Last post by Xaerien - Jan 11, 2025, 01:38 PM
Thanks to @probot for making a surprise appearance and providing support for today's player-run storytelling event
#16
General Discussion / Re: Vibe Check On an Idea
Last post by SpacePope - Jan 10, 2025, 11:46 PM
Just to note, PvP is never considered when making balance decisions on CD, and this won't change. I ran a few friendly spars like that before and it's great fun, but no one taking part should care in any way about winning or losing. It's all for fun.
#17
General Discussion / Re: Vibe Check On an Idea
Last post by SewerGoose - Jan 10, 2025, 05:48 PM
Quote from: Wargtimmen on Jan 10, 2025, 04:31 PMThat would be fun. So YES. I am curious though if it would be happen kinda OOC or completely IC? If the latter, that would be interesting. There could be some teams formed, those teams would have some names etc. Like a kind of tournament. That would be interesting, but also I feel like that would bring some discussions in regard of some balance between classes and builds.
Completely in-character is what it would be. As for balance there are some things to consider, but overall C&D, let alone NWN, is NOT optimized for PvP so there's always going to be imbalance in how things work. Ideally, rules would do their best to mitigate the imbalances.
#18
General Discussion / Re: Vibe Check On an Idea
Last post by Wargtimmen - Jan 10, 2025, 04:31 PM
That would be fun. So YES. I am curious though if it would be happen kinda OOC or completely IC? If the latter, that would be interesting. There could be some teams formed, those teams would have some names etc. Like a kind of tournament. That would be interesting, but also I feel like that would bring some discussions in regard of some balance between classes and builds.
#19
General Discussion / Re: Vibe Check On an Idea
Last post by SewerGoose - Jan 10, 2025, 01:32 PM
Quote from: ladyphoenix on Jan 10, 2025, 12:21 PMI would have to understand a lot more of how it would be implemented including addressing issues

1) permanent death (would deaths be permanent, respawns with xp/gold lost, etc)
2) how matches would be determined

I have had in the past some really bad experiences with pvp on worlds.


Nope! Death would not be permanent and would not affect xp/gold losses. At the very most people would end up "heavily injured" rather than dead and would be healed and monitored heavily.

What determines the matches would likely be based on the players' XP and equipment tiers? 0-9, 10-14, 15-19, 20-24, 25-30. With the chance for some mingling on either ends of each tier. And based on the people showing up there would likely be single combat matches or group matches with a secondary objective (One thing that has been mentioned to me multiple times is the desire for something like capture the flag). Some times there might be group vs monster matches or even mass free for alls. There are so many ideas and honestly I can see different ideas being used at different times. And it's all in the planning stage right now so nothing might be concrete.
#20
General Discussion / Re: Vibe Check On an Idea
Last post by ladyphoenix - Jan 10, 2025, 12:21 PM
I would have to understand a lot more of how it would be implemented including addressing issues

1) permanent death (would deaths be permanent, respawns with xp/gold lost, etc)
2) how matches would be determined

I have had in the past some really bad experiences with pvp on worlds.