QuoteName: Atisheh yr Fakhri el Anvari yi Memnon (Atisheh Anvari in Northern lands)
Race: Half-Efreeti
Initial Alignment: Lawful Evil
Description:
Human:
A statuesque beauty of dusky skin and raven hair, Atisheh often clothes herself finery of vibrant colors.
Half-Efreet
Tall and ruddy skinned, the woman looks to be chiseled out of pure stone, muscles well defined and bulging against skin.
Deity: Fierna
Base Class & Proposed Development: Fighter/ (Rogue or Bard)/Diabolic Disciple
Background (500-1000 words):
Shaah yr Hazrat-e Anvari was a wicked creature, an efreeti originally from Phlegethos, who had relocated, on less than pleasant terms, to Memnon due to an age-old familial connection to the place. Originally, he intended to sow discord and strife in the guise of a fish monger; however, the longer he remained, the more and more the increasingly opulent lifestyle of a wealthy merchant agreed with him.
So it was that Shaah settled down, using his cleverness and otherworld skills to grow a small merchant empire, with many fishing vessels leaving the shores of Memnon each day to return in the eve with fresh merchandise to be moved. As he became more successful, he branched out into spice trade, the Hazrat-e Anvari caravans reaching many parts of the Western realms.
This was the life Atisheh born into when Shaah arranged to marry Fakhri yr Dori el Khani, the daughter of a rival merchant family, an act not of love, but the opportunity to secure an alliance that would increase both his wealth and opportunity.
For the first handful of years of her life, no one saw the child but for her parents and her nanny, the girl having been spirited to a country home until she was old enough to learn how to take a human guise herself. It was a lonely childhood, though, even at a young age it was clear she took more after her father than mother. Selfish, casually cruel,and impulsive. She both played cruel games with and, at the same time, cherished her caretaker as the sole source of human interaction. Once she was old enough to begin master her inborn abilities, she joined her father in his main holdings.
A formal education, classes in business and negotiation, and classical Calishite were all things given to the half-efreeti girl and at all these things she excelled. As she entered her teens, she would, first, accompany her father on business trips before starting to oversee his more minute holdings in Manshaka. She saw her first fight in the Blood Arenas at the age of fourteen and by fifteen fought her first fight under an alias. Immediately, the girl was hooked, between the rush of the crowd, the violence, and doing something her father would disprove of, the blood in her veins enflamed.
It was also in Manshaka, after a few successful fights, and a very small amount of renown, that she fell in with a group of diabolists. Much like the Blood Arena, she found a thrill in something that would normally be forbidden to her. While never an official member of the group, the nights spent asking questions and discussing the unknown became something she cherished.
And so, the rest of her adolescent life went, her time split between her studies, her father's business, and her late night extra-curricular activities, returning home to Memnon only to update her father on the state of affairs, or for special occasions. If given the option, she would have probably continued in this vein for a long while, awaiting the moment when she was given more control of her father's empire.
This was not to be. Having long known of Atisheh's late night romps, Shaah made arrangements for the girl when she came of age. Officially, she was to travel North, to see what opportunities there might be for trade arrangements. Unofficially, he wished her away from Calimshan, Manshaka, in particular, out of the hope that removing her from the environment would put an end to the activities he disapproved of. If she was to oversee things here in the Prime when and if he left, she needed her fire tempered with discipline.
On the eve of her nineteenth birthday, Atisheh set out, far North, eventually ending up in the city of Yulash, which, is where her true story starts.
Personality Profile:
Her entire life she was taught by her father that she was better than the rest do to the fire in her blood. Atisheh can be arrogant, vain, and selfish, but unlike her father she's more direct, with a secret love of conflict and the unknown.
Goals:
- Seek opportunities to send trade deals back home
- Make contact with other outsiders and likeminded people
Possible Plot-Hook Ideas and Misc Facts:
- Anything involving her ancestry, her father, and/or his pleasure/displeasure at her behavior
- Anything with other diabolists
- Like many young people she has a rebellious streak.
- Has a love of fire, like most descendant from what she is would
__________________________________
How does this race affects the character's roleplay?
It informs some of her arrogance, it gives her a reason to be drawn to some of the things she is.
How does it affect the roleplay of others?
It shouldn't really, the race has built in alter-self and the character wouldn't be flaunting herself when she has absolutely no reason to.
Does it maintain the integrity of the setting?
Hope so, tried to take from 3e and 2e (where not contradicted by 3e) stuff.
If applying for a monstrous or semi-monstrous race (such as a were-creature or half-fiend), do you understand and accept that playing such a race and having their true identity revealed could result in negative consequences to the character? (These consequences include, but are not limited to, rendering them unplayable with other characters or negative consequences when dealing with npcs.) In what manner do you intend to roleplay this character such that their nature will either remain concealed or you may mitigate these consequences so that your fun - and the fun of others - is not impeded by it?
Yes, consequences are fine. Like I said above, there's racial alter-self and discretion and caution will be used. Similar to Sabine, who, has been a fey'ri for a while (1.5 years?) and only one person currently knows.
Proposed Template:
Type change: Outsider
+4 Str, +2 Dex, +2 Int, +2 Wis
Add 4 skill points
On skin:
+1 Natural AC bonus
Immunity to Fire
Feats:
(228) Darkvision
(1346) Racial ECL +3
(2448) Native Outsider
Spell Like abilities (widgets):
Produce Flame (RP only, unlimited)
Alter Self (unlimited)
Flare(unlimited)
Invisibility (1x per day)
Gaseous form (1x per day)
Wall of Fire (1x per day)
Bonus Language: Ignan (RP Only)
Quote from: capybara on Dec 13, 2024, 12:33 AMQuote from: Fire Wraith on Dec 13, 2024, 12:30 AMYes - if you're just starting out it may be easier to just remake, and then use the Archiver NPC in the OOC/AFK room to remove the old version.
For more established PCs, you can submit a relevel or rebuild request, and then ping the DMs on discord in the Support channel.
Would I lose my items and exp if I just remake? If there is a way, I'd like to keep her instead of deleting.
QuoteThree +2 stat increases: STR, DEX, CHA
Five +2 Skill increases: Bluff, Hide, Listen, Spot, Move Silently
+1 Regen
5/+1 DR
Three feats: Improved Initiative, Resist Energy: Cold, Resist Energy: Electrical
+2 AC
QuoteType Change: Shapechanger
One +2 stat increase: WIS
One +4 skill increase: Animal Empathy
One +2 save increase: Will
10/+1 DR
+2 AC
And also the various forms, which will vary based on type, but all have:
Further +2 AC
+1 AB
10/+6 DR
Some temp HP that varies
Stat buffs that become useless due to +12 cap
QuoteWIS +2 (unchanged)
One or two stats +2, depending on Lycanthrope type
One or two feats, depending on Lycanthrope type
(Also re-add the benefits of Hybrid form back to Animal form, as they were previously removed despite both being the same in PnP)
Add proper Animal language with the similar RP caveat as Tibbit, to only be used with their type.
Everything else (unchanged)
QuoteWerewolf additions: +2 DEX and/or +2 CON (or STR), Feat: Dodge, Feat: Improved Initiative
Werebear additions: +2 STR and/or +2 CON, Feat: Toughness, Feat: Power Attack
Werecat additions: +2 DEX and/or +2 STR (or CON), Feat: Improved Initiative, Feat: Weapon Finesse