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#1
After one year of fun and good times, it's more than time to say a heartfelt THANK YOU to the admins, former and present, for creating and maintaining the beautiful world that is Cormyr and the Dalelands (CD)!

Since there is no separate thread for thanking sDMs, as well as the scripting-, code- and build-monkeys (and badgers, and saints - you know who you are!), I am taking the liberty of thanking all of you here as well.

CD strikes a very sweet spot between casual gaming and thoughtful, immersive RP. It is a beautiful world, with superb scripting and building quality, and many amazing quality-of-life tools.

But most of all, CD stands out for its respectful and considerate staff and community as a whole - to an extent which I have not yet seen on any other successful, large PW. CD is a beautiful work of art, passion, and care.

THANK YOU for the good times I have had, and am continuing to have here!
#2
Suggestions & Ideas / Warchanter Rework
Last post by Andrea8789 - Jan 24, 2026, 06:47 PM
Now, before you get up in arms and all angry about this; Warchanter is actually pretty okay, but it's not good or competing with bard.  However, I believe that Warchanter shouldn't be competing with bard, it should be making bard better in a different direction.  This direction is martial prowess while still allowing the bard to bard (Especially when other bards are present).

In this thread I aim to address a few issues and painpoints that playing warchanter in a party with another bard brings.  These are the following:
  • Bardsong and Warchant are mutually exclusive meaning half the reason to take a Warchanter is nullified by having a Bard use their bardsong which overwrites your Warchant.
  • Warchant has a lot of buffs within it that are overridden by the usual wards and most can be applied by a full bard, making most of the kit feel a bit lackluster.
  • Because of the above, Warchanter feels like a worse martial.

Warchanter
  • Hit Die: d8
  • Proficiencies: armor (light, medium), shields, weapons (martial)
  • Skill Points: 6 + INT modifier
  • Skills: Bluff, Concentration, Craft Trap, Craft Weapon, Craft Armor, Concentration, Parry, Persuade, Perform, Profession, Discipline, Intimidate, Heal, Item Lore, Knowledge (Arcana, Local 1, Local 2, Engineering, History, Geography, Nature, Nobility Religion, The Planes, Dungeoneering), Sense Motive, Sleight of Hand, Taunt, Tumble
  • Primary Saving Throw(s): Fortitude, Will
  • Base Attack Bonus: +1/Level
  • Spell Progression: None
Requirements
  • Base Attack Bonus: +4
  • Skills: Concentration +6, Perform +10
  • Feats: Power Attack, Cleave
  • Class: 5th Level Bard
Level Progression
| Level | BAB |   Saves   |          Feats                          | HP |
|             |Frt|Ref|Wll|                                              |
|  1st  |  +1 | +2| +0| +2| Bardic Power, War Chants                | +8 |
|  2nd  |  +2 | +3| +0| +3| Marching Chant Improvement              |+16 |
|  3rd  |  +3 | +3| +1| +3| Reckless Chant Improvement              |+24 |
|  4th  |  +4 | +4| +1| +4| Enduring Chant Improvement              |+32 |
|  5th  |  +5 | +4| +1| +4| Marching Chant Improvement              |+40 |
|  6th  |  +6 | +5| +2| +5| Reckless Chant Improvement              |+48 |
|  7th  |  +7 | +5| +2| +5| Enduring Chant Improvement, Inspire Awe |+56 |
|  8th  |  +8 | +6| +2| +6| Marching Chant Improvement              |+64 |
|  9th  |  +9 | +6| +3| +6| Reckless Chant Improvement              |+72 |
| 10th  | +10 | +7| +3| +7| Enduring Chant Improvement              |+80 |

Bardic Power: War Chanter levels count as Bard levels for determining power of Bard Song & Curse Song.

War Chants

War Chanters gain three different chants that focus on specific aspects of combat.  These all have one charge and regain a single charge every 20 minutes or all charges upon completing a rest.  Each chant gains additional charge each time they improve, up to a maximum of four charges total for each chant.

Reckless Chant and Enduring Chant both last 1 turn +1 additional round per Warchanter level (1 minute 6 seconds at 1st, 2 minutes at 10th).

Marching Chant lasts 1 turn and an additional turn every three Warchanter levels (1 minute at 1st, 4 minutes at 10th)

Chants are not effected by Empowered Music or Lasting Inspiration and can be used in conjunction with Bardsong.

Reckless Chant: The Warchanter inspires allies with an emboldening chant, helping them focus on the fight, increasing the Attack Bonus and Damage Bonus of the Warchanter and every ally around them by +1.  Reckless chant grows in power at 3rd, 6th, and 9th Warchanter levels respectively.

At 3rd Warchanter level, Reckless Chant provides a +2 to both Attack Bonus and Damage while also providing immunity to fear effects. 

At 6th Warchanter level, Reckless Chant provides a +4 to all saves vs. Mind Affecting effects. Reckless Chant will also purge fear.

At 9th Warchanter level, Reckless Chant provides a +3 to both Attack Bonus and Damage while also providing immunity to all Mind Affecting effects.

Marching Chant: The Warchanter bellows at a set tempo, guiding their allies in a rhythmic march, increasing the movement speed of the Warchanter and every ally around them by 10%.  Marching Chant grows in power at 2nd, 5th, and 8th Warchanter levels respectively.

At 2nd Warchanter level, Marching Chant gains an additional 10% increase in movement speed, setting it to 20%.  In addition, Marching Chant prevents movement speed reductions but not binding or paralysis effects, nor the effects of the Slow spell. 

At 5th Warchanter level, Marching Chant gains an additional 10% increase in movement speed, setting it to 30%. In addition to the 2nd level immunities, these now extend to immunity against Grease, Web, and Paralysis effects.

At 8th Warchanter level, Marching Chant gains an additional 20% increase in movement speed, setting it to 50%.  It now provides the effects of Freedom of Movement spell.

Enduring Chant: The Warchanter invigorates themselves and their allies with a chant, granting themselves and allies around them 20 temporary hitpoints and an additional +5 temporary hitpoints per Warchanter level.  Enduring Chant grows in power at 4th, 7th, and 10th Warchanter levels respectively.

At 4th Warchanter level, Enduring Chant provides a 3/- damage resistance.

At 7th Warchanter level, Enduring Chant provides 6/- damage resistance and +1 regeneration.

At 10th Warchanter level, Enduring Chant now heals the Warchanter and allies around them for 15% of their maximum hitpoints and removes all negative effects instantly. Enduring chant now applies +2 regeneration.  Those who hear this chant are immune to the instant effects of it for two turns.

TL:DR

Buffs
+Now works with Bardsong
+Now full BAB
+Overall damage is up by +1 (+3 from Reckless Chant; +3 from bardsong vs the +5 from Warchant currently)
+Overall AC is up by +2 (Dodge; no longer reduces Armor Class.  Reckless Chant could still lower Armor Class by 2?)
+Now purges fear and binding effects with different Chants
+movement Speed increased dramatically on the Chant (Might be fair to nerf it but with how widespread longstrider is on no UMD items, it doesn't seem to be that big of a deal)
+Provides Freedom of Movement (6 minute duration is shorter than a potion of it)

Nerfs
-Inspire Awe now has a three way contingency reliant on having at least one charge of every chant available for its use as it consumes one use from each chant.
-Kingly Resolve rolled into Enduring Chant, healing halved, and targets who hear the chant are immune to the instantaneous effects of it (EG, no spamming all 4 charges for a +60% AoE heal and massive amount of negative effect cleansing).
-Chant takes a little longer to get online and going
~THP from Enduring Chant is more but you get less overall as it's no longer tied to bardsong charges but a static 4, meaning 70*4 rather than the potential of 50*~25
-These could be made mutually exclusive to one another; EG, making each Chant kept up for its duration and cleared when another by the same Warchanter is used.[/list]
#3
Suggestions & Ideas / Re: Request: More books in the...
Last post by Emmoth - Jan 23, 2026, 12:25 PM
Through a admittedly limited search within different libraries, I can agree that there's a certain lack of in game world building through books. There's much to be gained through in character written works, be it survival guides or interpretations of faiths, the latter likely being a rather debated topic across the realms due to the abundance of gods. It provides depth and in part contribute to perhaps chronicle server history even through in character means which may be shared.

The lore found within deity books specifically come off as jarring, from a IC perspective. Provided such a book is read what would the character reasonably know and where is that line drawn?

With that being said, I agree with books being underutilized.
#4
My thoughts on this are twofold. As a player, I fundamentally agree that it would be nice if the books were less definitive and written more from the perspective of a scribe.

As a DM, I think this is potentially a much larger project than anticipated and would need a system in place for volunteers to write new books or change existing books, as well as staff willing to take the time to oversee the entire project. Would it be possible? Yes. But it would take time to set up, write up, and go through before implementing or re-implementing.
#5
Suggestions & Ideas / Re: Request: More books in the...
Last post by SewerGoose - Jan 23, 2026, 11:09 AM
This is not an official opinion by any means, just a personal one, but I would personally not mind more variety among the books we currently have on the server. In my opinion, they would be a great way of adding some depth to the server and the setting itself while giving players something to search for and collect from the loot tables or something that gives cause to explore the various libraries around the server.
#6
Fully endorsed!

To put a finer point on it, having a wider variety of lore tomes supports the "make your own rp" element of a persistent world more than most anything else, especially given that the investment cost is overall pretty low and there tends to be a sizeable portion of the player base that shares a love for engaging with the tangible, fiction of the world.

 
#7
Suggestions & Ideas / Re: Request: More books in the...
Last post by laowra - Jan 21, 2026, 09:14 AM
You beat me to it, but piggy-backing off of your item request, I wanted to formally suggest that the server accepts player (and thusly character) sourced books.

Personally I'm not a fan of the current wiki copy pasted books that we have in game. And in place of that, I think it'd be great if players, especially those relevant to the religion, region, profession or interest could write them instead.

I'd suggest a reasonable character limit, allow for varied topics, and somewhere to post them for approval and integration. For example, I'd be happy to write some Calishite songs and text on Ibrandul with my current character and, I have a few Thayan  songs that I've written in the past that I'd be happy to bring here. Cheers!
#8
Suggestions & Ideas / Request: More books in the mod...
Last post by redruum - Jan 21, 2026, 08:44 AM
Im sort of just porting a previous forum post here as I think it makes more sense in this space.

Hello, I'm a huge fan of in-game lore representation through the medium of NPCs, dynamic storytelling and most importantly... Books.
I think it's a great roleplay mechanic to be able to refer another character to a book available in X shop or X library or perhaps X person has a very rare and unique tome on a very obscure topic.
It allows players to learn through roleplay, rather than slapping up the wiki every time someone starts talking about something they don't know about, or allows them to explore in-game mechanics or information not readily available on wikis.

To this end, I would be happy to write dozens, upon dozens of books. Around 300 to 500 words each, varying in topic and content. My favorite subjects are; Tethyrian history, Netherese artifacts and magical theory.
I've written a few examples I can put forward for review if anyone would like to take a look, and I'm happy to cater them to your preference to better fit your setting.

So to clarify on account of my character, Gawain has around 20-30 points in Item Lore, Ancient Empires, Geography, History, Arcana, Religion and Planes knowledge.
I'm happy for them to write SOME of the books, but with the amount of books I'd be happy to write, I don't want their name to be attributed to 90% of books in the module. I feel that would be over the top in terms of giving equal light to other authors or just keeping a balance.

I would like these books to be added to the libraries, book stores or bookshelf loot tables to be specific. I am not asking for an individual book item to be created as I can do that myself as a character, but I would like them to be more distributed in a manner that would allow them to help have in-game access to lore that can be referenced as an RP tool, i.e. A conversation on education someone about Tethyrian wildlife might be supplanted by someone referencing a book they have on the matter.

I am aware that these books will be written from a level of 'What someone would realistically know', i.e. No 'Ikea flatpack instructions on a Mythallar' as I call it.

I'm happy for these books to be reviewed on a case-by-case basis by administration, and don't expect any compensation for the fact. I simply wish to help improve the value of the books in game.

My books will be referenced with their provided sources, compounding the information and will be structured as if an author wrote them, instead of simple 'paste jobs'.

Thank you for reading :)

https://forums.cormyrdalelands.com/index.php?topic=28727.new#new
#9
General Discussion / Re: Thank you! - A Scared Newb...
Last post by Chadyo - Jan 16, 2026, 12:57 PM
Glad to hear that you had a good experience, these forums are not frequently checked as they are only really used for some information and applications. Make sure you join us on the discord so you can chat and reach out there. Your experience has been my experience as well.
#10
Player Announcements / Re: Returning Player
Last post by Starbuck. - Jan 15, 2026, 09:22 AM
Quote from: DarthNoxy on Dec 20, 2025, 10:44 AMHi there! Been a very long time since I was here last, about nine years actually. I played Astraea-Celes Sphaerideion for a short time before real life happened as it tends to do. Lost my old email accounts and so upon returning made new ones and this forum profile. Had a few interactions and a player or two that might remember me or not, either way just happy to be back!

We are glad to have you!