Main Menu

Recent posts

#1
General Discussion / Re: Thank you! - A Scared Newb...
Last post by Epi - Today at 10:46 AM
That's so nice to hear. Other players did similarly for me when I was new and afraid on CD. I try to pay it forward, as well. <3 Welcome to the server.
#2
General Discussion / Re: I Wrote a Book
Last post by chunkyno1 - Today at 05:14 AM
CHARACTER DOSSIER
Peldszar Robermane
The Silent Blade
Basic Information

Name: Peldszar Robermane
Title: The Silent Blade
Race: Elf
Age: Over four centuries
Height: 5'7" (170 cm)
Weight: 130 lbs (59 kg)
Build: Lean, wiry, and deceptively powerful
Hair: Black, worn long and tied back
Eyes: Golden
Complexion: Pale
Distinguishing Features: Calm expression, razor-sharp posture, controlled movements

Signature Appearance:
Peldszar is most often seen dressed in a deep midnight-blue suit embroidered with intricate golden filigree, the craftsmanship refined yet understated. The suit is tailored for movement as much as elegance.
Atop his head rests a wide-brimmed hat with a single white feather, a piece so synonymous with him that many recognize the hat before the man beneath it.
At his left hip hangs a black-hilted rapier, carried with effortless familiarity.
Nothing about his appearance is ostentatious—yet the moment he enters a room, attention shifts toward him without effort.

First Impressions:
People meeting Peldszar for the first time tend to notice:
His stillness. He moves only when necessary.
His eyes, which seem to measure everything in the room.
The sense that he is always three moves ahead of the conversation.
An aura of quiet authority that makes others instinctively listen.
He rarely raises his voice.
He never needs to.

Reputation:
Across Karsenhold and the underworld beyond it, Peldszar is known as:
A brilliant strategist
A ruthless negotiator
A master duelist
A builder of empires
He is credited with transforming a fractured criminal underworld into a structured system of power and influence.
Many who deal with him quickly learn one thing:
Peldszar Robermane does not make empty threats.

Known Traits:
Highly disciplined
Extremely perceptive
Calculated and patient
Ruthlessly pragmatic when necessary
A master of long-term strategy
Possesses an uncanny ability to control situations without appearing to do so
Renowned for his mastery of illusion magic, which he wields with frightening precision

Skills & Capabilities:
Elite swordsman specializing in rapier dueling
Master tactician
Skilled negotiator and power broker
Exceptional political instincts
Deep understanding of both noble and criminal power structures
Master illusionist, capable of bending perception in both combat and interrogation

The Legend:
Some call him a crime lord.
Some call him a protector.
Others whisper a different name entirely.

The Silent Blade.

A man whose influence reshaped a city...
and whose enemies quickly learned that reality itself could not always be trusted in his presence.

Quote:
"The most dangerous blade is the one you never hear drawn."
#3
Suggestions & Ideas / Re: Dragon breath DCs
Last post by Andrea8789 - Today at 12:02 AM
I want to address this with some maths.
We will be making the following assumptions:

  • The characters are level 16.
  • The characters have maxed out their magical bonus to any attribute that governs their DCs.
  • The DD character is 10th level DD.
  • The caster character is a level 16 full caster with no PRC.
  • The characters have no racial bonuses to any of their attributes.
  • This is pre-epic levels (Levels 1 to 20)


A DD does not put points into CHA while leveling.  Generally speaking, a DD character will put points into STR as they are a melee martial character who wanted that dragon spice in their life.  This means that the worst case is that a 10th DD will have 8 CHA score / -1 CHA mod and be able to get that up to +5.  At best, a 10th DD will probably have about 18 CHA score / +4 CHA mod and be able to get it up to a +10 modifier.  This means that the DCs can range anywhere from 25 to 30.

A full caster will have a score of 22 in their governing attribute (Charisma, Wisdom, or Intelligence) by 16th (Assuming they only have one caster attribute to worry about).  This comes out to a +6 modifier.  With their whole magical bonus, this puts them to a score of 34, or a +12 modifier.  The DCs for their spells are calculated with a base 10 + spell innate level + Caster Attribute Modifier.

With this, all spell DCs at 16th caster level are as follows (From Innate level 0 to 9th; ignoring feats and other special bonuses): DC 22 at 0 (Cantrips), DC 23 at 1st, DC 24 at 2nd, DC 25 at 3rd, DC 26 at 4th, DC 27 at 5th, DC 28 at 6th, DC 29 at 7th, DC 30 at 8th, and DC 31 at 9th.

By comparison, the breath ranges anywhere from a 3rd level DC spell to an 8th level DC spell on a full caster with none of the advantages. The breath has a terrible save type (Reflex) which means it can be further negated by evasion.  Most of the damage types that are available are pretty well resisted generally speaking (Cold, Fire, Electricity).  The average damage (8d10) of 44 means that energy buffer will more often than not just negate most of the damage anyways disregarding evasion.  Also this feat doesn't discern friend from foe making it difficult to actually use in melee with your other melee friends there.

Personally, my quick and dirty fixes would be allow a choice of scaling type at breath weapon unlock; give both a breath weapon that scales with CHA and a breath weapon that scales with CON.  Make it so at max level DD, the breath no longer hits friendlies, or even just make that an optional bonus epic feat for DD.

My lengthy, probably balance-breaking idea is to buff the breath weapon then give it limited charges that don't come back until after a rest.  The DC would be the same calculation and have an option to choose between CON or CHA scaling upon acquiring the breath weapon in DD, but now the damage would scale similarly to how spells scale on casters up to some maximum bonus damage at 10th DD where it also no longer harms allies.  This would make the breath a menacing threat but also a limited resource the player has to manage.
#4
Player Announcements / Hi there!
Last post by Jaenas - Mar 04, 2026, 03:29 PM
Hello, everyone!

I've been playing on the server for a couple of weeks now, and feel like I've got a good enough grip of all the server specific stuff, and the general world and maps, to properly get into it with you all!

I look forward to experiencing all your characters, stories, and plotlines!

With love,
- Jaenas, the noob!
#5
General Discussion / I Wrote a Book
Last post by chunkyno1 - Feb 24, 2026, 12:23 PM
Nightstar - Coming Soon on eBook, Paperback & Hardcover.

Nightstar is an emotionally charged psychological tragedy set in a world of high fantasy—a story of redemption, and of what it costs to lose yourself to someone determined to hollow you out from the inside.

Designed with neurodivergent readers in mind, its chapters are shaped into clear, breathable segments, offering natural pauses and gentle exits without breaking the emotional thread.

https://www.facebook.com/share/p/1C9ZtxBSsK/
#6
General Discussion / Re: Purrfectly Lucky Feedback ...
Last post by Mistle - Feb 22, 2026, 03:24 PM
1. the magic mouth's interact radius is a bit large and they can sometimes engage in conversation windows with people not using them. The wandering npcs should avoid trampling all over the stage maybe?  a few dialogue typos

2. it's out of arabel and worth going it's far but not so far enough you have to work to get there it brings even some idling out of the square which is both good or bad depending on how activity in your own group goes but I could very much hit the Lucky to celebrate a dungeon run

3. the wandering cats and the custom music pianist

4. properly installing audio files, spawn point, and more active players to rp with. I try to find spots where I'm most likely to pick up on a conversation I can get involved in typically this means the square but as we've all had in times it can quickly become whisperville there making your life awfully silent. A few custom consumable could be fun, a potion that turns you into a house cat would keep me rolling on the floor for days, name the drink the Paws and Refelct, or Whisker Whiskey

#7
General Discussion / Re: Purrfectly Lucky Feedback ...
Last post by AGreenOne - Feb 21, 2026, 05:37 AM
1. What do I definitely need to change or fix?

Probably to separate the sauna from the room so it can be open for more people to use. And add more drinks

2. What do you like best?

The Spa and the smoking room which my own terms, Snoop Room

3. Which NPC is your favorite and why?

All of the cats and Miravel

4. What will get you to spend more time here?

Probably events within the place or maybe a discount on certain stuff and roleplay of course
#8
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Feb 19, 2026, 08:29 PM
It recently came to our attention that there was a past instance of a former player who had violated rule 2, but quit before being banned, and thus wasn't officially marked as banned.

This is to clarify that KaObserver is indeed banned from the server for breaking Rule #2. Please let us know if anyone has further questions regarding this. Thanks.
#9
General Discussion / Purrfectly Lucky Feedback Requ...
Last post by SimiIsador - Feb 19, 2026, 05:08 PM
This was my first time building an area and I did have help but can you take a minute and give me some feedback.
Please tell me 4 things number them if you don't mind.
1. What do I definitely need to change or fix?
2. What do you like best?
3. Which NPC is your favorite and why?
4. What will get you to spend more time here?
#10
I am thankful for the newly introduced mode to give something a little extra to dungeons that have become old hat.

One suggestion...maybe loosen the gated requirement where player-characters that are just 3-4 levels above their groups can't enter a challenge mode dungeon.

Example: our group of level 18-19s, has one person that I is lvl 21, maybe 22 who can't enter a challenge mode dungeon with everyone else. Which means we all simply enter the less exciting, trivial to complete, regular old version so we don't have to separate from our beloved slightly higher level friend.