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#61
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by unknown - Aug 05, 2024, 09:09 PM
This is a change I would very much support.

When implemented correctly, it's not at all immersion breaking. Honestly I've had the complete opposite experience. Seeing a message pop up in chat in a different color that is distinctly for OOC makes finding what I actually need to read significantly easier. It's especially a God-sent in public settings with groups having multiple conversations of their own. "Oh, grey message from John Doe? I can ignore that." And then I do. It's that easy.

I think something like this is nice. It's dull enough that it doesn't really draw attention, but it's distinct enough against white to not be mistaken for a normal message.
#62
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by Terallis - Aug 05, 2024, 08:59 PM
I still do think this is a great idea, whether it even can be toggled or not. Especially in a case for what some servers do with colour-coding emotes. I know servers like Amia, for instance, that would let you set your method of emoting. Be it asterisks or reversal with quotes. Then through that, it would give a light blue colour to the emote portions while leaving the spoken text normal. Always loved that system. But the same had a different colour (I think it was like... orange?) for when it detected (( or //. Tried and true method to better be able to differentiate things at a glance. It's true that certain colours draw attention to themselves, but that's also kind of the point of it.
#63
Ideally, we'd have a chat system allowing us to define our own personal custom colors for normal IC chat, OOC chat, Quest chat, DM shouts and emotes.
Those who are more comfortable recognising the // or ( ) or whatever shapes would be able to keep everything the same color, those who differenciate better through colors would be able to have their chat looks like a psychedelic rainbow mess, and everyone else could pick what they want to use, however they want to use it.

I just wonder if this wouldn't be more efficient as some "outside mod", rather than risk it being something script dependent that *might* eat up some amount (big or small) of server resources (CPU, brandwidth, whatever)?

I think the idea is great, I would use it and love it, but I also agree with Platinum that it shouldn't be imposed on those who don't want it, so it would need to have a toggle.
As far as which color, I'd say "make it selectable by players", each might have their preference on what text should be neon bright, what color is less intrusive, easier to read. It depends on everyone's eyesight?

but it might then all just make it too complex a thing to be made.

Also, the whole conversation about "is there too much OOC on the server lately" is an entirely different conversation but one that might be interesting to think about.
#64
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by platinum01 - Aug 05, 2024, 06:21 PM
In any job I have had, accuracy was paramount in every form of communication. I never needed extra skills or cues to recognize OOC chatter. I suppose AI and improved technology have removed the "human" element, too much. It also tells me that there is far too much out-of-character communication if a special color is needed for it.
#65
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by probot - Aug 05, 2024, 03:43 PM
Making it a different color will help you determine what is what at a glance. I use the whisper chat in a crowded environment sometimes for precisely this reason - to see exactly what those around me are saying when things get busy. OOC chat being the same text as regular say and whispers is more of a burden, to me at least, because I have to look at it, especially when it's multiple people talking and it mixes in with IC text, which is not uncommon. Like I said above, it's not much, but it's definitely a quality of life improvement.
#66
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by turtle - Aug 05, 2024, 02:58 PM
I am with plat on this i feel that we do not really need color text to denote OOC.  I Feel that it will draw away from IC. Especially if it is colorful it will take away cause it will draw your eye to it. 
#67
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by platinum01 - Aug 05, 2024, 02:51 PM
Road signs have various hues to draw your attention. I would prefer the in-character role play to have my attention moreso than colored OOC text, which would be a distraction. If there was a way, like Quest Chat to only change the text YOU see rather than the text everyone sees... that would be a compromise. For now, I prefer the current system.
#68
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by aliceofthevoid - Aug 05, 2024, 11:29 AM
I very much doubt that making the text a different color will encourage people to speak OOCly any more than they already do. I've played on servers that did have the color change, and if anything it improved my immersion by making it easier to focus on IC chat.
#69
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by platinum01 - Aug 05, 2024, 10:02 AM
I prefer to remain as in-character as possible. This is a role playing server. Such changes in text for OOC conversations would be disruptive. If you want to tell those you are role playing with... occly that you are excusing yourself, send a tell. That shows in green text and easy to see. It is not disruptive to those around you. Also, you could use Discord. I don't even change the text for Quest Chat, even though that is an option.

In my view, the current " // " or " (( " is enough of an indicator.
#70
Suggestions & Ideas / Re: OOC Differentiation for in...
Last post by probot - Aug 05, 2024, 04:40 AM
Grey is default for whispers so that would likely lead to at least some minor confusion down the line which is better avoided. Cyan I think would stand out too much unless it's quite a faded, pastel shade, which I think is the overall answer here. Personally I envision some light pink color but anything that straddles the line of soft enough to blend in without losing readability would suffice.