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#1
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD4 Hak Update v4.03c7
.2da
- Shurikens can now stack up to 5000
- VFX added to Arcane Fire
- VFX added to Blast Infidel

Hak
- Added chest model #202 for adamantine fullplate, all races and gender (Nibbles)
- Added a monkey portrait (Mibs)
#2
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Nov 17, 2024, 09:31 AM
CD Module v4.11g7
Module
- Updated Evereska areas (Koffie)
- Blizzard scrolls are now useable by Druid (only applies to new scrolls)

Scripts
- Fixed a bug with the bleedout system and temporary negative constitution preventing true death
- Typing /fix will now also clear temporary "Unconscious" nameplate overrides
- Fixed a longstanding bug in the treasure spawn script
- Added a backend function to help find TMI errors
- Added Shadarkai and Brownie racial feat to the ECL check script
- Updated the entry on shifting in the Help menu
- Added documentation for /spellwidget to the Help menu
- Added the "GStoneskin" int variable for DMs and Builders to make monsters buff up with Greater Stoneskin on spawn. Variable's value is the caster level the spell is cast at
- The /return tool can't be used while mounted anymore
- Added Monkey Hengeyokai animal form and its widget

Spells, Feats & Class Abilities
- (Archmage & Heirophant) Fixed a bug that gave both these classes +2 to SR checks over what they should have
- (Dismissal) Fixed a bug with the DC calculation
- (Luck of Heroes) Fixed the feat not working at all versus spells
- (Cloudkill) Fixed a bug that stopped constitution damage from stacking past -4
- (Druid & Shifter) Devastating Critical: Unarmed does not provide Devastating Critical: Creature Weapon when shapeshifting anymore
- (Unyielding Defender) Defensive Stance now allows characters to move at half walking speed, unaffected by movement speed increases, as well as using consumables
- (Transmute Metal to Ironwood) Now works!
- (Mass Lonstrider) VFX tweak
- (Freedom) VFX tweak
- (Longstrider) VFX tweak
- (Reverse Gravity) VFX tweak
- (Expeditious Retreat) VFX tweak
- (Otiluke's Resilient Sphere) VFX tweak
- (Archmage) Arcane Fire now has a casting VFX
- (Hierophant) Blast Infidel now has a casting VFX
#3
Admin Announcements / Re: Transparency - Player Bans
Last post by Fire Wraith - Nov 16, 2024, 06:33 PM
Just to update this, the player "Illy" is fully banned from the server, not just Discord. We never had to address it previously as they'd long since stopped playing prior to the issues with them in Discord, but due to their long history of disruptive and problematic behavior, both IC and OOC, they are not welcome on this server.
#4
General Discussion / Re: Get to know your DMs!
Last post by aliceofthevoid - Nov 14, 2024, 03:08 PM
DM Name: aDM Harlequin / aDM Kalaraq

Timezone: EST (GMT +5)

Availability: Depends on what I'm doing. Small ad hocs / NPC meets can be during the day while I'm at work sparingly, but usually my time to run a proper session during the week is from 7pm - 10 EST, and on the weekends from Noon - 10pm

Preferred Number of Players: 4. I prefer smaller plots to let each individual shine through

Preferred Length of Quest: Variable, usually in the 3-5 session mark for quests, with multiple quests as part of a plot. 1-3 hours per session

Thematic Styles/Specialties:
  • Far Realm
  • Realm of Dream
  • Faerie stuff on occasion
  • In general, planar activities and outsiders mucking about with the people of Toril
  • Fiends, Slaads, militant Celestials, others
  • Generally leaning for more "serious" plots over silliness.

Wishes to avoid:
- Racial lore heavy plots. There is so much reading I would feel like I need to do to do elf/drow/dwarf/gnome lore justice, more than I am frankly willing to do.

Current Plotlines:
- None that are shareable or open ended.

Miscellaneous Notes:

  • Mechanical Rules: /touchon, /diceprivate, speak in questchat or die. Hold on new area for emotes and the "Free to Move." Ask before leap/fly/dd
  • If you have a character biography page, please link it when signing up for a quest.
  • I will reserve the right to alt players who have been unusually highly quested recently.
  • Be proactive. I won't always lay out a clear path for you, and will even lay obvious red herrings to steer you off of it. Take initiative, find the best outcome for yourself.
  • Some inter-party conflict is acceptable, if there's a reason for it. Don't pick fights for the sake of picking fights, but stand up for yourself in the name of your character's morality.
  • I do check the quest request forum, but directly messaging me is preferred if you know I'll like running it.
#5
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Nov 04, 2024, 03:25 PM
CD4 Hak Update v4.03c6
.2da
- Light Flail now a 19-20/x2 weapon
- Nunchaku now a 19-20/x2 weapon
- Heavy Flail now does 1d12 damage
- One handed trident now a 1d8 20/x3 weapon
- Two handed trident now a 1d12 20/x3 weapon, renamed to "Heavy Trident"
- Handaxe and Throwing Axe now 2d3 damage weapons
- Battleaxe and Double Axe now 3d3 damage weapons
- Greataxe and Dwarven Waraxe now 4d3 damage weapons
- Shuriken now a 1d4 damage weapon and added to monk UBAB weapon list
- Added Weapon Focus: Trident to the qualifying feats for Weapon Master
- Backend fixes to the old divine variants of Elemental Weapon (Darkfire and such) to prevent damage stacking from items using these deprecated spells
- (Arcane Warrior) Now has Weapon Focus, Epic Weapon Focus, Improved Critical, Epic Prowess, Armor Skin, Automatic Silent, Automatic Quicken as part of its feat list

.tlk
- Brownie racial feat entry added
- Shadar Kai racial feat entry added
- Updated Duelist description
- Updated Arcane Warrior description
- Updated most domains description
- Changed two handed trident name to Heavy Trident
- Updated Light Flail, Nunchaku, Heavy Flail, Trident, Heavy Trident, Handaxe, Throwing Axe, Ballteaxe, Double Axe, Greataxe, Dwarven Waraxe, and Shuriken item stat description
- Shadow Hand spell description updated
- Shadow Spray spell description updated

Hak
- Updated male human chest model 75 and 232 (Terallis)
- Added a new vfx hood (Nibbles)
- Added a new vfx monocle (Nibbles)
- Male chest model #82 duplicated for use with adamantine fullplate at #85 (Nibbles)
#6
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Nov 04, 2024, 03:24 PM
CD Module v4.11g6
Module
- Eye of the Storm T6 dungeon updated (Lady)
- Drow Treehouse pending rework merged for testing (Alice)
- New T5 Lunar dungeon added for testing (Ladybug)
- Fixed floating placeables in the Blue Draykn Inn (Pretzel)
- (Player home) Fixed Morgan's cat and dog AI script
- House area updated for Eirik and Natalia (Terallis)
- Removed a floating mushroom in Eveningstar - Peaceful Glade
- Added new vfx hood and monocle to the vfx conversation
- Fixed the AI of the Underdark sewer spawns
- Bindpoint added to The Cloven Shield tavern in Marsember
- Creature palette updated
- Swordflame Tower is back to selling Freedom scrolls in stacks of 10
- Added player home (Pretzel)
- Added player home (Ozzy)
- Added player home (Goodapallo)

Scripts
- Fixed a bug with /order and /spellwidget causing every spell to order summons around and /order to cast spells
- (NPC ability) Petrification Gaze is now party-friendly
- (NPC ability) Bebilith's Ruin Armor now unequips target's armor and covers them in web (VFX to hide the skin). Removed armor is auto-equipped after five rounds, which is the duration of the VFX.
- (NPC ability) Knockdown Bolt now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- (NPC ability) Wing Buffet now only knockdown on a failed Discipline check. DC is affected by the base AC of the armor that's worn. Heavier = easier to resist.
- Optimized Hellball's script
- Refactored all elemental weapon and related scripts to simplify future dev work
- Fixed a typo in the golem overload boss ability
- Fixed an error in Druids and Demonic Servitor backend scripts for some feat removal/addition
- Dwarven Waraxe now also receives the 1.5 strength modifier when wielded with an empty offhand, except for Swordmage
- Spell widget NUI will now refresh on player respawn

Bleedout and death system
Some small changes have been made to the bleedout system so that healers more often have time and opportunities to heal up downed allies past the early levels.
- Entering bleedout now always starts you at 0 if the hit wasn't enough to instantly kill you
- Bleedout limit is now -10 - Constitution Modifier. This takes into account gear and buffs. For example, a character with 22 constitution will now only die at -16.

Spells, Feats & Class Abilities
- (Alter Self) Saving and loading an appearance now also saves/loads the portrait and description, so you can have a portrait and description specific to each saved alter self appearances
- (Shifter & NPC's SLA improved Invisibility) Fixed a bug that made it possible to attack while staying invisible. Ability has been reworked to work like the Improved Invisibility spell
- (Greater Magic Weapon) Now provides an Enhancement Bonus to ranged weapons, not just an Attack Bonus
- (Phantasmal Killer) Can now be extended
- (Shadow Spray) Fixed a lot of bugs with the spell. Daze duration now 1 round +1 round per 4 caster level, to a maximum of 4 rounds. Strength penalty now 4 (it was already doing 4 str damage due to errors in the script)
- (Shadow Hand) Now does 10d6+4 damage
- (Animal Companion) Wolves can now be set to a fox appearance using the menu available in /settings
- (Familiar) Cats can now be set to a fox appearance using the menu available in /settings. Yes, they'll still sound like cats
- (Shadar Kai race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Shadar Kai race) Sneak Attack bonus is now tied to the Shadar Kai feat and stacks with other sneak attack feats. Any existing Shadar Kai who had another sneak attack feat added as a placeholder must have it removed
- (Brownie race) Now has a racial feat giving the appropriate uncapped +skill bonuses. Skin bonuses on existing skin will automatically be replaced with the feat
- (Brownie race) Does not get Skill Focus: Hide nor Skill Focus: Move Silently anymore, since those were given as compensation for the capped skill bonuses they had. Both feats will automatically be removed from existing characters
#7
Admin Announcements / Re: Transparency - Player Bans
Last post by Nokteronoth - Oct 28, 2024, 11:16 PM
Piper, also known as "MinxXy" or "Moxxie" has been banned from the server for multiple reasons.

The biggest two of these are ban evasion on Discord (having also been Kabran,) and identity theft of a real person, to the point where we have had to consider the legal ramifications of their stealing pictures and other personal identifying information, including posting their stolen pictures on the Discord.

While this would usually be let go with a warning, they have shown in their history on the server for 4+ years to continually duck out as soon as they've done something wrong enough to warrant a talking-to, only to come back as a new identity. This is not a problem for typical players. We don't really care what name you choose to use, nor what you do. The problem comes when that leniency is used to bypass any sort of consequences, only to repeat the exact same behavior upon changing their name and coming back. This newest iteration is their fourth different account on the server, and we haven't seen their behavior change at all since the first.

Due to their repeated use of changing identities in order to escape bans or other reactions to their mistakes, we are banning all CD keys and accounts that are registered to their same IP address, and will continue to do so if they pop up yet again.

~BR
#8
Player Announcements / Re: Arya Update: 09-01-2024
Last post by kaiosprey - Oct 26, 2024, 01:00 PM
Guess what we are human. Sometimes humans suck. All we can do is try to suck less and bring joy when we can.

You're not a sucky human in general. Whatever you did that was sucky can be forgiven.

You are loved
#9
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Oct 22, 2024, 11:51 AM
CD4 Hak Update v4.03c5
.2da
- AoE radius preview of Mass Heal fixed to its correct size. This change is only visual, as the script had the right radius
- Nature's Beauty is now correctly set to Extend, Silent, Still for valid metamagic options
- Fixed Druid's Epic Wildshape. Now correctly requires Druid level 16, 26 wisdom, and being an epic character
- Wyrmling Shape's wyrmlings now all use new models better fitting the PnP description of wyrmlings. Breath weapons VFX have been updated accordingly, though some are pending further tweaks (lightning is very janky visually, but works fine)
- Added the Celestial Emperor to the list of deities

.tlk
- Updated Chaos Domain description
- Updated Dragon Disciple description
- Updated Phantasmal Killer description
- Updated Divine Power description
- Updated Epic Wildshape description
- Updated Static Orb description
- Added Celestial Emperor deity name and description

Hak
- Updated the Manticore model with a new one
- Added new male elf heads #111-112-113 (Mibs)
- Added new belts #69-70-71 for every race and gender
- Added warlock icons to the hak (Vince)
- Added four new wyrmling-sized dragon breath VFX
- Replaced the attack lines of the Morte and Guybrush voiceset to prevent spam (FireWraith)
- Fixed missing texture for female halfling chest model 164 and 165
#10
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Oct 22, 2024, 11:51 AM
CD Module v4.11g5
- Updated the server to NWN 37-11
- Updated NWNX to build 37-10

Module
- Stoneland goblin village dungeon updated (Ladybug)
- Storm Cultist T6 dungeon linked to the rest of the module (Ladybug)
- The Green Door Trade Post and Inn is now officially open for business.  It is located in the Farsea Marsh.  Don't forget to pet a catoblepas on your way there.  They need love too. (Pretzel)
- The last of the refugees in Arabel East have finished returning home, though they will still be some time settling in at Thunderstone and elsewhere (FireWraith)
- Updated Morgan's house door and safe autolock
- Marsember's Sewer Lord now has his proper tail
- Mummy Dust stats adjusted
- Updated Freedom spell scrolls with an accurate description and the right class limitations
- Trent the Dealer won't lift a finger to help those getting attacked anymore
- Marsember's pirate guard won't speak to players who are too low level to enter the dungeon anymore
- Updated Moonlit Pearl, Cups of Joy, and Duskturn Inn's doors in hopes to prevent sight/sound leaking. Please report if it continues (Ray)
- Added minimum level check for T4 Marsember Warehouse (Ray)
- Stopped hostiles from Marsember Warehouse entering Marsember Southern Canals and starting drunken fights (Ray)
- Added level check feedback to Marsember Warehouse guard (Ray)
- Added player home (QueenOfLagDying)
- Revised player home (Koffie)
- Archived player home (Zhin)
- Creature palette updated

Scripts
- Refactored the Spell DC function (nothing changes for players, but makes Dev life easier)
- Optimized OnEquip and OnUnequip event script
- Mummy Dust doesn't fly in like Superman anymore
- Tweaks to character validation script to prevent it from kicking people for no reason
- Innate Alter Self now allows use of /alterself save and /alterself load commands to save and load appearances and skip the conversation. Only values 1 to 6 are valid for now
- Added a VFX to Alter Self when loading a saved appearance
- Fixed an exploit with instant use feats being useable while dead
- Added /spellwidget and /spellwidgetconfig, which opens an NUI spellbook to complement the radial menu and quickbar. Please note that these will require testing; expect adjustments if this causes performance issues. Ingame documentation of this feature will remain minimal until we've had a chance to see that it works correctly. MASSIVE thanks to WilliamDraco for sharing the code that made it possible.
- Katana and Bastard Sword now receive 1.5 str damage modifier when held with an empty offhand, except for Swordmages as they're not supposed to two-hand their weapon. Note that they are still and will continue to be considered one handed weapons in terms of property allowance for loot and DM item values
- Updated Boss Ability scripts to print a message in the server log when activated for better crash tracking. (Ray)
- Fixed several bugs in recently added Boss Abilities (Ray)

Ioun Stone Rework
Every Ioun Stone except the Dusty Rose one have had their effect changed. Note that only one Ioun Stone can be active at a time. This aims to provide players with more interesting options to choose from. Existing Ioun Stones will have the correct buff, but their description will be outdated. New ones will have the correct description.
- Scarlet Blue: +1 DC and +0.1 damage scaling for Intelligence based spells
- Blue: +1 DC and +0.1 damage scaling for Wisdom based spells
- Pink Green: +1 DC and +0.1 damage scaling for Charisma based spells
- Deep Red: +1 Attack Bonus (subject to the +20 cap)
- Pale Blue: +2 Magical Damage to attacks
- Dusty Rose: +1 Dodge AC (unchanged)
- Pink: +1 Regeneration

Spells, Feats & Class Abilities
- (Shifter) Added feedback on the amount of uses remaining for forms special abilities such as Mindblast. Chat feedback can be toggled off with /togglecombatfeedback or the same option in /settings
- (Hierophant) Fixed a bug preventing the +2 to DC from applying to lingering AoE spells such as Grease or Storm of Vengeance
- (Ravaging Storm) Fixed a bug that lowered the DC after a few cycle of lightning
- (Spike Growth) Now respects Shape Mastery targeting
- (Alter Self) Now shows duration in the NUI widget
- (Shadow Double & Shadowdancer's Shadow) Shadow can't drown anymore, because a shadow doesn't breathe
- (Divine Power) Duration now 5 rounds + 1 round / level
- (Static Orb) Added to druid spellbook as a level 4 spell
- (Phantasmal Killer)
    Now benefits from spell damage scaling of the correct school (it was set to transmutation)
    Now stuns for 2 round on a failed Will save if the targets succeed their Fortitude save.
    Damage increased to 5d6.