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#51
Off Topic / My Health
Last post by platinum01 - May 09, 2025, 08:50 PM
CDers,

Monday (Cinco de Mayo)... my health took an unexpected dive; I was immediately taken to the ER... then the OR. I had a quiet conversation with God to allow me to stick around for a little bit longer. He said it was okay. I've been in the hospital all week recovering; discharge was Thursday. I am a private person; though, I thought you should all know why I was missing. I am still holding on, still fighting and still trying to keep healthy.

As always, be good, respectful, and kind to one another. Remember we all have our struggles... whether we share them or not. You never know what someone is surviving on the other side of the screen.

Cheers,
Plat
#52
General Discussion / Re: Get to know your DMs!
Last post by Schroedingers Cat - May 03, 2025, 08:45 AM
GSID: sdc
DM Name: aDM Schroedinger's Cat
Discord: Schroedinger's Cat
Timezone: (GMT/UTC) +2 (Europe)
Availability: Europe evenings during the week, more flexible and irregular on weekends
Preferred Number of Players: 3-6, as a rule of thumb, not a rule in iron.
Preferred Length: Usually 2 hours +, for planned / prepared things.

Thematic- and preferred play style

  • Smaller quests and ad-hocs
  • More a focus on mood, story and RP, rather than combat
    (though combat might be frequently happening)
  • More inclined towards lower level characters

Wishes to avoid

  • Noble houses and -interactions, Cormyr politics
    (due to lack of background knowledge on my part)
  • Deep lore
    (I'm not an expert there and only have basic and limited knowledge)
  • Lengthy discussions about lore or mechanics mid-quest
    (Feel free to inform me, if you think I am out-of-rules or out-of-lore, I make mistakes and am happy to be corrected. But the flow of events and the story will always be the priority).
    DnD mechanics and Faerun lore are means to an end: we all try to adhere to it to the best of our abilities, but I call for enough flexibility on all sides, to enable tales to flow freely, without the necessity for an army of rules-lawyers and frequent arbitrations.

OOC play style considerations

Why did the DM ignore my action/words?
Please feel free to prod me in a private tell if you feel I missed something or should have reacted to something and I did not. Feel free to also use a short message in CAPS to get my attention. I might (and usually do) miss a thing or two in the heat of the battle with the language barrier, the DM-Client and my own limited cognitive abilities.
Pro tip: type /tp sdc YourTextHere into the chatbar to send me a direct tell for important or DM-Stuff mid-event, so that will show up in bright green to me and has the best chances of not being missed.

On failure and consequences
Where is the thrill, if the heroes are always victorious? What room is there for heroic deeds, if there can be no ill consequences?
Expect the following possibilites:

  • ( no permadeath ) - I don't feel it is on me to call for permanently killing/destroying a character, unless asked for
  • Failure, retreat, unhappy endings (no auto-win): Heroes will not always be victorious nor will they always get their way. It might be that they missed an opportunity to turn the tide of events, it might be that it was a lost cause from the beginning and there just was no other way than to accept defeat from the very beginning. Not because I try to outsmart you. But because victories and heroics need their corresponding counterparts (defeats and failures) to have any meaning and to make sense.
    • Premature quest ending or removal of one or more PCs from the event:
      A party swipe might lead to the party waking up in a temple and that was it, -for now. Individual PCs that get severely hurt or separated, might be removed from the remainder of the event to e.g.: Wake up in some temple, be taken prisoner, have fallen into a hole with no way to get out again, spend the remainder of the quest in the lair (and embrace) of a nymph, for having failed their will save and having wandered off, etc.
    • Alignment nudges might and probably will happen, as a consequence of actions and decisions

On dicerolls
  • Feel free to roll a (private!) dice, if you feel it is warranted. But please sparingly enough to not clutter up my chat window.
  • Not every diceroll I might request has a deeper meaning. Maybe there was nothing exciting to hear, and I just wanted to keep you on your toes. Or to make sure you get used to rolling a dice now and then, without fretting over missing something just because the roll was bad.

On pace and use of OOC
  • When in doubt, please err on the slow side of things, giving everyone time to act and react, so we don't have to rewind or call for a pause too often. Even what looks like a chase or time critical episode, should leave some space for RP-/Emote-/Story-Text. In the rare case that something time-critical is to be acted out within the engine, I will let you know!
  • Please keep OOC to the absolute necessary minimum. It happens, and it must happen, but I prefer immersion over frequent OOC banter.

Mechanical considerations
  • /touchon, diceprivate, use Quest channel, if you want me to have a chance to notice. I might be hopping around and miss things in /talk and /whisper!
  • Transitions:
    • Please wait at transitions if they are a named "A Path..." - feel free to use once they have a descriptive name, but wait for the group.
    • Hold for area descriptions after transitions.
  • Mechanical death is a knockout unless otherwise indicated by me.
  • Teleporting: Please advise aforehand and give me time to react/adapt, when planning teleporting wildly about or out of the area you are currently in.

A note on music and sounds
I like to make use of musics and sounds, to enhance the mood. I highly encourage you to download two sets of music files:
  • The CD custom music files (CD Wiki Link) --> Custom Music --> Download the files
  • Schroedinger's Cats exclusive music files for use in events (Download Link) - Ping me on Discord or here for the password!

"Using/Installing the custom music files"
Using the custom music files:
  • Place them into your .../documents/Neverwinter Nights/Music
  • Don't rename the files. Filenames must remain as is, for this to work.
[close]


Last, but far from least
Most of all: We are here to have fun! To entertain and to be entertained. To collaboratively weave tales and stories, all sitting around a virtual table with the intention to have a good time, and to make all present have a good time.
If there's something I'm doing (or did) that you don't like, don't hesitate to reach out to me, and we'll work things out!

I am easy going and difficult to offend. And I am truly interested in feedback and criticism, as I have found it often to be warranted and an opportunity for self-reflection and growth. And if I should be of different opinion I still accept and understand a view conflicting with mine as obviously one perspective, among many.
#53
General Discussion / Re: Thank you for the positive...
Last post by Chadyo - May 03, 2025, 08:17 AM
Big thanks to everyone who's so far endured Yphara and for the exceptional help offered to make someone who's making a return to this server. I've felt welcomed by open arms, and the patience as offered as I rediscover the passion I have for roleplay. I've enjoyed making Cormyr my permanent home for NWN RP.
#54
Art & Stories / Re: [SHW: A Silken Bond] Dark ...
Last post by probot - May 01, 2025, 07:19 AM
Vanya watched the big man propping the wall by the entrance with his great bulk, his face set to a seemingly perpetual frown. His arms were crossed the way she might expect a bouncer's, but somehow she got the impression that they itched him to do something else with them. What, however, was a mystery. As far as she could tell, he had no interest in the working girls, or boys for that matter, barely acknowledging either with his attention unless directly addressed, something few ever dared to do. When she spied him eating it seemed a joyless affair, the workmanlike efficiency with which he chewed and swallowed his meals kept brief. Surprisingly so considering his bulk. Or perhaps because of it, Vanya reflected. Perhaps he tired long ago of the vast quantity of food ingested each day. He didn't touch spirits, or the dice table. He barely even slept from what she could tell as he was there by the door when she arrived in the mornings, and still there when she left in the evenings. The only times he seemed to come alive were the scant occasions which called on his expertise to break up fights or toss out drunken troublemakers. But even that didn't last long and soon he would resume his sullen post again.

Sometimes other men would show up, an elf with a cruel twist to his mouth she didn't care a bent copper for, and an old warrior who seemed a decent enough sort but weighed down by whatever past he carried, and they'd trade a few hushed words. It never seemed to Vanya like there was any great camaraderie there, no warm recollections of old colleagues or brothers in arms, no jokes shared or backs slapped. More than anything they each looked like they could hardly wait for the episode to be over so each of them could be on their way again.

They had been there today, for the first time in a couple tendays and judging by the stoop of the older man's shoulders as he departed, nothing much had changed. Gathering her courage, Vanya stepped forward. Today is the day, she told herself and cleared her throat to speak. Surely, today. Today, damn it! The big man glanced down and all her strength leaked away. A strangled croak was the only sound she made and quickly tried to disguise as another cough before it caught in her throat and made her eyes water. One of the other girls patted her on the back and ushered Vanya away, all the while the bouncer stared at them without so much as a blink. Perhaps tomorrow. Definitely tomorrow.
#55
General Discussion / Re: Get to know your DMs!
Last post by Seraphim - Apr 25, 2025, 12:49 PM

  𝕒𝔻𝕄 𝕊𝕖𝕣𝕒𝕡𝕙𝕚𝕞

𒀭 Preferred Reference:
     Seraphim or Victoria (my actual name) are my preference, but Hallow is fine!
     My pronouns are she/her & they/them, but I don't mind he/him either.

𒀭 Timezone:
     EST (or GMT -5).

𒀭 Availability:
     At the time of making this post, the general rule of thumb is: if I'm green on Discord, there is a probability I'm free.
     I work from home, however, so it's best to simply ask. Friday evenings at 7:30pm EST and onward are presently a no-go.
     (I will edit this post as this change. If it hasn't been edited in a while, it's okay to poke me for an update!)

𒀭 Preferred Group Count:
     4 to 6 players is the sweet spot, without a doubt. The fewer players there are, the easier it is to focus and make sure no detail is missed.
     I will likely never run a mass-combat, and I would (as of making this post) be very reluctant in co-dming one.

𒀭 Preferred Session Duration:
     Probably 1 to 4 hours. If a session runs 2 hours are more, I'd probably establish 10 minute break times during.

𒀭 The Big "No Thanks!":
     • (None presently - subject to change in the future.)

𒀭 Enjoyed Thematics:
     • Traditional Medieval Fantasy, leaning more toward high magic/power.
     • Choices, and the consequences they may or may not sow.
     • Celestials. Fiends. Undead. The occasional dreaming.
     • More dynamic and interesting villains.
     • Moral quandaries.
     • Personal Plots.

𒀭 Miscellaneous:
     • The usual. /diceprivate, /touchon, hold on transition for area descriptions, stick to Party/Quest chat or perish.
     • Players are encouraged to reach out mid-session- via Tells or DM chat- for questions/inquiries, a desire for a skill check, etc.
     • If a player has been quested frequently, it is unlikely I will choose them for a plot- unless their own thematics align with the quest.
     (e.g, An individual whose primary deity of worship is Oghma signing up for a quest about seeking a lost tome of knowledge.)
     • I reserve the right to remove a player from my plot, even mid-session, if they exhibit unpleasant behavior. Such as, but not limited to ...
     OOC belligerence, barely engaging with other players during session or with the plot in general, queerphobia of any flavor, OOC racism, other other heinous bullshit.

#56
General Discussion / Re: Get to know your DMs!
Last post by Lilim - Apr 24, 2025, 08:41 PM
𝓓𝓜 𝓛𝓲𝓵𝓲𝓶

•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•

𝑷𝒓𝒆𝒇𝒆𝒓𝒓𝒆𝒅 𝑹𝒆𝒇𝒆𝒓𝒆𝒏𝒄𝒆
My pronouns are she / they. Call me Nymph or Lilim

𝑻𝒊𝒎𝒆𝒛𝒐𝒏𝒆
PST (GMT-8)

𝑨𝒗𝒂𝒊𝒍𝒂𝒃𝒊𝒍𝒊𝒕𝒚
My schedule is currently quite free, I can be available most evenings of the week/end except for Mondays and usually Fridays.

𝑷𝒓𝒆𝒇𝒆𝒓𝒓𝒆𝒅 𝑵𝒖𝒎𝒃𝒆𝒓 𝒐𝒇 𝑷𝒍𝒂𝒚𝒆𝒓𝒔
5-6! I excel in smaller spaces where I can really get to know the characters and craft something with them in mind that furthers their stories or brushes on things in the concept that do not often get to come to light.

𝑷𝒓𝒆𝒇𝒆𝒓𝒓𝒆𝒅 𝑳𝒆𝒏𝒈𝒕𝒉 𝒐𝒇 𝑸𝒖𝒆𝒔𝒕
Per session, I prefer 1-3 hours or somewhere in between. I am still in the testing phase but I would love to do a mix of both one-shot ad hocs and longer-form, multi session quest sagas.

𝑾𝒊𝒔𝒉𝒆𝒔 𝒕𝒐 𝒂𝒗𝒐𝒊𝒅
There is not a lot that comes to mind that I would instantly wish to avoid. I will be open to researching topics and concepts at request, based on my interest at the time. Just know I am one person and might make a mistake, or ask my players for their knowledge too when needed!

•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•······················•✦•

𝑻𝒉𝒆𝒎𝒂𝒕𝒊𝒄 𝑺𝒕𝒚𝒍𝒆𝒔/𝑺𝒑𝒆𝒄𝒊𝒂𝒍𝒕𝒊𝒆𝒔

    ✧ Horror; gothic or otherwise
    ✧ Dreams, spirit quests, the philosophical and emotional
    ✧ Far Realm
    ✧ Fey, Hags, Fiends, Celestials
    ✧ Mechanus, and anything to do with constructs or living constructs
    ✧ Personal quests, plots, interactions

𝑴𝒊𝒔𝒄𝒆𝒍𝒍𝒂𝒏𝒆𝒐𝒖𝒔 𝑵𝒐𝒕𝒆𝒔

    ✧ /touchon, /diceprivate, hold for area descriptions after transitions, use Party channel.
    ✧ If you are ever unsure at any point about anything, be it mechanical or otherwise, please do not hesitate to send me a tell even if during the session.
    ✧ You are free to ask me during a session if you can roll for something I haven't asked yet.
    ✧ If you intend to use PnP spells, please reach out to me before the session begins so I can assess and approve at my discretion.
    ✧ Most importantly, I like to foster a collaborative experience. Please link your character biography with your sign-up, or I will request a TL;DR over Discord/ PMs. Likewise, please feel free to reach out to me with any ideas you would like for me to incorporate for your characters, if applicable, while questing with me. I will likely be asking questions about your characters, including their fears, wants, goals, etc; please consider those before signing up!

Overall, I am here to help foster stories and have fun with you all. If at any point in time there is a concern, a question, or anything you would like to talk over in general, please do not hesitate to reach out to me either via Discord, or forum PMs.

˚ʚ♡ɞ˚
#57
Suggestions & Ideas / New Shady Faction, somehow thi...
Last post by LynnMayers - Apr 24, 2025, 03:25 AM
Hello :D

I was suggested to put this here, so here it is.

The RP context :

So far, with a bunch of friends unable to really find legit reasons to play IC together, we made a kinda unofficial ghost faction, active in Miss Reagan's place. This fictive faction is basically a shady man (maybe ?) acting like a fixer in Cyberpunk, staying hidden in the shadows and communicating through Miss Reagan or others fictives NPCs. (I guess our point was to NOT mess up with any official canon lore we weren't aware about.)

The man was finding customers, giving missions to players like bounty hunt, informations collecting etc etc. Mostly giving IC purposes to go dungeoning while RP wise we don't play the casual adventurer.

Anyway, at some point, for story and character growth purpose, one of the mission led Náre to get a bounty on her head and goes from friend to ennemy with the fictive faction. (I can provide details aside as it happened IG.)

Now, Náre, still looking for money for her own personal goals, is thinking "Why couldn't i do that to ? Get rid of the intermediate and make much more money for less work.". I started to have some RP about this with her few comrades in misfortune.

The faction idea :

To summarize, the idea is to make something similar ; collect jobs from more or less shady customers, give thoses to faction members and create some RP around it. The faction isn't really outstanding evil, rather pretty... Open minded. The point is not to have a shady something full of chaotic evil characters.

There would be several different tones of mission ranging from clearly evil to more neutral things like helping the desperate farmer girl who saw her family slaughtered by some powerfull cleric, unable to get revenge officially, selling her farm and all her family belonging to pay someone to murder him.

Considering the actual mechanics in game, and with the will to keep it open to all range of players, i think a good amount of missions would actually be more like RP layers offering something to play on for the interested players.
There is probably a lot to do as well with missions focusing on investigations, standing watch of some place for a night, protecting a convoy and such.

I rarely saw PvP ending well, or staying drama free, i would rather evade it at any cost, unless it have been kinda pre-planned and the end is satisfying for everyone :D But keeping the faction sounding kinda neutral, with an official face, also make senses mostly for survival reasons.

Bullet points brainstorming / ideas (because everything is better as a list :D) :

- Keeping it open for as much interested players as possible, without restrictions. The restrictions are bring by the kind of tasks the players chose to take, or are granted. There would be something like "trust circles". As characters take a more important role inside of the faction, and win more "high ranked"'s one trust, they will have access to tasks requiring more discretion/being more shady.

- Giving players responsabilities and roles bringing RP and game. I'm still thinking this, but being tasked with keeping an eye on different cities for example could make some part of the map a bit more lively. And some basic things like watching the people around to seek potential new recruits.

- Micro-GMing missions and small players centered storylines on the main map. By micro-GMing i mean mostly describing and making up things with the layers already there, without really needing anything technical. Obviously something would be better with the help of a GM :D Like for ambush and such, but this would be something else. I have a shifter i try to build aside i think i could use as some generic NPC.
But theses small "events" would be related to the daily live of the RP, keeping things "simple". There wouldn't be any dragons, or anything that could collide with the lore of the server.

This is the general idea so far.

I don't really request anything right now, neither do i think it should be official too fast, even the faction name would be better defined in game as the RP goes.

I'm still not even sure where the faction would be located :D Some mentionned Yulash to make the city more lively, but i heard from others that there was already some faction here :D

Maybe eventually later, if the faction works and players are actives :D
#58
General Discussion / Re: Thank you for the positive...
Last post by LichKnight - Apr 20, 2025, 10:31 AM
Been a while since I made one of these posts, and there's a lot of people that deserves praise. I am however gonna stick to the most recent RP that I've enjoyed immensely.

Shout out to nausea.nymph (Virelai) - Every scene has been so much fun, and I love the conflict RP we got cooking. Looking to more!

Same can be said for Pink_ (Adamante). Great scenes! And a good sport <3 Adamante is a fun character.
#59
General Discussion / Re: Thank you for Positive DM ...
Last post by LichKnight - Apr 20, 2025, 10:27 AM
I would like to give a shout out to Edge for their ongoing Underdark event - It's been great so far and I am really enjoying the story. I appreciate it greatly, not only for the fun events, but also for being an awesome and friendly DM in general :)

And thank you for running stuff in the Underdark! We needed it!
#60
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Apr 16, 2025, 09:16 AM
CD Module v4.12b10
- Purple Dragons finally get sick of Winterfest, burning the decorations in the barracks and vowing not to hang another stocking by the fireplace with care.  Until next Winterfest.  (Ray)
- Added new areas to the Hullack and the Stag Hill settlement (Misty)
- Updated player home (Valdis)
- T6 Gallery dungeon balance pass (Lady)
- Updated Brightwater Hall (LadyOfAsh)
- Updated player home (LadyOfAsh)
- Asylum dungeon balance pass (Misty)
- Suzail's headless halfling found her lost head
- Added more locations where surprises can occur
- Den of the Beastlord's doors will now auto close
- Bog nixies grew back their head
- Fixed the undersea rain in the Wreck of the Albatross
- Cavern of Death's doors can now be bashed
- Weeping Crypt main path doors can now be bashed
- Weeping Crypt enemies shouldn't invade the town anymore

Scripts
- (Silverstar) Full class rework. Existing silverstar characters need a relevel/rebuild. Information on the reworked class and roleplay tips are available on the Wiki (Thanks to IronTyrant for the class's design and updated description)
- (Warlock & AK) Fixed an issue with custom DR feats not stacking correctly
- Improvements to the mimic tier calculator script
- (Word of Recall) Now creates an NUI button that can be used to trigger the recall
- (Wildshape) Fixed on-hit properties on bracers merging onto polymorphed creature's skin
- (Demonic Servitor) Fixed the DC bonus to conjuration not applying to AoE cloud spells
- (Anointed Knight) Fixed anoint weapon causing double procs of Acid Sheath
- (Sequencer) Fixed being able to spawn two shadow doubles using Sequencer
- (Shadowdancer - Summon Shadow) The epic version now gets +5 Dodge AC and +4 Shield AC, as an easy fix to them not being able to use Shadow Evade or getting AC from the Shield spell
- (Sorcerer & Bard) Minor backend improvements to the spellstone PRC system
- (Arcane Warrior - Channel Spell) Added Grease, Ice Dagger, Glitterdust, Flame Arrow, Gust of Wind, Calis's Paralytic Bolt, Shadow Hand, and Sunburst to the valid spells for Channel Spell
- Added all the Aasimar, Tiefling, and Half-Fey variants to the subrace setter. Those do not require a Leto anymore, except if you stack templates
- Added a new generic script builders can use to setup doors to be unlocked through a conversation: sp_unlockdoor

.2da
- Fixed chest #97 not appearing in /customize
- (Ranger) Now has access to Knowledge (Religion)
- (Silverstar) Added entries for new abilities/spell/class rework

.hak
- Fixed Antlers Horns VFX missing texture
- Added a new vfx for Eclipse
- Added a new vfx for Moonfire
- Added a new fountain placeable (Nausea Nymph)
- Added a whole bunch of new icons for Silverstar's new Moon phase's and Eclipse abilities (Thanks to IronTyrant for the art!)

.tlk
- Updated Silverstar and its abilities
- Updated Mystic Theurge's description