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#1
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - Today at 11:39 AM
CD Module v4.12b2
- Updated T4 aboleth dungeon (Alice)
- Fixed ancient handaxe weapon being +5 instead of +6
- Updated weapon shop in "In the Beginning..." area (Alice)
- Fixed Cormanthor Drow boss using Baleful Polymorph
- Shield of War item is now useable by Green Knights
- Fixed an infinite trap in Wyvernspur dungeon (Alice)
- Added PH_TAILORING_STATION waypoint, which enables the NUI tailoring menu when nearby without having to spawn a tailoring model
- Added three new accessories to /accessories : Inquisitor hat #1, Inquisitor hat #2, and a feather. Thanks to Mibs for the models!
- The world continues to change to reflect the conclusion of the ATAE plot. (Ray)
- Updated the Eveningstar - Eastern Outskirts / The High Road - East of Eveningstar transition to hopefully stop breaking. (Ray)
- Added player home (Aceheart)
- Added player area (SnorriHT)
- Updated player home (Pretzel)
- Updated several player homes (Koffie)
- Updated Rooks Castle (Koffie)
- Updated Cups of Joy (Koffie)
- (Alice) Dispelled the magic making trees and plants float above the ground in:
    Semberdale - The Flowing Crossroads
    Deepingdale - Peaceful Forest Path
    Deepingdale - A Quiet Clearing
    The Stormhorns - Gnoll Pass - South
    The Stormhorns - Gnoll Pass - Central
    The Stormhorns - Gnoll Pass - Peaks
    The Stormhorns - Gnoll Pass - East
    Immersea

Scripts
- Fixed Sakkors' dungeon level check on entrance
- Fixed tailoring menu not being useable away from tailoring models for DMs
- Added the "HIDE_TYPE" int variable for DMs and Builders to hide a creature type from the above system
- Added /usefeat Taunt (it's not a feat, but that's just simpler this way)
- Recall portals outside of Arabel have been repaired
- Optimized Flame Barrage boss ability script
- Tailoring model script update to prevent a few errors
- Added NO_EDGETILES variable for builders.  It will disable the repeating edge tiles of an area.  Documentation will be updated (Ray)
- Examining a non-player creature will now display its type below its challenge rating if you have enough of the correct Knowledge:
    Know Nature : Animal, Beast, Fey, Giants, Humanoids, Plants, Vermin, Ooze
    Know Arcana: Constructs, Magical Beasts, Dragons
    Know Planar: Outsiders, Elementals, Aberrations
    Know Religion: Undead

NOTE: This is just a small Quality of Life tweak. This doesn't change any rule regarding what creature is covered (or not) by these skills, nor govern how they should be used in quests.

Spells, Feats & Class Abilities
- (Warlock - Darkness) Fixed it rolling against spell resistance by mistake
- (Windwalker - Airwalk) Fixed having to reapply it twice if it was dispelled
- (Power Attack) Now scales from -1 AB/+1 DMG to -5 AB/+5 DMG. The scaling is tied to a character's base attack bonus, at a rate of -1/+1 per 4 base attack bonus, with a minimum of -1/+1.
- (Improved Power Attack) Now doubles the damage scaling of Power Attack
- (Mass Penguin) Made the faction check for targets more reliable
- (Divine Might) Now dispelled by /dispelme
- (Divine Shield) Now dispelled by /dispelme
- (Deepwood Ambusher) New prestige class! Credits to IronGauntlets for the theorycrafting, and to the balance team for finetuning. Details are available here!
- (Half-Dragon) Now gains +6 strength instead of +8, and +3 AC instead of +4. This change is retroactive and will be automatically applied to existing Half-Dragons on login. For those who may now have feats they do not qualify for (ex: Devastating Strike), a relevel will be required: https://forums.cormyrdalelands.com/index.php?board=22.0
#2
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - Today at 11:33 AM
CD4 Hak Update v4.04b2
Hak Compilation update
.2da
- (Shadow Daze) Now has 3 uses per day
- (Cleric Domain: Air) Fixed bolt of Glory being set instead of Chain Lightning
- (Cleric Domain: Air) Now grants Great Thunderclap at lvl 7
- (Earth Elemental appearance) Fixed model distance values being set too high
- (Weapon: Sap) Item is now considered Tiny for dual wielding purposes
- (Tempest) Fixed Harper Agent incorrectly qualifying for Tempest
- (Static Orb) Can now be empowered/maximized
- Added Deepwood Ambusher 2da entries

.hak
- Cleaned up more duplicated and conflicting files
- Split the heads and placeables haks into two new haks to help with filesize issues and NWSync
- Resized female human heads #281 and #288, and removed tattoos from #288 (Mibs)
- Added a tattoo-less copy of female human head #289, numbered #301 (Mibs)
- Added new female elf head #239 (Mibs)
- Added Deepwood Ambusher class and ability icons (IronGauntlets)
- Added 6 new banner placeables (Nibbles)
- Added three new accessories (Mibs)

.tlk
- Updated Bond of Fatal Touch description
- Updated Power Attack feat description
- Updated Improved Power Attack feat description
- Updated Chain Lightning description
- Updated Great Thunderclap description
- Updated Air domain description
- Added Deepwood Ambusher tlk entries
#3
I've got a couple of rangers, one of whom may be more interested in it than the other. Sam would likely like to get to know other rangers! He's a hunter of Selune.
#4
General Discussion / Re: Ranger Guildhall (Checking...
Last post by Kalter - Jan 29, 2025, 04:35 AM
Sehlaelis would be quite interested!
#5
General Discussion / Re: Ranger Guildhall (Checking...
Last post by aliirielle - Jan 28, 2025, 09:46 PM
Alright, wanted to give it a couple days for visibility!

Here's my plan so far, if any of this changes interest of anyone, no hard feelings <3

The Guildhall will be located within a Lodge located in Thunderstone (yet to be built, likely once the town itself is rebuilt). Access to the Lodge itself is public. The entrance to the Hunter's Guild will be within the Lodge, but only accessible by the rangers of the Guildhall.

Rules:
-All rangers are welcome unless they commit crimes against nature, including but not limited to; overhunting, acts against conservation, actively destroying or poisoning the wilderness. Proof of doing so will get you removed from the guild and the local druids advised and authorities informed.
-While religious discourse of a civil nature is allowed so long as all parties involved are desiring to do so, arguments thereof are not allowed within the Guildhall. Take it outside and hash it out elsewhere.
-It is acceptable to show off and discuss trophies of previous hunts. HOWEVER, sentient trophies of any kind are NOT to be shown off within the guild. This does include monstrous races such as goblins and orcs, but also unicorns, fey, etc.
#6
General Discussion / Re: Ranger Guildhall (Checking...
Last post by razgril - Jan 27, 2025, 04:16 PM
My alt-char, Ome-Ocelome Devonsmith, would love this. She's currently Ranger 9. She's a malarite.
#7
General Discussion / Re: Ranger Guildhall (Checking...
Last post by Terallis - Jan 27, 2025, 03:09 PM
Presently working on an exotic app for a new Ranger of my own, since I no longer have Aedan. But I always like this sort of thing and would definitely be interested! I've definitely missed more of the ranger RP and all that. Haha!
#8
General Discussion / Re: Ranger Guildhall (Checking...
Last post by aliirielle - Jan 27, 2025, 08:28 AM
Quote from: ceyella on Jan 27, 2025, 05:03 AM
Quote from: aliirielle on Jan 26, 2025, 10:32 PM
Quote from: ceyella on Jan 26, 2025, 11:26 AMBoth my PCs would be interested in different aspects.
So long as they have ranger levels they're welcome!


I find this to be highly restrictive and a bit meta.

How does one prove they have ranger levels IC?

Saccharine is a Fae - would the rangers bar a fae from entering and wishing to commune with life?


Fain is a priestesses but her goddess is Eilistraee a strong ranger goddess in a sense, and by being a priestess of her she is inherently ranger like -but I can't mechanically take levels and be viable.

It just seems strange to limit a IC group based off something that is purely OOC.

I'm sorry you feel that way, it's not my intention to be restrictive in any malicious way, but my interest and desire in this idea is to have it be nearly exactly like the canon ranger guildhalls mentioned in Magic of Faerun, as I posted the pictures of. It's something I've wished to put together for over a year now, to give some love to a class I adore the thematic vibe of. As far as being restrictive or meta, it's not much different than the factions and player groups that are specific to a deity, those who worship a different deity are not in those groups.

As Probot said, classes are an IC thing to a degree. Additionally, there are ways to prove the class, like trackless step.
And as Edge said, it's not going to be a nature faction.

Again, while restrictive I do not mean it in any malicious way or to make people feel left out, just....not all things are meant to include everyone.
#9
General Discussion / Re: Ranger Guildhall (Checking...
Last post by Edge - Jan 27, 2025, 08:18 AM
Quote from: ceyella on Jan 27, 2025, 05:03 AM
Quote from: aliirielle on Jan 26, 2025, 10:32 PM
Quote from: ceyella on Jan 26, 2025, 11:26 AMBoth my PCs would be interested in different aspects.
So long as they have ranger levels they're welcome!


I find this to be highly restrictive and a bit meta.

How does one prove they have ranger levels IC?

Saccharine is a Fae - would the rangers bar a fae from entering and wishing to commune with life?


Fain is a priestesses but her goddess is Eilistraee a strong ranger goddess in a sense, and by being a priestess of her she is inherently ranger like -but I can't mechanically take levels and be viable.

It just seems strange to limit a IC group based off something that is purely OOC.
Because it's a class and skillet based organization, not one set by an ethos.

It's not a nature faction so fey doesn't mean Instant access or even a desired affilition.

Fain is a priestess, not a ranger, so she lacks the proper skillset.

Not every group is open to every concept. It's okay to limit group interest.
#10
General Discussion / Re: Ranger Guildhall (Checking...
Last post by aliirielle - Jan 27, 2025, 08:16 AM
Quote from: pyr122 on Jan 27, 2025, 04:43 AMWhere would it be based out of?

Regardless my elf would be interested

I don't have a location set just yet! But thus far I'm leaning towards either in Thunderstone or off in a forest