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#91
Admin Announcements / Re: Server Staff and Contribut...
Last post by ladybug - May 27, 2024, 07:38 AM
Updated.
#92
Ask the Staff Anything / Re: ECL and Epic levels
Last post by lackofimagination - May 26, 2024, 10:44 PM
Yes.
#93
Ask the Staff Anything / Re: ECL and Epic levels
Last post by Plot Lost - May 26, 2024, 10:38 PM
And when it comes to being locked out from reaching epic levels, a ECL 2 race character would lock out at the "class level" of 18?
#94
Ask the Staff Anything / Re: What towns have "Global Pa...
Last post by onivel - May 25, 2024, 09:48 AM
Arabel Yulash and the main UD hub of Schin are all tied into the Global.. others are not (aka Velethuil.. Swordhaven etc).
#95
Ask the Staff Anything / Re: ECL and Epic levels
Last post by SpacePope - May 24, 2024, 05:35 PM
They'll get to epic at *class* level 21, technically ECL 23. So yes, you delay access to epic stuff when you've got an ECL.
#96
Ask the Staff Anything / ECL and Epic levels
Last post by Plot Lost - May 24, 2024, 03:49 PM
So how does ECL and Epic levels actually work on this server? So, let us imagine a ECL 2 Drow character, a Rogue/Assassin. Can there be a Rogue 8/Assassin 20 -- or is it going to be a Rogue 10/Assassin 18?

What I am asking here is that can a character with 18 pre-epic levels and +2 ECl, take epic PRC progressions on the next level? Or will said character have to take two more levels before epic PRC progression becomes possible.
#97
Ask the Staff Anything / What towns have "Global Pawn S...
Last post by Plot Lost - May 24, 2024, 03:45 PM
I know there is one in Arabel and another in Yulash, probably one in Underdark too. But are there any other such places?
#98
Ask the Staff Anything / Re: 3 questions about fey'ri P...
Last post by Plot Lost - May 24, 2024, 03:44 PM
Oh, and another thing... In PnP, Fey'ri are either ECL 2 or 3 race based on what four things they pick. And as said before, those can be great at level 1-10, but on this server you can find equipment to do it all without the ECL. Therefore, the loss of wings could be also a way to keep the race a ECL 2 race, and regardless of what traits you happen to pick. Which again would happen to be another excuse for why your character has left the Fey'ri society, as your character might feel as if he or she is somehow defective. And this way, there is no need to make a "Fey'ri" town... to be used by the one sporadic for grand total of ten minutes before porting to sit in Arabel instead.
#99
Updates and Roadmap / Re: CD Hak Changelog
Last post by SpacePope - May 21, 2024, 05:19 PM
CD4 Hak Update v4.02b4
.2da
- 2da changes to keep up with the updated .tlk entries

.tlk
- Updated description of Beast Form (the spell)
- Fixed description of Elemental Weapon.
- Fixed .tlk entry for Vitriolic weapon.
- Fixed description of Shield of Shadows for Shadow Adepts.
- Updated description of Wholeness of Body.
- Updated description for Greater Bull's Strength.
#100
Updates and Roadmap / Re: CD Module Changelog v2
Last post by SpacePope - May 21, 2024, 05:18 PM
CD Module v4.11e3
Areas
- Fixed a few typos in the Rose Leaf Monastery dialogues and descriptions.
- (Underdark) Fixed a typo in an NPC's description in Maerimydra North.
- (Underdark) Vhaeraunite and Ghaundhar/Sewers fixes (Rykka)
- (Underdark) Inferno Cleft area added (Rykka)
- (Underdark) Updated Sschindylryn drow and duergar district (Rykka)
- Rumors speak of a powerful orc tribe settling in the Thunder Peaks... A new T5 dungeon has been added. (Misty)
- Added Pretzel Player Home.  No it is not made of pretzels. (Raysiel)
- Updated Coin Toss to remove sentient curtains. The new curtains are much better behaved and cost half as much! (Raysiel)

Abilities
- Shadows summoned by Shadow Double and the Shadowdancer Shadow summon have stopped spamming voicelines.
- (Shadow Dancer) Shadow summon now has a base 3 round duration.
- (Shifter) Harpy Cry daze duration and DC reduced.
- (Shifter) Umber Hulk confusion gaze duration and DC reduced.
- (Shifter) Krenshar fear gaze duration reduced.
- (Shifter & NPC Mindflayers) Mindblast damage type now Psionic.
- (Barbarian) Terrifying Rage DC now uses base skill ranks, not modified ones.

Spells
Greater Bull's Strength
- Spell metadata added for the NUI menu.
- Now provides +8 strength.

Keen Edge
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.

Deafening Clang
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.

Holy Sword
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.

Bless Weapon
- Now correctly tries to target gloves if the target wears a shield without a weapon in the right hand.
- Now provides the correct feedback when the target isn't valid.

Greater Magic Weapon
- Doesn't work on Magic staff anymore.

Chill weapon
- Doesn't work on Magic Staff anymore.

Sonic weapon
- Doesn't work on Magic staff anymore.


Scripts
- Added the /jumphench command to jump your henchman to you.
- Updated the /help menu with information about the /jumphench command.
- Optimization to the Swordmage AC script. Protective Personality AC now works unarmed, as it did before.
- Added a new command to let DMs take the skillpoint payment from PCs learning a language. LETO requests for language payments are not needed anymore. Please post a Misc Request and ping a DM in the Discord if you need to pay for a language.